Accent Image to accompany hero

Electrodein Pokémon Johto Legends

electric

Pokédex Entry

Ball Pokémon

The more energy it charges up, the faster it gets. But this also makes it more likely to explode.

Electrode in Pokémon Johto Legends

Electrode is #101 in the Pokédex for Pokémon Johto Legends. This page covers its electric typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 5 encounter locations.

Type
Electric
Dex
#204 Regional Dex · #101 National
Abilities
Soundproof(Primary)

Ignores soundbased moves.

Static(Secondary)

Contact move cause paralysis.

Aftermath(Hidden)

Foe is damaged as the user faints.

Growth Rate
Medium Fast
Gender Ratio
Genderless
Egg Groups
mineral
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
60
pokeball
Poké Ball6.9%
greatball
Great Ball8.9%
ultraball
Ultra Ball11.5%
Base Exp
150
EV Yield
None
Wild Held Items
None
Weak To
ground ×2
Resists
electric ×0.5flying ×0.5steel ×0.5

How to Obtain

You can catch Electrode common in Power Plant, common in Route 10 North, and in Cerulean Cave 1F (uncommon), among two other areas. Wild ones range from level 66 to 70. One-time encounters await in Power Plant at level 70 and Team Rocket Base B1F at level 30.

LocationLevelMethodFormHeld ItemPrerequisite
Team Rocket Base B1FLv. 30static---
Power PlantLv. 70static---

Wild Encounters (5)

Level Up Moves (17)

ThunderboltLevel: 1electric
PWR90ACC100PP15
An attack that may cause paralysis.
TackleLevel: 1normal
PWR40ACC100PP35
A full-body charge attack.
ThundershockLevel: 1electric
PWR40ACC100PP30
An attack that may cause paralysis.
SonicboomLevel: 4normal
PWR20ACC90PP20
Always inflicts 20HP damage.
RolloutLevel: 11rock
PWR30ACC90PP20
Attacks 5 turns with rising power.
ScreechLevel: 13normal
PWR0ACC85PP40
Harshly reduces the foe's Defense.
Charge BeamLevel: 16electric
PWR50ACC90PP10
Most likely will raise Spcl.Atk.
SwiftLevel: 20normal
PWR60ACC100PP20
An attack that never misses.
Wild ChargeLevel: 22electric
PWR90ACC100PP15
Electric tackle, hurts the user.
SelfdestructLevel: 26normal
PWR200ACC100PP5
Powerful but makes the user faint.
Light ScreenLevel: 29psychic
PWR0ACC100PP30
Ups Spcl.Def with a wall of light.
Sucker PunchLevel: 36dark
PWR70ACC100PP5
Won't work if foe doesn't attack.
ExplosionLevel: 41normal
PWR250ACC100PP5
Very powerful but makes user faint.
Gyro BallLevel: 47steel
PWR1ACC100PP5
User spins and deals damage.
Mirror CoatLevel: 54psychic
PWR1ACC100PP20
Counters a Spcl. Atk move double.
ThunderLevel: 58electric
PWR110ACC70PP10
An attack that may cause paralysis.
Volt TackleLevel: 62electric
PWR120ACC100PP15
Dangerous tackle that hurts user.

TM/HM Moves (18)

Toxicpoison
PWR0ACC90PP10TM06
A poison move with increasing damage.
Wild Chargeelectric
PWR90ACC100PP15TM09
Electric tackle, hurts the user.
Hidden Powernormal
PWR70ACC100PP15TM10
The power varies with the Pokémon.
Hyper Beamnormal
PWR150ACC90PP5TM15
1st turn: Attack 2nd turn: Rest
Light Screenpsychic
PWR0ACC100PP30TM16
Ups Spcl.Def with a wall of light.
Protectnormal
PWR0ACC100PP10TM17
Foils attack that turn. It may fail.
Rain Dancewater
PWR0ACC90PP5TM18
Boosts water-type moves for 5 turns.
Thunderboltelectric
PWR90ACC100PP15TM24
An attack that may cause paralysis.
Thunderelectric
PWR110ACC70PP10TM25
An attack that may cause paralysis.
Returnnormal
PWR1ACC100PP20TM27
An attack that is based on loyalty.
Double Teamnormal
PWR0ACC100PP15TM32
Heightens evasiveness.
Substitutenormal
PWR0ACC100PP10TM41
Makes a decoy with 1/4 user's max HP.
Flash Cannonsteel
PWR80ACC100PP10TM42
Cannon of light. Lowers Spcl.Def.
Restpsychic
PWR0ACC100PP10TM44
Sleep for 2 turns to fully recover.
Sleep Talknormal
PWR0ACC100PP10TM57
Randomly attacks while asleep.
Nasty Plotdark
PWR0ACC100PP20TM55
Sharply raises the user's Spcl.Atk.
Iron Headsteel
PWR80ACC100PP15TM65
Can cause flinch with a hard head.
Giga Impactnormal
PWR150ACC90PP5TM70
1st turn: Attack 2nd turn: Rest

Move Tutor Moves (1)

Volt Switchelectric
PWR70ACC100PP20Tutor
After attacking, user switches out.

Type Summary

1
Weaknesses
3
Resistances
0
Immunities
14
Neutral

Weaknesses

Types that deal increased damage to Electrode. Use these types to counter it effectively.

Resistances & Immunities

Types that Electrode resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Electrode differs across the games we cover →

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