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Swannain Pokémon Heart & Soul

waterflying
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Pokédex Entry

White Bird Pokémon

Despite their elegant appearance, they can flap their wings strongly and fly for thousands of miles. The one in the middle is the leader of the flock.

Swanna in Pokémon Heart & Soul

Swanna is #581 in the Pokédex for Pokémon Heart & Soul. This page covers its water/flying typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
WaterFlying
Dex
#581
Abilities
Keen Eye(Primary)

Prevents loss of accuracy.

Big Pecks(Secondary)

Prevents Defense loss.

Hydration(Hidden)

Cures status in rain.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
water1, flying
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
166
EV Yield
2 Speed
Wild Held Items
None
Weak To
electric ×4rock ×2
Resists
fire ×0.5water ×0.5fighting ×0.5bug ×0.5steel ×0.5
Immune To
ground

How to Obtain

Swanna has no wild encounters recorded in this game. Evolve ducklett to get one.

Gen 7 Moves

The movepool a new game starts with.

Level Up (18)

Water GunLevel: 1water
PWR40ACC100PP25
Squirts water to attack the foe.
Water SportLevel: 1water
PWR0ACC0PP15
The user becomes soaked to weaken all Fire moves.
DefogLevel: 1flying
PWR0ACC0PP15
Removes obstacles and lowers evasion.
Wing AttackLevel: 1flying
PWR0ACC100PP35
Strikes the foe with wings spread wide.
Water SportLevel: 3water
PWR0ACC0PP15
The user becomes soaked to weaken all Fire moves.
DefogLevel: 6flying
PWR0ACC0PP15
Removes obstacles and lowers evasion.
Wing AttackLevel: 9flying
PWR0ACC100PP35
Strikes the foe with wings spread wide.
Water PulseLevel: 13water
PWR60ACC100PP20
Attacks with ultrasonic waves. May confuse the foe.
Aerial AceLevel: 15flying
PWR60ACC0PP20
An extremely speedy and unavoidable attack.
Bubble BeamLevel: 19water
PWR65ACC100PP20
Forcefully sprays bubbles that may lower Speed.
Feather DanceLevel: 21flying
PWR0ACC100PP15
Envelops the foe with down to sharply reduce Attack.
Aqua RingLevel: 24water
PWR0ACC0PP20
Forms a veil of water that restores HP.
Air SlashLevel: 27flying
PWR75ACC95PP0
Attacks with a blade of air. May cause flinching.
RoostLevel: 30flying
PWR0ACC0PP0
Restores the user's HP by half of its max HP.
Rain DanceLevel: 34water
PWR0ACC0PP5
Boosts the power of Water- type moves for 5 turns.
TailwindLevel: 40flying
PWR0ACC0PP0
Whips up a breeze, doubling ally Speed for 4 turns.ally Speed for 3 turns.
Brave BirdLevel: 47flying
PWR120ACC100PP15
A low altitude charge that also hurts the user.
HurricaneLevel: 55flying
PWR0ACC70PP10
Traps the foe in a fierce wind. May cause confusion.

Egg Moves (9)

Steel Wingsteel
PWR70ACC90PP25
Strikes the foe with hard wings spread wide.
Brinewater
PWR65ACC100PP10
Does double damage to foes with half HP or less.
Gustflying
PWR40ACC100PP35
Strikes the foe with a gust of wind whipped up by wings.
Air Cutterflying
PWR0ACC95PP25
Hacks with razorlike wind. High critical-hit ratio.
Mirror Moveflying
PWR0ACC0PP20
Counters the foe's attack with the same move.
Me Firstnormal
PWR0ACC0PP20
Executes the foe's attack with greater power.
Lucky Chantnormal
PWR0ACC0PP30
Prevents the foe from landing critical hits.
Mud Sportground
PWR0ACC0PP15
Covers the user in mud to weaken all Electric moves.
Aqua Jetwater
PWR40ACC100PP20
Strikes first by dashing at the foe at a high speed.

Gen 3 Moves

Used when the “Pokémon Movepool” challenge setting is set to Gen 3.

