Lickitungin Pokémon Heart & Soul
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Pokédex Entry
Licking Pokémon
Whenever it sees something unfamiliar, it always licks the object because it memorizes things by texture and taste. It is somewhat put off by sour things.
Lickitung in Pokémon Heart & Soul
Lickitung is #108 in the Pokédex for Pokémon Heart & Soul. This page covers its normal typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 1 encounter location.
Prevents confusion.
Prevents attraction.
Negates weather effects.
Evolution Chain
How to Obtain
Wild Encounters (1)
Gen 7 Moves
The movepool a new game starts with.
Level Up (15)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| LickLevel: 1Lick | ghost | PWR0 | ACC100 | PP30 | ||
| Licks with a long tongue to injure. May also paralyze. | ||||||
| SupersonicLevel: 5Supersonic | normal | PWR0 | ACC55 | PP20 | ||
| Emits bizarre sound waves that may confuse the foe. | ||||||
| Defense CurlLevel: 9Defense Curl | normal | PWR0 | ACC0 | PP40 | ||
| Curls up to conceal weak spots and raise Defense. | ||||||
| Knock OffLevel: 13Knock Off | dark | PWR0 | ACC100 | PP20 | ||
| Knocks down the foe's held item to prevent its use. | ||||||
| WrapLevel: 17Wrap | normal | PWR15 | ACC0 | PP20 | ||
| Wraps and squeezes the foe times with vines, etc. | ||||||
| StompLevel: 21Stomp | normal | PWR65 | ACC100 | PP20 | ||
| Stomps the enemy with a big foot. May cause flinching. | ||||||
| DisableLevel: 25Disable | normal | PWR0 | ACC55 | PP20 | ||
| For 4 turns, prevents foe For 4-7 turns, prevents foe For 2-5 turns, prevents foe from using last used move. | ||||||
| SlamLevel: 29Slam | normal | PWR80 | ACC75 | PP20 | ||
| Slams the foe with a long tail, vine, etc. | ||||||
| RolloutLevel: 33Rollout | rock | PWR30 | ACC90 | PP20 | ||
| Attack lasting 5 turns with rising intensity. | ||||||
| Chip AwayLevel: 37Chip Away | normal | PWR70 | ACC100 | PP20 | ||
| Strikes through the foe's stat changes. | ||||||
| Me FirstLevel: 41Me First | normal | PWR0 | ACC0 | PP20 | ||
| Executes the foe's attack with greater power. | ||||||
| RefreshLevel: 45Refresh | normal | PWR0 | ACC0 | PP20 | ||
| Heals poisoning, paralysis, or a burn. | ||||||
| ScreechLevel: 49Screech | normal | PWR0 | ACC85 | PP40 | ||
| Emits a screech to sharply reduce the foe's Defense. | ||||||
| Power WhipLevel: 53Power Whip | grass | PWR120 | ACC85 | PP10 | ||
| Violently lashes the foe with vines or tentacles. | ||||||
| Wring OutLevel: 57Wring Out | normal | PWR120 | ACC100 | PP5 | ||
| The higher the foe's HP the more damage caused. | ||||||
Egg Moves (13)
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Belly DrumBelly Drum | normal | PWR0 | ACC0 | PP10 | |
| Maximizes Attack while sacrificing half of max HP. | |||||
| MagnitudeMagnitude | ground | PWR1 | ACC100 | PP30 | |
| A ground-shaking attack of random intensity. | |||||
| Body SlamBody Slam | normal | PWR85 | ACC100 | PP15 | |
| A full-body slam that may cause paralysis. | |||||
| CurseCurse | ghost | PWR0 | ACC0 | PP10 | |
| A move that functions differently for GHOSTS. | |||||
| Smelling SaltsSmelling Salts | normal | PWR0 | ACC100 | PP10 | |
| Powerful against paralyzed foes, but also heals them. | |||||
| Sleep TalkSleep Talk | normal | PWR0 | ACC0 | PP10 | |
| Uses an available move randomly while asleep. | |||||
| SnoreSnore | normal | PWR0 | ACC100 | PP15 | |
| A loud attack that can only be used asleep. May flinch. | |||||
| AmnesiaAmnesia | psychic | PWR0 | ACC0 | PP20 | |
| Forgets about something and sharply raises Sp. Def. | |||||
| Hammer ArmHammer Arm | fighting | PWR100 | ACC90 | PP10 | |
| A swinging fist attack that also lowers Speed. | |||||
| Muddy WaterMuddy Water | water | PWR0 | ACC85 | PP10 | |
| Attacks with muddy water. May lower accuracy. | |||||
| Zen HeadbuttZen Headbutt | psychic | PWR80 | ACC90 | PP15 | |
| Hits with a strong head- butt. May cause flinching. | |||||
| BelchBelch | poison | PWR120 | ACC90 | PP10 | |
| Lets out a loud belch. Must eat a Berry to use it. | |||||
| ThrashThrash | normal | PWR0 | ACC100 | PP0 | |
| A rampage of 2 to 3 turns that confuses the user. | |||||
Gen 3 Moves
Used when the “Pokémon Movepool” challenge setting is set to Gen 3.
