Accent Image to accompany hero

Stantlerin Pokémon Crystal Advance Redux

normal

Pokédex Entry

Big Horn Pokémon

Those who stare at its antlers will gradually lose control of their senses and be unable to stand.

Stantler in Pokémon Crystal Advance Redux

Stantler is #234 in the Pokédex for Pokémon Crystal Advance Redux. This page covers its normal typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 2 encounter locations.

Type
Normal
Dex
#234
Abilities
Intimidate(Primary)

Lowers the foe's Attack.

Frisk(Secondary)

Reveals the foe's held item.

Growth Rate
slow
Gender Ratio
50% Male, 50% Female
Egg Groups
field
Hatch Rate
Slowest (40 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
165
EV Yield
1 Attack
Weak To
fighting ×2
Resists
None
Immune To
ghost

Evolution Chain

Base form
Level up Stantler knowing Zenheadbutt

How to Obtain

Stantler can be found in Route 37 (rare), and in Cinnabar Volcano (very rare). Wild ones range from level 16 to 30.

Wild Encounters (2)

Level Up Moves (22)

CovetLevel: 1normal
PWR60ACC100PP40
A cutely executed attack that also steals the foe's hold item.
Wild ChargeLevel: 1electric
PWR90ACC100PP15
The user throws an electrified tackle. It hurts the user a little.
TackleLevel: 1normal
PWR40ACC100PP35
A physical attack in which the user charges, full body, into the foe.
LeerLevel: 3normal
PWR0ACC100PP30
The foe is given an intimidating look that lowers its Defense stat.
DetectLevel: 5fighting
PWR0ACC0PP5
Enables the user to evade all attacks. It may fail if used in succession.
AstonishLevel: 7ghost
PWR30ACC100PP15
An attack using a startling shout. It also may make the foe flinch.
HypnosisLevel: 10psychic
PWR0ACC60PP20
Hypnotic suggestion is used to make the foe fall into a deep sleep.
StompLevel: 13normal
PWR65ACC100PP20
The foe is stomped with a big foot. It may make the foe flinch.
Sand-AttackLevel: 16ground
PWR0ACC100PP15
A lot of sand is hurled in the foe's face, reducing its accuracy.
Double KickLevel: 20fighting
PWR30ACC100PP30
Two legs are used to quickly kick the foe twice in one turn.
Confuse RayLevel: 23ghost
PWR0ACC100PP10
The foe is exposed to a sinister ray that triggers confusion.
Zen HeadbuttLevel: 27psychic
PWR80ACC100PP15
The user focuses and rams the foe. It may also make the foe flinch.
Role PlayLevel: 31psychic
PWR0ACC0PP10
The user mimics the foe completely and copies the foe's ability.
Body SlamLevel: 34normal
PWR85ACC100PP15
The user drops its full body on the foe. It may leave the foe paralyzed.
Jump KickLevel: 38fighting
PWR85ACC95PP25
The user jumps up high, then kicks. If it misses, the user hurts itself.
ImprisonLevel: 43psychic
PWR0ACC0PP10
Prevents foes from using any move that is also known by the user.
CaptivateLevel: 47normal
PWR0ACC100PP20
Sharply lowers the foes Sp. Atk stat if it is the opposite gender to the user.
Me FirstLevel: 51normal
PWR0ACC0PP20
Will try to copy it and attack with 50% more power.
BounceLevel: 55flying
PWR85ACC85PP5
The user bounces on the foe on the 2nd turn. It may paralyze the foe.
ThrashLevel: 59normal
PWR120ACC100PP20
The user rampages about for two to three turns, then becomes confused.
MegahornLevel: 64bug
PWR120ACC85PP10
A brutal ramming attack delivered with a tough and impressive horn.
EarthquakeLevel: 69ground
PWR100ACC100PP10
An earthquake that strikes all Pokémon in battle excluding the user.

Egg Moves (12)

Bitedark
PWR60ACC100PP25
The user bites with vicious fangs. It may make the foe flinch.
Disablenormal
PWR0ACC80PP20
For a few turns, it prevents the foe from using the move it last used.
Double Kickfighting
PWR30ACC100PP30
Two legs are used to quickly kick the foe twice in one turn.
Extrasensorypsychic
PWR80ACC100PP30
The user attacks with an odd power that may make the foe flinch.
Light Screenpsychic
PWR0ACC0PP30
A wall of light cuts damage from Special attacks for five turns.
Megahornbug
PWR120ACC85PP10
A brutal ramming attack delivered with a tough and impressive horn.
Psych Upnormal
PWR0ACC0PP10
The user hypnotizes itself into copying any stat change made by the foe.
Reflectpsychic
PWR0ACC0PP20
A wall of light cuts damage from physical attacks for five turns.
Spiteghost
PWR0ACC100PP10
A move that cuts 2 to 5 PP from the move last used by the foe.
Swaggernormal
PWR0ACC90PP15
A move that makes the foe confused, but also sharply raises its Attack.
Thrashnormal
PWR120ACC100PP20
The user rampages about for two to three turns, then becomes confused.
Zen Headbuttpsychic
PWR80ACC100PP15
The user focuses and rams the foe. It may also make the foe flinch.

