Accent Image to accompany hero

Mawilein Pokémon Modern Emerald

steelfairy

Pokédex Entry

Deceiver Pokémon

Its giant jaws are actually steel horns that transformed. It fools foes into complacency with its adorable gestures, then chomps them with its huge jaws.

Mawile in Pokémon Modern Emerald

Mawile is #303 in the Pokédex for Pokémon Modern Emerald. This page covers its steel/fairy typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it across 3 encounter locations.

Type
SteelFairy
Dex
#071 Hoenn Dex · #303 National
Abilities
Hyper Cutter(Primary)

Prevents Attack reduction.

Intimidate(Secondary)

Lowers the foe's Attack.

Growth Rate
fast
Gender Ratio
50% Male, 50% Female
Egg Groups
field, fairy
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
98
EV Yield
1 Attack1 Defense
Wild Held Items
None
Weak To
fire ×2ground ×2
Resists
normal ×0.5grass ×0.5ice ×0.5flying ×0.5psychic ×0.5bug ×0.25rock ×0.5dark ×0.5fairy ×0.5
Immune To
poisondragon

How to Obtain

Look for Mawile in Victory Road B1F (very rare), in Victory Road B2F (very rare), and in Victory Road Moltres (very rare). Wild ones range from level 38 to 44.

Wild Encounters (3)

Level Up Moves (17)

AstonishLevel: 1ghost
PWR30ACC100PP15
An attack that may shock the foe into flinching.
Play RoughLevel: 1fairy
PWR90ACC90PP10
Plays rough with the foe. May lower Attack.
Dark PulseLevel: 1dark
PWR80ACC100PP15
Attacks with a horrible aura. May cause flinching.
Fake TearsLevel: 6dark
PWR0ACC100PP20
Feigns crying to sharply lower the foe's Sp. Def.
BiteLevel: 11dark
PWR60ACC100PP25
Bites with vicious fangs. May cause flinching.
Sweet ScentLevel: 16normal
PWR0ACC100PP20
Allures the foe to reduce evasiveness.
Vice GripLevel: 21normal
PWR55ACC100PP30
Grips the foe with large and powerful pincers.
Faint AttackLevel: 26dark
PWR60ACC0PP20
Draws the foe close, then strikes without fail.
Baton PassLevel: 31normal
PWR0ACC0PP40
Switches out the user while keeping effects in play.
CrunchLevel: 36dark
PWR80ACC100PP15
Crunches with sharp fangs. May lower Defense.
Focus BlastLevel: 40fighting
PWR120ACC70PP5
Attacks at full power. May lower Sp. Def.
Iron DefenseLevel: 41steel
PWR0ACC0PP15
Hardens the body's surface to sharply raise Defense.
StockpileLevel: 46normal
PWR0ACC0PP10
Charges up power for up to 3 turns.
SwallowLevel: 46normal
PWR0ACC0PP10
Absorbs stockpiled power and restores HP.
Spit UpLevel: 46normal
PWR100ACC100PP10
Releases stockpiled power (the more the better).
Play RoughLevel: 49fairy
PWR90ACC90PP10
Plays rough with the foe. May lower Attack.
Flash CannonLevel: 51steel
PWR80ACC100PP10
Releases a blast of light that may lower Sp. Def.

Egg Moves (6)

Swords Dancenormal
PWR0ACC0PP20
A fighting dance that sharply raises Attack.
False Swipenormal
PWR40ACC100PP40
An attack that leaves the foe with at least 1 HP.
Poison Fangpoison
PWR65ACC100PP15
A sharp-fanged attack. May badly poison the foe.
Psych Upnormal
PWR0ACC0PP10
Copies the foe's effect(s) and gives to the user.
Ancient Powerrock
PWR60ACC100PP5
An attack that may raise all stats.
Ticklenormal
PWR0ACC100PP20
Makes the foe laugh to lower Attack and Defense.

TM/HM Moves (26)