Level Up (18)

Water GunLevel: 1water
PWR40ACC100PP25
Squirts water to attack the foe.
Water SportLevel: 1water
PWR0ACC0PP15
The user becomes soaked to weaken all Fire moves.
DefogLevel: 1flying
PWR0ACC0PP15
Removes obstacles and lowers evasion.
Wing AttackLevel: 1flying
PWR0ACC100PP35
Strikes the foe with wings spread wide.
Water SportLevel: 3water
PWR0ACC0PP15
The user becomes soaked to weaken all Fire moves.
DefogLevel: 6flying
PWR0ACC0PP15
Removes obstacles and lowers evasion.
Wing AttackLevel: 9flying
PWR0ACC100PP35
Strikes the foe with wings spread wide.
Water PulseLevel: 13water
PWR60ACC100PP20
Attacks with ultrasonic waves. May confuse the foe.
Aerial AceLevel: 15flying
PWR60ACC0PP20
An extremely speedy and unavoidable attack.
Bubble BeamLevel: 19water
PWR65ACC100PP20
Forcefully sprays bubbles that may lower Speed.
Feather DanceLevel: 21flying
PWR0ACC100PP15
Envelops the foe with down to sharply reduce Attack.
Aqua RingLevel: 24water
PWR0ACC0PP20
Forms a veil of water that restores HP.
Air SlashLevel: 27flying
PWR75ACC95PP0
Attacks with a blade of air. May cause flinching.
RoostLevel: 30flying
PWR0ACC0PP0
Restores the user's HP by half of its max HP.
Rain DanceLevel: 34water
PWR0ACC0PP5
Boosts the power of Water- type moves for 5 turns.
TailwindLevel: 40flying
PWR0ACC0PP0
Whips up a breeze, doubling ally Speed for 4 turns.ally Speed for 3 turns.
Brave BirdLevel: 47flying
PWR120ACC100PP15
A low altitude charge that also hurts the user.
HurricaneLevel: 55flying
PWR0ACC70PP10
Traps the foe in a fierce wind. May cause confusion.

TM/HM Moves (29)

Aerial Aceflying
PWR60ACC0PP20TM40
An extremely speedy and unavoidable attack.
Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Brinewater
PWR65ACC100PP10TM55
Does double damage to foes with half HP or less.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Endurenormal
PWR0ACC0PP10TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
Flyflying
PWR0ACC95PP15HM02
Flies up on the first turn, then strikes the next turn.
Frustrationnormal
PWR1ACC100PP20TM21
Attack that is stronger if the Trainer is disliked.
Giga Impactnormal
PWR150ACC90PP5TM68
Leaves the user immobile if target is not KO'd.
Hailice
PWR0ACC0PP10TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
PWR150ACC90PP5TM15
Leaves the user immobile if target is not KO'd.
Ice Beamice
PWR0ACC100PP10TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Pluckflying
PWR60ACC100PP20TM88
Eats the foe's held Berry gaining its effect.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
PWR1ACC100PP20TM27
Attack that increases in power with friendship.
Roostflying
PWR0ACC0PP0TM51
Restores the user's HP by half of its max HP.
Secret Powernormal
PWR70ACC100PP20TM43
Attack with effects that vary by location.
Sleep Talknormal
PWR0ACC0PP10TM82
Uses an available move randomly while asleep.
Steel Wingsteel
PWR70ACC90PP25TM47
Strikes the foe with hard wings spread wide.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Surfwater
PWR0ACC100PP15HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Swaggernormal
PWR0ACC0PP15TM87
Confuses the foe, but also sharply raises its Attack.
Toxicpoison
PWR0ACC0PP10TM06
Poisons the foe with an intensifying toxin.
Water Pulsewater
PWR60ACC100PP20TM03
Attacks with ultrasonic waves. May confuse the foe.
Whirlpoolwater
PWR0ACC0PP15HM08
Traps and hurts the foe in a whirlpool for turns.
Natural Giftnormal
PWR1ACC100PP15TM83
The effectiveness varies with the held Berry.

Type Summary

2
Weaknesses
5
Resistances
1
Immunities
10
Neutral

Weaknesses

Types that deal increased damage to Swanna. Use these types to counter it effectively.

Resistances & Immunities

Types that Swanna resists or is immune to. Avoid using these types against it.

Immunities (0×)

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