Accent Image to accompany hero

Happinyin Pokémon Heart & Soul

normal
Where am I?

Set how far you are and everything you cannot reach yet is marked. Gated items and moves stay on the page — they are marked, never hidden.

Loading badge options…

Pokédex Entry

Playhouse Pokémon

It carries a round white rock in its belly pouch. If it gets along well with someone, it will sometimes give that person the rock.

Happiny in Pokémon Heart & Soul

Happiny is #440 in the Pokédex for Pokémon Heart & Soul. This page covers its normal typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
Normal
Dex
#246 Johto Dex · #440 National
Abilities
Natural Cure(Primary)

Heals upon switching out.

Serene Grace(Secondary)

Promotes added effects.

Friend Guard(Hidden)

Lowers damage to partner.

Growth Rate
fast
Gender Ratio
100% Female
Egg Groups
undiscovered
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
130
pokeball
Poké Ball11.5%
greatball
Great Ball16.0%
ultraball
Ultra Ball19.9%
Base Exp
110
EV Yield
1 Hp
Wild Held Items
Weak To
fighting ×2
Resists
None
Immune To
ghost

Evolution Chain

Base form
• Level up Happiny holding Oval Stone outside of the night
• Use Oval Stone on Happiny outside of the night
Level up Chansey with high friendship

How to Obtain

Happiny has no wild encounters recorded in this game, and no other in-game source is recorded yet.

Gen 7 Moves

The movepool a new game starts with.

Level Up (5)

PoundLevel: 1normal
PWR40ACC100PP35
Pounds the foe with forelegs or tail.
CharmLevel: 1fairy
PWR0ACC100PP20
Charms the foe and sharply reduces its Attack.
CopycatLevel: 5normal
PWR0ACC0PP20
The user mimics the last move used by a foe.
RefreshLevel: 9normal
PWR0ACC0PP20
Heals poisoning, paralysis, or a burn.
Sweet KissLevel: 12fairy
PWR0ACC75PP10
Demands a kiss with a cute look. May cause confusion.

Egg Moves (11)

Presentnormal
PWR1ACC90PP15
A gift in the form of a bomb. May restore HP.
Metronomenormal
PWR0ACC0PP10
Waggles a finger to use any Pokémon move at random.
Heal Bellnormal
PWR0ACC0PP5
Chimes soothingly to heal all status abnormalities.
Aromatherapygrass
PWR0ACC0PP5
Heals all status problems with a soothing scent.
Counterfighting
PWR1ACC100PP20
Retaliates any physical hit with double the power.
Helping Handnormal
PWR0ACC0PP20
Boosts the power of ally recipient's moves.
Gravitypsychic
PWR0ACC0PP5
Gravity is intensified negating levitation.
Last Resortnormal
PWR0ACC100PP5
Can only be used if every other move has been used.
Mud Bombground
PWR65ACC85PP10
Throws a blob of mud to damage and cut accuracy.
Natural Giftnormal
PWR1ACC100PP15
The effectiveness varies with the held Berry.
Endurenormal
PWR0ACC0PP10
Endures any attack for 1 turn, leaving at least 1HP.

Gen 3 Moves

Used when the “Pokémon Movepool” challenge setting is set to Gen 3.

Level Up (5)

PoundLevel: 1normal
PWR40ACC100PP35
Pounds the foe with forelegs or tail.
CharmLevel: 1fairy
PWR0ACC100PP20
Charms the foe and sharply reduces its Attack.
CopycatLevel: 5normal
PWR0ACC0PP20
The user mimics the last move used by a foe.
RefreshLevel: 9normal
PWR0ACC0PP20
Heals poisoning, paralysis, or a burn.
Sweet KissLevel: 12fairy
PWR0ACC75PP10
Demands a kiss with a cute look. May cause confusion.

