Accent Image to accompany hero

Electivirein Pokémon Johto Legends

electricfighting

Pokédex Entry

Thunderbolt Pokémon

It pushes the tips of its two tails against the foe, then lets loose with over 20,000 volts of power.

Electivire in Pokémon Johto Legends

Electivire is #466 in the Pokédex for Pokémon Johto Legends. This page covers its electric/fighting typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 2 encounter locations.

Type
ElectricFighting
Dex
#111 Regional Dex · #466 National
Abilities
Motor Drive(Primary)

Electric moves raise Speed.

Iron Fist(Secondary)

Increase power of punching moves.

Growth Rate
Medium Fast
Gender Ratio
75% Male, 25% Female
Egg Groups
humanshape
Hatch Rate
Medium Slow (25 cycles)
Catch Rate
30
pokeball
Poké Ball3.7%
greatball
Great Ball5.3%
ultraball
Ultra Ball6.9%
Base Exp
199
EV Yield
None
Wild Held Items
None
Weak To
ground ×2psychic ×2fairy ×2
Resists
electric ×0.5bug ×0.5rock ×0.5dark ×0.5steel ×0.5

How to Obtain

Look for Electivire in Power Plant (very rare), and in Route 10 North (very rare). Wild ones range from level 68 to 70.

Wild Encounters (2)

Level Up Moves (18)

Cross ChopLevel: 1fighting
PWR100ACC80PP5
Has a high critical hit ratio.
Quick AttackLevel: 1normal
PWR40ACC100PP30
Lets the user get in the first hit.
LeerLevel: 1normal
PWR0ACC100PP30
Reduces the foe's Defense.
ThundershockLevel: 1electric
PWR40ACC100PP30
An attack that may cause paralysis.
Low KickLevel: 8fighting
PWR1ACC100PP20
Damage depends on target's weight.
SwiftLevel: 12normal
PWR60ACC100PP20
An attack that never misses.
SparkLevel: 15electric
PWR65ACC100PP20
An attack that may cause paralysis.
Thunder WaveLevel: 19electric
PWR0ACC100PP20
A move that may cause paralysis.
Charge BeamLevel: 22electric
PWR50ACC90PP10
Most likely will raise Spcl.Atk.
Light ScreenLevel: 26psychic
PWR0ACC100PP30
Ups Spcl.Def with a wall of light.
ThunderpunchLevel: 29electric
PWR75ACC100PP15
An electric punch. It may paralyze.
Cross ChopLevel: 30fighting
PWR100ACC80PP5
Has a high critical hit ratio.
DischargeLevel: 36electric
PWR80ACC100PP15
Flare of electricity, can paralyze.
ScreechLevel: 42normal
PWR0ACC85PP40
Harshly reduces the foe's Defense.
ThunderboltLevel: 49electric
PWR90ACC100PP15
An attack that may cause paralysis.
Volt TackleLevel: 55electric
PWR120ACC100PP15
Dangerous tackle that hurts user.
Giga ImpactLevel: 62normal
PWR150ACC90PP5
1st turn: Attack 2nd turn: Rest
Close CombatLevel: 65fighting
PWR120ACC100PP5
Lowers user's Def and Spcl.Def.

Egg Moves (5)

Karate Chopfighting
PWR50ACC100PP25
Has a high critical hit ratio.
Barrierpsychic
PWR0ACC100PP20
Sharply increases user's Defense.
Rolling Kickfighting
PWR60ACC85PP15
A fast, spinning kick.
Meditatepsychic
PWR0ACC100PP40
Raises the user's Attack.
Cross Chopfighting
PWR100ACC80PP5
Has a high critical hit ratio.

TM/HM Moves (29)

Dynamicpunchfighting
PWR100ACC50PP5TM01
An attack that always confuses.
Toxicpoison
PWR0ACC90PP10TM06
A poison move with increasing damage.
Bulk Upfighting
PWR0ACC100PP20TM08
Boosts Attack and Defense.
Wild Chargeelectric
PWR90ACC100PP15TM09
Electric tackle, hurts the user.
Hidden Powernormal
PWR70ACC100PP15TM10
The power varies with the Pokémon.
Hyper Beamnormal
PWR150ACC90PP5TM15
1st turn: Attack 2nd turn: Rest
Light Screenpsychic
PWR0ACC100PP30TM16
Ups Spcl.Def with a wall of light.
Protectnormal
PWR0ACC100PP10TM17
Foils attack that turn. It may fail.
Rain Dancewater
PWR0ACC90PP5TM18
Boosts water-type moves for 5 turns.
Bulldozeground
PWR60ACC100PP20TM21
Runs foe over and lowers its Speed.
Iron Tailsteel
PWR100ACC75PP15TM23
An attack that may reduce Defense.
Thunderboltelectric
PWR90ACC100PP15TM24
An attack that may cause paralysis.
Thunderelectric
PWR110ACC70PP10TM25
An attack that may cause paralysis.
Earthquakeground
PWR100ACC100PP10TM26
Tough but useless vs. flying foes.
Returnnormal
PWR1ACC100PP20TM27
An attack that is based on loyalty.
Psychicpsychic
PWR90ACC100PP10TM29
An attack that may lower Spcl.Def.
brickbreaknormal
PWR0ACC0PP0TM31
Double Teamnormal
PWR0ACC100PP15TM32
Heightens evasiveness.
Flamethrowerfire
PWR90ACC100PP15TM35
An attack that may inflict a burn.
Rock Tombrock
PWR60ACC95PP15TM39
Lowers Speed by piling rocks.
Substitutenormal
PWR0ACC100PP10TM41
Makes a decoy with 1/4 user's max HP.
Rock Sliderock
PWR75ACC90PP10TM43
An attack that may cause flinching.
Restpsychic
PWR0ACC100PP10TM44
Sleep for 2 turns to fully recover.
Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender infatuated.
Thiefdark
PWR60ACC100PP25TM46
An attack that may steal a held item.
Focus Blastfighting
PWR120ACC70PP5TM51
Spcl.Def can be lowered.
Sleep Talknormal
PWR0ACC100PP10TM57
Randomly attacks while asleep.
Poweruppunchfighting
PWR40ACC100PP20TM58
Will always raise user's Attack.
Giga Impactnormal
PWR150ACC90PP5TM70
1st turn: Attack 2nd turn: Rest

Move Tutor Moves (7)

Thunder Fangelectric
PWR65ACC95PP15Tutor
Stunning jaws, flinch or paralyze.
Fire Punchfire
PWR75ACC100PP15Tutor
A fiery punch. May cause a burn.
Thunderpunchelectric
PWR75ACC100PP15Tutor
An electric punch. It may paralyze.
Ice Punchice
PWR75ACC100PP15Tutor
An icy punch. May cause freezing.
Pixie Punchfairy
PWR75ACC100PP15Tutor
Enchanted punch, can make sleep.
Drain Punchfighting
PWR75ACC100PP10Tutor
Punch that heals the user.
Volt Switchelectric
PWR70ACC100PP20Tutor
After attacking, user switches out.

Type Summary

3
Weaknesses
5
Resistances
0
Immunities
10
Neutral

Weaknesses

Types that deal increased damage to Electivire. Use these types to counter it effectively.

Resistances & Immunities

Types that Electivire resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Electivire differs across the games we cover →

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