Accent Image to accompany hero

Celebiin Pokémon Crystal Advance Redux

psychicgrass

Pokédex Entry

Time Travel Pokémon

When Celebi disappears deep in a forest, it is said to leave behind an egg it brought from the future.

Celebi in Pokémon Crystal Advance Redux

Celebi is #251 in the Pokédex for Pokémon Crystal Advance Redux. This page covers its psychic/grass typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.

Type
PsychicGrass
Dex
#251
Abilities
Natural Cure(Primary)

Heals Status ailments upon switching out.

Leaf Guard(Secondary)

Protects from status when sunny.

Growth Rate
mediumslow
Gender Ratio
Genderless
Egg Groups
undiscovered
Hatch Rate
Slowest (40 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
64
EV Yield
3 Hp
Wild Held Items
Weak To
fire ×2ice ×2poison ×2flying ×2bug ×4ghost ×2dark ×2
Resists
water ×0.5electric ×0.5grass ×0.5fighting ×0.5ground ×0.5psychic ×0.5

Evolution Chain

How to Obtain

There's a one-time encounter in Ilex Forest at level 60.

LocationLevelMethodFormHeld ItemPrerequisite
Ilex ForestLv. 60legendary-Shell Bell-

Level Up Moves (21)

Leech SeedLevel: 1grass
PWR0ACC90PP10
A seed is planted on the foe to steal some HP for the user on every turn.
ConfusionLevel: 1psychic
PWR50ACC100PP25
A weak telekinetic attack that may also leave the foe confused.
RecoverLevel: 1normal
PWR0ACC0PP10
A self-healing move that restores HP by up to half of the user's maximum HP.
Heal BellLevel: 1normal
PWR0ACC0PP5
A soothing bell chimes to heal the status problems of all allies.
SafeguardLevel: 7normal
PWR0ACC0PP25
It protects the user's party from all status problems for five turns.
Magical LeafLevel: 13grass
PWR60ACC0PP20
The foe is attacked with a strange leaf that cannot be evaded.
AncientpowerLevel: 17rock
PWR60ACC100PP5
An ancient power is used to attack. It may also raise all the user's stats.
Baton PassLevel: 21normal
PWR0ACC0PP40
The user switches out, passing along any stat changes to the new battler.
Dual WingbeatLevel: 26flying
PWR40ACC90PP10
The user slams the target with its wings. The target is hit twice in a row.
Natural GiftLevel: 31normal
PWR0ACC100PP15
The type and base power of this move is determined by the user's berry.
Energy BallLevel: 37grass
PWR80ACC100PP10
The foe is blasted with natural energy. It may also lower the foe's Sp. Def.
PsybeamLevel: 43psychic
PWR65ACC100PP20
A peculiar ray is shot at the foe. It may leave the foe confused.
Signal BeamLevel: 49bug
PWR75ACC100PP15
The foe is hit with a flashing beam that may also cause confusion.
Heal BlockLevel: 55psychic
PWR0ACC100PP15
Prevents the foe from using any HP-recovery moves for five turns.
Dazzling GleamLevel: 61fairy
PWR80ACC100PP10
The user damages opposing Pokémon by emitting a powerful flash.
Aura SphereLevel: 67fighting
PWR80ACC0PP20
A blast of aura power is let loose at the foe, it is sure to hit.
Leaf StormLevel: 73grass
PWR140ACC90PP5
An intense attack that also sharply reduces the user's Sp. Atk stat.
Perish SongLevel: 79normal
PWR0ACC0PP5
Any battler that hears this faints in three turns unless it switches.
Calm MindLevel: 86psychic
PWR0ACC0PP20
The user focuses its mind to raise the Sp. Atk and Sp. Def stats.
Future SightLevel: 93psychic
PWR120ACC100PP10
Two turns after this move is used, the foe is attacked psychically.
Healing WishLevel: 100psychic
PWR0ACC0PP10
The user faints, but will fully heal the Pokémon taking its place.

TM/HM Moves (26)

Curseghost
PWR0ACC0PP10TM03
A move that works differently for the Ghost type and all the other types.
Toxicpoison
PWR0ACC85PP10TM06
A move that badly poisons the foe. Its poison damage worsens every turn.
Calm Mindpsychic
PWR0ACC0PP20TM09
The user focuses its mind to raise the Sp. Atk and Sp. Def stats.
Hidden Powertypeless
PWR60ACC100PP15TM10
An attack that varies in type and intensity depending on the user.
Sunny Dayfire
PWR0ACC0PP5TM11
The sun blazes for five turns, powering up Fire-type moves.
Sweet Scentnormal
PWR0ACC100PP20TM12
Allures the foe to reduce evasiveness. It also attracts wild Pokémon.
Hyper Beamnormal
PWR150ACC90PP5TM15
A severely damaging attack that makes the user rest on the next turn.
Protectnormal
PWR0ACC0PP10TM17
Enables the user to evade all attacks. It may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
A heavy rain falls for five turns, powering up Water- type moves.
Giga Draingrass
PWR75ACC100PP10TM19
A harsh attack that absorbs half the damage it inflicted to restore HP.
Solarbeamgrass
PWR120ACC100PP10TM22
A 2-turn move that blasts the foe with absorbed energy in the 2nd turn.
Returnnormal
PWR1ACC100PP20TM27
This attack move grows more powerful the more the user likes its Trainer.
Psychicpsychic
PWR90ACC100PP10TM29
A strong telekinetic attack. It may also lower the foe's Sp. Def stat.
Shadow Ballghost
PWR80ACC100PP15TM30
A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def.
Double Teamnormal
PWR0ACC0PP15TM32
The user creates illusory copies of itself to raise its evasiveness.
Water Pulsewater
PWR60ACC100PP20TM33
An attack with a pulsing blast of water. It may also confuse the foe.
Swaggernormal
PWR0ACC90PP15TM34
A move that makes the foe confused, but also sharply raises its Attack.
Sandstormrock
PWR0ACC0PP10TM37
A 5-turn sandstorm that damages all types except Rock, Ground, and Steel.
Swiftnormal
PWR60ACC0PP20TM39
Star-shaped rays that never miss are fired at all foes in battle.
Defense Curlnormal
PWR0ACC0PP40TM40
The user curls up to conceal weak spots and raise its Defense stat.
Shock Waveelectric
PWR60ACC0PP20TM41
A rapid jolt of electricity strikes the foe. It can't be evaded.
Dream Eaterpsychic
PWR100ACC100PP15TM42
Absorbs half the damage it inflicted on a sleeping foe to restore HP.
Detectfighting
PWR0ACC0PP5TM43
Enables the user to evade all attacks. It may fail if used in succession.
Restpsychic
PWR0ACC0PP10TM44
The user sleeps for two turns to fully restore HP and heal any status problem.
Cutgrass
PWR60ACC95PP30HM01
A basic attack used to cut trees and grass. Chance to raise Attack stat.
Flashnormal
PWR0ACC100PP20HM05
A blast of light that cuts the foe's accuracy. It also illuminates caves.

