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Happinyin Pokémon Heart & Soul

normal

Pokédex Entry

Playhouse Pokémon

It carries a round white rock in its belly pouch. If it gets along well with someone, it will sometimes give that person the rock.

Happiny in Pokémon Heart & Soul

Happiny is #440 in the Pokédex for Pokémon happiny. This page covers its normal typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.

Type
Normal
Dex
#440
Abilities
NATURAL CURE(Primary)

Heals upon switching out.

SERENE GRACE(Secondary)

Promotes added effects.

FRIEND GUARD(Hidden)

Lowers damage to partner.

Growth Rate
fast
Gender Ratio
100% Female
Egg Groups
undiscovered
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
130
pokeball
Poké Ball11.5%
greatball
Great Ball16.0%
ultraball
Ultra Ball19.9%
Base Exp
EV Yield
1 Hp
Wild Held Items
Weak To
fighting ×2
Resists
None
Immune To
ghost

How to Obtain

Happiny isn't found in the wild. You'll need to evolve, trade, or breed to get one.

Level Up Moves (5)

PoundLevel: 1normal
4010035
Pounds the foe with forelegs or tail.
CharmLevel: 1normal
010020
Charms the foe and sharply reduces its Attack.
CopycatLevel: 5normal
0020
The user mimics the last move used by a foe.
RefreshLevel: 9normal
0020
Heals poisoning, paralysis, or a burn.
Sweet KissLevel: 12normal
07510
Demands a kiss with a cute look. May cause confusion.

Egg Moves (7)

Presentnormal
19015
A gift in the form of a bomb. May restore HP.
Counterfighting
110020
Retaliates any physical hit with double the power.
Helping Handnormal
0020
Boosts the power of ally recipient's moves.
Metronomenormal
0010
Waggles a finger to use any Pokémon move at random.
Heal Bellnormal
005
Chimes soothingly to heal all status abnormalities.
Aromatherapygrass
005
Heals all status problems with a soothing scent.
Substitutenormal
0010
Creates a decoy using 1/4 of the user's maximum HP.

TM/HM Moves (37)

Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Calm Mindpsychic
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Captivatenormal
010020TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Drain Punchfighting
01000TM60
Attack that absorbs half the damage inflicted.
Dream Eaterpsychic
10010015TM85
Takes one half the damage inflicted on a sleeping foe.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Fire Blastfire
0855TM38
Incinerates everything it strikes. May cause a burn.
Flamethrowerfire
010015TM35
A powerful fire attack that may inflict a burn.
Flashnormal
0020HM05
Looses a powerful blast of light that cuts accuracy.
Flingdark
110010TM56
The effectiveness varies with the held item.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Psychicpsychic
9010010TM29
A powerful psychic attack that may lower Sp. Def.
Psych Upnormal
0010TM77
Copies foe's stat changes and gives to the user.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Recyclenormal
0010TM67
Recycles a used item for one more use.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Safeguardnormal
0025TM20
Protects allies from status problems for 5 turns.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

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