Stantlerin Pokémon SoulGold
Pokédex Entry
Big Horn Pokémon
Stantler's magnificent antlers were once traded at high prices as works of art. As a result, this Pokémon was hunted close to extinction.
Stantler in Pokémon SoulGold
Stantler is #234 in the Pokédex for Pokémon SoulGold. This page covers its normal typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 3 encounter locations.
Lowers the foe's Attack.
Checks a foe's item.
Grass increases Attack.
Evolution Chain
How to Obtain
Wild Encounters (1)
Level Up Moves (14)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| TackleLevel: 1Tackle | normal | 35 | 0 | 35 | ||
| Charges the foe with a full- body tackle. | ||||||
| LeerLevel: 3Leer | normal | 0 | 100 | 30 | ||
| Frightens the foes with a leer to lower Defense. | ||||||
| AstonishLevel: 7Astonish | ghost | 30 | 100 | 15 | ||
| An attack that may shock the foe into flinching. | ||||||
| HypnosisLevel: 10Hypnosis | psychic | 0 | 60 | 20 | ||
| A hypnotizing move that may induce sleep. | ||||||
| StompLevel: 13Stomp | normal | 65 | 100 | 20 | ||
| Stomps the enemy with a big foot. May cause flinching. | ||||||
| Sand AttackLevel: 16Sand Attack | ground | 0 | 100 | 15 | ||
| Reduces the foe's accuracy by hurling sand in its face. | ||||||
| Take DownLevel: 21Take Down | normal | 90 | 85 | 20 | ||
| A reckless charge attack that also hurts the user. | ||||||
| Confuse RayLevel: 23Confuse Ray | ghost | 0 | 100 | 10 | ||
| A sinister ray that confuses the foe. | ||||||
| Calm MindLevel: 27Calm Mind | psychic | 0 | 0 | 20 | ||
| Raises Sp. Atk and Sp. Def by focusing the mind. | ||||||
| Psyshield BashLevel: 32Psyshield Bash | psychic | 70 | 90 | 10 | ||
| Hits a foe with psychic energy. May raise Defense. | ||||||
| Role PlayLevel: 34Role Play | psychic | 0 | 0 | 10 | ||
| Mimics the target and copies its Ability. | ||||||
| Zen HeadbuttLevel: 37Zen Headbutt | psychic | 80 | 90 | 15 | ||
| Hits with a strong head- butt. May cause flinching. | ||||||
| ImprisonLevel: 49Imprison | psychic | 0 | 0 | 10 | ||
| Prevents foes from using moves known by the user. | ||||||
| Double EdgeLevel: 55Double Edge | normal | 0 | 100 | 15 | ||
| A life-risking tackle that also hurts the user. |
Egg Moves (11)
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| SpiteSpite | ghost | 0 | 100 | 10 | |
| Spitefully cuts the PP of the foe's last move by 4.of foe's last move by 2-5. | |||||
| DisableDisable | normal | 0 | 55 | 20 | |
| For 4 turns, prevents foe For 4-7 turns, prevents foe For 2-5 turns, prevents foe from using last used move. | |||||
| BiteBite | dark | 60 | 100 | 25 | |
| Bites with vicious fangs. May cause flinching. | |||||
| ExtrasensoryExtrasensory | psychic | 80 | 100 | 0 | |
| Attacks with a peculiar power. May cause flinching. | |||||
| ThrashThrash | normal | 0 | 100 | 0 | |
| A rampage of 2 to 3 turns that confuses the user. | |||||
| Double KickDouble Kick | fighting | 30 | 100 | 30 | |
| A double-kicking attack that strikes the foe twice. | |||||
| Zen HeadbuttZen Headbutt | psychic | 80 | 90 | 15 | |
| Hits with a strong head- butt. May cause flinching. | |||||
| MegahornMegahorn | bug | 120 | 85 | 10 | |
| A brutal ramming attack using out-thrust horns. | |||||
| Mud SportMud Sport | ground | 0 | 0 | 15 | |
| Covers the user in mud to weaken all Electric moves. | |||||
| RageRage | normal | 20 | 100 | 20 | |
| Raises the user's Attack every time it is hit. | |||||
| Me FirstMe First | normal | 0 | 0 | 20 | |
| Executes the foe's attack with greater power. |
TM/HM Moves (36)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| AttractAttract | normal | 0 | 100 | 15 | TM45TM45 | |
| Makes the opposite gender less likely to attack. | ||||||
| BulldozeBulldoze | ground | 60 | 100 | 20 | TM78TM78 | |
| Stomps down on the ground. Hits all and lowers Speed. | ||||||
| Calm MindCalm Mind | psychic | 0 | 0 | 20 | TM04TM04 | |
| Raises Sp. Atk and Sp. Def by focusing the mind. | ||||||
| Charge BeamCharge Beam | electric | 50 | 90 | 10 | TM57TM57 | |
| Fires a beam of electricity. May raise Sp. Atk. | ||||||
| DigDig | ground | 100 | 100 | 10 | TM77TM77 | |