Move Tutor Moves (24)

Earth Power(Route 3)ground
PWR90ACC100PP10Tutor
Makes the ground under the foe erupt with power. Lower the foe's Sp. Def.
Grass Knot(National Park, New Bark Town)grass
PWR1ACC100PP20Tutor
Grass snares and trips the foe. It does more damage to heavier foes.
Aerial Ace(Pallet Town)flying
PWR60ACC0PP20Tutor
An extremely fast attack against one target. It can't be evaded.
Zen Headbutt(Blackthorn City, Route 8)psychic
PWR80ACC100PP15Tutor
The user focuses and rams the foe. It may also make the foe flinch.
Charge Beam(Saffron City)electric
PWR50ACC90PP10Tutor
The user fires a load of electricity that may raise the user's Sp. Atk.
Dazzling Gleam(Route 26)fairy
PWR80ACC100PP10Tutor
The user damages opposing Pokémon by emitting a powerful flash.
Mud-Slap(Violet City)ground
PWR20ACC100PP10Tutor
Mud is hurled in the foe's face to inflict damage and lower its accuracy.
Sleep Talk(Ecruteak City)normal
PWR0ACC0PP10Tutor
While asleep, the user randomly uses one of the moves it knows.
Aura Sphere(Fighting Dojo, Saffron City)fighting
PWR80ACC0PP20Tutor
A blast of aura power is let loose at the foe, it is sure to hit.
Energy Ball(Celadon City)grass
PWR80ACC100PP10Tutor
The foe is blasted with natural energy. It may also lower the foe's Sp. Def.
Signal Beam(Saffron City)bug
PWR75ACC100PP15Tutor
The foe is hit with a flashing beam that may also cause confusion.
Baton Pass(Goldenrod Dept.)normal
PWR0ACC0PP40Tutor
The user switches out, passing along any stat changes to the new battler.
Facade(Goldenrod Dept., Ice Path)normal
PWR70ACC100PP20Tutor
An attack that is boosted if user is burned, poisoned, or paralyzed.
Nasty Plot(Goldenrod Dept., Route 10)dark
PWR0ACC0PP20Tutor
The user thinks bad thoughts. It sharply raises the Sp. Atk stat.
Mimic(Goldenrod Dept., Saffron City)normal
PWR0ACC100PP10Tutor
The user copies the move last used by the foe for the rest of the battle.
Leaf Blade(Battle Tower, Safari Zone)grass
PWR90ACC100PP15Tutor
The foe is slashed with a sharp leaf. It has a high critical-hit ratio.
Metronome(Goldenrod Dept.)normal
PWR0ACC0PP10Tutor
Waggles a finger and stimulates the brain into using any move at random.
Thunder Wave(Goldenrod Dept.)electric
PWR0ACC90PP20Tutor
A weak electric shock that is sure to cause paralysis if it hits.
Ancientpower(Goldenrod Dept., Ruins Of Alph)rock
PWR60ACC100PP5Tutor
An ancient power is used to attack. It may also raise all the user's stats.
Swords Dance(Battle Tower)normal
PWR0ACC0PP30Tutor
A frenetic dance of fighting. It sharply raises the Attack stat.
Skill Swap(Goldenrod Dept.)psychic
PWR0ACC100PP10Tutor
The user employs its psychic power to swap abilities with the foe.
Magical Leaf(Battle Tower, The Bug Catching Contest)grass
PWR60ACC0PP20Tutor
The foe is attacked with a strange leaf that cannot be evaded.
U-Turn(Battle Tower, Goldenrod City)bug
PWR70ACC100PP20Tutor
After attacking, the user switches places with a party Pokémon.
Trick Room(Battle Tower, Tin Tower)psychic
PWR0ACC0PP5Tutor
Slower Pokémon move first in the turn for five turns.

Type Summary

7
Weaknesses
6
Resistances
0
Immunities
5
Neutral

Weaknesses

Types that deal increased damage to Celebi. Use these types to counter it effectively.

Resistances & Immunities

Types that Celebi resists or is immune to. Avoid using these types against it.

Base Stats

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Celebi differs across the games we cover →

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