Accent Image to accompany hero

Slowkingin Pokémon Polished Crystal

poisonpsychic

Pokédex Entry

Royal Pokémon

Plain: Every time it yawns, Shellder injects more poison into it. The poison makes it more intelligent. Galarian: A combination of toxins and the shock of evolving has caused Shellder to take control of Slowking. Slowking is a pokemon with a good Special Attack stat and a lot of bulk consideirng the Special Defense BST too! When it has the ability Regenerator it only regains HP on switch out, but otherwise the abilities in my opinion are maybe a little mid. Nasty Plot as a move pairs well with the extra high Special Attack it has, which is nice with Psychic or even Fire Blast for coverage!

Slowking in Pokémon Polished Crystal

Galarian Slowking is #199 in the Pokédex for Pokémon Polished Crystal. This page covers its poison/psychic typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
PoisonPsychic
Dex
#087 Johto Dex · #199 National
Abilities
Gluttony(Primary)

Encourages early Berry use.

Own Tempo(Secondary)

Prevents it from becoming confused. Also prevents Intimidate.

Regenerator(Hidden)

Restores HP when withdrawn.

Growth Rate
Medium Fast
Gender Ratio
50% Male, 50% Female
Egg Groups
monster, water1
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
70
pokeball
Poké Ball7.5%
greatball
Great Ball10.3%
ultraball
Ultra Ball12.8%
Base Exp
164
EV Yield
3 SpecialDefense
Wild Held Items
Weak To
ground ×2ghost ×2dark ×2
Resists
grass ×0.5fighting ×0.25poison ×0.5fairy ×0.5

Evolution Chain

Note, you can always call Professor Elm with the Pokemon you are trying to evolve as first in your party. This was a feature that was added specifically to Polished Crystal. If the information on this page seems incorrect, please try calling Professor Elm.


Level up Slowpoke holding Kings Rock

How to Obtain

This form of Slowking has no wild encounters recorded in this game. Evolve slowpoke to get one.

Evolution Moves (1)

Moves learned upon evolving into Slowking.

Hexghost
PWR65ACC100PP10
Damage doubles if foe has status.

Level Up Moves (17)

Power GemLevel: 1rock
PWR80ACC100PP20
Attacks with a ray of gem-like light.
Hidden PowerLevel: 1typeless
PWR70ACC100PP15
The type varies with the Pokémon.
CurseLevel: 1ghost
PWR0ACC100PP10
Works differently for Ghost-types.
TackleLevel: 1normal
PWR40ACC100PP35
A full-body charge attack.
GrowlLevel: 5normal
PWR0ACC100PP40
A move that lowers the foe's Attack.
AcidLevel: 9poison
PWR40ACC100PP30
An attack that may lower Sp.Def.
ConfusionLevel: 14psychic
PWR50ACC100PP25
An attack that may confuse the foe.
DisableLevel: 19normal
PWR0ACC100PP20
Disables the foe's most recent move.
HeadbuttLevel: 23normal
PWR70ACC100PP15
An attack that may cause flinching.
Water PulseLevel: 28water
PWR60ACC100PP20
An attack that may confuse the foe.
Zen HeadbuttLevel: 32psychic
PWR80ACC90PP15
An attack that may cause flinching.
Nasty PlotLevel: 36dark
PWR0ACC100PP20
Sharply raises the user's Sp.Atk.
SwaggerLevel: 41normal
PWR0ACC85PP15
Causes confusion but raises Attack.
PsychicLevel: 45psychic
PWR90ACC100PP10
An attack that may lower Sp.Def.
Rain DanceLevel: 49water
PWR0ACC100PP5
Boosts Water-type moves for 5 turns.
Belly DrumLevel: 54normal
PWR0ACC100PP10
Sacrifices HP to maximize Attack.
RecoverLevel: 58normal
PWR0ACC100PP5
Restores HP by 1/2 the max HP.

Pre-evolution-only Moves (1)

These moves must be learned before evolving; Slowking cannot learn them through its own level-up, TM/HM, tutor, egg, wild, or evolution moves.

AmnesiaLevel: 41(Slowpoke · Level 41)psychic
PWR0ACC100PP20
Sharply raises the user's Sp.Def.

Egg Moves (5)

Belly Drumnormal
PWR0ACC100PP10
Sacrifices HP to maximize Attack.
Future Sightpsychic
PWR120ACC100PP10
An attack that hits on 3rd turn.
Stompnormal
PWR65ACC100PP20
An attack that may cause flinching.
Safeguardnormal
PWR0ACC100PP25
Prevents all status problems.
Zen Headbuttpsychic
PWR80ACC90PP15
An attack that may cause flinching.

TM/HM Moves (45)

