Nosepassin Pokémon Modern Emerald
Pokédex Entry
Compass Pokémon
Its body emits a powerful magnetism. It feeds on prey that is pulled in by the force. Its magnetism is stronger in cold seasons.
Nosepass in Pokémon Modern Emerald
Nosepass is #299 in the Pokédex for Pokémon Modern Emerald. This page covers its rock typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 2 encounter locations.
Negates 1-hit KO attacks.
Traps Steel-type Pokémon.
Evolution Chain
How to Obtain
Wild Encounters (2)
Level Up Moves (14)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| TackleLevel: 1Tackle | normal | PWR40 | ACC100 | PP35 | ||
| Charges the foe with a full- body tackle. | ||||||
| HardenLevel: 7Harden | normal | PWR0 | ACC0 | PP30 | ||
| Stiffens the body's muscles to raise Defense. | ||||||
| Rock ThrowLevel: 13Rock Throw | rock | PWR50 | ACC90 | PP15 | ||
| Throws small rocks to strike the foe. | ||||||
| BlockLevel: 16Block | normal | PWR0 | ACC100 | PP5 | ||
| Blocks the foe's way to prevent escape. | ||||||
| Power GemLevel: 18Power Gem | rock | PWR80 | ACC100 | PP20 | ||
| Attacks with rays of light that sparkle like diamonds. | ||||||
| Thunder WaveLevel: 22Thunder Wave | electric | PWR0 | ACC90 | PP20 | ||
| A weak jolt of electricity that paralyzes the foe. | ||||||
| SparkLevel: 25Spark | electric | PWR65 | ACC100 | PP20 | ||
| An electrified tackle that may paralyze the foe. | ||||||
| Rock SlideLevel: 28Rock Slide | rock | PWR75 | ACC90 | PP10 | ||
| Large boulders are hurled. May cause flinching. | ||||||
| Rock BlastLevel: 30Rock Blast | rock | PWR25 | ACC90 | PP10 | ||
| Hurls boulders at the foe 2 to 5 times in a row. | ||||||
| SandstormLevel: 31Sandstorm | rock | PWR0 | ACC0 | PP10 | ||
| Causes a sandstorm that rages for several turns. | ||||||
| RestLevel: 37Rest | psychic | PWR0 | ACC0 | PP5 | ||
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| Zap CannonLevel: 43Zap Cannon | electric | PWR120 | ACC50 | PP5 | ||
| Powerful and sure to cause paralysis, but inaccurate. | ||||||
| Lock OnLevel: 46Lock On | normal | PWR0 | ACC100 | PP5 | ||
| Locks on to the foe to ensure the next move hits. | ||||||
| Earth PowerLevel: 51Earth Power | ground | PWR90 | ACC100 | PP10 | ||
| Makes the ground erupt with power. May lower Sp. Def. | ||||||
Egg Moves (5)
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| MagnitudeMagnitude | ground | PWR1 | ACC100 | PP30 | |
| A ground-shaking attack of random intensity. | |||||
| BlockBlock | normal | PWR0 | ACC100 | PP5 | |
| Blocks the foe's way to prevent escape. | |||||
| Double EdgeDouble Edge | normal | PWR120 | ACC100 | PP15 | |
| A life-risking tackle that also hurts the user. | |||||
| RolloutRollout | rock | PWR30 | ACC90 | PP20 | |
| An attack lasting 5 turns with rising intensity. | |||||
| ExplosionExplosion | normal | PWR250 | ACC100 | PP5 | |
| Inflicts severe damage but makes the user faint. | |||||
TM/HM Moves (21)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| ToxicToxic | poison | PWR0 | ACC70 | PP10 | TM06TM06 | |
| Poisons the foe with an intensifying toxin. | ||||||
| The effectiveness varies with the user. | ||||||
| Sunny DaySunny Day | fire | PWR0 | ACC0 | PP5 | TM11TM11 | |
| Boosts the power of Fire- type moves for 5 turns. | ||||||
| TauntTaunt | dark | PWR0 | ACC100 | PP20 | TM12TM12 | |
| Taunts the foe into only using attack moves. | ||||||
| ProtectProtect | normal | PWR0 | ACC0 | PP10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| FrustrationFrustration | normal | PWR1 | ACC100 | PP20 | TM21TM21 | |
| An attack that is stronger if the Trainer is disliked. | ||||||
| ThunderboltThunderbolt | electric | PWR90 | ACC100 | PP15 | TM24TM24 | |
| A strong electrical attack that may paralyze the foe. | ||||||
| ThunderThunder | electric | PWR110 | ACC70 | PP10 | TM25TM25 | |
| A lightning attack that may cause paralysis. | ||||||
| EarthquakeEarthquake | ground | PWR100 | ACC100 | PP10 | TM26TM26 | |
| A powerful quake, but has no effect on flying foes. | ||||||
| ReturnReturn | normal | PWR1 | ACC100 | PP20 | TM27TM27 | |
| An attack that increases in power with friendship. | ||||||
| Double TeamDouble Team | normal | PWR0 | ACC0 | PP15 | TM32TM32 | |
| Creates illusory copies to raise evasiveness. | ||||||
| Shock WaveShock Wave | electric | PWR60 | ACC0 | PP20 | TM34TM34 | |
| A fast and unavoidable electric attack. | ||||||
