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Stantlerin Pokémon Heart & Soul

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Pokédex Entry

Big Horn Pokémon

Stantler's magnificent antlers were once traded at high prices as works of art. As a result, this Pokémon was hunted close to extinction.

Stantler in Pokémon Heart & Soul

Stantler is #234 in the Pokédex for Pokémon Heart & Soul. This page covers its normal typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 5 encounter locations.

Type
Normal
Dex
#137 Johto Dex · #234 National
Abilities
Intimidate(Primary)

Lowers the foe's Attack.

Frisk(Secondary)

Checks a foe's item.

Sap Sipper(Hidden)

Grass increases Attack.

Growth Rate
slow
Gender Ratio
50% Male, 50% Female
Egg Groups
field
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
163
EV Yield
1 Attack
Wild Held Items
None
Weak To
fighting ×2
Resists
None
Immune To
ghost

How to Obtain

Stantler can be found in Route 37 (uncommon), in Route 49 (uncommon), and in Sinjoh Ruins (uncommon), among two other areas. Wild ones range from level 16 to 60.

Wild Encounters (5)

Gen 7 Moves

The movepool a new game starts with.

Level Up (17)

Me FirstLevel: 1normal
PWR0ACC0PP20
Executes the foe's attack with greater power.
TackleLevel: 1normal
PWR35ACC0PP35
Charges the foe with a full- body tackle.
LeerLevel: 3normal
PWR0ACC100PP30
Frightens the foes with a leer to lower Defense.
AstonishLevel: 7ghost
PWR30ACC100PP15
Attack that may shock the foe into flinching.
HypnosisLevel: 10psychic
PWR0ACC60PP20
A hypnotizing move that may induce sleep.
StompLevel: 13normal
PWR65ACC100PP20
Stomps the enemy with a big foot. May cause flinching.
Sand AttackLevel: 16ground
PWR0ACC100PP15
Reduces the foe's accuracy by hurling sand in its face.
Take DownLevel: 21normal
PWR90ACC85PP20
A reckless charge attack that also hurts the user.
Confuse RayLevel: 23ghost
PWR0ACC100PP10
A sinister ray that confuses the foe.
Calm MindLevel: 27psychic
PWR0ACC0PP20
Raises Sp. Atk and Sp. Def by focusing the mind.
Role PlayLevel: 32psychic
PWR0ACC0PP10
Mimics the target and copies its Ability.
Psyshield BashLevel: 33psychic
PWR70ACC90PP10
Hits a foe with psychic energy. May raise Defense.
Zen HeadbuttLevel: 38psychic
PWR80ACC90PP15
Hits with a strong head- butt. May cause flinching.
Jump KickLevel: 43fighting
PWR70ACC95PP0
A strong jumping kick. May miss and hurt the kicker.
ImprisonLevel: 49psychic
PWR0ACC0PP10
Prevents foes from using moves known by the user.
CaptivateLevel: 50normal
PWR0ACC100PP20
Makes the opposite gender sharply reduce its Sp. Atk.
Me FirstLevel: 55normal
PWR0ACC0PP20
Executes the foe's attack with greater power.

Egg Moves (11)

Spiteghost
PWR0ACC100PP10
Spitefully cuts the PP of the foe's last move by 4.of foe's last move by 2-5.
Disablenormal
PWR0ACC55PP20
For 4 turns, prevents foe For 4-7 turns, prevents foe For 2-5 turns, prevents foe from using last used move.
Bitedark
PWR60ACC100PP25
Bites with vicious fangs. May cause flinching.
Extrasensorypsychic
PWR80ACC100PP0
Attacks with a peculiar power. May cause flinching.
Thrashnormal
PWR0ACC100PP0
A rampage of 2 to 3 turns that confuses the user.
Double Kickfighting
PWR30ACC100PP30
A double-kicking attack that strikes the foe twice.
Zen Headbuttpsychic
PWR80ACC90PP15
Hits with a strong head- butt. May cause flinching.
Megahornbug
PWR120ACC85PP10
A brutal ramming attack using out-thrust horns.
Mud Sportground
PWR0ACC0PP15
Covers the user in mud to weaken all Electric moves.
Ragenormal
PWR20ACC100PP20
Raises the user's Attack every time it is hit.
Me Firstnormal
PWR0ACC0PP20
Executes the foe's attack with greater power.

Gen 3 Moves

Used when the “Pokémon Movepool” challenge setting is set to Gen 3.

Level Up (10)

TackleLevel: 1normal
PWR35ACC0PP35
Charges the foe with a full- body tackle.
LeerLevel: 7normal
PWR0ACC100PP30
Frightens the foes with a leer to lower Defense.
AstonishLevel: 13ghost
PWR30ACC100PP15
Attack that may shock the foe into flinching.
HypnosisLevel: 19psychic
PWR0ACC60PP20
A hypnotizing move that may induce sleep.
StompLevel: 25normal
PWR65ACC100PP20
Stomps the enemy with a big foot. May cause flinching.
Sand AttackLevel: 31ground
PWR0ACC100PP15
Reduces the foe's accuracy by hurling sand in its face.
Psyshield BashLevel: 33psychic
PWR70ACC90PP10
Hits a foe with psychic energy. May raise Defense.
Take DownLevel: 37normal
PWR90ACC85PP20
A reckless charge attack that also hurts the user.
Confuse RayLevel: 43ghost
PWR0ACC100PP10
A sinister ray that confuses the foe.
Calm MindLevel: 49psychic
PWR0ACC0PP20
Raises Sp. Atk and Sp. Def by focusing the mind.

