Hitmonchanin Pokémon Heart & Soul
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Pokédex Entry
Punching Pokémon
A Hitmonchan is said to possess the spirit of a boxer who aimed to become the world champion. Having an indomitable spirit means that it will never give up.
Hitmonchan in Pokémon Heart & Soul
Hitmonchan is #107 in the Pokédex for Pokémon Heart & Soul. This page covers its fighting typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.
Prevents loss of accuracy.
Boosts punching moves.
Prevents flinching.
Evolution Chain
How to Obtain
Gen 7 Moves
The movepool a new game starts with.
Level Up (25)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Comet PunchLevel: 0Comet Punch | normal | PWR18 | ACC85 | PP15 | ||
| Repeatedly punches the foe 2 to 5 times. | ||||||
| Comet PunchLevel: 1Comet Punch | normal | PWR18 | ACC85 | PP15 | ||
| Repeatedly punches the foe 2 to 5 times. | ||||||
| Close CombatLevel: 1Close Combat | fighting | PWR120 | ACC100 | PP5 | ||
| A strong attack but lowers the defensive stats. | ||||||
| CounterLevel: 1Counter | fighting | PWR1 | ACC100 | PP20 | ||
| Retaliates any physical hit with double the power. | ||||||
| Focus PunchLevel: 1Focus Punch | fighting | PWR150 | ACC100 | PP20 | ||
| Powerful attack, moves last. The user flinches if hit. | ||||||
| RevengeLevel: 1Revenge | fighting | PWR60 | ACC100 | PP10 | ||
| Attack that moves last and gains power if hit. | ||||||
| AgilityLevel: 1Agility | psychic | PWR0 | ACC0 | PP30 | ||
| Relaxes the body to sharply boost Speed. | ||||||
| PursuitLevel: 1Pursuit | dark | PWR40 | ACC100 | PP20 | ||
| Inflicts bad damage if used on a foe switching out. | ||||||
| Mach PunchLevel: 1Mach Punch | fighting | PWR40 | ACC100 | PP30 | ||
| A punch is thrown at wicked speed to strike first. | ||||||
| AgilityLevel: 6Agility | psychic | PWR0 | ACC0 | PP30 | ||
| Relaxes the body to sharply boost Speed. | ||||||
| PursuitLevel: 11Pursuit | dark | PWR40 | ACC100 | PP20 | ||
| Inflicts bad damage if used on a foe switching out. | ||||||
| Mach PunchLevel: 16Mach Punch | fighting | PWR40 | ACC100 | PP30 | ||
| A punch is thrown at wicked speed to strike first. | ||||||
| Bullet PunchLevel: 16Bullet Punch | steel | PWR40 | ACC100 | PP30 | ||
| Punches as fast as a bul- let. It always hits first. | ||||||
| FeintLevel: 21Feint | normal | PWR0 | ACC100 | PP10 | ||
| Attack that hits foes using moves like Protect. | ||||||
| Vacuum WaveLevel: 26Vacuum Wave | fighting | PWR40 | ACC100 | PP30 | ||
| Whirls its fists to send a wave that strikes first. | ||||||
| Quick GuardLevel: 31Quick Guard | fighting | PWR0 | ACC0 | PP15 | ||
| Evades priority attacks for one turn. | ||||||
| Thunder PunchLevel: 36Thunder Punch | electric | PWR75 | ACC100 | PP15 | ||
| An electrified punch that may paralyze the foe. | ||||||
| Ice PunchLevel: 36Ice Punch | ice | PWR75 | ACC100 | PP15 | ||
| An icy punch that may leave the foe with frostbite.freeze the foe. | ||||||
| Fire PunchLevel: 36Fire Punch | fire | PWR75 | ACC100 | PP15 | ||
| A fiery punch that may burn the foe. | ||||||
| Sky UppercutLevel: 41Sky Uppercut | fighting | PWR85 | ACC90 | PP15 | ||
| An uppercut thrown as if leaping into the sky. | ||||||
| Mega PunchLevel: 46Mega Punch | normal | PWR80 | ACC85 | PP20 | ||
| A strong punch thrown with incredible power. | ||||||
| DetectLevel: 50Detect | fighting | PWR0 | ACC0 | PP5 | ||
| Evades attack, but may fail if used in succession. | ||||||
| Focus PunchLevel: 56Focus Punch | fighting | PWR150 | ACC100 | PP20 | ||
| Powerful attack, moves last. The user flinches if hit. | ||||||
| CounterLevel: 61Counter | fighting | PWR1 | ACC100 | PP20 | ||
| Retaliates any physical hit with double the power. | ||||||
| Close CombatLevel: 66Close Combat | fighting | PWR120 | ACC100 | PP5 | ||
| A strong attack but lowers the defensive stats. | ||||||
Egg Moves (11)
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Rapid SpinRapid Spin | normal | PWR0 | ACC100 | PP40 | |
| User spins and removes some effects, while upping speed.effects. | |||||
| High Jump KickHigh Jump Kick | fighting | PWR85 | ACC90 | PP0 | |
| A jumping knee kick. If it misses, the user is hurt. | |||||
| Mach PunchMach Punch | fighting | PWR40 | ACC100 | PP30 | |
| A punch is thrown at wicked speed to strike first. | |||||
| Mind ReaderMind Reader | normal | PWR0 | ACC0 | PP5 | |
| Senses the foe's action to ensure the next move's hit. | |||||
| Helping HandHelping Hand | normal | PWR0 | ACC0 | PP20 | |
| Boosts the power of ally recipient's moves. | |||||
| CounterCounter | fighting | PWR1 | ACC100 | PP20 | |
| Retaliates any physical hit with double the power. | |||||
| Vacuum WaveVacuum Wave | fighting | PWR40 | ACC100 | PP30 | |
| Whirls its fists to send a wave that strikes first. | |||||
| Bullet PunchBullet Punch | steel | PWR40 | ACC100 | PP30 | |
| Punches as fast as a bul- let. It always hits first. | |||||
| EndureEndure | normal | PWR0 | ACC0 | PP10 | |
| Endures any attack for 1 turn, leaving at least 1HP. | |||||
| PursuitPursuit | dark | PWR40 | ACC100 | PP20 | |
| Inflicts bad damage if used on a foe switching out. | |||||
| FeintFeint | normal | PWR0 | ACC100 | PP10 | |
| Attack that hits foes using moves like Protect. | |||||
Gen 3 Moves
Used when the “Pokémon Movepool” challenge setting is set to Gen 3.
