Accent Image to accompany hero

Stantlerin Pokémon Modern Emerald

normalpsychic

Pokédex Entry

Big Horn Pokémon

Stantler's magnificent antlers were once traded at high prices as works of art. As a result, this Pokémon was hunted close to extinction.

Stantler in Pokémon Modern Emerald

Stantler is #234 in the Pokédex for Pokémon Modern Emerald. This page covers its normal/psychic typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it across 2 encounter locations.

Type
NormalPsychic
Dex
#234
Abilities

Lowers the foe's Attack.

Growth Rate
slow
Gender Ratio
50% Male, 50% Female
Egg Groups
field
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
165
EV Yield
1 Attack
Wild Held Items
None
Weak To
bug ×2dark ×2
Resists
psychic ×0.5
Immune To
ghost

How to Obtain

Stantler can be found in Altering Cave (uncommon), and in Safari Zone Southeast (very rare). Wild ones range from level 18 to 39.

Wild Encounters (2)

Level Up Moves (14)

TackleLevel: 1normal
PWR40ACC100PP35
Charges the foe with a full- body tackle.
LeerLevel: 7normal
PWR0ACC100PP30
Frightens the foe with a leer to lower Defense.
AstonishLevel: 13ghost
PWR30ACC100PP15
An attack that may shock the foe into flinching.
HypnosisLevel: 19psychic
PWR0ACC60PP20
A hypnotizing move that may induce sleep.
StompLevel: 25normal
PWR65ACC100PP20
Stomps the enemy with a big foot. May cause flinching.
Psycho CutLevel: 26psychic
PWR70ACC100PP20
Tears with psychic blades. High critical-hit ratio.
Sand AttackLevel: 31ground
PWR0ACC100PP15
Reduces the foe's accuracy by hurling sand in its face.
Role PlayLevel: 33psychic
PWR0ACC100PP10
Mimics the target and copies its special ability.
Take DownLevel: 37normal
PWR90ACC85PP20
A reckless charge attack that also hurts the user.
ImprisonLevel: 41psychic
PWR0ACC100PP10
Prevents foes from using moves known by the user.
Confuse RayLevel: 43ghost
PWR0ACC100PP10
A sinister ray that confuses the foe.
Jump KickLevel: 43fighting
PWR85ACC95PP10
A strong jumping kick. May miss and hurt the kicker.
Calm MindLevel: 49psychic
PWR0ACC0PP20
Raises Sp. Atk and Sp. Def by focusing the mind.
Double EdgeLevel: 55normal
PWR120ACC100PP15
A life-risking tackle that also hurts the user.

Egg Moves (9)

Spiteghost
PWR0ACC100PP10
Spitefully cuts the PP of the foe's last move.
Disablenormal
PWR0ACC100PP20
Psychically disables one of the foe's moves.
Bitedark
PWR60ACC100PP25
Bites with vicious fangs. May cause flinching.
Swaggernormal
PWR0ACC85PP15
Confuses the foe, but also sharply raises Attack.
Psych Upnormal
PWR0ACC0PP10
Copies the foe's effect(s) and gives to the user.
Megahornbug
PWR120ACC85PP10
A brutal ramming attack using out-thrust horns.
Double Kickfighting
PWR30ACC100PP30
A double-kicking attack that strikes the foe twice.
Thrashnormal
PWR105ACC100PP10
A rampage of 2 to 3 turns that confuses the user.
Extrasensorypsychic
PWR80ACC100PP20
Attacks with a peculiar power. May cause flinching.

