Accent Image to accompany hero

Slowkingin Pokémon SoulGold

poisonpsychic

Pokédex Entry

Royal Pokémon

It undertakes research every day to solve the mysteries of the world. However, it apparently forgets everything if the Shellder on its head comes off.

Slowking in Pokémon SoulGold

Galarian Slowking is #199 in the Pokédex for Pokémon SoulGold. This page covers its poison/psychic typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
PoisonPsychic
Dex
#199
Abilities

Remove ally's stat changes.

Own Tempo(Secondary)

Prevents confusion.

Regenerator(Hidden)

Heals upon switching out.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
monster, water1
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
70
pokeball
Poké Ball7.5%
greatball
Great Ball10.3%
ultraball
Ultra Ball12.8%
Base Exp
172
EV Yield
2 SpecialDefense
Wild Held Items
None
Weak To
ground ×2ghost ×2dark ×2
Resists
grass ×0.5fighting ×0.25poison ×0.5fairy ×0.5

Evolution Chain

Base form
Level up Slowpoke to Lv. 37
Level up Slowpoke holding Kings Rock
Use Kings Rock on Slowpoke
Use Galaricacuff on Slowpoke
Use Galaricawreath on Slowpoke

How to Obtain

This form of Slowking isn't found in the wild. You'll need to evolve, trade, or breed to get one.

Level Up Moves (25)

Eerie SpellLevel: 0psychic
801005
Attacks with psychic power. Foe's last move has 3 PP cut.
ToxicLevel: 1poison
0010
Poisons the foe with an intensifying toxin.
Future SightLevel: 1psychic
8000
Heightens inner power to strike 2 turns later.
Chilly ReceptionLevel: 1ice
0010
Bad joke summons snowstorm. The user also switches out.
Nasty PlotLevel: 1dark
0020
Thinks bad thoughts to sharply boost Sp. Atk.
Power GemLevel: 1rock
010020
Attacks with rays of light that sparkle like diamonds.
CurseLevel: 1ghost
0010
A move that functions differently for GHOSTS.
SwaggerLevel: 1normal
0015
Confuses the foe, but also sharply raises its Attack.
GrowlLevel: 1normal
010040
Growls cutely to reduce the foe's Attack.
TackleLevel: 1normal
35035
Charges the foe with a full- body tackle.
AcidLevel: 1poison
4010030
Sprays a hide-melting acid. May lower Sp. Def.May lower Defense.
YawnLevel: 9normal
0010
Lulls the foe into yawning, then sleeping next turn.
ConfusionLevel: 12psychic
5010025
A psychic attack that may cause confusion.
DisableLevel: 15normal
05520
For 4 turns, prevents foe For 4-7 turns, prevents foe For 2-5 turns, prevents foe from using last used move.
Water PulseLevel: 18water
6010020
Attacks with ultrasonic waves. May confuse the foe.
HeadbuttLevel: 21normal
7010015
A ramming attack that may cause flinching.
Zen HeadbuttLevel: 24psychic
809015
Hits with a strong head- butt. May cause flinching.
AmnesiaLevel: 27psychic
0020
Forgets about something and sharply raises Sp. Def.
SurfLevel: 30water
010015
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Slack OffLevel: 33normal
000
Slacks off and restores half the maximum HP.
PsychicLevel: 36psychic
9010010
A powerful psychic attack that may lower Sp. Def.
Psych UpLevel: 39normal
0010
Copies foe's stat changes and gives to the user.
Rain DanceLevel: 42water
005
Boosts the power of Water- type moves for 5 turns.
Heal PulseLevel: 45psychic
0010
Recovers up to half the target's maximum HP.
Shed TailLevel: 52normal
0010
Creates a Substitute for itself before switching out.

TM/HM Moves (52)

Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Blizzardice
005TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Brick Breakfighting
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Bulldozeground
6010020TM78
Stomps down on the ground. Hits all and lowers Speed.
Calm Mindpsychic
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Digground
10010010TM77
Digs underground the first turn and strikes next turn.
Divewater
010010HM08
Dives underwater the first turn and strikes next turn.
Drain Punchfighting
01000TM85
An attack that absorbs half the damage inflicted.
Earthquakeground
10010010TM26
A powerful quake that hits all other Pokémon.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Fire Blastfire
0855TM38
Incinerates everything it strikes. May cause a burn.
Fire Punchfire
7510015TM69
A fiery punch that may burn the foe.
Flamethrowerfire
010015TM35
A powerful fire attack that may inflict a burn.
Flingdark
110010TM56
The effectiveness varies with the held item.
Focus Blastfighting
120705TM52
Attacks at full power. May lower Sp. Def.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Hexghost
010010TM05
Does double damage if the foe has a status problem.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Ice Beamice
010010TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Ice Punchice
7510015TM100
An icy punch that may leave the foe with frostbite.freeze the foe.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Low Sweepfighting
010020TM47
Attacks the foe's legs lowering its Speed.
Poison Jabpoison
8010020TM84
A stabbing attack that may poison the foe.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Psychicpsychic
9010010TM29
A powerful psychic attack that may lower Sp. Def.
Psyshockpsychic
8010010TM03
Attacks with a psychic wave that does physical damage.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Roundnormal
6010015TM48
A song that inflicts damage. Others can join in too.
Safeguardnormal
0025TM20
Protects allies from status problems for 5 turns.
Scaldwater
8010015TM55
Shoots boiling water at the foe. May inflict a burn.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Sludge Bombpoison
9010010TM36
Sludge is hurled to inflict damage. May also poison.
Sludge Wavepoison
9510010TM34
Swamps all others with a wave of sludge. May also poison.
Snarldark
559515TM95
Yells and rants at the foe lowering its Sp. Atk.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Surfwater
010015HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Thunder Punchelectric
7510015TM63
An electrified punch that may paralyze the foe.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Trick Roompsychic
005TM92
Slower Pokémon get to move first for 5 turns.
Venoshockpoison
6510010TM09
Does double damage if the foe is poisoned.
Waterfallwater
8010015HM07
Charges with speed to climb waterfalls. May flinch.
Water Pulsewater
6010020TM88
Attacks with ultrasonic waves. May confuse the foe.
Whirlpoolwater
0015HM10
Traps and hurts the foe in a whirlpool for turns.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Returnnormal
110020TM27
An attack that increases in power with friendship.

Type Summary

3
Weaknesses
4
Resistances
0
Immunities
11
Neutral

Weaknesses

Types that deal increased damage to Slowking. Use these types to counter it effectively.

Resistances & Immunities

Types that Slowking resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

Related tools
Use ← → arrow keys to navigate