Level Up (12)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Comet PunchLevel: 1Comet Punch | normal | PWR18 | ACC85 | PP15 | ||
| Repeatedly punches the foe 2 to 5 times. | ||||||
| RevengeLevel: 1Revenge | fighting | PWR60 | ACC100 | PP10 | ||
| Attack that moves last and gains power if hit. | ||||||
| AgilityLevel: 7Agility | psychic | PWR0 | ACC0 | PP30 | ||
| Relaxes the body to sharply boost Speed. | ||||||
| PursuitLevel: 13Pursuit | dark | PWR40 | ACC100 | PP20 | ||
| Inflicts bad damage if used on a foe switching out. | ||||||
| Mach PunchLevel: 20Mach Punch | fighting | PWR40 | ACC100 | PP30 | ||
| A punch is thrown at wicked speed to strike first. | ||||||
| Thunder PunchLevel: 26Thunder Punch | electric | PWR75 | ACC100 | PP15 | ||
| An electrified punch that may paralyze the foe. | ||||||
| Ice PunchLevel: 26Ice Punch | ice | PWR75 | ACC100 | PP15 | ||
| An icy punch that may leave the foe with frostbite.freeze the foe. | ||||||
| Fire PunchLevel: 26Fire Punch | fire | PWR75 | ACC100 | PP15 | ||
| A fiery punch that may burn the foe. | ||||||
| Sky UppercutLevel: 32Sky Uppercut | fighting | PWR85 | ACC90 | PP15 | ||
| An uppercut thrown as if leaping into the sky. | ||||||
| Mega PunchLevel: 38Mega Punch | normal | PWR80 | ACC85 | PP20 | ||
| A strong punch thrown with incredible power. | ||||||
| DetectLevel: 44Detect | fighting | PWR0 | ACC0 | PP5 | ||
| Evades attack, but may fail if used in succession. | ||||||
| CounterLevel: 50Counter | fighting | PWR1 | ACC100 | PP20 | ||
| Retaliates any physical hit with double the power. | ||||||
Egg Moves (5)
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Rapid SpinRapid Spin | normal | PWR0 | ACC100 | PP40 | |
| User spins and removes some effects, while upping speed.effects. | |||||
| High Jump KickHigh Jump Kick | fighting | PWR85 | ACC90 | PP0 | |
| A jumping knee kick. If it misses, the user is hurt. | |||||
| Mach PunchMach Punch | fighting | PWR40 | ACC100 | PP30 | |
| A punch is thrown at wicked speed to strike first. | |||||
| Mind ReaderMind Reader | normal | PWR0 | ACC0 | PP5 | |
| Senses the foe's action to ensure the next move's hit. | |||||
| Helping HandHelping Hand | normal | PWR0 | ACC0 | PP20 | |
| Boosts the power of ally recipient's moves. | |||||
Pre-evolution-only Moves (6)
These moves must be learned before evolving; Hitmonchan cannot learn them through its own level-up, TM/HM, tutor, egg, wild, or evolution moves.
