Accent Image to accompany hero

Marillin Pokémon Modern Emerald

waterfairy

Pokédex Entry

Aqua Mouse Pokémon

Its body is covered with water-repellent fur. Because of the fur, it can swim through water at high speed without being slowed by the water's resistance.

Marill in Pokémon Modern Emerald

Marill is #183 in the Pokédex for Pokémon Modern Emerald. This page covers its water/fairy typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 9 encounter locations.

Type
WaterFairy
Dex
#056 Hoenn Dex · #183 National
Abilities
Thick Fat(Primary)

Heat-and-cold protection.

Huge Power(Secondary)

Raises Attack.

Growth Rate
fast
Gender Ratio
50% Male, 50% Female
Egg Groups
water1, fairy
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
190
pokeball
Poké Ball15.6%
greatball
Great Ball21.3%
ultraball
Ultra Ball26.1%
Base Exp
58
EV Yield
2 Hp
Wild Held Items
Weak To
electric ×2grass ×2poison ×2
Resists
fire ×0.5water ×0.5ice ×0.5fighting ×0.5bug ×0.5dark ×0.5
Immune To
dragon

How to Obtain

Look for Marill very common in Petalburg City while surfing, very common in Route 102 while surfing, and very common in Route 111 while surfing, among six other areas. Wild ones range from level four to 35.

Wild Encounters (11)

Level Up Moves (16)

TackleLevel: 1normal
PWR40ACC100PP35
Charges the foe with a full- body tackle.
BubbleLevel: 1water
PWR30ACC100PP30
An attack using bubbles. May lower the foe's Speed.
Helping HandLevel: 1normal
PWR0ACC100PP20
Boosts the power of the recipient's moves.
Defense CurlLevel: 3normal
PWR0ACC0PP40
Curls up to conceal weak spots and raise Defense.
Tail WhipLevel: 6normal
PWR0ACC100PP30
Wags the tail to lower the foe's Defense.
CharmLevel: 9fairy
PWR0ACC100PP20
Charms the foe and sharply reduces its Attack.
Water GunLevel: 10water
PWR40ACC100PP25
Squirts water to attack the foe.
SlamLevel: 12normal
PWR80ACC75PP20
Slams the foe with a long tail, vine, etc.
RolloutLevel: 15rock
PWR30ACC90PP20
An attack lasting 5 turns with rising intensity.
BounceLevel: 18flying
PWR85ACC85PP5
Bounces up, then down the next turn. May paralyze.
Bubble BeamLevel: 21water
PWR65ACC100PP20
Forcefully sprays bubbles that may lower Speed.
Play RoughLevel: 23fairy
PWR90ACC90PP10
Plays rough with the foe. May lower Attack.
Double EdgeLevel: 28normal
PWR120ACC100PP15
A life-risking tackle that also hurts the user.
Rain DanceLevel: 36water
PWR0ACC0PP5
Boosts the power of Water- type moves for 5 turns.
SuperpowerLevel: 40fighting
PWR120ACC100PP5
Boosts strength sharply, but lowers abilities.
Hydro PumpLevel: 45water
PWR120ACC80PP5
Blasts water at high power to strike the foe.

Pre-evolution-only Moves (1)

These moves must be learned before evolving; Marill cannot learn them through its own level-up, TM/HM, tutor, egg, wild, or evolution moves.

SplashLevel: 1(Azurill · Level 1)normal
PWR0ACC0PP40
It's just a splash... Has no effect whatsoever.

Egg Moves (8)

Light Screenpsychic
PWR0ACC0PP30
Creates a wall of light that lowers Sp. Atk damage.
Presentnormal
PWR1ACC90PP15
A gift in the form of a bomb. May restore HP.
Amnesiapsychic
PWR0ACC0PP20
Forgets about something and sharply raises Sp. Def.
Future Sightpsychic
PWR120ACC100PP10
Heightens inner power to strike 2 turns later.
Belly Drumnormal
PWR0ACC0PP10
Maximizes Attack while sacrificing HP.
Perish Songnormal
PWR0ACC0PP5
Any Pokémon hearing this song faints in 3 turns.
Supersonicnormal
PWR0ACC55PP20
Emits bizarre sound waves that may confuse the foe.
Substitutenormal
PWR0ACC0PP10
Creates a decoy using 1/4 of the user's maximum HP.

