Lickitungin Pokémon Crystal Advance Redux
Pokédex Entry
Licking Pokémon
Its tongue is twice the length of its body. It can be moved like an arm for grabbing food and attacking.
Lickitung in Pokémon Crystal Advance Redux
Lickitung is #108 in the Pokédex for Pokémon Crystal Advance Redux. This page covers its normal typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 3 encounter locations.
Negates weather effects.
Immune to attraction and Intimidate.
Evolution Chain
How to Obtain
Wild Encounters (3)
Level Up Moves (21)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| LickLevel: 1Lick | ghost | PWR20 | ACC100 | PP30 | ||
| The foe is licked and hit with a long tongue. It may also paralyze. | ||||||
| SupersonicLevel: 3Supersonic | normal | PWR0 | ACC55 | PP20 | ||
| The user generates odd sound waves. It may confuse the foe. | ||||||
| WrapLevel: 5Wrap | normal | PWR15 | ACC85 | PP20 | ||
| A long body or vines are used to wrap the foe for two to five turns. | ||||||
| DisableLevel: 7Disable | normal | PWR0 | ACC80 | PP20 | ||
| For a few turns, it prevents the foe from using the move it last used. | ||||||
| StompLevel: 10Stomp | normal | PWR65 | ACC100 | PP20 | ||
| The foe is stomped with a big foot. It may make the foe flinch. | ||||||
| CutLevel: 13Cut | grass | PWR60 | ACC95 | PP30 | ||
| A basic attack used to cut trees and grass. Chance to raise Attack stat. | ||||||
| Defense CurlLevel: 16Defense Curl | normal | PWR0 | ACC0 | PP40 | ||
| The user curls up to conceal weak spots and raise its Defense stat. | ||||||
| RolloutLevel: 16Rollout | rock | PWR30 | ACC90 | PP20 | ||
| A 5-turn rolling attack that becomes stronger each time it hits. | ||||||
| Knock OffLevel: 20Knock Off | dark | PWR65 | ACC100 | PP20 | ||
| Knocks down the foe's held item to prevent its use during the battle. | ||||||
| SlamLevel: 23Slam | normal | PWR80 | ACC75 | PP20 | ||
| The foe is struck with a long tail, vines, etc. | ||||||
| AmnesiaLevel: 27Amnesia | psychic | PWR0 | ACC0 | PP20 | ||
| Forgets about something and sharply raises Sp. Def. | ||||||
| Slack OffLevel: 31Slack Off | normal | PWR0 | ACC0 | PP10 | ||
| The user slacks off and restores its HP by half its full HP. | ||||||
| Gyro BallLevel: 34Gyro Ball | steel | PWR1 | ACC100 | PP5 | ||
| A high-speed spin. The slower the user is than the foe, the greater the damage. | ||||||
| Body SlamLevel: 37Body Slam | normal | PWR85 | ACC100 | PP15 | ||
| The user drops its full body on the foe. It may leave the foe paralyzed. | ||||||
| ReflectLevel: 41Reflect | psychic | PWR0 | ACC0 | PP20 | ||
| A wall of light cuts damage from physical attacks for five turns. | ||||||
| ScreechLevel: 45Screech | normal | PWR0 | ACC85 | PP40 | ||
| An ear-splitting screech is emitted to sharply reduce the foe's Defense. | ||||||
| Muddy WaterLevel: 48Muddy Water | water | PWR95 | ACC85 | PP10 | ||
| The user attacks with muddy water. It may also lower the foe's accuracy. | ||||||
| Power WhipLevel: 51Power Whip | grass | PWR120 | ACC85 | PP10 | ||
| The user violently whirls its vines or tentacles to lash the foe. | ||||||
| Heal BellLevel: 55Heal Bell | normal | PWR0 | ACC0 | PP5 | ||
| A soothing bell chimes to heal the status problems of all allies. | ||||||
| ReturnLevel: 59Return | normal | PWR1 | ACC100 | PP20 | ||
| This attack move grows more powerful the more the user likes its Trainer. | ||||||
| Wring OutLevel: 63Wring Out | normal | PWR0 | ACC100 | PP5 | ||
| The user wrings the foe. The more HP the foe has, the stronger this move. | ||||||
Egg Moves (10)
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| AmnesiaAmnesia | psychic | PWR0 | ACC0 | PP20 | |
