Electrodein Pokémon Johto Legends
Pokédex Entry
Ball Pokémon
The more energy it charges up, the faster it gets. But this also makes it more likely to explode.
Electrode in Pokémon Johto Legends
Electrode is #101 in the Pokédex for Pokémon Johto Legends. This page covers its electric typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 7 encounter locations.
Ignores soundbased moves.
Contact move cause paralysis.
Foe is damaged as the user faints.
Evolution Chain
How to Obtain
| Location | Level | Method | Form | Held Item | Prerequisite |
|---|---|---|---|---|---|
| Team Rocket Base B1F | Lv. 30 | static | - | - | - |
| Power Plant | Lv. 70 | static | - | - | - |
Wild Encounters (5)
Level Up Moves (17)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| ThunderboltLevel: 1Thunderbolt | electric | 90 | 100 | 15 | ||
| An attack that may cause paralysis. | ||||||
| TackleLevel: 1Tackle | normal | 40 | 100 | 35 | ||
| A full-body charge attack. | ||||||
| ThundershockLevel: 1Thundershock | electric | 40 | 100 | 30 | ||
| An attack that may cause paralysis. | ||||||
| SonicboomLevel: 4Sonicboom | normal | 20 | 90 | 20 | ||
| Always inflicts 20HP damage. | ||||||
| RolloutLevel: 11Rollout | rock | 30 | 90 | 20 | ||
| Attacks 5 turns with rising power. | ||||||
| ScreechLevel: 13Screech | normal | 0 | 85 | 40 | ||
| Harshly reduces the foe's Defense. | ||||||
| Charge BeamLevel: 16Charge Beam | electric | 50 | 90 | 10 | ||
| Most likely will raise Spcl.Atk. | ||||||
| SwiftLevel: 20Swift | normal | 60 | 100 | 20 | ||
| An attack that never misses. | ||||||
| Wild ChargeLevel: 22Wild Charge | electric | 90 | 100 | 15 | ||
| Electric tackle, hurts the user. | ||||||
| SelfdestructLevel: 26Selfdestruct | normal | 200 | 100 | 5 | ||
| Powerful but makes the user faint. | ||||||
| Light ScreenLevel: 29Light Screen | psychic | 0 | 100 | 30 | ||
| Ups Spcl.Def with a wall of light. | ||||||
| Sucker PunchLevel: 36Sucker Punch | dark | 70 | 100 | 5 | ||
| Won't work if foe doesn't attack. | ||||||
| ExplosionLevel: 41Explosion | normal | 250 | 100 | 5 | ||
| Very powerful but makes user faint. | ||||||
| Gyro BallLevel: 47Gyro Ball | steel | 1 | 100 | 5 | ||
| User spins and deals damage. | ||||||
| Mirror CoatLevel: 54Mirror Coat | psychic | 1 | 100 | 20 | ||
| Counters a Spcl. Atk move double. | ||||||
| ThunderLevel: 58Thunder | electric | 110 | 70 | 10 | ||
| An attack that may cause paralysis. | ||||||
| Volt TackleLevel: 62Volt Tackle | electric | 120 | 100 | 15 | ||
| Dangerous tackle that hurts user. |
TM/HM Moves (18)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| ToxicToxic | poison | 0 | 90 | 10 | TM06TM06 | |
| A poison move with increasing damage. | ||||||
| Wild ChargeWild Charge | electric | 90 | 100 | 15 | TM09TM09 | |
| Electric tackle, hurts the user. | ||||||
| The power varies with the Pokémon. | ||||||
| Hyper BeamHyper Beam | normal | 150 | 90 | 5 | TM15TM15 | |
| 1st turn: Attack 2nd turn: Rest | ||||||
| Light ScreenLight Screen | psychic | 0 | 100 | 30 | TM16TM16 | |
| Ups Spcl.Def with a wall of light. | ||||||
| ProtectProtect | normal | 0 | 100 | 10 | TM17TM17 | |
| Foils attack that turn. It may fail. | ||||||
| Rain DanceRain Dance | water | 0 | 90 | 5 | TM18TM18 | |
| Boosts water-type moves for 5 turns. | ||||||
| ThunderboltThunderbolt | electric | 90 | 100 | 15 | TM24TM24 | |
| An attack that may cause paralysis. | ||||||
| ThunderThunder | electric | 110 | 70 | 10 | TM25TM25 | |
| An attack that may cause paralysis. | ||||||
| ReturnReturn | normal | 1 | 100 | 20 | TM27TM27 | |
| An attack that is based on loyalty. | ||||||
| Double TeamDouble Team | normal | 0 | 100 | 15 | TM32TM32 | |
| Heightens evasiveness. | ||||||
| SubstituteSubstitute | normal | 0 | 100 | 10 | TM41TM41 | |
| Makes a decoy with 1/4 user's max HP. | ||||||
| Flash CannonFlash Cannon | steel | 80 | 100 | 10 | TM42TM42 | |
| Cannon of light. Lowers Spcl.Def. | ||||||
| RestRest | psychic | 0 | 100 | 10 | TM44TM44 | |
| Sleep for 2 turns to fully recover. | ||||||
| Sleep TalkSleep Talk | normal | 0 | 100 | 10 | TM57TM57 | |
| Randomly attacks while asleep. | ||||||
| Nasty PlotNasty Plot | dark | 0 | 100 | 20 | TM55TM55 | |
| Sharply raises the user's Spcl.Atk. | ||||||
| Iron HeadIron Head | steel | 80 | 100 | 15 | TM65TM65 | |
| Can cause flinch with a hard head. | ||||||
| Giga ImpactGiga Impact | normal | 150 | 90 | 5 | TM70TM70 | |
| 1st turn: Attack 2nd turn: Rest |
Move Tutor Moves (1)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| Volt SwitchVolt Switch | electric | 70 | 100 | 20 | TutorTutor | |
| After attacking, user switches out. |
Type Summary
Weaknesses
Types that deal increased damage to Electrode. Use these types to counter it effectively.
Resistances & Immunities
Types that Electrode resists or is immune to. Avoid using these types against it.
Best Counters
Pokémon that have type advantages against Electrode, either offensively or defensively.
Base Stats
Also in
This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.