| SandstormSandstorm | rock | PWR0 | ACC0 | PP10 | TM37TM37 | |
| Causes a sandstorm that rages for several turns. | ||||||
| Rock TombRock Tomb | rock | PWR60 | ACC95 | PP15 | TM39TM39 | |
| Stops the foe from moving with rocks and cuts Speed. | ||||||
| TormentTorment | dark | PWR0 | ACC100 | PP15 | TM41TM41 | |
| Torments the foe and stops successive use of a move. | ||||||
| FacadeFacade | normal | PWR70 | ACC100 | PP20 | TM42TM42 | |
| Boosts Attack when burned, paralyzed, or poisoned. | ||||||
| Secret PowerSecret Power | normal | PWR70 | ACC100 | PP20 | TM43TM43 | |
| An attack with effects that vary by location. | ||||||
| RestRest | psychic | PWR0 | ACC0 | PP5 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| AttractAttract | normal | PWR0 | ACC100 | PP15 | TM45TM45 | |
| Makes the opposite gender less likely to attack. | ||||||
| StrengthStrength | normal | PWR80 | ACC100 | PP15 | HM04HM04 | |
| Builds enormous power, then slams the foe. | ||||||
| Rock SmashRock Smash | fighting | PWR40 | ACC100 | PP15 | HM06HM06 | |
| A rock-crushing attack that may lower Defense. | ||||||
Move Tutor Moves (18)
| Move | Type | Cat. | Power | Acc. | PP | Location | |
|---|---|---|---|---|---|---|---|
| Body Slam(Battle Frontier Lounge 7)Body Slam | normal | PWR85 | ACC100 | PP15 | TutorTutor | ||
| A full-body slam that may cause paralysis. | |||||||
| Defense Curl(Battle Frontier Lounge 7)Defense Curl | normal | PWR0 | ACC0 | PP40 | TutorTutor | ||
| Curls up to conceal weak spots and raise Defense. | |||||||
| Double Edge(Sootopolis City Pokemon Center 1F)Double Edge | normal | PWR120 | ACC100 | PP15 | TutorTutor | ||
| A life-risking tackle that also hurts the user. | |||||||
| Dynamic Punch(Mossdeep City)Dynamic Punch | fighting | PWR100 | ACC50 | PP5 | TutorTutor | ||
| Powerful and sure to cause confusion, but inaccurate. | |||||||
| Endure(Battle Frontier Lounge 7)Endure | normal | PWR0 | ACC0 | PP10 | TutorTutor | ||
| Endures any attack for 1 turn, leaving at least 1HP. | |||||||
| Explosion(Pacifidlog Town Pokemon Center 1F)Explosion | normal | PWR250 | ACC100 | PP5 | TutorTutor | ||
| Inflicts severe damage but makes the user faint. | |||||||
| Fire Punch(Battle Frontier Lounge 7)Fire Punch | fire | PWR75 | ACC100 | PP15 | TutorTutor | ||
| A fiery punch that may burn the foe. | |||||||
| Ice Punch(Battle Frontier Lounge 7)Ice Punch | ice | PWR75 | ACC100 | PP15 | TutorTutor | ||
| An icy punch that may freeze the foe. | |||||||
| Mimic(Lavaridge Town House)Mimic | normal | PWR0 | ACC100 | PP10 | TutorTutor | ||
| Copies a move used by the foe during one battle. | |||||||
| Mud Slap(Battle Frontier Lounge 7)Mud Slap | ground | PWR20 | ACC100 | PP10 | TutorTutor | ||
| Hurls mud in the foe's face to reduce its accuracy. | |||||||
| Rock Slide(Battle Frontier Lounge 7)Rock Slide | rock | PWR75 | ACC90 | PP10 | TutorTutor | ||
| Large boulders are hurled. May cause flinching. | |||||||
| Rollout(Mauville City)Rollout | rock | PWR30 | ACC90 | PP20 | TutorTutor | ||
| An attack lasting 5 turns with rising intensity. | |||||||
| Sleep Talk(Fortree City House 2)Sleep Talk | normal | PWR0 | ACC0 | PP10 | TutorTutor | ||
| Uses an available move randomly while asleep. | |||||||
| Snore(Battle Frontier Lounge 7)Snore | normal | PWR50 | ACC100 | PP15 | TutorTutor | ||
| A loud attack that can be used only while asleep. | |||||||
| Substitute(Lilycove City Department Store Rooftop)Substitute | normal | PWR0 | ACC0 | PP10 | TutorTutor | ||
| Creates a decoy using 1/4 of the user's maximum HP. | |||||||
| Swagger(Slateport City Pokemon Fan Club)Swagger | normal | PWR0 | ACC85 | PP15 | TutorTutor | ||
| Confuses the foe, but also sharply raises Attack. | |||||||
| Thunder Punch(Battle Frontier Lounge 7)Thunder Punch | electric | PWR75 | ACC100 | PP15 | TutorTutor | ||
| An electrified punch that may paralyze the foe. | |||||||
| Thunder Wave(Battle Frontier Lounge 7)Thunder Wave | electric | PWR0 | ACC90 | PP20 | TutorTutor | ||
| A weak jolt of electricity that paralyzes the foe. | |||||||
Type Summary
Weaknesses
Types that deal increased damage to Nosepass. Use these types to counter it effectively.
Resistances & Immunities
Types that Nosepass resists or is immune to. Avoid using these types against it.
Best Counters
Pokémon that have type advantages against Nosepass, either offensively or defensively.
Base Stats
Also in
This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.