Accent Image to accompany hero

Hariyamain Pokémon Modern Emerald

fighting

Pokédex Entry

Arm Thrust Pokémon

It has the habit of challenging others without hesitation to tests of strength. It's been known to stand on train tracks and stop trains using forearm thrusts.

Hariyama in Pokémon Modern Emerald

Hariyama is #297 in the Pokédex for Pokémon Modern Emerald. This page covers its fighting typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 2 encounter locations.

Type
Fighting
Dex
#050 Hoenn Dex · #297 National
Abilities
Thick Fat(Primary)

Heat-and-cold protection.

Guts(Secondary)

Ups Attack if suffering.

Growth Rate
fluctuating
Gender Ratio
75% Male, 25% Female
Egg Groups
humanlike
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
200
pokeball
Poké Ball16.0%
greatball
Great Ball22.3%
ultraball
Ultra Ball27.9%
Base Exp
184
EV Yield
2 Hp
Wild Held Items
Weak To
flying ×2psychic ×2fairy ×2
Resists
bug ×0.5rock ×0.5dark ×0.5

How to Obtain

Hariyama can be found in Victory Road 1F (uncommon), and in Victory Road B1F (uncommon). Wild ones range from level 38 to 42.

Wild Encounters (2)

Level Up Moves (18)

TackleLevel: 1normal
PWR40ACC100PP35
Charges the foe with a full- body tackle.
Focus EnergyLevel: 1normal
PWR0ACC0PP30
Focuses power to raise the critical-hit ratio.
Sand AttackLevel: 1ground
PWR0ACC100PP15
Reduces the foe's accuracy by hurling sand in its face.
Arm ThrustLevel: 1fighting
PWR15ACC100PP20
Straight-arm punches that strike the foe 2 to 5 times.
Sand AttackLevel: 4ground
PWR0ACC100PP15
Reduces the foe's accuracy by hurling sand in its face.
Arm ThrustLevel: 10fighting
PWR15ACC100PP20
Straight-arm punches that strike the foe 2 to 5 times.
Vital ThrowLevel: 13fighting
PWR70ACC100PP10
Makes the user's move last, but it never misses.
Fake OutLevel: 19normal
PWR40ACC100PP10
A 1st-turn, 1st-strike move that causes flinching.
WhirlwindLevel: 22normal
PWR0ACC100PP20
Blows away the foe with wind and ends the battle.
Knock OffLevel: 29dark
PWR65ACC100PP20
Knocks down the foe's held item to prevent its use.
DetectLevel: 30fighting
PWR0ACC0PP5
Evades attack, but may fail if used in succession.
Smelling SaltLevel: 33normal
PWR70ACC100PP10
Powerful against paralyzed foes, but also heals them.
Focus PunchLevel: 38fighting
PWR150ACC100PP20
A powerful loyalty attack. The user flinches if hit.
Belly DrumLevel: 40normal
PWR0ACC0PP10
Maximizes Attack while sacrificing HP.
EndureLevel: 44normal
PWR0ACC0PP10
Endures any attack for 1 turn, leaving at least 1HP.
Focus BlastLevel: 46fighting
PWR120ACC70PP5
Attacks at full power. May lower Sp. Def.
Seismic TossLevel: 51fighting
PWR1ACC100PP20
Inflicts damage identical to the user's level.
ReversalLevel: 55fighting
PWR1ACC100PP15
Inflicts more damage when the user's HP is down.

Egg Moves (8)

Faint Attackdark
PWR60ACC0PP20
Draws the foe close, then strikes without fail.
Detectfighting
PWR0ACC0PP5
Evades attack, but may fail if used in succession.
Foresightnormal
PWR0ACC100PP40
Negates the foe's efforts to heighten evasiveness.
Helping Handnormal
PWR0ACC100PP20
Boosts the power of the recipient's moves.
Cross Chopfighting
PWR100ACC80PP5
A double-chopping attack. High critical-hit ratio.
Revengefighting
PWR60ACC100PP10
An attack that gains power if injured by the foe.
Dynamic Punchfighting
PWR100ACC50PP5
Powerful and sure to cause confusion, but inaccurate.
Counterfighting
PWR1ACC100PP20
Retaliates any physical hit with double the power.