Level Up (11)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| LickLevel: 1Lick | ghost | PWR0 | ACC100 | PP30 | ||
| Licks with a long tongue to injure. May also paralyze. | ||||||
| SupersonicLevel: 7Supersonic | normal | PWR0 | ACC55 | PP20 | ||
| Emits bizarre sound waves that may confuse the foe. | ||||||
| Defense CurlLevel: 12Defense Curl | normal | PWR0 | ACC0 | PP40 | ||
| Curls up to conceal weak spots and raise Defense. | ||||||
| Knock OffLevel: 18Knock Off | dark | PWR0 | ACC100 | PP20 | ||
| Knocks down the foe's held item to prevent its use. | ||||||
| StompLevel: 23Stomp | normal | PWR65 | ACC100 | PP20 | ||
| Stomps the enemy with a big foot. May cause flinching. | ||||||
| WrapLevel: 29Wrap | normal | PWR15 | ACC0 | PP20 | ||
| Wraps and squeezes the foe times with vines, etc. | ||||||
| RolloutLevel: 33Rollout | rock | PWR30 | ACC90 | PP20 | ||
| Attack lasting 5 turns with rising intensity. | ||||||
| DisableLevel: 34Disable | normal | PWR0 | ACC55 | PP20 | ||
| For 4 turns, prevents foe For 4-7 turns, prevents foe For 2-5 turns, prevents foe from using last used move. | ||||||
| SlamLevel: 40Slam | normal | PWR80 | ACC75 | PP20 | ||
| Slams the foe with a long tail, vine, etc. | ||||||
| ScreechLevel: 45Screech | normal | PWR0 | ACC85 | PP40 | ||
| Emits a screech to sharply reduce the foe's Defense. | ||||||
| RefreshLevel: 51Refresh | normal | PWR0 | ACC0 | PP20 | ||
| Heals poisoning, paralysis, or a burn. | ||||||
Egg Moves (8)
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Belly DrumBelly Drum | normal | PWR0 | ACC0 | PP10 | |
| Maximizes Attack while sacrificing half of max HP. | |||||
| MagnitudeMagnitude | ground | PWR1 | ACC100 | PP30 | |
| A ground-shaking attack of random intensity. | |||||
| Body SlamBody Slam | normal | PWR85 | ACC100 | PP15 | |
| A full-body slam that may cause paralysis. | |||||
| CurseCurse | ghost | PWR0 | ACC0 | PP10 | |
| A move that functions differently for GHOSTS. | |||||
| Smelling SaltsSmelling Salts | normal | PWR0 | ACC100 | PP10 | |
| Powerful against paralyzed foes, but also heals them. | |||||
| Sleep TalkSleep Talk | normal | PWR0 | ACC0 | PP10 | |
| Uses an available move randomly while asleep. | |||||
| SnoreSnore | normal | PWR0 | ACC100 | PP15 | |
| A loud attack that can only be used asleep. May flinch. | |||||
| SubstituteSubstitute | normal | PWR0 | ACC0 | PP10 | |
| Creates a decoy using 1/4 of the user's maximum HP. | |||||
TM/HM Moves (50)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| AttractAttract | normal | PWR0 | ACC100 | PP15 | TM45TM45 | |
| Makes the opposite gender less likely to attack. | ||||||
| BlizzardBlizzard | ice | PWR0 | ACC0 | PP5 | TM14TM14 | |
| Hits the foes with an icy storm. May cause frostbite.storm that may freeze it. | ||||||
| Brick BreakBrick Break | fighting | PWR75 | ACC100 | PP15 | TM31TM31 | |
| Destroys barriers such as REFLECT and causes damage. | ||||||
| CaptivateCaptivate | normal | PWR0 | ACC100 | PP20 | TM78TM78 | |
| Makes the opposite gender sharply reduce its Sp. Atk. | ||||||
| CutCut | normal | PWR50 | ACC95 | PP30 | HM01HM01 | |
| Cuts the foe with sharp scythes, claws, etc. | ||||||
