Accent Image to accompany hero

Stantlerin Pokémon Johto Legends

normal

Pokédex Entry

Big Horn Pokémon

The round balls found on the fallen antlers can be ground into a powder that aids in sleeping.

Stantler in Pokémon Johto Legends

Stantler is #234 in the Pokédex for Pokémon Johto Legends. This page covers its normal typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 5 encounter locations.

Type
Normal
Dex
#287 Regional Dex · #234 National
Abilities
Intimidate(Primary)

Lowers foe's Attack stat.

Frisk(Secondary)

Shows the foe's held item.

Sap Sipper(Hidden)

Grass type moves will boost Attack.

Growth Rate
Slow
Gender Ratio
50% Male, 50% Female
Egg Groups
ground
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
165
EV Yield
None
Wild Held Items
None
Weak To
fighting ×2
Resists
None
Immune To
ghost

How to Obtain

Stantler can be found common in Ruins Of Alph Outside. Wild ones range from level 15 to 44. During swarms, you can also find it in Wild Area4.

Wild Encounters (5)

Level Up Moves (15)

TackleLevel: 1normal
4010035
A full-body charge attack.
LeerLevel: 3normal
010030
Reduces the foe's Defense.
AstonishLevel: 7ghost
3010015
May shock foe into flinching.
HypnosisLevel: 10psychic
07020
May put the foe to sleep.
StompLevel: 13normal
6510020
An attack that may cause flinching.
Sand AttackLevel: 16ground
010015
Reduces accuracy by throwing sand.
Take DownLevel: 21normal
908520
A tackle that also hurts the user.
Confuse RayLevel: 23ghost
010010
A move that causes confusion.
Calm MindLevel: 27psychic
010020
Raises Spcl.Atk and Spcl.Def.
RecoverLevel: 33normal
010010
Restores HP by 1/2 the max HP.
Zen HeadbuttLevel: 38psychic
809015
Inner peace bash, can cause flinch.
Jump KickLevel: 43fighting
1009510
May miss, damaging the user.
ProtectLevel: 49normal
010010
Foils attack that turn. It may fail.
Dream EaterLevel: 50psychic
10010015
Steals HP from a sleeping victim.
Giga ImpactLevel: 55normal
150905
1st turn: Attack 2nd turn: Rest

Egg Moves (10)

Spiteghost
010010
Cuts the PP of the foe's last move.
Disablenormal
010020
Disables the foe's most recent move.
Bitedark
6010025
An attack that may cause flinching.
Double Kickfighting
3010030
A double kicking attack.
Extrasensorypsychic
8010020
May cause flinching with the mind.
Megahornbug
1208510
A powerful charge attack.
Ragenormal
2010020
Raises Attack if the user is hit.
Thrashnormal
12010010
Works 2-3 turns and confuses user.
Zen Headbuttpsychic
809015
Inner peace bash, can cause flinch.
Work Upnormal
010030
Raises Attack and Spcl.Atk.

TM/HM Moves (31)

Roarnormal
010020TM05
Scares wild foes to end battle.
Toxicpoison
09010TM06
A poison move with increasing damage.
Wild Chargeelectric
9010015TM09
Electric tackle, hurts the user.
Hidden Powernormal
7010015TM10
The power varies with the Pokémon.
Sunny Dayfire
0905TM11
Boosts fire-type moves for 5 turns.
Dazzlingleamfairy
8010010TM12
User emits a powerful flash.
Light Screenpsychic
010030TM16
Ups Spcl.Def with a wall of light.
Protectnormal
010010TM17
Foils attack that turn. It may fail.
Rain Dancewater
0905TM18
Boosts water-type moves for 5 turns.
Solarbeamgrass
12010010TM22
1st turn: Prepare 2nd turn: Attack
Iron Tailsteel
1007515TM23
An attack that may reduce Defense.
Thunderboltelectric
9010015TM24
An attack that may cause paralysis.
Thunderelectric
1107010TM25
An attack that may cause paralysis.
Earthquakeground
10010010TM26
Tough but useless vs. flying foes.
Returnnormal
110020TM27
An attack that is based on loyalty.
Shadow Ballghost
8010015TM30
An attack that may lower Spcl.Def.
Double Teamnormal
010015TM32
Heightens evasiveness.
Reflectpsychic
010020TM33
Raises Defense with a barrier.
Substitutenormal
010010TM41
Makes a decoy with 1/4 user's max HP.
Flash Cannonsteel
8010010TM42
Cannon of light. Lowers Spcl.Def.
Restpsychic
010010TM44
Sleep for 2 turns to fully recover.
Attractnormal
010015TM45
Makes the opposite gender infatuated.
Thiefdark
6010025TM46
An attack that may steal a held item.
Focus Blastfighting
120705TM51
Spcl.Def can be lowered.
Energy Ballgrass
9010015TM52
Sphere of energy, lowers Spcl.Def.
Calm Mindpsychic
010020TM54
Raises Spcl.Atk and Spcl.Def.
Dream Eaterpsychic
10010015TM56
Steals HP from a sleeping victim.
Sleep Talknormal
010010TM57
Randomly attacks while asleep.
Dark Pulsedark
8010015TM63
Unleash dark energy, causes flinch.
Iron Headsteel
8010015TM65
Can cause flinch with a hard head.
Giga Impactnormal
150905TM70
1st turn: Attack 2nd turn: Rest

Move Tutor Moves (2)

Moonblastfairy
9510015Tutor
May lower Spcl.Atk with moon power.
Hypnosispsychic
07020Tutor
May put the foe to sleep.

Type Summary

1
Weaknesses
0
Resistances
1
Immunities
16
Neutral

Weaknesses

Types that deal increased damage to Stantler. Use these types to counter it effectively.

Resistances & Immunities

Types that Stantler resists or is immune to. Avoid using these types against it.

Immunities (0×)

No type resistances.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

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