TM/HM Moves (24)

Focus Punchfighting
PWR150ACC100PP20TM01
A powerful loyalty attack. The user flinches if hit.
Water Pulsewater
PWR60ACC100PP20TM03
Attacks with ultrasonic waves. May confuse the foe.
Toxicpoison
PWR0ACC70PP10TM06
Poisons the foe with an intensifying toxin.
Hailice
PWR0ACC0PP10TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
PWR60ACC100PP15TM10
The effectiveness varies with the user.
Ice Beamice
PWR90ACC100PP10TM13
Blasts the foe with an icy beam that may freeze it.
Blizzardice
PWR110ACC70PP5TM14
Hits the foe with an icy storm that may freeze it.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
PWR1ACC100PP20TM21
An attack that is stronger if the Trainer is disliked.
Iron Tailsteel
PWR100ACC75PP15TM23
Attacks with a rock-hard tail. May lower Defense.
Returnnormal
PWR1ACC100PP20TM27
An attack that increases in power with friendship.
Digground
PWR80ACC100PP10TM28
Digs underground the first turn and strikes next turn.
Brick Breakfighting
PWR75ACC100PP15TM31
Destroys barriers such as Reflect and causes damage.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Facadenormal
PWR70ACC100PP20TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
PWR70ACC100PP20TM43
An attack with effects that vary by location.
Restpsychic
PWR0ACC0PP5TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Surfwater
PWR90ACC100PP15HM03
Creates a huge wave, then crashes it down on the foe.
Strengthnormal
PWR80ACC100PP15HM04
Builds enormous power, then slams the foe.
Rock Smashfighting
PWR40ACC100PP15HM06
A rock-crushing attack that may lower Defense.
Waterfallwater
PWR80ACC100PP15HM07
Charges the foe with speed to climb waterfalls.
Divewater
PWR90ACC100PP10HM08
Dives underwater the first turn and strikes next turn.

Move Tutor Moves (18)

Body Slam(Battle Frontier Lounge 7)normal
PWR85ACC100PP15Tutor
A full-body slam that may cause paralysis.
Defense Curl(Battle Frontier Lounge 7)normal
PWR0ACC0PP40Tutor
Curls up to conceal weak spots and raise Defense.
Double Edge(Sootopolis City Pokemon Center 1F)normal
PWR120ACC100PP15Tutor
A life-risking tackle that also hurts the user.
Dynamic Punch(Mossdeep City)fighting
PWR100ACC50PP5Tutor
Powerful and sure to cause confusion, but inaccurate.
Endure(Battle Frontier Lounge 7)normal
PWR0ACC0PP10Tutor
Endures any attack for 1 turn, leaving at least 1HP.
Ice Punch(Battle Frontier Lounge 7)ice
PWR75ACC100PP15Tutor
An icy punch that may freeze the foe.
Icy Wind(Battle Frontier Lounge 7)ice
PWR55ACC95PP15Tutor
A chilling attack that lowers the foe's Speed.
Mega Kick(Battle Frontier Lounge 7)normal
PWR120ACC75PP5Tutor
An extremely powerful kick with intense force.
Mega Punch(Battle Frontier Lounge 7)normal
PWR80ACC85PP20Tutor
A strong punch thrown with incredible power.
Mimic(Lavaridge Town House)normal
PWR0ACC100PP10Tutor
Copies a move used by the foe during one battle.
Mud Slap(Battle Frontier Lounge 7)ground
PWR20ACC100PP10Tutor
Hurls mud in the foe's face to reduce its accuracy.
Rollout(Mauville City)rock
PWR30ACC90PP20Tutor
An attack lasting 5 turns with rising intensity.
Seismic Toss(Battle Frontier Lounge 7)fighting
PWR1ACC100PP20Tutor
Inflicts damage identical to the user's level.
Sleep Talk(Fortree City House 2)normal
PWR0ACC0PP10Tutor
Uses an available move randomly while asleep.
Snore(Battle Frontier Lounge 7)normal
PWR50ACC100PP15Tutor
A loud attack that can be used only while asleep.
Substitute(Lilycove City Department Store Rooftop)normal
PWR0ACC0PP10Tutor
Creates a decoy using 1/4 of the user's maximum HP.
Swagger(Slateport City Pokemon Fan Club)normal
PWR0ACC85PP15Tutor
Confuses the foe, but also sharply raises Attack.
Swift(Battle Frontier Lounge 7)normal
PWR60ACC0PP20Tutor
Sprays star-shaped rays that never miss.

Type Summary

3
Weaknesses
6
Resistances
1
Immunities
8
Neutral

Weaknesses

Types that deal increased damage to Marill. Use these types to counter it effectively.

Resistances & Immunities

Types that Marill resists or is immune to. Avoid using these types against it.

Immunities (0×)

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Marill differs across the games we cover →

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