Accent Image to accompany hero

Stantlerin Pokémon SoulGold

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Pokédex Entry

Big Horn Pokémon

Stantler's magnificent antlers were once traded at high prices as works of art. As a result, this Pokémon was hunted close to extinction.

Stantler in Pokémon SoulGold

Stantler is #234 in the Pokédex for Pokémon SoulGold. This page covers its normal typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 3 encounter locations.

Type
Normal
Dex
#234
Abilities
Intimidate(Primary)

Lowers the foe's Attack.

Frisk(Secondary)

Checks a foe's item.

Sap Sipper(Hidden)

Grass increases Attack.

Growth Rate
slow
Gender Ratio
50% Male, 50% Female
Egg Groups
field
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
163
EV Yield
1 Attack
Wild Held Items
None
Weak To
fighting ×2
Resists
None
Immune To
ghost

How to Obtain

Stantler can be found in Route 37 (uncommon). Wild ones range from level 16 to 21.

Wild Encounters (1)

Level Up Moves (14)

TackleLevel: 1normal
35035
Charges the foe with a full- body tackle.
LeerLevel: 3normal
010030
Frightens the foes with a leer to lower Defense.
AstonishLevel: 7ghost
3010015
An attack that may shock the foe into flinching.
HypnosisLevel: 10psychic
06020
A hypnotizing move that may induce sleep.
StompLevel: 13normal
6510020
Stomps the enemy with a big foot. May cause flinching.
Sand AttackLevel: 16ground
010015
Reduces the foe's accuracy by hurling sand in its face.
Take DownLevel: 21normal
908520
A reckless charge attack that also hurts the user.
Confuse RayLevel: 23ghost
010010
A sinister ray that confuses the foe.
Calm MindLevel: 27psychic
0020
Raises Sp. Atk and Sp. Def by focusing the mind.
Psyshield BashLevel: 32psychic
709010
Hits a foe with psychic energy. May raise Defense.
Role PlayLevel: 34psychic
0010
Mimics the target and copies its Ability.
Zen HeadbuttLevel: 37psychic
809015
Hits with a strong head- butt. May cause flinching.
ImprisonLevel: 49psychic
0010
Prevents foes from using moves known by the user.
Double EdgeLevel: 55normal
010015
A life-risking tackle that also hurts the user.

Egg Moves (11)

Spiteghost
010010
Spitefully cuts the PP of the foe's last move by 4.of foe's last move by 2-5.
Disablenormal
05520
For 4 turns, prevents foe For 4-7 turns, prevents foe For 2-5 turns, prevents foe from using last used move.
Bitedark
6010025
Bites with vicious fangs. May cause flinching.
Extrasensorypsychic
801000
Attacks with a peculiar power. May cause flinching.
Thrashnormal
01000
A rampage of 2 to 3 turns that confuses the user.
Double Kickfighting
3010030
A double-kicking attack that strikes the foe twice.
Zen Headbuttpsychic
809015
Hits with a strong head- butt. May cause flinching.
Megahornbug
1208510
A brutal ramming attack using out-thrust horns.
Mud Sportground
0015
Covers the user in mud to weaken all Electric moves.
Ragenormal
2010020
Raises the user's Attack every time it is hit.
Me Firstnormal
0020
Executes the foe's attack with greater power.

TM/HM Moves (36)

Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Bulldozeground
6010020TM78
Stomps down on the ground. Hits all and lowers Speed.
Calm Mindpsychic
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Charge Beamelectric
509010TM57
Fires a beam of electricity. May raise Sp. Atk.
Digground
10010010TM77
Digs underground the first turn and strikes next turn.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Earthquakeground
10010010TM26
A powerful quake that hits all other Pokémon.
Energy Ballgrass
010010TM53
Draws power from nature to attack. May lower Sp. Def.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Flashnormal
0020HM05
Looses a powerful blast of light that cuts accuracy.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Psychicpsychic
9010010TM29
A powerful psychic attack that may lower Sp. Def.
Psyshockpsychic
8010010TM03
Attacks with a psychic wave that does physical damage.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Reflectpsychic
0020TM33
Wall of light cuts physical damage for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Roundnormal
6010015TM48
A song that inflicts damage. Others can join in too.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Thunderelectric
07010TM25
A lightning attack that may cause paralysis.
Thunderboltelectric
010015TM24
A strong electrical attack that may paralyze the foe.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Trailblazegrass
5010020TM60
The user attacks suddenly, raising its Speed.
Trick Roompsychic
005TM92
Slower Pokémon get to move first for 5 turns.
Wild Chargeelectric
9010015TM93
An electrical tackle that also hurts the user.
Work Upnormal
0030TM01
The user is roused. Ups Attack and Sp. Atk.

Type Summary

1
Weaknesses
0
Resistances
1
Immunities
16
Neutral

Weaknesses

Types that deal increased damage to Stantler. Use these types to counter it effectively.

Resistances & Immunities

Types that Stantler resists or is immune to. Avoid using these types against it.

Immunities (0×)

No type resistances.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

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