Egg Moves (7)

Presentnormal
PWR1ACC90PP15
A gift in the form of a bomb. May restore HP.
Counterfighting
PWR1ACC100PP20
Retaliates any physical hit with double the power.
Helping Handnormal
PWR0ACC0PP20
Boosts the power of ally recipient's moves.
Metronomenormal
PWR0ACC0PP10
Waggles a finger to use any Pokémon move at random.
Heal Bellnormal
PWR0ACC0PP5
Chimes soothingly to heal all status abnormalities.
Aromatherapygrass
PWR0ACC0PP5
Heals all status problems with a soothing scent.
Substitutenormal
PWR0ACC0PP10
Creates a decoy using 1/4 of the user's maximum HP.

TM/HM Moves (37)

Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Calm Mindpsychic
PWR0ACC0PP20TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Captivatenormal
PWR0ACC100PP20TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Drain Punchfighting
PWR0ACC100PP0TM60
Attack that absorbs half the damage inflicted.
Dream Eaterpsychic
PWR100ACC100PP15TM85
Takes one half the damage inflicted on a sleeping foe.
Endurenormal
PWR0ACC0PP10TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
Fire Blastfire
PWR0ACC85PP5TM38
Incinerates everything it strikes. May cause a burn.
Flamethrowerfire
PWR0ACC100PP15TM35
A powerful fire attack that may inflict a burn.
Flashnormal
PWR0ACC0PP20HM05
Looses a powerful blast of light that cuts accuracy.
Flingdark
PWR1ACC100PP10TM56
The effectiveness varies with the held item.
Frustrationnormal
PWR1ACC100PP20TM21
Attack that is stronger if the Trainer is disliked.
Grass Knotgrass
PWR1ACC100PP20TM86
A snare attack that does more damage to heavier foes.
Hailice
PWR0ACC0PP10TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Light Screenpsychic
PWR0ACC0PP30TM16
Wall of light cuts special damage for 5 turns.
Natural Giftnormal
PWR1ACC100PP15TM83
The effectiveness varies with the held Berry.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Psychicpsychic
PWR90ACC100PP10TM29
A powerful psychic attack that may lower Sp. Def.
Psych Upnormal
PWR0ACC0PP10TM77
Copies foe's stat changes and gives to the user.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Recyclenormal
PWR0ACC0PP10TM67
Recycles a used item for one more use.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
PWR1ACC100PP20TM27
Attack that increases in power with friendship.
Safeguardnormal
PWR0ACC0PP25TM20
Protects allies from status problems for 5 turns.
Secret Powernormal
PWR70ACC100PP20TM43
Attack with effects that vary by location.
Shadow Ballghost
PWR80ACC100PP15TM30
Hurls a black blob that may lower the foe's Sp. Def.
Shock Waveelectric
PWR60ACC0PP20TM34
A fast and unavoidable electric attack.
Sleep Talknormal
PWR0ACC0PP10TM82
Uses an available move randomly while asleep.
Solar Beamgrass
PWR120ACC100PP10TM22
Absorbs light in one turn, then attacks next turn.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
PWR0ACC0PP5TM11
Boosts the power of Fire- type moves for 5 turns.
Swaggernormal
PWR0ACC0PP15TM87
Confuses the foe, but also sharply raises its Attack.
Thunder Waveelectric
PWR0ACC0PP20TM73
A weak jolt of electricity that paralyzes the foe.
Toxicpoison
PWR0ACC0PP10TM06
Poisons the foe with an intensifying toxin.
Water Pulsewater
PWR60ACC100PP20TM03
Attacks with ultrasonic waves. May confuse the foe.

Type Summary

1
Weaknesses
0
Resistances
1
Immunities
16
Neutral

Weaknesses

Types that deal increased damage to Happiny. Use these types to counter it effectively.

Resistances & Immunities

Types that Happiny resists or is immune to. Avoid using these types against it.

Immunities (0×)

No type resistances.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Happiny differs across the games we cover →

Related tools
Use ← → arrow keys to navigate