Accent Image to accompany hero

Pichuin Pokémon Johto Legends

electric

Pokédex Entry

Tiny Mouse Pokémon

It is unskilled at storing electric power. Any kind of shock causes it to discharge energy spontaneously.

Pichu in Pokémon Johto Legends

Pichu is #172 in the Pokédex for Pokémon Johto Legends. This page covers its electric typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 4 encounter locations.

Type
Electric
Dex
#180 Regional Dex · #172 National
Abilities
Static(Primary)

Contact move cause paralysis.

Lightning Rod(Secondary)

Electric moves increase Sp.Atk.

Growth Rate
Medium Fast
Gender Ratio
50% Male, 50% Female
Egg Groups
Unknown
Hatch Rate
Faster (10 cycles)
Catch Rate
190
pokeball
Poké Ball15.6%
greatball
Great Ball21.3%
ultraball
Ultra Ball26.1%
Base Exp
42
EV Yield
None
Wild Held Items
Weak To
ground ×2
Resists
electric ×0.5flying ×0.5steel ×0.5

Evolution Chain

Base form
Level up Pichu with high friendship
Use Thunder Stone on Pikachu
Use Shiny Stone on Pikachu

How to Obtain

You can catch Pichu common in Infant Grove, and common in Route 42. Wild ones range from level five to seven.

Wild Encounters (2)

Level Up Moves (6)

ThundershockLevel: 1electric
4010030
An attack that may cause paralysis.
CharmLevel: 1fairy
010020
Harshly lowers the foe's Attack.
Tail WhipLevel: 5normal
010030
Lowers the foe's Defense.
Sweet KissLevel: 10fairy
07510
A move that causes confusion.
Nasty PlotLevel: 13dark
010020
Sharply raises the user's Spcl.Atk.
Thunder WaveLevel: 18electric
010020
A move that may cause paralysis.

Egg Moves (9)

Reversalfighting
110015
Stronger if the user's HP is low.
Presentnormal
19015
A bomb that may restore HP.
Encorenormal
01005
Makes the foe repeat 2-6 times.
Doubleslapfairy
158510
Repeatedly slaps 2-5 times.
Disarm Voicefairy
4010015
Shrill shriek that never misses.
Endurenormal
010010
Always leaves at least 1HP.
Volt Tackleelectric
12010015
Dangerous tackle that hurts user.
Echoed Voicenormal
4010015
Successive hits raise power.
Fake Outnormal
4010010
Foe flinches if used first turn.

TM/HM Moves (19)

Toxicpoison
09010TM06
A poison move with increasing damage.
Wild Chargeelectric
9010015TM09
Electric tackle, hurts the user.
Hidden Powernormal
7010015TM10
The power varies with the Pokémon.
Dazzlingleamfairy
8010010TM12
User emits a powerful flash.
Light Screenpsychic
010030TM16
Ups Spcl.Def with a wall of light.
Protectnormal
010010TM17
Foils attack that turn. It may fail.
Rain Dancewater
0905TM18
Boosts water-type moves for 5 turns.
Iron Tailsteel
1007515TM23
An attack that may reduce Defense.
Thunderboltelectric
9010015TM24
An attack that may cause paralysis.
Thunderelectric
1107010TM25
An attack that may cause paralysis.
Returnnormal
110020TM27
An attack that is based on loyalty.
Double Teamnormal
010015TM32
Heightens evasiveness.
Reflectpsychic
010020TM33
Raises Defense with a barrier.
Substitutenormal
010010TM41
Makes a decoy with 1/4 user's max HP.
Restpsychic
010010TM44
Sleep for 2 turns to fully recover.
Attractnormal
010015TM45
Makes the opposite gender infatuated.
Surfwater
9010015TM49
A strong watertype attack.
Nasty Plotdark
010020TM55
Sharply raises the user's Spcl.Atk.
Sleep Talknormal
010010TM57
Randomly attacks while asleep.

Move Tutor Moves (4)

Thunder Fangelectric
659515Tutor
Stunning jaws, flinch or paralyze.
Thunderpunchelectric
7510015Tutor
An electric punch. It may paralyze.
Volt Switchelectric
7010020Tutor
After attacking, user switches out.
Grass Knotgrass
110020Tutor
Damage depends on target's weight.

Type Summary

1
Weaknesses
3
Resistances
0
Immunities
14
Neutral

Weaknesses

Types that deal increased damage to Pichu. Use these types to counter it effectively.

Resistances & Immunities

Types that Pichu resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

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