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Mime Jr.in Pokémon Heart & Soul

psychicfairy
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Pokédex Entry

Mime Pokémon

In an attempt to confuse its enemy, it mimics the enemy's movements. Once mimicked, the foe cannot take its eyes off this Pokémon.

Mime Jr. in Pokémon Heart & Soul

Mime Jr. is #439 in the Pokédex for Pokémon Heart & Soul. This page covers its psychic/fairy typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
PsychicFairy

Without the Fairy type: Psychic

Dex
#170 Johto Dex · #439 National
Abilities
Soundproof(Primary)

Avoids sound-based moves.

Filter(Secondary)

Weakens “supereffective”.

Technician(Hidden)

Boosts weaker moves.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
undiscovered
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
145
pokeball
Poké Ball12.8%
greatball
Great Ball17.3%
ultraball
Ultra Ball21.3%
Base Exp
62
EV Yield
1 SpecialDefense
Wild Held Items
None
Weak To
poison ×2ghost ×2steel ×2
Resists
fighting ×0.25psychic ×0.5
Immune To
dragon

Evolution Chain

Base form
Level up Mimejr knowing Mimic outside Galar
Level up Mimejr knowing Mimic in Galar
Level up Galarian mr. mime to Lv. 42

How to Obtain

Mime Jr. has no wild encounters recorded in this game, and no other in-game source is recorded yet.

Gen 7 Moves

The movepool a new game starts with.

Level Up (22)

BarrierLevel: 1psychic
PWR0ACC0PP0
Creates a barrier that sharply raises Defense.
ConfusionLevel: 1psychic
PWR50ACC100PP25
A psychic attack that may cause confusion.
PoundLevel: 1normal
PWR40ACC100PP35
Pounds the foe with forelegs or tail.
TickleLevel: 1normal
PWR0ACC100PP20
Makes the foe laugh to lower Attack and Defense.
CopycatLevel: 4normal
PWR0ACC0PP20
The user mimics the last move used by a foe.
MeditateLevel: 8psychic
PWR0ACC0PP40
Meditates in a peaceful fashion to raise Attack.
Double SlapLevel: 11normal
PWR15ACC85PP10
Repeatedly slaps the foe 2 to 5 times.
Fairy WindLevel: 13fairy
PWR40ACC100PP30
Stirs up a fairy wind to strike the foe.
MimicLevel: 15normal
PWR0ACC0PP10
Copies last move used by the foe during one battle.
EncoreLevel: 18normal
PWR0ACC100PP5
Makes the foe repeat its last move over 3 turns.
Light ScreenLevel: 22psychic
PWR0ACC0PP30
Wall of light cuts special damage for 5 turns.
ReflectLevel: 22psychic
PWR0ACC0PP20
Wall of light cuts physical damage for 5 turns.
PsybeamLevel: 25psychic
PWR65ACC100PP20
Fires a peculiar ray that may confuse the foe.
SubstituteLevel: 29normal
PWR0ACC0PP10
Creates a decoy using 1/4 of the user's maximum HP.
Dazzling GleamLevel: 31fairy
PWR80ACC100PP10
Damages foes by emitting a bright flash.
RecycleLevel: 32normal
PWR0ACC0PP10
Recycles a used item for one more use.
TrickLevel: 36psychic
PWR0ACC100PP10
Tricks the foe into trading held items.
PsychicLevel: 39psychic
PWR90ACC100PP10
A powerful psychic attack that may lower Sp. Def.
Crafty ShieldLevel: 41fairy
PWR0ACC0PP10
Evades status moves for one turn.
Role PlayLevel: 43psychic
PWR0ACC0PP10
Mimics the target and copies its Ability.
Baton PassLevel: 46normal
PWR0ACC0PP40
Switches out the user while keeping effects in play.
SafeguardLevel: 50normal
PWR0ACC0PP25
Protects allies from status problems for 5 turns.