Dynamicpunchfighting
PWR100ACC50PP5TM01
An attack that confuses the foe.
Curseghost
PWR0ACC100PP10TM03
Works differently for Ghost-types.
Calm Mindpsychic
PWR0ACC100PP20TM04
Raises the user's Sp.Atk and Sp.Def.
Toxicpoison
PWR0ACC90PP10TM06
A Poison move with increasing damage.
Hailice
PWR0ACC100PP10TM07
Inflicts damage every turn.
Venoshockpoison
PWR65ACC100PP10TM09
Damage doubles if foe is poisoned.
Hidden Powertypeless
PWR70ACC100PP15TM10
The type varies with the Pokémon.
Sunny Dayfire
PWR0ACC100PP5TM11
Boosts Fire-type moves for 5 turns.
Ice Beamice
PWR90ACC100PP10TM13
An attack that may freeze the foe.
Blizzardice
PWR110ACC70PP5TM14
An attack that may freeze the foe.
Hyper Beamnormal
PWR150ACC90PP5TM15
1st turn: Attack 2nd turn: Rest
Light Screenpsychic
PWR0ACC100PP30TM16
Raises Sp.Def with a wall of light.
Protectnormal
PWR0ACC100PP10TM17
Foils attack that turn. It may fail.
Rain Dancewater
PWR0ACC100PP5TM18
Boosts Water-type moves for 5 turns.
Safeguardnormal
PWR0ACC100PP25TM20
Prevents all status problems.
Bulldozeground
PWR60ACC100PP20TM21
A Ground attack that lowers Speed.
Iron Tailsteel
PWR100ACC75PP15TM23
An attack that may lower Defense.
Earthquakeground
PWR100ACC100PP10TM26
Tough but useless vs. flying foes.
Returnnormal
PWR1ACC100PP20TM27
An attack that is based on loyalty.
Digground
PWR90ACC100PP10TM28
1st turn: Burrow 2nd turn: Attack
Psychicpsychic
PWR90ACC100PP10TM29
An attack that may lower Sp.Def.
Shadow Ballghost
PWR80ACC100PP15TM30
An attack that may lower Sp.Def.
Brick Breakfighting
PWR75ACC100PP15TM31
Removes Reflect and Light Screen.
Double Teamnormal
PWR0ACC100PP15TM32
Raises the user's evasiveness.
Flamethrowerfire
PWR90ACC100PP15TM35
An attack that may inflict a burn.
Sludge Bombpoison
PWR90ACC100PP10TM36
An attack that may poison the foe.
Fire Blastfire
PWR110ACC85PP5TM38
An attack that may inflict a burn.
Swiftnormal
PWR60ACC100PP20TM39
An attack that never misses.
Substitutenormal
PWR0ACC100PP10TM41
Makes a decoy with 1/4 user's max HP.
Facadenormal
PWR70ACC100PP20TM42
Double damage with Psn, Brn, or Prz.
Restpsychic
PWR0ACC100PP5TM44
Sleep for 2 turns to fully recover.
Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender infatuated.
Focus Blastfighting
PWR120ACC70PP5TM52
An attack that may lower Sp.Def.
Scaldwater
PWR70ACC100PP15TM55
An attack that may inflict a burn.
Drain Punchfighting
PWR75ACC100PP10TM60
Steals 1/2 of the damage inflicted.
Water Pulsewater
PWR60ACC100PP20TM63
An attack that may confuse the foe.
Poison Jabpoison
PWR80ACC100PP20TM66
An attack that may poison the foe.
Avalancheice
PWR60ACC100PP10TM67
Damage doubles if user is hit first.
Giga Impactnormal
PWR150ACC90PP5TM68
1st turn: Attack 2nd turn: Rest
Flashnormal
PWR0ACC100PP20TM70
A move that lowers the foe's accuracy.
Thunder Waveelectric
PWR0ACC90PP20TM73
A move that paralyzes the foe.
Surfwater
PWR90ACC100PP15HM03
A strong Watertype attack.
Strengthfighting
PWR80ACC100PP15HM04
A powerful physical attack.
Whirlpoolwater
PWR40ACC90PP15HM05
Traps the foe for 2-5 turns.
Waterfallwater
PWR80ACC100PP15HM06
An attack that may cause flinching.

Move Tutor Moves (18)

Aqua Tail(Route 4)water
PWR90ACC90PP10Tutor
Swings tail like a wave in a storm.
Body Slam(Warm Beach Shack)normal
PWR85ACC100PP15Tutor
An attack that may cause paralysis.
Counter(Celadon Dept Store 3F)fighting
PWR1ACC100PP20Tutor
Returns a physical attack double.
Double Edge(Safari Zone North)normal
PWR120ACC100PP15Tutor
A tackle that also hurts the user.
Dream Eater(Viridian City)psychic
PWR100ACC100PP15Tutor
Steals HP from a sleeping victim.
Endure(Warm Beach Shack)normal
PWR0ACC100PP10Tutor
Endures any hit with at least 1HP.
Headbutt(Ilex Forest)normal
PWR70ACC100PP15Tutor
An attack that may cause flinching.
Ice Punch(Goldenrod City)ice
PWR75ACC100PP15Tutor
An icy punch. May cause freezing.
Icy Wind(Snowtop Mountain Inside)ice
PWR55ACC95PP15Tutor
An icy attack that lowers Speed.
Pay Day(Goldenrod Game Corner)normal
PWR40ACC100PP20Tutor
Throws coins. Gets them back later.
Seismic Toss(Pewter Museum Of Science 2F)fighting
PWR1ACC100PP20Tutor
Damage equals the user's level.
Skill Swap(Route 27 Rest House)psychic
PWR0ACC100PP10Tutor
Swaps abilities with the foe.
Sleep Talk(Route 31)normal
PWR0ACC100PP10Tutor
Randomly attacks while asleep.
Swagger(Celadon City)normal
PWR0ACC85PP15Tutor
Causes confusion but raises Attack.
Trick(Battle Tower 1F)psychic
PWR0ACC100PP10Tutor
Swaps held items with the foe.
Trick Room(Route 1617 Gate 2F)psychic
PWR0ACC100PP5Tutor
Slow Pokémon move first for 5 turns.
Zap Cannon(Power Plant)electric
PWR120ACC50PP5Tutor
An attack that always paralyzes.
Zen Headbutt(Mr Psychics House)psychic
PWR80ACC90PP15Tutor
An attack that may cause flinching.

Type Summary

3
Weaknesses
4
Resistances
0
Immunities
11
Neutral

Weaknesses

Types that deal increased damage to Slowking. Use these types to counter it effectively.

Resistances & Immunities

Types that Slowking resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Slowking differs across the games we cover →

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