Stantlerin Pokémon Johto Legends
Pokédex Entry
Big Horn Pokémon
The round balls found on the fallen antlers can be ground into a powder that aids in sleeping.
Stantler in Pokémon Johto Legends
Stantler is #234 in the Pokédex for Pokémon Johto Legends. This page covers its normal typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 5 encounter locations.
Lowers foe's Attack stat.
Shows the foe's held item.
Grass type moves will boost Attack.
Evolution Chain
How to Obtain
Wild Encounters (5)
Level Up Moves (15)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| TackleLevel: 1Tackle | normal | 40 | 100 | 35 | ||
| A full-body charge attack. | ||||||
| LeerLevel: 3Leer | normal | 0 | 100 | 30 | ||
| Reduces the foe's Defense. | ||||||
| AstonishLevel: 7Astonish | ghost | 30 | 100 | 15 | ||
| May shock foe into flinching. | ||||||
| HypnosisLevel: 10Hypnosis | psychic | 0 | 70 | 20 | ||
| May put the foe to sleep. | ||||||
| StompLevel: 13Stomp | normal | 65 | 100 | 20 | ||
| An attack that may cause flinching. | ||||||
| Sand AttackLevel: 16Sand Attack | ground | 0 | 100 | 15 | ||
| Reduces accuracy by throwing sand. | ||||||
| Take DownLevel: 21Take Down | normal | 90 | 85 | 20 | ||
| A tackle that also hurts the user. | ||||||
| Confuse RayLevel: 23Confuse Ray | ghost | 0 | 100 | 10 | ||
| A move that causes confusion. | ||||||
| Calm MindLevel: 27Calm Mind | psychic | 0 | 100 | 20 | ||
| Raises Spcl.Atk and Spcl.Def. | ||||||
| RecoverLevel: 33Recover | normal | 0 | 100 | 10 | ||
| Restores HP by 1/2 the max HP. | ||||||
| Zen HeadbuttLevel: 38Zen Headbutt | psychic | 80 | 90 | 15 | ||
| Inner peace bash, can cause flinch. | ||||||
| Jump KickLevel: 43Jump Kick | fighting | 100 | 95 | 10 | ||
| May miss, damaging the user. | ||||||
| ProtectLevel: 49Protect | normal | 0 | 100 | 10 | ||
| Foils attack that turn. It may fail. | ||||||
| Dream EaterLevel: 50Dream Eater | psychic | 100 | 100 | 15 | ||
| Steals HP from a sleeping victim. | ||||||
| Giga ImpactLevel: 55Giga Impact | normal | 150 | 90 | 5 | ||
| 1st turn: Attack 2nd turn: Rest |
Egg Moves (10)
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| SpiteSpite | ghost | 0 | 100 | 10 | |
| Cuts the PP of the foe's last move. | |||||
| DisableDisable | normal | 0 | 100 | 20 | |
| Disables the foe's most recent move. | |||||
| BiteBite | dark | 60 | 100 | 25 | |
| An attack that may cause flinching. | |||||
| Double KickDouble Kick | fighting | 30 | 100 | 30 | |
| A double kicking attack. | |||||
| ExtrasensoryExtrasensory | psychic | 80 | 100 | 20 | |
| May cause flinching with the mind. | |||||
| MegahornMegahorn | bug | 120 | 85 | 10 | |
| A powerful charge attack. | |||||
| RageRage | normal | 20 | 100 | 20 | |
| Raises Attack if the user is hit. | |||||
| ThrashThrash | normal | 120 | 100 | 10 | |
| Works 2-3 turns and confuses user. | |||||
| Zen HeadbuttZen Headbutt | psychic | 80 | 90 | 15 | |
| Inner peace bash, can cause flinch. | |||||
| Work UpWork Up | normal | 0 | 100 | 30 | |
| Raises Attack and Spcl.Atk. |
TM/HM Moves (31)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| RoarRoar | normal | 0 | 100 | 20 | TM05TM05 | |
| Scares wild foes to end battle. | ||||||
| ToxicToxic | poison | 0 | 90 | 10 | TM06TM06 | |
| A poison move with increasing damage. | ||||||
| Wild ChargeWild Charge | electric | 90 | 100 | 15 | TM09TM09 | |