Egg Moves (15)

Future Sightpsychic
PWR80ACC0PP0
Heightens inner power to strike 2 turns later.
Hypnosispsychic
PWR0ACC60PP20
A hypnotizing move that may induce sleep.
Mimicnormal
PWR0ACC0PP10
Copies last move used by the foe during one battle.
Fake Outnormal
PWR40ACC100PP10
Moves 1st and flinches. Only works on user's 1st turn.
Trickpsychic
PWR0ACC100PP10
Tricks the foe into trading held items.
Confuse Rayghost
PWR0ACC100PP10
A sinister ray that confuses the foe.
Wake Up Slapfighting
PWR0ACC100PP10
Powerful against sleeping foes, but also wakes them.
Teeter Dancenormal
PWR0ACC100PP20
Confuses all Pokémon on the scene.
Healing Wishpsychic
PWR0ACC0PP10
The user faints to heal up the recipient.
Charmfairy
PWR0ACC100PP20
Charms the foe and sharply reduces its Attack.
Nasty Plotdark
PWR0ACC0PP20
Thinks bad thoughts to sharply boost Sp. Atk.
Power Splitpsychic
PWR0ACC0PP10
Averages changes to Attack and Sp. Atk with the foe.
Magic Roompsychic
PWR0ACC0PP10
Hold items lose their effects for 5 turns.
Icy Windice
PWR55ACC95PP15
A chilling attack that lowers the foe's Speed.
Psychic Terrainpsychic
PWR0ACC0PP10
The ground turns weird for 5 turns. Blocks priority.

Gen 3 Moves

Used when the “Pokémon Movepool” challenge setting is set to Gen 3.

Level Up (18)

TickleLevel: 1normal
PWR0ACC100PP20
Makes the foe laugh to lower Attack and Defense.
BarrierLevel: 1psychic
PWR0ACC0PP0
Creates a barrier that sharply raises Defense.
ConfusionLevel: 1psychic
PWR50ACC100PP25
A psychic attack that may cause confusion.
CopycatLevel: 4normal
PWR0ACC0PP20
The user mimics the last move used by a foe.
MeditateLevel: 8psychic
PWR0ACC0PP40
Meditates in a peaceful fashion to raise Attack.
EncoreLevel: 11normal
PWR0ACC100PP5
Makes the foe repeat its last move over 3 turns.
Double SlapLevel: 15normal
PWR15ACC85PP10
Repeatedly slaps the foe 2 to 5 times.
MimicLevel: 18normal
PWR0ACC0PP10
Copies last move used by the foe during one battle.
Light ScreenLevel: 22psychic
PWR0ACC0PP30
Wall of light cuts special damage for 5 turns.
ReflectLevel: 22psychic
PWR0ACC0PP20
Wall of light cuts physical damage for 5 turns.
PsybeamLevel: 25psychic
PWR65ACC100PP20
Fires a peculiar ray that may confuse the foe.
SubstituteLevel: 29normal
PWR0ACC0PP10
Creates a decoy using 1/4 of the user's maximum HP.
RecycleLevel: 32normal
PWR0ACC0PP10
Recycles a used item for one more use.
TrickLevel: 36psychic
PWR0ACC100PP10
Tricks the foe into trading held items.
PsychicLevel: 39psychic
PWR90ACC100PP10
A powerful psychic attack that may lower Sp. Def.
Role PlayLevel: 43psychic
PWR0ACC0PP10
Mimics the target and copies its Ability.
Baton PassLevel: 46normal
PWR0ACC0PP40
Switches out the user while keeping effects in play.
SafeguardLevel: 50normal
PWR0ACC0PP25
Protects allies from status problems for 5 turns.

Egg Moves (9)

Charmfairy
PWR0ACC100PP20
Charms the foe and sharply reduces its Attack.
Confuse Rayghost
PWR0ACC100PP10
A sinister ray that confuses the foe.
Teeter Dancenormal
PWR0ACC100PP20
Confuses all Pokémon on the scene.
Future Sightpsychic
PWR80ACC0PP0
Heightens inner power to strike 2 turns later.
Hypnosispsychic
PWR0ACC60PP20
A hypnotizing move that may induce sleep.
Mimicnormal
PWR0ACC0PP10
Copies last move used by the foe during one battle.
Psych Upnormal
PWR0ACC0PP10
Copies foe's stat changes and gives to the user.
Fake Outnormal
PWR40ACC100PP10
Moves 1st and flinches. Only works on user's 1st turn.
Trickpsychic
PWR0ACC100PP10
Tricks the foe into trading held items.

