Accent Image to accompany hero

Stantlerin Pokémon SoulGold

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Pokédex Entry

Big Horn Pokémon

Stantler's magnificent antlers were once traded at high prices as works of art. As a result, this Pokémon was hunted close to extinction.

Stantler in Pokémon SoulGold

Stantler is #234 in the Pokédex for Pokémon SoulGold. This page covers its normal typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 1 encounter location.

Type
Normal
Dex
#234
Abilities
Intimidate(Primary)

Lowers the foe's Attack.

Frisk(Secondary)

Checks a foe's item.

Sap Sipper(Hidden)

Grass increases Attack.

Growth Rate
slow
Gender Ratio
50% Male, 50% Female
Egg Groups
field
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
163
EV Yield
1 Attack
Wild Held Items
None
Weak To
fighting ×2
Resists
None
Immune To
ghost

How to Obtain

Stantler can be found in Route 37 (uncommon). Wild ones range from level 16 to 21.

Wild Encounters (1)

Level Up Moves (14)

TackleLevel: 1normal
PWR35ACC0PP35
Charges the foe with a full- body tackle.
LeerLevel: 3normal
PWR0ACC100PP30
Frightens the foes with a leer to lower Defense.
AstonishLevel: 7ghost
PWR30ACC100PP15
An attack that may shock the foe into flinching.
HypnosisLevel: 10psychic
PWR0ACC60PP20
A hypnotizing move that may induce sleep.
StompLevel: 13normal
PWR65ACC100PP20
Stomps the enemy with a big foot. May cause flinching.
Sand AttackLevel: 16ground
PWR0ACC100PP15
Reduces the foe's accuracy by hurling sand in its face.
Take DownLevel: 21normal
PWR90ACC85PP20
A reckless charge attack that also hurts the user.
Confuse RayLevel: 23ghost
PWR0ACC100PP10
A sinister ray that confuses the foe.
Calm MindLevel: 27psychic
PWR0ACC0PP20
Raises Sp. Atk and Sp. Def by focusing the mind.
Psyshield BashLevel: 32psychic
PWR70ACC90PP10
Hits a foe with psychic energy. May raise Defense.
Role PlayLevel: 34psychic
PWR0ACC0PP10
Mimics the target and copies its Ability.
Zen HeadbuttLevel: 37psychic
PWR80ACC90PP15
Hits with a strong head- butt. May cause flinching.
ImprisonLevel: 49psychic
PWR0ACC0PP10
Prevents foes from using moves known by the user.
Double EdgeLevel: 55normal
PWR0ACC100PP15
A life-risking tackle that also hurts the user.

Egg Moves (11)

Spiteghost
PWR0ACC100PP10
Spitefully cuts the PP of the foe's last move by 4.of foe's last move by 2-5.
Disablenormal
PWR0ACC55PP20
For 4 turns, prevents foe For 4-7 turns, prevents foe For 2-5 turns, prevents foe from using last used move.
Bitedark
PWR60ACC100PP25
Bites with vicious fangs. May cause flinching.
Extrasensorypsychic
PWR80ACC100PP0
Attacks with a peculiar power. May cause flinching.
Thrashnormal
PWR0ACC100PP0
A rampage of 2 to 3 turns that confuses the user.
Double Kickfighting
PWR30ACC100PP30
A double-kicking attack that strikes the foe twice.
Zen Headbuttpsychic
PWR80ACC90PP15
Hits with a strong head- butt. May cause flinching.
Megahornbug
PWR120ACC85PP10
A brutal ramming attack using out-thrust horns.
Mud Sportground
PWR0ACC0PP15
Covers the user in mud to weaken all Electric moves.
Ragenormal
PWR20ACC100PP20
Raises the user's Attack every time it is hit.
Me Firstnormal
PWR0ACC0PP20
Executes the foe's attack with greater power.

TM/HM Moves (36)

Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Bulldozeground
PWR60ACC100PP20TM78
Stomps down on the ground. Hits all and lowers Speed.
Calm Mindpsychic
PWR0ACC0PP20TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Charge Beamelectric
PWR50ACC90PP10TM57
Fires a beam of electricity. May raise Sp. Atk.
Digground
PWR100ACC100PP10TM77
Digs underground the first turn and strikes next turn.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Earthquakeground
PWR100ACC100PP10TM26
A powerful quake that hits all other Pokémon.
Energy Ballgrass
PWR0ACC100PP10TM53
Draws power from nature to attack. May lower Sp. Def.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
Flashnormal
PWR0ACC0PP20HM05
Looses a powerful blast of light that cuts accuracy.
Frustrationnormal
PWR1ACC100PP20TM21
An attack that is stronger if the Trainer is disliked.
Giga Impactnormal
PWR150ACC90PP5TM68
Leaves the user immobile if target is not KO'd.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
PWR150ACC90PP5TM15
Leaves the user immobile if target is not KO'd.
Light Screenpsychic
PWR0ACC0PP30TM16
Wall of light cuts special damage for 5 turns.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Psychicpsychic
PWR90ACC100PP10TM29
A powerful psychic attack that may lower Sp. Def.
Psyshockpsychic
PWR80ACC100PP10TM03
Attacks with a psychic wave that does physical damage.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Reflectpsychic
PWR0ACC0PP20TM33
Wall of light cuts physical damage for 5 turns.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
PWR1ACC100PP20TM27
An attack that increases in power with friendship.
Roundnormal
PWR60ACC100PP15TM48
A song that inflicts damage. Others can join in too.
Shadow Ballghost
PWR80ACC100PP15TM30
Hurls a black blob that may lower the foe's Sp. Def.
Solar Beamgrass
PWR120ACC100PP10TM22
Absorbs light in one turn, then attacks next turn.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
PWR0ACC0PP5TM11
Boosts the power of Fire- type moves for 5 turns.
Thiefdark
PWR0ACC100PP0TM46
While attacking, it may steal the foe's held item.
Thunderelectric
PWR0ACC70PP10TM25
A lightning attack that may cause paralysis.
Thunderboltelectric
PWR0ACC100PP15TM24
A strong electrical attack that may paralyze the foe.
Thunder Waveelectric
PWR0ACC0PP20TM73
A weak jolt of electricity that paralyzes the foe.
Toxicpoison
PWR0ACC0PP10TM06
Poisons the foe with an intensifying toxin.
Trailblazegrass
PWR50ACC100PP20TM60
The user attacks suddenly, raising its Speed.
Trick Roompsychic
PWR0ACC0PP5TM92
Slower Pokémon get to move first for 5 turns.
Wild Chargeelectric
PWR90ACC100PP15TM93
An electrical tackle that also hurts the user.
Work Upnormal
PWR0ACC0PP30TM01
The user is roused. Ups Attack and Sp. Atk.

Type Summary

1
Weaknesses
0
Resistances
1
Immunities
16
Neutral

Weaknesses

Types that deal increased damage to Stantler. Use these types to counter it effectively.

Resistances & Immunities

Types that Stantler resists or is immune to. Avoid using these types against it.

No type resistances.

Immunities (0×)

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Stantler differs across the games we cover →

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