| Electric tackle, hurts the user. | ||||||
| The power varies with the Pokémon. | ||||||
| Sunny DaySunny Day | fire | 0 | 90 | 5 | TM11TM11 | |
| Boosts fire-type moves for 5 turns. | ||||||
| DazzlingleamDazzlingleam | fairy | 80 | 100 | 10 | TM12TM12 | |
| User emits a powerful flash. | ||||||
| Light ScreenLight Screen | psychic | 0 | 100 | 30 | TM16TM16 | |
| Ups Spcl.Def with a wall of light. | ||||||
| ProtectProtect | normal | 0 | 100 | 10 | TM17TM17 | |
| Foils attack that turn. It may fail. | ||||||
| Rain DanceRain Dance | water | 0 | 90 | 5 | TM18TM18 | |
| Boosts water-type moves for 5 turns. | ||||||
| SolarbeamSolarbeam | grass | 120 | 100 | 10 | TM22TM22 | |
| 1st turn: Prepare 2nd turn: Attack | ||||||
| Iron TailIron Tail | steel | 100 | 75 | 15 | TM23TM23 | |
| An attack that may reduce Defense. | ||||||
| ThunderboltThunderbolt | electric | 90 | 100 | 15 | TM24TM24 | |
| An attack that may cause paralysis. | ||||||
| ThunderThunder | electric | 110 | 70 | 10 | TM25TM25 | |
| An attack that may cause paralysis. | ||||||
| EarthquakeEarthquake | ground | 100 | 100 | 10 | TM26TM26 | |
| Tough but useless vs. flying foes. | ||||||
| ReturnReturn | normal | 1 | 100 | 20 | TM27TM27 | |
| An attack that is based on loyalty. | ||||||
| Shadow BallShadow Ball | ghost | 80 | 100 | 15 | TM30TM30 | |
| An attack that may lower Spcl.Def. | ||||||
| Double TeamDouble Team | normal | 0 | 100 | 15 | TM32TM32 | |
| Heightens evasiveness. | ||||||
| ReflectReflect | psychic | 0 | 100 | 20 | TM33TM33 | |
| Raises Defense with a barrier. | ||||||
| SubstituteSubstitute | normal | 0 | 100 | 10 | TM41TM41 | |
| Makes a decoy with 1/4 user's max HP. | ||||||
| Flash CannonFlash Cannon | steel | 80 | 100 | 10 | TM42TM42 | |
| Cannon of light. Lowers Spcl.Def. | ||||||
| RestRest | psychic | 0 | 100 | 10 | TM44TM44 | |
| Sleep for 2 turns to fully recover. | ||||||
| AttractAttract | normal | 0 | 100 | 15 | TM45TM45 | |
| Makes the opposite gender infatuated. | ||||||
| ThiefThief | dark | 60 | 100 | 25 | TM46TM46 | |
| An attack that may steal a held item. | ||||||
| Focus BlastFocus Blast | fighting | 120 | 70 | 5 | TM51TM51 | |
| Spcl.Def can be lowered. | ||||||
| Energy BallEnergy Ball | grass | 90 | 100 | 15 | TM52TM52 | |
| Sphere of energy, lowers Spcl.Def. | ||||||
| Calm MindCalm Mind | psychic | 0 | 100 | 20 | TM54TM54 | |
| Raises Spcl.Atk and Spcl.Def. | ||||||
| Dream EaterDream Eater | psychic | 100 | 100 | 15 | TM56TM56 | |
| Steals HP from a sleeping victim. | ||||||
| Sleep TalkSleep Talk | normal | 0 | 100 | 10 | TM57TM57 | |
| Randomly attacks while asleep. | ||||||
| Dark PulseDark Pulse | dark | 80 | 100 | 15 | TM63TM63 | |
| Unleash dark energy, causes flinch. | ||||||
| Iron HeadIron Head | steel | 80 | 100 | 15 | TM65TM65 | |
| Can cause flinch with a hard head. | ||||||
| Giga ImpactGiga Impact | normal | 150 | 90 | 5 | TM70TM70 | |
| 1st turn: Attack 2nd turn: Rest |
Move Tutor Moves (2)
Type Summary
Weaknesses
Types that deal increased damage to Stantler. Use these types to counter it effectively.
Resistances & Immunities
Types that Stantler resists or is immune to. Avoid using these types against it.
Immunities (0×)
No type resistances.
Best Counters
Pokémon that have type advantages against Stantler, either offensively or defensively.
Base Stats
Also in
This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.