Accent Image to accompany hero

Celebiin Pokémon SoulGold

psychicgrass

Pokédex Entry

Time Travel Pokémon

This Pokémon came from the future by crossing over time. It is thought that so long as Celebi appears, a bright and shining future awaits us.

Celebi in Pokémon SoulGold

Celebi is #251 in the Pokédex for Pokémon SoulGold. This page covers its psychic/grass typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.

Type
PsychicGrass
Dex
#251
Abilities

Heals upon switching out.

Growth Rate
mediumslow
Gender Ratio
Genderless
Egg Groups
undiscovered
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
300
EV Yield
3 Hp
Wild Held Items
Weak To
fire ×2ice ×2poison ×2flying ×2bug ×4ghost ×2dark ×2
Resists
water ×0.5electric ×0.5grass ×0.5fighting ×0.5ground ×0.5psychic ×0.5

How to Obtain

Celebi isn't found in the wild. You'll need to evolve, trade, or breed to get one.

Level Up Moves (12)

ConfusionLevel: 1psychic
5010025
A psychic attack that may cause confusion.
Heal BellLevel: 1normal
005
Chimes soothingly to heal all status abnormalities.
Magical LeafLevel: 10grass
60020
Attacks with a strange leaf that cannot be evaded.
Baton PassLevel: 20normal
0040
Switches out the user while keeping effects in play.
Ancient PowerLevel: 30rock
601005
An attack that may raise all stats.
Life DewLevel: 40water
0010
Scatters water to restore the HP of itself and allies.
Leech SeedLevel: 50grass
09010
Plants a seed on the foe to steal HP on every turn.
RecoverLevel: 60normal
0020
Recovers up to half the user's maximum HP.
Future SightLevel: 70psychic
8000
Heightens inner power to strike 2 turns later.
Healing WishLevel: 80psychic
0010
The user faints to heal up the recipient.
Leaf StormLevel: 90grass
0905
Whips up a storm of leaves. Harshly lowers the Sp. Atk.
Perish SongLevel: 100normal
005
Any Pokémon hearing this song faints in 3 turns.

TM/HM Moves (38)

Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Calm Mindpsychic
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Charge Beamelectric
509010TM57
Fires a beam of electricity. May raise Sp. Atk.
Cutsteel
509530HM01
Cuts the foe with sharp scythes, claws, etc.
Dazzling Gleamfairy
8010010TM99
Damages foes by emitting a bright flash.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Echoed Voicenormal
4010015TM49
Does more damage every turn it is used.
Energy Ballgrass
010010TM53
Draws power from nature to attack. May lower Sp. Def.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Flashnormal
0020HM05
Looses a powerful blast of light that cuts accuracy.
Flingdark
110010TM56
The effectiveness varies with the held item.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Giga Draingrass
01000TM87
An attack that steals half the damage inflicted.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Nature Powernormal
1020TM96
The type of attack varies depending on the location.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Psychicpsychic
9010010TM29
A powerful psychic attack that may lower Sp. Def.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Reflectpsychic
0020TM33
Wall of light cuts physical damage for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Roundnormal
6010015TM48
A song that inflicts damage. Others can join in too.
Safeguardnormal
0025TM20
Protects allies from status problems for 5 turns.
Sandstormrock
0010TM37
Causes a sandstorm that rages for several turns.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Swords Dancenormal
000TM75
A fighting dance that sharply raises Attack.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Trick Roompsychic
005TM92
Slower Pokémon get to move first for 5 turns.
U Turnbug
7010020TM89
Does damage then switches out the user.
Water Pulsewater
6010020TM88
Attacks with ultrasonic waves. May confuse the foe.

Type Summary

7
Weaknesses
6
Resistances
0
Immunities
5
Neutral

Weaknesses

Types that deal increased damage to Celebi. Use these types to counter it effectively.

Resistances & Immunities

Types that Celebi resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

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