TM/HM Moves (22)

Focus Punchfighting
PWR150ACC100PP20TM01
A powerful loyalty attack. The user flinches if hit.
Toxicpoison
PWR0ACC70PP10TM06
Poisons the foe with an intensifying toxin.
Bulk Upfighting
PWR0ACC0PP20TM08
Bulks up the body to boost both Attack and Defense.
Hidden Powernormal
PWR60ACC100PP15TM10
The effectiveness varies with the user.
Sunny Dayfire
PWR0ACC0PP5TM11
Boosts the power of Fire- type moves for 5 turns.
Hyper Beamnormal
PWR150ACC90PP5TM15
Powerful, but leaves the user immobile the next turn.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
PWR1ACC100PP20TM21
An attack that is stronger if the Trainer is disliked.
Earthquakeground
PWR100ACC100PP10TM26
A powerful quake, but has no effect on flying foes.
Returnnormal
PWR1ACC100PP20TM27
An attack that increases in power with friendship.
Digground
PWR80ACC100PP10TM28
Digs underground the first turn and strikes next turn.
Brick Breakfighting
PWR75ACC100PP15TM31
Destroys barriers such as Reflect and causes damage.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Rock Tombrock
PWR60ACC95PP15TM39
Stops the foe from moving with rocks and cuts Speed.
Facadenormal
PWR70ACC100PP20TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
PWR70ACC100PP20TM43
An attack with effects that vary by location.
Restpsychic
PWR0ACC0PP5TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Surfwater
PWR90ACC100PP15HM03
Creates a huge wave, then crashes it down on the foe.
Strengthnormal
PWR80ACC100PP15HM04
Builds enormous power, then slams the foe.
Rock Smashfighting
PWR40ACC100PP15HM06
A rock-crushing attack that may lower Defense.

Move Tutor Moves (19)

Body Slam(Battle Frontier Lounge 7)normal
PWR85ACC100PP15Tutor
A full-body slam that may cause paralysis.
Counter(Battle Frontier Lounge 7)fighting
PWR1ACC100PP20Tutor
Retaliates any physical hit with double the power.
Double Edge(Sootopolis City Pokemon Center 1F)normal
PWR120ACC100PP15Tutor
A life-risking tackle that also hurts the user.
Dynamic Punch(Mossdeep City)fighting
PWR100ACC50PP5Tutor
Powerful and sure to cause confusion, but inaccurate.
Endure(Battle Frontier Lounge 7)normal
PWR0ACC0PP10Tutor
Endures any attack for 1 turn, leaving at least 1HP.
Fire Punch(Battle Frontier Lounge 7)fire
PWR75ACC100PP15Tutor
A fiery punch that may burn the foe.
Ice Punch(Battle Frontier Lounge 7)ice
PWR75ACC100PP15Tutor
An icy punch that may freeze the foe.
Mega Kick(Battle Frontier Lounge 7)normal
PWR120ACC75PP5Tutor
An extremely powerful kick with intense force.
Mega Punch(Battle Frontier Lounge 7)normal
PWR80ACC85PP20Tutor
A strong punch thrown with incredible power.
Metronome(Fallarbor Town Mart)normal
PWR0ACC0PP10Tutor
Waggles a finger to use any Pokémon move at random.
Mimic(Lavaridge Town House)normal
PWR0ACC100PP10Tutor
Copies a move used by the foe during one battle.
Mud Slap(Battle Frontier Lounge 7)ground
PWR20ACC100PP10Tutor
Hurls mud in the foe's face to reduce its accuracy.
Rock Slide(Battle Frontier Lounge 7)rock
PWR75ACC90PP10Tutor
Large boulders are hurled. May cause flinching.
Seismic Toss(Battle Frontier Lounge 7)fighting
PWR1ACC100PP20Tutor
Inflicts damage identical to the user's level.
Sleep Talk(Fortree City House 2)normal
PWR0ACC0PP10Tutor
Uses an available move randomly while asleep.
Snore(Battle Frontier Lounge 7)normal
PWR50ACC100PP15Tutor
A loud attack that can be used only while asleep.
Substitute(Lilycove City Department Store Rooftop)normal
PWR0ACC0PP10Tutor
Creates a decoy using 1/4 of the user's maximum HP.
Swagger(Slateport City Pokemon Fan Club)normal
PWR0ACC85PP15Tutor
Confuses the foe, but also sharply raises Attack.
Thunder Punch(Battle Frontier Lounge 7)electric
PWR75ACC100PP15Tutor
An electrified punch that may paralyze the foe.

Type Summary

3
Weaknesses
3
Resistances
0
Immunities
12
Neutral

Weaknesses

Types that deal increased damage to Hariyama. Use these types to counter it effectively.

Resistances & Immunities

Types that Hariyama resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Hariyama differs across the games we cover →

Related tools
Use ← → arrow keys to navigate