| DigDig | ground | PWR100 | ACC100 | PP10 | TM28TM28 | |
| Digs underground the first turn and strikes next turn. | ||||||
| Double TeamDouble Team | normal | PWR0 | ACC0 | PP15 | TM32TM32 | |
| Creates illusory copies to raise evasiveness. | ||||||
| Dream EaterDream Eater | psychic | PWR100 | ACC100 | PP15 | TM85TM85 | |
| Takes one half the damage inflicted on a sleeping foe. | ||||||
| EarthquakeEarthquake | ground | PWR100 | ACC100 | PP10 | TM26TM26 | |
| A powerful quake that hits all other POKéMON. | ||||||
| EndureEndure | normal | PWR0 | ACC0 | PP10 | TM58TM58 | |
| Endures any attack for 1 turn, leaving at least 1HP. | ||||||
| FacadeFacade | normal | PWR70 | ACC100 | PP20 | TM42TM42 | |
| Boosts power when burned, paralyzed, or poisoned. | ||||||
| False SwipeFalse Swipe | normal | PWR40 | ACC100 | PP40 | TM54TM54 | |
| Attack that leaves the foe with at least 1 HP. | ||||||
| Fire BlastFire Blast | fire | PWR0 | ACC85 | PP5 | TM38TM38 | |
| Incinerates everything it strikes. May cause a burn. | ||||||
| FlamethrowerFlamethrower | fire | PWR0 | ACC100 | PP15 | TM35TM35 | |
| A powerful fire attack that may inflict a burn. | ||||||
| FlingFling | dark | PWR1 | ACC100 | PP10 | TM56TM56 | |
| The effectiveness varies with the held item. | ||||||
| Focus PunchFocus Punch | fighting | PWR150 | ACC100 | PP20 | TM01TM01 | |
| Powerful attack, moves last. The user flinches if hit. | ||||||
| FrustrationFrustration | normal | PWR1 | ACC100 | PP20 | TM21TM21 | |
| Attack that is stronger if the Trainer is disliked. | ||||||
| Giga ImpactGiga Impact | normal | PWR150 | ACC90 | PP5 | TM68TM68 | |
| Leaves the user immobile if target is not KO'd. | ||||||
| The type varies with the user.The type and effectiveness vary with the user. | ||||||
| Hyper BeamHyper Beam | normal | PWR150 | ACC90 | PP5 | TM15TM15 | |
| Leaves the user immobile if target is not KO'd. | ||||||
| Ice BeamIce Beam | ice | PWR0 | ACC100 | PP10 | TM13TM13 | |
| Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it. | ||||||
| Iron TailIron Tail | steel | PWR100 | ACC75 | PP15 | TM23TM23 | |
| Attacks with a rock-hard tail. May lower Defense. | ||||||
| Natural GiftNatural Gift | normal | PWR1 | ACC100 | PP15 | TM83TM83 | |
| The effectiveness varies with the held Berry. | ||||||
| ProtectProtect | normal | PWR0 | ACC0 | PP10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| Psych UpPsych Up | normal | PWR0 | ACC0 | PP10 | TM77TM77 | |
| Copies foe's stat changes and gives to the user. | ||||||
| Rain DanceRain Dance | water | PWR0 | ACC0 | PP5 | TM18TM18 | |
| Boosts the power of Water- type moves for 5 turns. | ||||||
| RestRest | psychic | PWR0 | ACC0 | PP0 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| ReturnReturn | normal | PWR1 | ACC100 | PP20 | TM27TM27 | |
| Attack that increases in power with friendship. | ||||||
| Rock ClimbRock Climb | normal | PWR90 | ACC85 | PP20 | TM70TM70 | |
| A charging attack that may confuse the foe. | ||||||
| Rock SlideRock Slide | rock | PWR75 | ACC90 | PP10 | TM80TM80 | |
| Hits the foe with an avalanche of rocks. | ||||||
| Rock SmashRock Smash | fighting | PWR0 | ACC100 | PP15 | HM06HM06 | |
