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Mime Jr.in Pokémon Heart & Soul

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Mime Jr. in Pokémon Heart & Soul

Mime Jr. is #439 in the Pokédex for Pokémon mime-jr. This page covers its normal typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.

Type
Normal
Dex
#439
Abilities
SOUNDPROOF(Primary)

Avoids sound-based moves.

TECHNICIAN(Secondary)

Boosts weaker moves.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
mon_egg_groups, p_updated_abilities
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
145
pokeball
Poké Ball12.8%
greatball
Great Ball17.3%
ultraball
Ultra Ball21.3%
Base Exp
EV Yield
1 SpecialDefense
Wild Held Items
None
Weak To
fighting ×2
Resists
None
Immune To
ghost

How to Obtain

Mime Jr. isn't found in the wild. You'll need to evolve, trade, or breed to get one.

Level Up Moves (18)

TickleLevel: 1normal
010020
Makes the foe laugh to lower Attack and Defense.
BarrierLevel: 1psychic
000
Creates a barrier that sharply raises Defense.
ConfusionLevel: 1psychic
5010025
A psychic attack that may cause confusion.
CopycatLevel: 4normal
0020
The user mimics the last move used by a foe.
MeditateLevel: 8psychic
0040
Meditates in a peaceful fashion to raise Attack.
EncoreLevel: 11normal
01005
Makes the foe repeat its last move over 3 turns.
Double SlapLevel: 15normal
158510
Repeatedly slaps the foe 2 to 5 times.
MimicLevel: 18normal
0010
Copies last move used by the foe during one battle.
Light ScreenLevel: 22psychic
0030
Wall of light cuts special damage for 5 turns.
ReflectLevel: 22psychic
0020
Wall of light cuts physical damage for 5 turns.
PsybeamLevel: 25psychic
6510020
Fires a peculiar ray that may confuse the foe.
SubstituteLevel: 29normal
0010
Creates a decoy using 1/4 of the user's maximum HP.
RecycleLevel: 32normal
0010
Recycles a used item for one more use.
TrickLevel: 36psychic
010010
Tricks the foe into trading held items.
PsychicLevel: 39psychic
9010010
A powerful psychic attack that may lower Sp. Def.
Role PlayLevel: 43psychic
0010
Mimics the target and copies its Ability.
Baton PassLevel: 46normal
0040
Switches out the user while keeping effects in play.
SafeguardLevel: 50normal
0025
Protects allies from status problems for 5 turns.

Egg Moves (9)

Charmnormal
010020
Charms the foe and sharply reduces its Attack.
Confuse Rayghost
010010
A sinister ray that confuses the foe.
Teeter Dancenormal
010020
Confuses all Pokémon on the scene.
Future Sightpsychic
8000
Heightens inner power to strike 2 turns later.
Hypnosispsychic
06020
A hypnotizing move that may induce sleep.
Mimicnormal
0010
Copies last move used by the foe during one battle.
Psych Upnormal
0010
Copies foe's stat changes and gives to the user.
Fake Outnormal
4010010
Moves 1st and flinches. Only works on user's 1st turn.
Trickpsychic
010010
Tricks the foe into trading held items.

TM/HM Moves (45)

Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Brick Breakfighting
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Calm Mindpsychic
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Captivatenormal
010020TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Charge Beamelectric
509010TM57
Fires a beam of electricity. May raise Sp. Atk.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Drain Punchfighting
01000TM60
Attack that absorbs half the damage inflicted.
Dream Eaterpsychic
10010015TM85
Takes one half the damage inflicted on a sleeping foe.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Flashnormal
0020HM05
Looses a powerful blast of light that cuts accuracy.
Flingdark
110010TM56
The effectiveness varies with the held item.
Focus Punchfighting
15010020TM01
Powerful attack, moves last. The user flinches if hit.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Psychicpsychic
9010010TM29
A powerful psychic attack that may lower Sp. Def.
Psych Upnormal
0010TM77
Copies foe's stat changes and gives to the user.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Recyclenormal
0010TM67
Recycles a used item for one more use.
Reflectpsychic
0020TM33
Wall of light cuts physical damage for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Safeguardnormal
0025TM20
Protects allies from status problems for 5 turns.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Skill Swappsychic
0010TM48
The user swaps special abilities with the target.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Snatchdark
0010TM49
Steals the effects of the move the target uses next.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Thunderelectric
07010TM25
A lightning attack that may cause paralysis.
Thunderboltelectric
010015TM24
A strong electrical attack that may paralyze the foe.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Tormentdark
010015TM41
Torments the foe and stops successive use of a move.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Trick Roompsychic
005TM92
Slower Pokémon get to move first for 5 turns.
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