Accent Image to accompany hero

Slowkingin Pokémon SoulGold

waterpsychic

Pokédex Entry

Royal Pokémon

It undertakes research every day to solve the mysteries of the world. However, it apparently forgets everything if the Shellder on its head comes off.

Slowking in Pokémon SoulGold

Slowking is #199 in the Pokédex for Pokémon SoulGold. This page covers its water/psychic typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 2 encounter locations.

Type
WaterPsychic
Dex
#199
Abilities
Oblivious(Primary)

Prevents attraction.

Own Tempo(Secondary)

Prevents confusion.

Regenerator(Hidden)

Heals upon switching out.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
monster, water1
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
70
pokeball
Poké Ball7.5%
greatball
Great Ball10.3%
ultraball
Ultra Ball12.8%
Base Exp
172
EV Yield
2 SpecialDefense
Wild Held Items
Weak To
electric ×2grass ×2bug ×2ghost ×2dark ×2
Resists
fire ×0.5water ×0.5ice ×0.5fighting ×0.5psychic ×0.5steel ×0.5

Evolution Chain

Base form
Level up Slowpoke to Lv. 37
Level up Slowpoke holding Kings Rock
Use Kings Rock on Slowpoke
Use Galaricacuff on Slowpoke
Use Galaricawreath on Slowpoke

How to Obtain

Slowking can be found in Safari Zone Gate (uncommon). Wild ones range from level 45 to 56. There's a one-time encounter in Saffron City Fighting Dojo at level one.

LocationLevelMethodFormHeld ItemPrerequisite
Saffron City Fighting DojoLv. 1static---

Wild Encounters (1)

Level Up Moves (22)

Future SightLevel: 1psychic
8000
Heightens inner power to strike 2 turns later.
Chilly ReceptionLevel: 1ice
0010
Bad joke summons snowstorm. The user also switches out.
CurseLevel: 1ghost
0010
A move that functions differently for GHOSTS.
TackleLevel: 1normal
35035
Charges the foe with a full- body tackle.
GrowlLevel: 1normal
010040
Growls cutely to reduce the foe's Attack.
Water GunLevel: 1water
4010025
Squirts water to attack the foe.
Power GemLevel: 1rock
010020
Attacks with rays of light that sparkle like diamonds.
Nasty PlotLevel: 1dark
0020
Thinks bad thoughts to sharply boost Sp. Atk.
SwaggerLevel: 1normal
0015
Confuses the foe, but also sharply raises its Attack.
YawnLevel: 9normal
0010
Lulls the foe into yawning, then sleeping next turn.
ConfusionLevel: 12psychic
5010025
A psychic attack that may cause confusion.
DisableLevel: 15normal
05520
For 4 turns, prevents foe For 4-7 turns, prevents foe For 2-5 turns, prevents foe from using last used move.
Water PulseLevel: 18water
6010020
Attacks with ultrasonic waves. May confuse the foe.
HeadbuttLevel: 21normal
7010015
A ramming attack that may cause flinching.
AmnesiaLevel: 27psychic
0020
Forgets about something and sharply raises Sp. Def.
SurfLevel: 30water
010015
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Slack OffLevel: 33normal
000
Slacks off and restores half the maximum HP.
PsychicLevel: 36psychic
9010010
A powerful psychic attack that may lower Sp. Def.
Psych UpLevel: 39normal
0010
Copies foe's stat changes and gives to the user.
Rain DanceLevel: 42water
005
Boosts the power of Water- type moves for 5 turns.
Heal PulseLevel: 45psychic
0010
Recovers up to half the target's maximum HP.
Shed TailLevel: 55normal
0010
Creates a Substitute for itself before switching out.

Egg Moves (11)

Belly Drumnormal
0010
Maximizes Attack while sacrificing half of max HP.
Future Sightpsychic
8000
Heightens inner power to strike 2 turns later.
Stompnormal
6510020
Stomps the enemy with a big foot. May cause flinching.
Mud Sportground
0015
Covers the user in mud to weaken all Electric moves.
Sleep Talknormal
0010
Uses an available move randomly while asleep.
Snorenormal
010015
A loud attack that can only be used asleep. May flinch.
Me Firstnormal
0020
Executes the foe's attack with greater power.
Blocknormal
005
Blocks the foe's way and prevents escape.
Zen Headbuttpsychic
809015
Hits with a strong head- butt. May cause flinching.
Wonder Roompsychic
0010
Defense and Sp. Def stats are swapped for 5 turns.
Belchpoison
1209010
Lets out a loud belch. Must eat a Berry to use it.

TM/HM Moves (53)

Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Blizzardice
005TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Brick Breakfighting
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Bulldozeground
6010020TM78
Stomps down on the ground. Hits all and lowers Speed.
Calm Mindpsychic
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Digground
10010010TM77
Digs underground the first turn and strikes next turn.
Divewater
010010HM08
Dives underwater the first turn and strikes next turn.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Dragon Taildragon
609010TM82
Knocks foe away to switch it out or end wild battle.
Drain Punchfighting
01000TM85
An attack that absorbs half the damage inflicted.
Earthquakeground
10010010TM26
A powerful quake that hits all other Pokémon.
Echoed Voicenormal
4010015TM49
Does more damage every turn it is used.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Fire Blastfire
0855TM38
Incinerates everything it strikes. May cause a burn.
Fire Punchfire
7510015TM69
A fiery punch that may burn the foe.
Flamethrowerfire
010015TM35
A powerful fire attack that may inflict a burn.
Flashnormal
0020HM05
Looses a powerful blast of light that cuts accuracy.
Flingdark
110010TM56
The effectiveness varies with the held item.
Focus Blastfighting
120705TM52
Attacks at full power. May lower Sp. Def.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Ice Beamice
010010TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Ice Punchice
7510015TM100
An icy punch that may leave the foe with frostbite.freeze the foe.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Psychicpsychic
9010010TM29
A powerful psychic attack that may lower Sp. Def.
Psyshockpsychic
8010010TM03
Attacks with a psychic wave that does physical damage.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Reflectpsychic
0020TM33
Wall of light cuts physical damage for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Rock Sliderock
759010TM80
Hits the foe with an avalanche of rocks.
Rock Smashfighting
010015HM06
A rock-crushing attack that may lower Defense.
Rock Tombrock
000TM39
Stops the foe from moving with rocks and cuts Speed.
Roundnormal
6010015TM48
A song that inflicts damage. Others can join in too.
Safeguardnormal
0025TM20
Protects allies from status problems for 5 turns.
Scaldwater
8010015TM55
Shoots boiling water at the foe. May inflict a burn.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Surfwater
010015HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Thunder Punchelectric
7510015TM63
An electrified punch that may paralyze the foe.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Trick Roompsychic
005TM92
Slower Pokémon get to move first for 5 turns.
Waterfallwater
8010015HM07
Charges with speed to climb waterfalls. May flinch.
Water Pulsewater
6010020TM88
Attacks with ultrasonic waves. May confuse the foe.
Whirlpoolwater
0015HM10
Traps and hurts the foe in a whirlpool for turns.

Type Summary

5
Weaknesses
6
Resistances
0
Immunities
7
Neutral

Weaknesses

Types that deal increased damage to Slowking. Use these types to counter it effectively.

Resistances & Immunities

Types that Slowking resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

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