| Digs underground the first turn and strikes next turn. | ||||||
| Double TeamDouble Team | normal | 0 | 0 | 15 | TM32TM32 | |
| Creates illusory copies to raise evasiveness. | ||||||
| EarthquakeEarthquake | ground | 100 | 100 | 10 | TM26TM26 | |
| A powerful quake that hits all other Pokémon. | ||||||
| Energy BallEnergy Ball | grass | 0 | 100 | 10 | TM53TM53 | |
| Draws power from nature to attack. May lower Sp. Def. | ||||||
| FacadeFacade | normal | 70 | 100 | 20 | TM42TM42 | |
| Boosts power when burned, paralyzed, or poisoned. | ||||||
| FlashFlash | normal | 0 | 0 | 20 | HM05HM05 | |
| Looses a powerful blast of light that cuts accuracy. | ||||||
| FrustrationFrustration | normal | 1 | 100 | 20 | TM21TM21 | |
| An attack that is stronger if the Trainer is disliked. | ||||||
| Giga ImpactGiga Impact | normal | 150 | 90 | 5 | TM68TM68 | |
| Leaves the user immobile if target is not KO'd. | ||||||
| The type varies with the user.The type and effectiveness vary with the user. | ||||||
| Hyper BeamHyper Beam | normal | 150 | 90 | 5 | TM15TM15 | |
| Leaves the user immobile if target is not KO'd. | ||||||
| Light ScreenLight Screen | psychic | 0 | 0 | 30 | TM16TM16 | |
| Wall of light cuts special damage for 5 turns. | ||||||
| ProtectProtect | normal | 0 | 0 | 10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| PsychicPsychic | psychic | 90 | 100 | 10 | TM29TM29 | |
| A powerful psychic attack that may lower Sp. Def. | ||||||
| PsyshockPsyshock | psychic | 80 | 100 | 10 | TM03TM03 | |
| Attacks with a psychic wave that does physical damage. | ||||||
| Rain DanceRain Dance | water | 0 | 0 | 5 | TM18TM18 | |
| Boosts the power of Water- type moves for 5 turns. | ||||||
| ReflectReflect | psychic | 0 | 0 | 20 | TM33TM33 | |
| Wall of light cuts physical damage for 5 turns. | ||||||
| RestRest | psychic | 0 | 0 | 0 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| ReturnReturn | normal | 1 | 100 | 20 | TM27TM27 | |
| An attack that increases in power with friendship. | ||||||
| RoundRound | normal | 60 | 100 | 15 | TM48TM48 | |
| A song that inflicts damage. Others can join in too. | ||||||
| Shadow BallShadow Ball | ghost | 80 | 100 | 15 | TM30TM30 | |
| Hurls a black blob that may lower the foe's Sp. Def. | ||||||
| Solar BeamSolar Beam | grass | 120 | 100 | 10 | TM22TM22 | |
| Absorbs light in one turn, then attacks next turn. | ||||||
| SubstituteSubstitute | normal | 0 | 0 | 10 | TM90TM90 | |
| Creates a decoy using 1/4 of the user's maximum HP. | ||||||
| Sunny DaySunny Day | fire | 0 | 0 | 5 | TM11TM11 | |
| Boosts the power of Fire- type moves for 5 turns. | ||||||
| ThiefThief | dark | 0 | 100 | 0 | TM46TM46 | |
| While attacking, it may steal the foe's held item. | ||||||
| ThunderThunder | electric | 0 | 70 | 10 | TM25TM25 | |
| A lightning attack that may cause paralysis. | ||||||
| ThunderboltThunderbolt | electric | 0 | 100 | 15 | TM24TM24 | |
| A strong electrical attack that may paralyze the foe. | ||||||
| Thunder WaveThunder Wave | electric | 0 | 0 | 20 | TM73TM73 | |
| A weak jolt of electricity that paralyzes the foe. | ||||||
| ToxicToxic | poison | 0 | 0 | 10 | TM06TM06 | |
| Poisons the foe with an intensifying toxin. | ||||||
| TrailblazeTrailblaze | grass | 50 | 100 | 20 | TM60TM60 | |
| The user attacks suddenly, raising its Speed. | ||||||
| Trick RoomTrick Room | psychic | 0 | 0 | 5 | TM92TM92 | |
| Slower Pokémon get to move first for 5 turns. | ||||||
| Wild ChargeWild Charge | electric | 90 | 100 | 15 | TM93TM93 | |
| An electrical tackle that also hurts the user. | ||||||
| Work UpWork Up | normal | 0 | 0 | 30 | TM01TM01 | |
| The user is roused. Ups Attack and Sp. Atk. |
Type Summary
Weaknesses
Types that deal increased damage to Stantler. Use these types to counter it effectively.
Resistances & Immunities
Types that Stantler resists or is immune to. Avoid using these types against it.
Immunities (0×)
No type resistances.
Best Counters
Pokémon that have type advantages against Stantler, either offensively or defensively.
Base Stats
Also in
This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.