| Forgets about something and sharply raises Sp. Def. | |||||
| Belly DrumBelly Drum | normal | PWR0 | ACC0 | PP10 | |
| The user maximizes its Attack stat at the cost of half its full HP. | |||||
| Body SlamBody Slam | normal | PWR85 | ACC100 | PP15 | |
| The user drops its full body on the foe. It may leave the foe paralyzed. | |||||
| CurseCurse | ghost | PWR0 | ACC0 | PP10 | |
| A move that works differently for the Ghost type and all the other types. | |||||
| Hammer ArmHammer Arm | fighting | PWR100 | ACC90 | PP10 | |
| The user swings its heavy fist. It also lowers the user's Speed. | |||||
| MagnitudeMagnitude | ground | PWR1 | ACC100 | PP30 | |
| A ground-shaking attack against all standing Pokémon. Its power varies. | |||||
| Muddy WaterMuddy Water | water | PWR95 | ACC85 | PP10 | |
| The user attacks with muddy water. It may also lower the foe's accuracy. | |||||
| Sleep TalkSleep Talk | normal | PWR0 | ACC0 | PP10 | |
| While asleep, the user randomly uses one of the moves it knows. | |||||
| SmellingsaltSmellingsalt | normal | PWR60 | ACC100 | PP10 | |
| Doubly effective on a paralyzed foe, but it also cures the foe's paralysis. | |||||
| SnoreSnore | normal | PWR50 | ACC100 | PP15 | |
| An attack that can be used only while asleep. It may cause flinching. | |||||
TM/HM Moves (34)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| DynamicpunchDynamicpunch | fighting | PWR100 | ACC50 | PP5 | TM01TM01 | |
| The foe is punched with the user's full power. It confuses the foe if it hits. | ||||||
| HeadbuttHeadbutt | normal | PWR70 | ACC100 | PP15 | TM02TM02 | |
| The user sticks its head out and rams. It may make the foe flinch. | ||||||
| CurseCurse | ghost | PWR0 | ACC0 | PP10 | TM03TM03 | |
| A move that works differently for the Ghost type and all the other types. | ||||||
| RolloutRollout | rock | PWR30 | ACC90 | PP20 | TM04TM04 | |
| A 5-turn rolling attack that becomes stronger each time it hits. | ||||||
| ToxicToxic | poison | PWR0 | ACC85 | PP10 | TM06TM06 | |
| A move that badly poisons the foe. Its poison damage worsens every turn. | ||||||
| Rock SlideRock Slide | rock | PWR75 | ACC90 | PP10 | TM08TM08 | |
| Large boulders are hurled at the foe. It may make the foe flinch. | ||||||
| An attack that varies in type and intensity depending on the user. | ||||||
| Sunny DaySunny Day | fire | PWR0 | ACC0 | PP5 | TM11TM11 | |
| The sun blazes for five turns, powering up Fire-type moves. | ||||||
| BlizzardBlizzard | ice | PWR120 | ACC70 | PP5 | TM14TM14 | |
| The foe is blasted with a blizzard. It may leave the foe frostbitten. | ||||||
| Hyper BeamHyper Beam | normal | PWR150 | ACC90 | PP5 | TM15TM15 | |
| A severely damaging attack that makes the user rest on the next turn. | ||||||
| ProtectProtect | normal | PWR0 | ACC0 | PP10 | TM17TM17 | |
| Enables the user to evade all attacks. It may fail if used in succession. | ||||||
| Rain DanceRain Dance | water | PWR0 | ACC0 | PP5 | TM18TM18 | |
| A heavy rain falls for five turns, powering up Water- type moves. | ||||||
| SolarbeamSolarbeam | grass | PWR120 | ACC100 | PP10 | TM22TM22 | |
| A 2-turn move that blasts the foe with absorbed energy in the 2nd turn. | ||||||
| Iron TailIron Tail | steel | PWR100 | ACC75 | PP15 | TM23TM23 | |
| An attack with a steel-hard tail. It may lower the foe's Defense stat. | ||||||
| ThunderThunder | electric | PWR120 | ACC70 | PP10 | TM25TM25 | |
| A brutal lightning attack that may also leave the foe paralyzed. | ||||||
| EarthquakeEarthquake | ground | PWR100 | ACC100 | PP10 | TM26TM26 | |
| An earthquake that strikes all Pokémon in battle excluding the user. | ||||||