TM/HM Moves (26)

Headbuttnormal
PWR70ACC100PP15TM02
The user sticks its head out and rams. It may make the foe flinch.
Curseghost
PWR0ACC0PP10TM03
A move that works differently for the Ghost type and all the other types.
Roarnormal
PWR0ACC100PP20TM05
The foe is made to switch out with an ally. In the wild, the battle ends.
Toxicpoison
PWR0ACC85PP10TM06
A move that badly poisons the foe. Its poison damage worsens every turn.
Calm Mindpsychic
PWR0ACC0PP20TM09
The user focuses its mind to raise the Sp. Atk and Sp. Def stats.
Hidden Powertypeless
PWR60ACC100PP15TM10
An attack that varies in type and intensity depending on the user.
Sunny Dayfire
PWR0ACC0PP5TM11
The sun blazes for five turns, powering up Fire-type moves.
Avalancheice
PWR60ACC100PP10TM13
An attack move that gains in intensity if the target has hurt the user.
Protectnormal
PWR0ACC0PP10TM17
Enables the user to evade all attacks. It may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
A heavy rain falls for five turns, powering up Water- type moves.
Solarbeamgrass
PWR120ACC100PP10TM22
A 2-turn move that blasts the foe with absorbed energy in the 2nd turn.
Iron Tailsteel
PWR100ACC75PP15TM23
An attack with a steel-hard tail. It may lower the foe's Defense stat.
Thunderelectric
PWR120ACC70PP10TM25
A brutal lightning attack that may also leave the foe paralyzed.
Earthquakeground
PWR100ACC100PP10TM26
An earthquake that strikes all Pokémon in battle excluding the user.
Returnnormal
PWR1ACC100PP20TM27
This attack move grows more powerful the more the user likes its Trainer.
Psychicpsychic
PWR90ACC100PP10TM29
A strong telekinetic attack. It may also lower the foe's Sp. Def stat.
Shadow Ballghost
PWR80ACC100PP15TM30
A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def.
Double Teamnormal
PWR0ACC0PP15TM32
The user creates illusory copies of itself to raise its evasiveness.
Swaggernormal
PWR0ACC90PP15TM34
A move that makes the foe confused, but also sharply raises its Attack.
Swiftnormal
PWR60ACC0PP20TM39
Star-shaped rays that never miss are fired at all foes in battle.
Shock Waveelectric
PWR60ACC0PP20TM41
A rapid jolt of electricity strikes the foe. It can't be evaded.
Dream Eaterpsychic
PWR100ACC100PP15TM42
Absorbs half the damage it inflicted on a sleeping foe to restore HP.
Detectfighting
PWR0ACC0PP5TM43
Enables the user to evade all attacks. It may fail if used in succession.
Restpsychic
PWR0ACC0PP10TM44
The user sleeps for two turns to fully restore HP and heal any status problem.
Thiefdark
PWR60ACC100PP25TM46
An attack that may take the foe's held item if the user isn't holding one.
Flashnormal
PWR0ACC100PP20HM05
A blast of light that cuts the foe's accuracy. It also illuminates caves.

Move Tutor Moves (18)

Zen Headbutt(Blackthorn City, Route 8)psychic
PWR80ACC100PP15Tutor
The user focuses and rams the foe. It may also make the foe flinch.
Charge Beam(Saffron City)electric
PWR50ACC90PP10Tutor
The user fires a load of electricity that may raise the user's Sp. Atk.
Thunderbolt(Celadon City)electric
PWR95ACC100PP15Tutor
A strong electrical attack that may also leave the foe paralyzed.
Mud-Slap(Violet City)ground
PWR20ACC100PP10Tutor
Mud is hurled in the foe's face to inflict damage and lower its accuracy.
Attract(Goldenrod City)normal
PWR0ACC100PP15Tutor
If it is the other gender, the foe is made infatuated and unlikely to attack.
Sleep Talk(Ecruteak City)normal
PWR0ACC0PP10Tutor
While asleep, the user randomly uses one of the moves it knows.
Work Up(Underwater Sevii, Viridian City)normal
PWR0ACC0PP30Tutor
The user rouses itself to raise its Attack and Sp. Atk stats.
Energy Ball(Celadon City)grass
PWR80ACC100PP10Tutor
The foe is blasted with natural energy. It may also lower the foe's Sp. Def.
Signal Beam(Saffron City)bug
PWR75ACC100PP15Tutor
The foe is hit with a flashing beam that may also cause confusion.
Facade(Goldenrod Dept., Ice Path)normal
PWR70ACC100PP20Tutor
An attack that is boosted if user is burned, poisoned, or paralyzed.
Mimic(Goldenrod Dept., Saffron City)normal
PWR0ACC100PP10Tutor
The user copies the move last used by the foe for the rest of the battle.
Body Slam(Battle Tower, Route 25)normal
PWR85ACC100PP15Tutor
The user drops its full body on the foe. It may leave the foe paralyzed.
Bulldoze(Goldenrod Dept., Hollow Tunnel)ground
PWR60ACC100PP20Tutor
The user hits all Pokémon in battle by stomping. Lowers Speed of those hit.
Thunder Wave(Goldenrod Dept.)electric
PWR0ACC90PP20Tutor
A weak electric shock that is sure to cause paralysis if it hits.
Skill Swap(Goldenrod Dept.)psychic
PWR0ACC100PP10Tutor
The user employs its psychic power to swap abilities with the foe.
Agility(Blackthorn City)psychic
PWR0ACC0PP30Tutor
The user relaxes and lightens its body to sharply boost its Speed.
Wild Charge(Blackthorn City)electric
PWR90ACC100PP15Tutor
The user throws an electrified tackle. It hurts the user a little.
Megahorn(Celadon Dept.)bug
PWR120ACC85PP10Tutor
A brutal ramming attack delivered with a tough and impressive horn.

Type Summary

1
Weaknesses
0
Resistances
1
Immunities
16
Neutral

Weaknesses

Types that deal increased damage to Stantler. Use these types to counter it effectively.

Resistances & Immunities

Types that Stantler resists or is immune to. Avoid using these types against it.

No type resistances.

Immunities (0×)

Base Stats

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Stantler differs across the games we cover →

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