Accent Image to accompany hero

Aggronin Pokémon Modern Emerald

steelrock

Pokédex Entry

Iron Armor Pokémon

Its iron horns grow longer a little at a time. They are used to determine the Aggron's age. The gouges in its armor are worn with pride as mementos from battles.

Aggron in Pokémon Modern Emerald

Aggron is #306 in the Pokédex for Pokémon Modern Emerald. This page covers its steel/rock typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
SteelRock
Dex
#074 Hoenn Dex · #306 National
Abilities
Sturdy(Primary)

Negates 1-hit KO attacks.

Rock Head(Secondary)

Prevents recoil damage.

Growth Rate
slow
Gender Ratio
50% Male, 50% Female
Egg Groups
monster
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
205
EV Yield
3 Defense
Wild Held Items
None
Weak To
water ×2fighting ×4ground ×4
Resists
normal ×0.25ice ×0.5flying ×0.25psychic ×0.5bug ×0.5rock ×0.5dragon ×0.5fairy ×0.5
Immune To
poison

How to Obtain

There's a one-time encounter in Lilycove City at level one.

LocationLevelMethodFormHeld ItemPrerequisite
Lilycove CityLv. 1static---

Level Up Moves (19)

TackleLevel: 1normal
PWR40ACC100PP35
Charges the foe with a full- body tackle.
HardenLevel: 1normal
PWR0ACC0PP30
Stiffens the body's muscles to raise Defense.
Mud SlapLevel: 1ground
PWR20ACC100PP10
Hurls mud in the foe's face to reduce its accuracy.
Shadow ClawLevel: 1ghost
PWR70ACC100PP15
Strikes with a shadow claw. High critical-hit ratio.
HeadbuttLevel: 1normal
PWR70ACC100PP15
A ramming attack that may cause flinching.
HardenLevel: 4normal
PWR0ACC0PP30
Stiffens the body's muscles to raise Defense.
Mud SlapLevel: 7ground
PWR20ACC100PP10
Hurls mud in the foe's face to reduce its accuracy.
HeadbuttLevel: 10normal
PWR70ACC100PP15
A ramming attack that may cause flinching.
Metal ClawLevel: 13steel
PWR50ACC95PP35
A claw attack that may raise the user's Attack.
Iron DefenseLevel: 17steel
PWR0ACC0PP15
Hardens the body's surface to sharply raise Defense.
RoarLevel: 21normal
PWR0ACC100PP20
Makes the foe flee to end the battle.
Rock SlideLevel: 24rock
PWR75ACC90PP10
Large boulders are hurled. May cause flinching.
Take DownLevel: 25normal
PWR90ACC85PP20
A reckless charge attack that also hurts the user.
Iron TailLevel: 29steel
PWR100ACC75PP15
Attacks with a rock-hard tail. May lower Defense.
ProtectLevel: 37normal
PWR0ACC0PP10
Evades attack, but may fail if used in succession.
Metal SoundLevel: 50steel
PWR0ACC85PP40
Emits a horrible screech that sharply lowers Sp. Def.
Flash CannonLevel: 53steel
PWR80ACC100PP10
Releases a blast of light that may lower Sp. Def.
Dragon PulseLevel: 55dragon
PWR85ACC100PP10
Generates a shock wave to damage the foe.
Double EdgeLevel: 63normal
PWR120ACC100PP15
A life-risking tackle that also hurts the user.

Egg Moves (6)

Endeavornormal
PWR1ACC100PP5
Gains power if the user's HP is lower than the foe's HP.
Cursenormal
PWR0ACC0PP10
A move that functions differently for Ghosts.
Screechnormal
PWR0ACC85PP40
Emits a screech to sharply reduce the foe's Defense.
Body Slamnormal
PWR85ACC100PP15
A full-body slam that may cause paralysis.
Stompnormal
PWR65ACC100PP20
Stomps the enemy with a big foot. May cause flinching.
Smelling Saltnormal
PWR70ACC100PP10
Powerful against paralyzed foes, but also heals them.

TM/HM Moves (37)