| ReturnReturn | normal | PWR1 | ACC100 | PP20 | TM27TM27 | |
| This attack move grows more powerful the more the user likes its Trainer. | ||||||
| DigDig | ground | PWR80 | ACC100 | PP10 | TM28TM28 | |
| An attack that hits on the 2nd turn. Can also be used to exit dungeons. | ||||||
| Shadow BallShadow Ball | ghost | PWR80 | ACC100 | PP15 | TM30TM30 | |
| A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def. | ||||||
| Double TeamDouble Team | normal | PWR0 | ACC0 | PP15 | TM32TM32 | |
| The user creates illusory copies of itself to raise its evasiveness. | ||||||
| Water PulseWater Pulse | water | PWR60 | ACC100 | PP20 | TM33TM33 | |
| An attack with a pulsing blast of water. It may also confuse the foe. | ||||||
| SwaggerSwagger | normal | PWR0 | ACC90 | PP15 | TM34TM34 | |
| A move that makes the foe confused, but also sharply raises its Attack. | ||||||
| SandstormSandstorm | rock | PWR0 | ACC0 | PP10 | TM37TM37 | |
| A 5-turn sandstorm that damages all types except Rock, Ground, and Steel. | ||||||
| Fire BlastFire Blast | fire | PWR120 | ACC85 | PP5 | TM38TM38 | |
| The foe is hit with an intense flame. It may leave the target with a burn. | ||||||
| Defense CurlDefense Curl | normal | PWR0 | ACC0 | PP40 | TM40TM40 | |
| The user curls up to conceal weak spots and raise its Defense stat. | ||||||
| Shock WaveShock Wave | electric | PWR60 | ACC0 | PP20 | TM41TM41 | |
| A rapid jolt of electricity strikes the foe. It can't be evaded. | ||||||
| Dream EaterDream Eater | psychic | PWR100 | ACC100 | PP15 | TM42TM42 | |
| Absorbs half the damage it inflicted on a sleeping foe to restore HP. | ||||||
| RestRest | psychic | PWR0 | ACC0 | PP10 | TM44TM44 | |
| The user sleeps for two turns to fully restore HP and heal any status problem. | ||||||
| ThiefThief | dark | PWR60 | ACC100 | PP25 | TM46TM46 | |
| An attack that may take the foe's held item if the user isn't holding one. | ||||||
| CutCut | grass | PWR60 | ACC95 | PP30 | HM01HM01 | |
| A basic attack used to cut trees and grass. Chance to raise Attack stat. | ||||||
| SurfSurf | water | PWR95 | ACC100 | PP15 | HM03HM03 | |
| A big wave crashes down on the foe. Can also be used for crossing water. | ||||||
| StrengthStrength | rock | PWR95 | ACC100 | PP15 | HM04HM04 | |
| The user throws a large boulder at the foe. Chance to cause flinch. | ||||||
| Rock SmashRock Smash | fighting | PWR55 | ACC100 | PP15 | HM06HM06 | |
| An attack that may also cut Defense. It can also smash cracked boulders. | ||||||
| WhirlpoolWhirlpool | water | PWR35 | ACC85 | PP15 | HM07HM07 | |
| The foe is trapped in a fast, vicious whirlpool for two to five turns. | ||||||
Move Tutor Moves (22)
| Move | Type | Cat. | Power | Acc. | PP | Location | |
|---|---|---|---|---|---|---|---|
| Ice Beam(Celadon City)Ice Beam | ice | PWR95 | ACC100 | PP10 | TutorTutor | ||
| The foe is struck with an icy beam. It may leave the foe frostbitten. | |||||||
| Zen Headbutt(Blackthorn City, Route 8)Zen Headbutt | psychic | PWR80 | ACC100 | PP15 | TutorTutor | ||
| The user focuses and rams the foe. It may also make the foe flinch. | |||||||
| Thunderbolt(Celadon City)Thunderbolt | electric | PWR95 | ACC100 | PP15 | TutorTutor | ||
| A strong electrical attack that may also leave the foe paralyzed. | |||||||
| Flamethrower(Celadon City)Flamethrower | fire | PWR95 | ACC100 | PP15 | TutorTutor | ||
| The foe is scorched with intense flames. The foe may suffer a burn. | |||||||
| Aqua Tail(Route 25)Aqua Tail | water | PWR90 | ACC90 | PP10 | TutorTutor | ||
| The foe is attacked with a swinging tail as vicious as a wave in a storm. | |||||||
