Accent Image to accompany hero

Greninjain Pokémon SoulGold

waterdark

Pokédex Entry

Ninja Pokémon

It appears and vanishes with a ninja's grace. It toys with its enemies using swift movements, while slicing them with throwing stars made of compressed water.

Greninja in Pokémon SoulGold

Greninja is #658 in the Pokédex for Pokémon SoulGold. This page covers its water/dark typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
WaterDark
Dex
#658
Abilities
Torrent(Primary)

Ups Water moves in a pinch.

Protean(Secondary)

Changes type to used move.

Growth Rate
mediumslow
Gender Ratio
87.5% Male, 12.5% Female
Egg Groups
water1
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
265
EV Yield
3 Speed
Wild Held Items
None
Weak To
electric ×2grass ×2fighting ×2bug ×2fairy ×2
Resists
fire ×0.5water ×0.5ice ×0.5ghost ×0.5dark ×0.5steel ×0.5
Immune To
psychic

How to Obtain

Greninja isn't found in the wild. You'll need to evolve, trade, or breed to get one.

Level Up Moves (20)

Water ShurikenLevel: 0water
1510020
Throws 2 to 5 sharp stars that strike first.
Air CutterLevel: 1flying
09525
Hacks with razorlike wind. High critical-hit ratio.
Night SlashLevel: 1dark
7010015
Hits as soon as possible. High critical-hit ratio.
Fury CutterLevel: 1bug
109520
An attack that intensifies on each successive hit.
Role PlayLevel: 1psychic
0010
Mimics the target and copies its Ability.
HazeLevel: 1ice
0030
Creates a black haze that eliminates all stat changes.
PoundLevel: 1normal
4010035
Pounds the foe with forelegs or tail.
Water GunLevel: 1water
4010025
Squirts water to attack the foe.
GrowlLevel: 1normal
010040
Growls cutely to reduce the foe's Attack.
Quick AttackLevel: 1normal
4010030
An extremely fast attack that always strikes first.
LickLevel: 10ghost
010030
Licks with a long tongue to injure. May also paralyze.
Water PulseLevel: 14water
6010020
Attacks with ultrasonic waves. May confuse the foe.
SmokescreenLevel: 19normal
010020
Lowers the foe's accuracy using smoke, ink, etc.
Shadow SneakLevel: 23ghost
4010030
Extends the user's shadow to strike first.
SpikesLevel: 28ground
0020
Sets spikes that hurt a foe switching in.
Aerial AceLevel: 33flying
60020
An extremely speedy and unavoidable attack.
SubstituteLevel: 42normal
0010
Creates a decoy using 1/4 of the user's maximum HP.
ExtrasensoryLevel: 49psychic
801000
Attacks with a peculiar power. May cause flinching.
Double TeamLevel: 56normal
0015
Creates illusory copies to raise evasiveness.
Hydro PumpLevel: 68water
0805
Blasts water at high power to strike the foe.

Egg Moves (7)

Bestownormal
0015
The user gives its held item to the foe.
Mind Readernormal
005
Senses the foe's action to ensure the next move's hit.
Toxic Spikespoison
0020
Sets spikes that poison a foe switching in.
Mud Sportground
0015
Covers the user in mud to weaken all Electric moves.
Camouflagenormal
0020
Alters the Pokémon's type depending on the location.
Water Sportwater
0015
The user becomes soaked to weaken all Fire moves.
Power Up Punchfighting
4010020
A hard punch that raises the user's Attack.

TM/HM Moves (47)

Acrobaticsflying
5510015TM62
Does double damage if the user has no item.
Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Blizzardice
005TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Brick Breakfighting
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Brutal Swingdark
6010020TM59
Violently swings around to hurt everyone nearby.
Cutsteel
509530HM01
Cuts the foe with sharp scythes, claws, etc.
Dark Pulsedark
8010015TM97
Attacks with a horrible aura. May cause flinching.
Digground
10010010TM77
Digs underground the first turn and strikes next turn.
Divewater
010010HM08
Dives underwater the first turn and strikes next turn.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Echoed Voicenormal
4010015TM49
Does more damage every turn it is used.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
False Swipenormal
4010040TM54
An attack that leaves the foe with at least 1 HP.
Flingdark
110010TM56
The effectiveness varies with the held item.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Ice Beamice
010010TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Ice Punchice
7510015TM100
An icy punch that may leave the foe with frostbite.freeze the foe.
Low Sweepfighting
010020TM47
Attacks the foe's legs lowering its Speed.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Psyshockpsychic
8010010TM03
Attacks with a psychic wave that does physical damage.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Rock Sliderock
759010TM80
Hits the foe with an avalanche of rocks.
Rock Smashfighting
010015HM06
A rock-crushing attack that may lower Defense.
Rock Tombrock
000TM39
Stops the foe from moving with rocks and cuts Speed.
Roundnormal
6010015TM48
A song that inflicts damage. Others can join in too.
Scaldwater
8010015TM55
Shoots boiling water at the foe. May inflict a burn.
Sludge Wavepoison
9510010TM34
Swamps all others with a wave of sludge. May also poison.
Smack Downrock
5010015TM23
Throws a rock to knock the foe down to the ground.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Surfwater
010015HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Swords Dancenormal
000TM75
A fighting dance that sharply raises Attack.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Trailblazegrass
5010020TM60
The user attacks suddenly, raising its Speed.
U Turnbug
7010020TM89
Does damage then switches out the user.
Waterfallwater
8010015HM07
Charges with speed to climb waterfalls. May flinch.
Water Pulsewater
6010020TM88
Attacks with ultrasonic waves. May confuse the foe.
Work Upnormal
0030TM01
The user is roused. Ups Attack and Sp. Atk.

Type Summary

5
Weaknesses
6
Resistances
1
Immunities
6
Neutral

Weaknesses

Types that deal increased damage to Greninja. Use these types to counter it effectively.

Resistances & Immunities

Types that Greninja resists or is immune to. Avoid using these types against it.

Immunities (0×)

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

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