Accent Image to accompany hero

Stantlerin Pokémon Johto Legends

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Pokédex Entry

Big Horn Pokémon

The round balls found on the fallen antlers can be ground into a powder that aids in sleeping.

Stantler in Pokémon Johto Legends

Stantler is #234 in the Pokédex for Pokémon Johto Legends. This page covers its normal typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 2 encounter locations.

Type
Normal
Dex
#287 Regional Dex · #234 National
Abilities
Intimidate(Primary)

Lowers foe's Attack stat.

Frisk(Secondary)

Shows the foe's held item.

Sap Sipper(Hidden)

Grass type moves will boost Attack.

Growth Rate
Slow
Gender Ratio
50% Male, 50% Female
Egg Groups
ground
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
165
EV Yield
None
Wild Held Items
None
Weak To
fighting ×2
Resists
None
Immune To
ghost

How to Obtain

Stantler can be found common in Ruins Of Alph Outside. Wild ones range from level 15 to 44. During swarms, you can also find it in Wild Area4.

Wild Encounters (5)

Level Up Moves (15)

TackleLevel: 1normal
PWR40ACC100PP35
A full-body charge attack.
LeerLevel: 3normal
PWR0ACC100PP30
Reduces the foe's Defense.
AstonishLevel: 7ghost
PWR30ACC100PP15
May shock foe into flinching.
HypnosisLevel: 10psychic
PWR0ACC70PP20
May put the foe to sleep.
StompLevel: 13normal
PWR65ACC100PP20
An attack that may cause flinching.
Sand AttackLevel: 16ground
PWR0ACC100PP15
Reduces accuracy by throwing sand.
Take DownLevel: 21normal
PWR90ACC85PP20
A tackle that also hurts the user.
Confuse RayLevel: 23ghost
PWR0ACC100PP10
A move that causes confusion.
Calm MindLevel: 27psychic
PWR0ACC100PP20
Raises Spcl.Atk and Spcl.Def.
RecoverLevel: 33normal
PWR0ACC100PP10
Restores HP by 1/2 the max HP.
Zen HeadbuttLevel: 38psychic
PWR80ACC90PP15
Inner peace bash, can cause flinch.
Jump KickLevel: 43fighting
PWR100ACC95PP10
May miss, damaging the user.
ProtectLevel: 49normal
PWR0ACC100PP10
Foils attack that turn. It may fail.
Dream EaterLevel: 50psychic
PWR100ACC100PP15
Steals HP from a sleeping victim.
Giga ImpactLevel: 55normal
PWR150ACC90PP5
1st turn: Attack 2nd turn: Rest

Egg Moves (10)

Spiteghost
PWR0ACC100PP10
Cuts the PP of the foe's last move.
Disablenormal
PWR0ACC100PP20
Disables the foe's most recent move.
Bitedark
PWR60ACC100PP25
An attack that may cause flinching.
Double Kickfighting
PWR30ACC100PP30
A double kicking attack.
Extrasensorypsychic
PWR80ACC100PP20
May cause flinching with the mind.
Megahornbug
PWR120ACC85PP10
A powerful charge attack.
Ragenormal
PWR20ACC100PP20
Raises Attack if the user is hit.
Thrashnormal
PWR120ACC100PP10
Works 2-3 turns and confuses user.
Zen Headbuttpsychic
PWR80ACC90PP15
Inner peace bash, can cause flinch.
Work Upnormal
PWR0ACC100PP30
Raises Attack and Spcl.Atk.

TM/HM Moves (32)

Roarnormal
PWR0ACC100PP20TM05
Scares wild foes to end battle.
Toxicpoison
PWR0ACC90PP10TM06
A poison move with increasing damage.
Wild Chargeelectric
PWR90ACC100PP15TM09
Electric tackle, hurts the user.
Hidden Powernormal
PWR70ACC100PP15TM10
The power varies with the Pokémon.
Sunny Dayfire
PWR0ACC90PP5TM11
Boosts fire-type moves for 5 turns.
Dazzlingleamfairy
PWR80ACC100PP10TM12
User emits a powerful flash.
Light Screenpsychic
PWR0ACC100PP30TM16
Ups Spcl.Def with a wall of light.
Protectnormal
PWR0ACC100PP10TM17
Foils attack that turn. It may fail.
Rain Dancewater
PWR0ACC90PP5TM18
Boosts water-type moves for 5 turns.
Solarbeamgrass
PWR120ACC100PP10TM22
1st turn: Prepare 2nd turn: Attack
Iron Tailsteel
PWR100ACC75PP15TM23
An attack that may reduce Defense.
Thunderboltelectric
PWR90ACC100PP15TM24
An attack that may cause paralysis.
Thunderelectric
PWR110ACC70PP10TM25
An attack that may cause paralysis.
Earthquakeground
PWR100ACC100PP10TM26
Tough but useless vs. flying foes.
Returnnormal
PWR1ACC100PP20TM27
An attack that is based on loyalty.
Psychicpsychic
PWR90ACC100PP10TM29
An attack that may lower Spcl.Def.
Shadow Ballghost
PWR80ACC100PP15TM30
An attack that may lower Spcl.Def.
Double Teamnormal
PWR0ACC100PP15TM32
Heightens evasiveness.
Reflectpsychic
PWR0ACC100PP20TM33
Raises Defense with a barrier.
Substitutenormal
PWR0ACC100PP10TM41
Makes a decoy with 1/4 user's max HP.
Flash Cannonsteel
PWR80ACC100PP10TM42
Cannon of light. Lowers Spcl.Def.
Restpsychic
PWR0ACC100PP10TM44
Sleep for 2 turns to fully recover.
Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender infatuated.
Thiefdark
PWR60ACC100PP25TM46
An attack that may steal a held item.
Focus Blastfighting
PWR120ACC70PP5TM51
Spcl.Def can be lowered.
Energy Ballgrass
PWR90ACC100PP15TM52
Sphere of energy, lowers Spcl.Def.
Calm Mindpsychic
PWR0ACC100PP20TM54
Raises Spcl.Atk and Spcl.Def.
Dream Eaterpsychic
PWR100ACC100PP15TM56
Steals HP from a sleeping victim.
Sleep Talknormal
PWR0ACC100PP10TM57
Randomly attacks while asleep.
Dark Pulsedark
PWR80ACC100PP15TM63
Unleash dark energy, causes flinch.
Iron Headsteel
PWR80ACC100PP15TM65
Can cause flinch with a hard head.
Giga Impactnormal
PWR150ACC90PP5TM70
1st turn: Attack 2nd turn: Rest

Move Tutor Moves (2)

Moonblastfairy
PWR95ACC100PP15Tutor
May lower Spcl.Atk with moon power.
Hypnosispsychic
PWR0ACC70PP20Tutor
May put the foe to sleep.

Type Summary

1
Weaknesses
0
Resistances
1
Immunities
16
Neutral

Weaknesses

Types that deal increased damage to Stantler. Use these types to counter it effectively.

Resistances & Immunities

Types that Stantler resists or is immune to. Avoid using these types against it.

No type resistances.

Immunities (0×)

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Stantler differs across the games we cover →

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