| Mud-Slap(Violet City)Mud-Slap | ground | PWR20 | ACC100 | PP10 | TutorTutor | ||
| Mud is hurled in the foe's face to inflict damage and lower its accuracy. | |||||||
| Attract(Goldenrod City)Attract | normal | PWR0 | ACC100 | PP15 | TutorTutor | ||
| If it is the other gender, the foe is made infatuated and unlikely to attack. | |||||||
| Sleep Talk(Ecruteak City)Sleep Talk | normal | PWR0 | ACC0 | PP10 | TutorTutor | ||
| While asleep, the user randomly uses one of the moves it knows. | |||||||
| Gyro Ball(Olivine City, Underwater Sevii)Gyro Ball | steel | PWR1 | ACC100 | PP5 | TutorTutor | ||
| A high-speed spin. The slower the user is than the foe, the greater the damage. | |||||||
| Work Up(Underwater Sevii, Viridian City)Work Up | normal | PWR0 | ACC0 | PP30 | TutorTutor | ||
| The user rouses itself to raise its Attack and Sp. Atk stats. | |||||||
| Muddy Water(Cerulean City)Muddy Water | water | PWR95 | ACC85 | PP10 | TutorTutor | ||
| The user attacks with muddy water. It may also lower the foe's accuracy. | |||||||
| Fire Punch(Goldenrod City)Fire Punch | fire | PWR75 | ACC100 | PP15 | TutorTutor | ||
| The foe is punched with a fiery fist. It may leave the foe with a burn. | |||||||
| Thunderpunch(Goldenrod City)Thunderpunch | electric | PWR75 | ACC100 | PP15 | TutorTutor | ||
| The foe is punched with an electrified fist. It may leave the foe paralyzed. | |||||||
| Ice Punch(Goldenrod City)Ice Punch | ice | PWR75 | ACC100 | PP15 | TutorTutor | ||
| The foe is punched with an icy fist. It may leave the foe frostbitten. | |||||||
| Amnesia(Goldenrod Dept., Underwater Johto)Amnesia | psychic | PWR0 | ACC0 | PP20 | TutorTutor | ||
| Forgets about something and sharply raises Sp. Def. | |||||||
| Facade(Goldenrod Dept., Ice Path)Facade | normal | PWR70 | ACC100 | PP20 | TutorTutor | ||
| An attack that is boosted if user is burned, poisoned, or paralyzed. | |||||||
| Mimic(Goldenrod Dept., Saffron City)Mimic | normal | PWR0 | ACC100 | PP10 | TutorTutor | ||
| The user copies the move last used by the foe for the rest of the battle. | |||||||
| Body Slam(Battle Tower, Route 25)Body Slam | normal | PWR85 | ACC100 | PP15 | TutorTutor | ||
| The user drops its full body on the foe. It may leave the foe paralyzed. | |||||||
| Bulldoze(Goldenrod Dept., Hollow Tunnel)Bulldoze | ground | PWR60 | ACC100 | PP20 | TutorTutor | ||
| The user hits all Pokémon in battle by stomping. Lowers Speed of those hit. | |||||||
| Hydro Pump(Celadon Dept., Whirl Islands)Hydro Pump | water | PWR120 | ACC80 | PP5 | TutorTutor | ||
| A high volume of water is blasted at the foe under great pressure. | |||||||
| Rock Climb(Battle Tower, Celadon Dept.)Rock Climb | normal | PWR90 | ACC85 | PP20 | TutorTutor | ||
| A charging attack that may confuse the foe. May use to reach new areas. | |||||||
| Swords Dance(Battle Tower)Swords Dance | normal | PWR0 | ACC0 | PP30 | TutorTutor | ||
| A frenetic dance of fighting. It sharply raises the Attack stat. | |||||||
Type Summary
Weaknesses
Types that deal increased damage to Lickitung. Use these types to counter it effectively.
Resistances & Immunities
Types that Lickitung resists or is immune to. Avoid using these types against it.
No type resistances.
Immunities (0×)
Best Counters
Pokémon that have type advantages against Lickitung, either offensively or defensively.
Base Stats
Also in
This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.
See how Lickitung differs across the games we cover →
lickitung in 7 gamesnormalSame typing and stats as this game
lickitung in Emerald LegacynormalHP 95 +5Attack 70 +15Defense 85 +10Sp. Atk 75 +15Sp. Def 85 +10
lickitung in Red++normalSp. Def 60 -15