Focus Punchfighting
PWR150ACC100PP20TM01
A powerful loyalty attack. The user flinches if hit.
Dragon Clawdragon
PWR80ACC100PP15TM02
Slashes the foe with sharp claws.
Water Pulsewater
PWR60ACC100PP20TM03
Attacks with ultrasonic waves. May confuse the foe.
Roarnormal
PWR0ACC100PP20TM05
Makes the foe flee to end the battle.
Toxicpoison
PWR0ACC70PP10TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
PWR60ACC100PP15TM10
The effectiveness varies with the user.
Sunny Dayfire
PWR0ACC0PP5TM11
Boosts the power of Fire- type moves for 5 turns.
Tauntdark
PWR0ACC100PP20TM12
Taunts the foe into only using attack moves.
Ice Beamice
PWR90ACC100PP10TM13
Blasts the foe with an icy beam that may freeze it.
Blizzardice
PWR110ACC70PP5TM14
Hits the foe with an icy storm that may freeze it.
Hyper Beamnormal
PWR150ACC90PP5TM15
Powerful, but leaves the user immobile the next turn.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
PWR1ACC100PP20TM21
An attack that is stronger if the Trainer is disliked.
Solar Beamgrass
PWR120ACC100PP10TM22
Absorbs light in one turn, then attacks next turn.
Iron Tailsteel
PWR100ACC75PP15TM23
Attacks with a rock-hard tail. May lower Defense.
Thunderboltelectric
PWR90ACC100PP15TM24
A strong electrical attack that may paralyze the foe.
Thunderelectric
PWR110ACC70PP10TM25
A lightning attack that may cause paralysis.
Earthquakeground
PWR100ACC100PP10TM26
A powerful quake, but has no effect on flying foes.
Returnnormal
PWR1ACC100PP20TM27
An attack that increases in power with friendship.
Digground
PWR80ACC100PP10TM28
Digs underground the first turn and strikes next turn.
Brick Breakfighting
PWR75ACC100PP15TM31
Destroys barriers such as Reflect and causes damage.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Shock Waveelectric
PWR60ACC0PP20TM34
A fast and unavoidable electric attack.
Flamethrowerfire
PWR90ACC100PP15TM35
A powerful fire attack that may inflict a burn.
Sandstormrock
PWR0ACC0PP10TM37
Causes a sandstorm that rages for several turns.
Fire Blastfire
PWR110ACC85PP5TM38
Incinerates everything it strikes. May cause a burn.
Rock Tombrock
PWR60ACC95PP15TM39
Stops the foe from moving with rocks and cuts Speed.
Aerial Aceflying
PWR60ACC0PP20TM40
An extremely speedy and unavoidable attack.
Facadenormal
PWR70ACC100PP20TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
PWR70ACC100PP20TM43
An attack with effects that vary by location.
Restpsychic
PWR0ACC0PP5TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Cutgrass
PWR50ACC95PP30HM01
Cuts the foe with sharp scythes, claws, etc.
Surfwater
PWR90ACC100PP15HM03
Creates a huge wave, then crashes it down on the foe.
Strengthnormal
PWR80ACC100PP15HM04
Builds enormous power, then slams the foe.
Rock Smashfighting
PWR40ACC100PP15HM06
A rock-crushing attack that may lower Defense.

Move Tutor Moves (23)

Body Slam(Battle Frontier Lounge 7)normal
PWR85ACC100PP15Tutor
A full-body slam that may cause paralysis.
Counter(Battle Frontier Lounge 7)fighting
PWR1ACC100PP20Tutor
Retaliates any physical hit with double the power.
Defense Curl(Battle Frontier Lounge 7)normal
PWR0ACC0PP40Tutor
Curls up to conceal weak spots and raise Defense.
Double Edge(Sootopolis City Pokemon Center 1F)normal
PWR120ACC100PP15Tutor
A life-risking tackle that also hurts the user.
Dynamic Punch(Mossdeep City)fighting
PWR100ACC50PP5Tutor
Powerful and sure to cause confusion, but inaccurate.
Endure(Battle Frontier Lounge 7)normal
PWR0ACC0PP10Tutor
Endures any attack for 1 turn, leaving at least 1HP.
Fire Punch(Battle Frontier Lounge 7)fire
PWR75ACC100PP15Tutor
A fiery punch that may burn the foe.
Fury Cutter(Verdanturf Town Pokemon Center 1F)bug
PWR20ACC95PP20Tutor
An attack that intensifies on each successive hit.
Ice Punch(Battle Frontier Lounge 7)ice
PWR75ACC100PP15Tutor
An icy punch that may freeze the foe.
Icy Wind(Battle Frontier Lounge 7)ice
PWR55ACC95PP15Tutor
A chilling attack that lowers the foe's Speed.
Mega Kick(Battle Frontier Lounge 7)normal
PWR120ACC75PP5Tutor
An extremely powerful kick with intense force.
Mega Punch(Battle Frontier Lounge 7)normal
PWR80ACC85PP20Tutor
A strong punch thrown with incredible power.
Mimic(Lavaridge Town House)normal
PWR0ACC100PP10Tutor
Copies a move used by the foe during one battle.
Mud Slap(Battle Frontier Lounge 7)ground
PWR20ACC100PP10Tutor
Hurls mud in the foe's face to reduce its accuracy.
Rock Slide(Battle Frontier Lounge 7)rock
PWR75ACC90PP10Tutor
Large boulders are hurled. May cause flinching.
Rollout(Mauville City)rock
PWR30ACC90PP20Tutor
An attack lasting 5 turns with rising intensity.
Seismic Toss(Battle Frontier Lounge 7)fighting
PWR1ACC100PP20Tutor
Inflicts damage identical to the user's level.
Sleep Talk(Fortree City House 2)normal
PWR0ACC0PP10Tutor
Uses an available move randomly while asleep.
Snore(Battle Frontier Lounge 7)normal
PWR50ACC100PP15Tutor
A loud attack that can be used only while asleep.
Substitute(Lilycove City Department Store Rooftop)normal
PWR0ACC0PP10Tutor
Creates a decoy using 1/4 of the user's maximum HP.
Swagger(Slateport City Pokemon Fan Club)normal
PWR0ACC85PP15Tutor
Confuses the foe, but also sharply raises Attack.
Thunder Punch(Battle Frontier Lounge 7)electric
PWR75ACC100PP15Tutor
An electrified punch that may paralyze the foe.
Thunder Wave(Battle Frontier Lounge 7)electric
PWR0ACC90PP20Tutor
A weak jolt of electricity that paralyzes the foe.

Type Summary

3
Weaknesses
8
Resistances
1
Immunities
6
Neutral

Weaknesses

Types that deal increased damage to Aggron. Use these types to counter it effectively.

Resistances & Immunities

Types that Aggron resists or is immune to. Avoid using these types against it.

Immunities (0×)

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Aggron differs across the games we cover →

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