Egg Moves (6)

Spiteghost
PWR0ACC100PP10
Spitefully cuts the PP of the foe's last move by 4.of foe's last move by 2-5.
Disablenormal
PWR0ACC55PP20
For 4 turns, prevents foe For 4-7 turns, prevents foe For 2-5 turns, prevents foe from using last used move.
Bitedark
PWR60ACC100PP25
Bites with vicious fangs. May cause flinching.
Swaggernormal
PWR0ACC0PP15
Confuses the foe, but also sharply raises its Attack.
Psych Upnormal
PWR0ACC0PP10
Copies foe's stat changes and gives to the user.
Extrasensorypsychic
PWR80ACC100PP0
Attacks with a peculiar power. May cause flinching.

TM/HM Moves (42)

Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Calm Mindpsychic
PWR0ACC0PP20TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Captivatenormal
PWR0ACC100PP20TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Charge Beamelectric
PWR50ACC90PP10TM57
Fires a beam of electricity. May raise Sp. Atk.
Digground
PWR100ACC100PP10TM28
Digs underground the first turn and strikes next turn.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Dream Eaterpsychic
PWR100ACC100PP15TM85
Takes one half the damage inflicted on a sleeping foe.
Earthquakeground
PWR100ACC100PP10TM26
A powerful quake that hits all other POKéMON.
Endurenormal
PWR0ACC0PP10TM58
Endures any attack for 1 turn, leaving at least 1HP.
Energy Ballgrass
PWR0ACC100PP10TM53
Draws power from nature to attack. May lower Sp. Def.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
Flashnormal
PWR0ACC0PP20HM05
Looses a powerful blast of light that cuts accuracy.
Frustrationnormal
PWR1ACC100PP20TM21
Attack that is stronger if the Trainer is disliked.
Giga Impactnormal
PWR150ACC90PP5TM68
Leaves the user immobile if target is not KO'd.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
PWR150ACC90PP5TM15
Leaves the user immobile if target is not KO'd.
Iron Tailsteel
PWR100ACC75PP15TM23
Attacks with a rock-hard tail. May lower Defense.
Light Screenpsychic
PWR0ACC0PP30TM16
Wall of light cuts special damage for 5 turns.
Natural Giftnormal
PWR1ACC100PP15TM83
The effectiveness varies with the held Berry.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Psychicpsychic
PWR90ACC100PP10TM29
A powerful psychic attack that may lower Sp. Def.
Psych Upnormal
PWR0ACC0PP10TM77
Copies foe's stat changes and gives to the user.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Reflectpsychic
PWR0ACC0PP20TM33
Wall of light cuts physical damage for 5 turns.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
PWR1ACC100PP20TM27
Attack that increases in power with friendship.
Roarnormal
PWR0ACC0PP20TM05
Switches the foe out or ends wild battle.
Secret Powernormal
PWR70ACC100PP20TM43
Attack with effects that vary by location.
Shadow Ballghost
PWR80ACC100PP15TM30
Hurls a black blob that may lower the foe's Sp. Def.
Shock Waveelectric
PWR60ACC0PP20TM34
A fast and unavoidable electric attack.
Skill Swappsychic
PWR0ACC0PP10TM48
The user swaps special abilities with the target.
Sleep Talknormal
PWR0ACC0PP10TM82
Uses an available move randomly while asleep.
Solar Beamgrass
PWR120ACC100PP10TM22
Absorbs light in one turn, then attacks next turn.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
PWR0ACC0PP5TM11
Boosts the power of Fire- type moves for 5 turns.
Swaggernormal
PWR0ACC0PP15TM87
Confuses the foe, but also sharply raises its Attack.
Thiefdark
PWR0ACC100PP0TM46
While attacking, it may steal the foe's held item.
Thunderelectric
PWR0ACC70PP10TM25
A lightning attack that may cause paralysis.
Thunderboltelectric
PWR0ACC100PP15TM24
A strong electrical attack that may paralyze the foe.
Thunder Waveelectric
PWR0ACC0PP20TM73
A weak jolt of electricity that paralyzes the foe.
Toxicpoison
PWR0ACC0PP10TM06
Poisons the foe with an intensifying toxin.
Trick Roompsychic
PWR0ACC0PP5TM92
Slower Pokémon get to move first for 5 turns.

Type Summary

1
Weaknesses
0
Resistances
1
Immunities
16
Neutral

Weaknesses

Types that deal increased damage to Stantler. Use these types to counter it effectively.

Resistances & Immunities

Types that Stantler resists or is immune to. Avoid using these types against it.

Immunities (0×)

No type resistances.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Stantler differs across the games we cover →

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