TM/HM Moves (45)

Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Brick Breakfighting
PWR75ACC100PP15TM31
Destroys barriers such as REFLECT and causes damage.
Calm Mindpsychic
PWR0ACC0PP20TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Captivatenormal
PWR0ACC100PP20TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Charge Beamelectric
PWR50ACC90PP10TM57
Fires a beam of electricity. May raise Sp. Atk.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Drain Punchfighting
PWR0ACC100PP0TM60
Attack that absorbs half the damage inflicted.
Dream Eaterpsychic
PWR100ACC100PP15TM85
Takes one half the damage inflicted on a sleeping foe.
Endurenormal
PWR0ACC0PP10TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
Flashnormal
PWR0ACC0PP20HM05
Looses a powerful blast of light that cuts accuracy.
Flingdark
PWR1ACC100PP10TM56
The effectiveness varies with the held item.
Focus Punchfighting
PWR150ACC100PP20TM01
Powerful attack, moves last. The user flinches if hit.
Frustrationnormal
PWR1ACC100PP20TM21
Attack that is stronger if the Trainer is disliked.
Grass Knotgrass
PWR1ACC100PP20TM86
A snare attack that does more damage to heavier foes.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Light Screenpsychic
PWR0ACC0PP30TM16
Wall of light cuts special damage for 5 turns.
Natural Giftnormal
PWR1ACC100PP15TM83
The effectiveness varies with the held Berry.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Psychicpsychic
PWR90ACC100PP10TM29
A powerful psychic attack that may lower Sp. Def.
Psych Upnormal
PWR0ACC0PP10TM77
Copies foe's stat changes and gives to the user.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Recyclenormal
PWR0ACC0PP10TM67
Recycles a used item for one more use.
Reflectpsychic
PWR0ACC0PP20TM33
Wall of light cuts physical damage for 5 turns.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
PWR1ACC100PP20TM27
Attack that increases in power with friendship.
Safeguardnormal
PWR0ACC0PP25TM20
Protects allies from status problems for 5 turns.
Secret Powernormal
PWR70ACC100PP20TM43
Attack with effects that vary by location.
Shadow Ballghost
PWR80ACC100PP15TM30
Hurls a black blob that may lower the foe's Sp. Def.
Shock Waveelectric
PWR60ACC0PP20TM34
A fast and unavoidable electric attack.
Skill Swappsychic
PWR0ACC0PP10TM48
The user swaps special abilities with the target.
Sleep Talknormal
PWR0ACC0PP10TM82
Uses an available move randomly while asleep.
Snatchdark
PWR0ACC0PP10TM49
Steals the effects of the move the target uses next.
Solar Beamgrass
PWR120ACC100PP10TM22
Absorbs light in one turn, then attacks next turn.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
PWR0ACC0PP5TM11
Boosts the power of Fire- type moves for 5 turns.
Swaggernormal
PWR0ACC0PP15TM87
Confuses the foe, but also sharply raises its Attack.
Tauntdark
PWR0ACC100PP20TM12
Taunts the foe into only using attack moves.
Thiefdark
PWR0ACC100PP0TM46
While attacking, it may steal the foe's held item.
Thunderelectric
PWR0ACC70PP10TM25
A lightning attack that may cause paralysis.
Thunderboltelectric
PWR0ACC100PP15TM24
A strong electrical attack that may paralyze the foe.
Thunder Waveelectric
PWR0ACC0PP20TM73
A weak jolt of electricity that paralyzes the foe.
Tormentdark
PWR0ACC100PP15TM41
Torments the foe and stops successive use of a move.
Toxicpoison
PWR0ACC0PP10TM06
Poisons the foe with an intensifying toxin.
Trick Roompsychic
PWR0ACC0PP5TM92
Slower Pokémon get to move first for 5 turns.

Type Summary

3
Weaknesses
2
Resistances
1
Immunities
12
Neutral

Weaknesses

Types that deal increased damage to Mime Jr.. Use these types to counter it effectively.

Resistances & Immunities

Types that Mime Jr. resists or is immune to. Avoid using these types against it.

Immunities (0×)

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Mime Jr. differs across the games we cover →

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