| A rock-crushing attack that may lower Defense. | ||||||
| Rock TombRock Tomb | rock | PWR0 | ACC0 | PP0 | TM39TM39 | |
| Stops the foe from moving with rocks and cuts Speed. | ||||||
| SandstormSandstorm | rock | PWR0 | ACC0 | PP10 | TM37TM37 | |
| Causes a sandstorm that rages for several turns. | ||||||
| Secret PowerSecret Power | normal | PWR70 | ACC100 | PP20 | TM43TM43 | |
| Attack with effects that vary by location. | ||||||
| Shadow BallShadow Ball | ghost | PWR80 | ACC100 | PP15 | TM30TM30 | |
| Hurls a black blob that may lower the foe's Sp. Def. | ||||||
| Shock WaveShock Wave | electric | PWR60 | ACC0 | PP20 | TM34TM34 | |
| A fast and unavoidable electric attack. | ||||||
| Sleep TalkSleep Talk | normal | PWR0 | ACC0 | PP10 | TM82TM82 | |
| Uses an available move randomly while asleep. | ||||||
| Solar BeamSolar Beam | grass | PWR120 | ACC100 | PP10 | TM22TM22 | |
| Absorbs light in one turn, then attacks next turn. | ||||||
| StrengthStrength | normal | PWR80 | ACC100 | PP15 | HM04HM04 | |
| Builds enormous power, then slams the foe. | ||||||
| SubstituteSubstitute | normal | PWR0 | ACC0 | PP10 | TM90TM90 | |
| Creates a decoy using 1/4 of the user's maximum HP. | ||||||
| Sunny DaySunny Day | fire | PWR0 | ACC0 | PP5 | TM11TM11 | |
| Boosts the power of Fire- type moves for 5 turns. | ||||||
| SurfSurf | water | PWR0 | ACC100 | PP15 | HM03HM03 | |
| Creates a huge wave, then crashes it down on the field.crashes it down on the foes. | ||||||
| SwaggerSwagger | normal | PWR0 | ACC0 | PP15 | TM87TM87 | |
| Confuses the foe, but also sharply raises its Attack. | ||||||
| Swords DanceSwords Dance | normal | PWR0 | ACC0 | PP0 | TM75TM75 | |
| A fighting dance that sharply raises Attack. | ||||||
| ThiefThief | dark | PWR0 | ACC100 | PP0 | TM46TM46 | |
| While attacking, it may steal the foe's held item. | ||||||
| ThunderThunder | electric | PWR0 | ACC70 | PP10 | TM25TM25 | |
| A lightning attack that may cause paralysis. | ||||||
| ThunderboltThunderbolt | electric | PWR0 | ACC100 | PP15 | TM24TM24 | |
| A strong electrical attack that may paralyze the foe. | ||||||
| ToxicToxic | poison | PWR0 | ACC0 | PP10 | TM06TM06 | |
| Poisons the foe with an intensifying toxin. | ||||||
| Water PulseWater Pulse | water | PWR60 | ACC100 | PP20 | TM03TM03 | |
| Attacks with ultrasonic waves. May confuse the foe. | ||||||
| WhirlpoolWhirlpool | water | PWR0 | ACC0 | PP15 | HM08HM08 | |
| Traps and hurts the foe in a whirlpool for turns. | ||||||
Type Summary
Weaknesses
Types that deal increased damage to Lickitung. Use these types to counter it effectively.
Resistances & Immunities
Types that Lickitung resists or is immune to. Avoid using these types against it.
Immunities (0×)
No type resistances.
Best Counters
Pokémon that have type advantages against Lickitung, either offensively or defensively.
Base Stats
Also in
This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.
See how Lickitung differs across the games we cover →
lickitung in 6 gamesnormalSame typing and stats as this game
lickitung in Emerald LegacynormalHP 95 +5Attack 70 +15Defense 85 +10Sp. Atk 75 +15Sp. Def 85 +10
lickitung in Red++normalSp. Def 60 -15