Focus Punchfighting
PWR150ACC100PP20TM01
A powerful loyalty attack. The user flinches if hit.
Toxicpoison
PWR0ACC70PP10TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
PWR60ACC100PP15TM10
The effectiveness varies with the user.
Sunny Dayfire
PWR0ACC0PP5TM11
Boosts the power of Fire- type moves for 5 turns.
Tauntdark
PWR0ACC100PP20TM12
Taunts the foe into only using attack moves.
Ice Beamice
PWR90ACC100PP10TM13
Blasts the foe with an icy beam that may freeze it.
Hyper Beamnormal
PWR150ACC90PP5TM15
Powerful, but leaves the user immobile the next turn.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
PWR1ACC100PP20TM21
An attack that is stronger if the Trainer is disliked.
Solar Beamgrass
PWR120ACC100PP10TM22
Absorbs light in one turn, then attacks next turn.
Returnnormal
PWR1ACC100PP20TM27
An attack that increases in power with friendship.
Brick Breakfighting
PWR75ACC100PP15TM31
Destroys barriers such as Reflect and causes damage.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Flamethrowerfire
PWR90ACC100PP15TM35
A powerful fire attack that may inflict a burn.
Sludge Bombpoison
PWR90ACC100PP10TM36
Sludge is hurled to inflict damage. May also poison.
Sandstormrock
PWR0ACC0PP10TM37
Causes a sandstorm that rages for several turns.
Fire Blastfire
PWR110ACC85PP5TM38
Incinerates everything it strikes. May cause a burn.
Rock Tombrock
PWR60ACC95PP15TM39
Stops the foe from moving with rocks and cuts Speed.
Tormentdark
PWR0ACC100PP15TM41
Torments the foe and stops successive use of a move.
Facadenormal
PWR70ACC100PP20TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
PWR70ACC100PP20TM43
An attack with effects that vary by location.
Restpsychic
PWR0ACC0PP5TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Strengthnormal
PWR80ACC100PP15HM04
Builds enormous power, then slams the foe.
Rock Smashfighting
PWR40ACC100PP15HM06
A rock-crushing attack that may lower Defense.

Move Tutor Moves (20)

Body Slam(Battle Frontier Lounge 7)normal
PWR85ACC100PP15Tutor
A full-body slam that may cause paralysis.
Counter(Battle Frontier Lounge 7)fighting
PWR1ACC100PP20Tutor
Retaliates any physical hit with double the power.
Double Edge(Sootopolis City Pokemon Center 1F)normal
PWR120ACC100PP15Tutor
A life-risking tackle that also hurts the user.
Dynamic Punch(Mossdeep City)fighting
PWR100ACC50PP5Tutor
Powerful and sure to cause confusion, but inaccurate.
Endure(Battle Frontier Lounge 7)normal
PWR0ACC0PP10Tutor
Endures any attack for 1 turn, leaving at least 1HP.
Ice Punch(Battle Frontier Lounge 7)ice
PWR75ACC100PP15Tutor
An icy punch that may freeze the foe.
Icy Wind(Battle Frontier Lounge 7)ice
PWR55ACC95PP15Tutor
A chilling attack that lowers the foe's Speed.
Mega Kick(Battle Frontier Lounge 7)normal
PWR120ACC75PP5Tutor
An extremely powerful kick with intense force.
Mega Punch(Battle Frontier Lounge 7)normal
PWR80ACC85PP20Tutor
A strong punch thrown with incredible power.
Mimic(Lavaridge Town House)normal
PWR0ACC100PP10Tutor
Copies a move used by the foe during one battle.
Mud Slap(Battle Frontier Lounge 7)ground
PWR20ACC100PP10Tutor
Hurls mud in the foe's face to reduce its accuracy.
Psych Up(Battle Frontier Lounge 7)normal
PWR0ACC0PP10Tutor
Copies the foe's effect(s) and gives to the user.
Rock Slide(Battle Frontier Lounge 7)rock
PWR75ACC90PP10Tutor
Large boulders are hurled. May cause flinching.
Seismic Toss(Battle Frontier Lounge 7)fighting
PWR1ACC100PP20Tutor
Inflicts damage identical to the user's level.
Sleep Talk(Fortree City House 2)normal
PWR0ACC0PP10Tutor
Uses an available move randomly while asleep.
Snore(Battle Frontier Lounge 7)normal
PWR50ACC100PP15Tutor
A loud attack that can be used only while asleep.
Substitute(Lilycove City Department Store Rooftop)normal
PWR0ACC0PP10Tutor
Creates a decoy using 1/4 of the user's maximum HP.
Swagger(Slateport City Pokemon Fan Club)normal
PWR0ACC85PP15Tutor
Confuses the foe, but also sharply raises Attack.
Swords Dance(Battle Frontier Lounge 7)normal
PWR0ACC0PP20Tutor
A fighting dance that sharply raises Attack.
Thunder Punch(Battle Frontier Lounge 7)electric
PWR75ACC100PP15Tutor
An electrified punch that may paralyze the foe.

Type Summary

2
Weaknesses
9
Resistances
2
Immunities
5
Neutral

Weaknesses

Types that deal increased damage to Mawile. Use these types to counter it effectively.

Resistances & Immunities

Types that Mawile resists or is immune to. Avoid using these types against it.

Immunities (0×)

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Mawile differs across the games we cover →

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