TM/HM Moves (27)

Calm Mindpsychic
PWR0ACC0PP20TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Roarnormal
PWR0ACC100PP20TM05
Makes the foe flee to end the battle.
Toxicpoison
PWR0ACC70PP10TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
PWR60ACC100PP15TM10
The effectiveness varies with the user.
Sunny Dayfire
PWR0ACC0PP5TM11
Boosts the power of Fire- type moves for 5 turns.
Light Screenpsychic
PWR0ACC0PP30TM16
Creates a wall of light that lowers Sp. Atk damage.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
PWR1ACC100PP20TM21
An attack that is stronger if the Trainer is disliked.
Solar Beamgrass
PWR120ACC100PP10TM22
Absorbs light in one turn, then attacks next turn.
Iron Tailsteel
PWR100ACC75PP15TM23
Attacks with a rock-hard tail. May lower Defense.
Thunderboltelectric
PWR90ACC100PP15TM24
A strong electrical attack that may paralyze the foe.
Thunderelectric
PWR110ACC70PP10TM25
A lightning attack that may cause paralysis.
Earthquakeground
PWR100ACC100PP10TM26
A powerful quake, but has no effect on flying foes.
Returnnormal
PWR1ACC100PP20TM27
An attack that increases in power with friendship.
Psychicpsychic
PWR90ACC100PP10TM29
A powerful psychic attack that may lower Sp. Def.
Shadow Ballghost
PWR80ACC100PP15TM30
Hurls a black blob that may lower the foe's Sp. Def.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Reflectpsychic
PWR0ACC0PP20TM33
Creates a wall of light that weakens physical attacks.
Shock Waveelectric
PWR60ACC0PP20TM34
A fast and unavoidable electric attack.
Facadenormal
PWR70ACC100PP20TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
PWR70ACC100PP20TM43
An attack with effects that vary by location.
Restpsychic
PWR0ACC0PP5TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Thiefdark
PWR50ACC100PP25TM46
While attacking, it may steal the foe's held item.
Skill Swappsychic
PWR0ACC100PP10TM48
The user swaps special abilities with the target.
Flashnormal
PWR0ACC100PP20HM05
Looses a powerful blast of light that cuts accuracy.

Move Tutor Moves (13)

Body Slam(Battle Frontier Lounge 7)normal
PWR85ACC100PP15Tutor
A full-body slam that may cause paralysis.
Double Edge(Sootopolis City Pokemon Center 1F)normal
PWR120ACC100PP15Tutor
A life-risking tackle that also hurts the user.
Dream Eater(Battle Frontier Lounge 7)psychic
PWR100ACC100PP15Tutor
Takes one half the damage inflicted on a sleeping foe.
Endure(Battle Frontier Lounge 7)normal
PWR0ACC0PP10Tutor
Endures any attack for 1 turn, leaving at least 1HP.
Mimic(Lavaridge Town House)normal
PWR0ACC100PP10Tutor
Copies a move used by the foe during one battle.
Mud Slap(Battle Frontier Lounge 7)ground
PWR20ACC100PP10Tutor
Hurls mud in the foe's face to reduce its accuracy.
Psych Up(Battle Frontier Lounge 7)normal
PWR0ACC0PP10Tutor
Copies the foe's effect(s) and gives to the user.
Sleep Talk(Fortree City House 2)normal
PWR0ACC0PP10Tutor
Uses an available move randomly while asleep.
Snore(Battle Frontier Lounge 7)normal
PWR50ACC100PP15Tutor
A loud attack that can be used only while asleep.
Substitute(Lilycove City Department Store Rooftop)normal
PWR0ACC0PP10Tutor
Creates a decoy using 1/4 of the user's maximum HP.
Swagger(Slateport City Pokemon Fan Club)normal
PWR0ACC85PP15Tutor
Confuses the foe, but also sharply raises Attack.
Swift(Battle Frontier Lounge 7)normal
PWR60ACC0PP20Tutor
Sprays star-shaped rays that never miss.
Thunder Wave(Battle Frontier Lounge 7)electric
PWR0ACC90PP20Tutor
A weak jolt of electricity that paralyzes the foe.

Type Summary

2
Weaknesses
1
Resistances
1
Immunities
14
Neutral

Weaknesses

Types that deal increased damage to Stantler. Use these types to counter it effectively.

Resistances & Immunities

Types that Stantler resists or is immune to. Avoid using these types against it.

Immunities (0×)

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Stantler differs across the games we cover →

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