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Stantlerin Pokémon Heart & Soul

normal

Pokédex Entry

Big Horn Pokémon

Stantler's magnificent antlers were once traded at high prices as works of art. As a result, this Pokémon was hunted close to extinction.

Stantler in Pokémon Heart & Soul

Stantler is #234 in the Pokédex for Pokémon stantler. This page covers its normal typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it across 49 encounter locations.

Type
Normal
Dex
#234
Abilities
INTIMIDATE(Primary)

Lowers the foe's Attack.

SAP SIPPER(Secondary)

Grass increases Attack.

Growth Rate
slow
Gender Ratio
50% Male, 50% Female
Egg Groups
mon_egg_groups, p_updated_abilities
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
EV Yield
1 Attack
Wild Held Items
None
Weak To
fighting ×2
Resists
None
Immune To
ghost

How to Obtain

Stantler can be found in Altering Cave (uncommon), in Route 37 Hns (uncommon), and in Route 49 Hns (uncommon), among four other areas. Wild ones range from level 16 to 60.

Wild Encounters (7)

Level Up Moves (10)

TackleLevel: 1normal
35035
Charges the foe with a full- body tackle.
LeerLevel: 7normal
010030
Frightens the foes with a leer to lower Defense.
AstonishLevel: 13ghost
3010015
Attack that may shock the foe into flinching.
HypnosisLevel: 19psychic
06020
A hypnotizing move that may induce sleep.
StompLevel: 25normal
6510020
Stomps the enemy with a big foot. May cause flinching.
Sand AttackLevel: 31normal
010015
Reduces the foe's accuracy by hurling sand in its face.
Psyshield BashLevel: 33psychic
709010
Hits a foe with psychic energy. May raise Defense.
Take DownLevel: 37normal
908520
A reckless charge attack that also hurts the user.
Confuse RayLevel: 43ghost
010010
A sinister ray that confuses the foe.
Calm MindLevel: 49psychic
0020
Raises Sp. Atk and Sp. Def by focusing the mind.

Egg Moves (6)

Spiteghost
010010
Spitefully cuts the PP of the foe's last move by 4.of foe's last move by 2-5.
Disablenormal
05520
For 4 turns, prevents foe For 4-7 turns, prevents foe For 2-5 turns, prevents foe from using last used move.
Bitenormal
6010025
Bites with vicious fangs. May cause flinching.
Swaggernormal
0015
Confuses the foe, but also sharply raises its Attack.
Psych Upnormal
0010
Copies foe's stat changes and gives to the user.
Extrasensorypsychic
801000
Attacks with a peculiar power. May cause flinching.

TM/HM Moves (42)

Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Calm Mindpsychic
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Captivatenormal
010020TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Charge Beamelectric
509010TM57
Fires a beam of electricity. May raise Sp. Atk.
Digground
10010010TM28
Digs underground the first turn and strikes next turn.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Dream Eaterpsychic
10010015TM85
Takes one half the damage inflicted on a sleeping foe.
Earthquakeground
10010010TM26
A powerful quake that hits all other POKéMON.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Energy Ballgrass
010010TM53
Draws power from nature to attack. May lower Sp. Def.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Flashnormal
0020HM05
Looses a powerful blast of light that cuts accuracy.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Iron Tailsteel
1007515TM23
Attacks with a rock-hard tail. May lower Defense.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Psychicpsychic
9010010TM29
A powerful psychic attack that may lower Sp. Def.
Psych Upnormal
0010TM77
Copies foe's stat changes and gives to the user.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Reflectpsychic
0020TM33
Wall of light cuts physical damage for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Roarnormal
0020TM05
Switches the foe out or ends wild battle.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Skill Swappsychic
0010TM48
The user swaps special abilities with the target.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Thunderelectric
07010TM25
A lightning attack that may cause paralysis.
Thunderboltelectric
010015TM24
A strong electrical attack that may paralyze the foe.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Trick Roompsychic
005TM92
Slower Pokémon get to move first for 5 turns.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

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