| Level | Move | Type | Cat. | Power | Acc. | PP | Learned from |
|---|---|---|---|---|---|---|---|
| TackleLevel: 1(Tyrogue · Level 1)Tackle | normal | PWR35 | ACC0 | PP35 | |||
| Charges the foe with a full- body tackle. | |||||||
| Fake OutLevel: 1(Tyrogue · Level 1)Fake Out | normal | PWR40 | ACC100 | PP10 | |||
| Moves 1st and flinches. Only works on user's 1st turn. | |||||||
| ForesightLevel: 1(Tyrogue · Level 1)Foresight | normal | PWR0 | ACC0 | PP40 | |||
| Negates the foe's efforts to heighten evasiveness. | |||||||
| Double KickLevel: 5(Tyrogue · Level 5)Double Kick | fighting | PWR30 | ACC100 | PP30 | |||
| A double-kicking attack that strikes the foe twice. | |||||||
| Rock ThrowLevel: 10(Tyrogue · Level 10)Rock Throw | rock | PWR50 | ACC0 | PP15 | |||
| Throws small rocks to strike the foe. | |||||||
| Karate ChopLevel: 15(Tyrogue · Level 15)Karate Chop | fighting | PWR50 | ACC100 | PP25 | |||
| A chopping attack with a high critical-hit ratio. | |||||||
TM/HM Moves (36)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| AttractAttract | normal | PWR0 | ACC100 | PP15 | TM45TM45 | |
| Makes the opposite gender less likely to attack. | ||||||
| Brick BreakBrick Break | fighting | PWR75 | ACC100 | PP15 | TM31TM31 | |
| Destroys barriers such as REFLECT and causes damage. | ||||||
| Bulk UpBulk Up | fighting | PWR0 | ACC0 | PP20 | TM08TM08 | |
| Bulks up the body to boost both Attack and Defense. | ||||||
| CaptivateCaptivate | normal | PWR0 | ACC100 | PP20 | TM78TM78 | |
| Makes the opposite gender sharply reduce its Sp. Atk. | ||||||
| Double TeamDouble Team | normal | PWR0 | ACC0 | PP15 | TM32TM32 | |
| Creates illusory copies to raise evasiveness. | ||||||
| Drain PunchDrain Punch | fighting | PWR0 | ACC100 | PP0 | TM60TM60 | |
| Attack that absorbs half the damage inflicted. | ||||||
| EarthquakeEarthquake | ground | PWR100 | ACC100 | PP10 | TM26TM26 | |
| A powerful quake that hits all other POKéMON. | ||||||
| EndureEndure | normal | PWR0 | ACC0 | PP10 | TM58TM58 | |
| Endures any attack for 1 turn, leaving at least 1HP. | ||||||
| FacadeFacade | normal | PWR70 | ACC100 | PP20 | TM42TM42 | |
| Boosts power when burned, paralyzed, or poisoned. | ||||||
| FlingFling | dark | PWR1 | ACC100 | PP10 | TM56TM56 | |
| The effectiveness varies with the held item. | ||||||
| Focus BlastFocus Blast | fighting | PWR120 | ACC70 | PP5 | TM52TM52 | |
| Attacks at full power. May lower Sp. Def. | ||||||
| Focus PunchFocus Punch | fighting | PWR150 | ACC100 | PP20 | TM01TM01 | |
| Powerful attack, moves last. The user flinches if hit. | ||||||
| FrustrationFrustration | normal | PWR1 | ACC100 | PP20 | TM21TM21 | |
| Attack that is stronger if the Trainer is disliked. | ||||||
| Giga ImpactGiga Impact | normal | PWR150 | ACC90 | PP5 | TM68TM68 | |
| Leaves the user immobile if target is not KO'd. | ||||||
| The type varies with the user.The type and effectiveness vary with the user. | ||||||
| Natural GiftNatural Gift | normal | PWR1 | ACC100 | PP15 | TM83TM83 | |
| The effectiveness varies with the held Berry. | ||||||
| Poison JabPoison Jab | poison | PWR80 | ACC100 | PP20 | TM84TM84 | |
| A stabbing attack that may poison the foe. | ||||||
| ProtectProtect | normal | PWR0 | ACC0 | PP10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| Rain DanceRain Dance | water | PWR0 | ACC0 | PP5 | TM18TM18 | |
| Boosts the power of Water- type moves for 5 turns. | ||||||
| RestRest | psychic | PWR0 | ACC0 | PP0 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| ReturnReturn | normal | PWR1 | ACC100 | PP20 | TM27TM27 | |
| Attack that increases in power with friendship. | ||||||
| Rock ClimbRock Climb | normal | PWR90 | ACC85 | PP20 | TM70TM70 | |
| A charging attack that may confuse the foe. | ||||||
| Rock SlideRock Slide | rock | PWR75 | ACC90 | PP10 | TM80TM80 | |
| Hits the foe with an avalanche of rocks. | ||||||
| Rock SmashRock Smash | fighting | PWR0 | ACC100 | PP15 | HM06HM06 | |
| A rock-crushing attack that may lower Defense. | ||||||
| Rock TombRock Tomb | rock | PWR0 | ACC0 | PP0 | TM39TM39 | |
| Stops the foe from moving with rocks and cuts Speed. | ||||||
| Secret PowerSecret Power | normal | PWR70 | ACC100 | PP20 | TM43TM43 | |
| Attack with effects that vary by location. | ||||||
| Sleep TalkSleep Talk | normal | PWR0 | ACC0 | PP10 | TM82TM82 | |
| Uses an available move randomly while asleep. | ||||||
| Stone EdgeStone Edge | rock | PWR100 | ACC80 | PP5 | TM71TM71 | |
| Stabs the foe with stones. High critical-hit ratio. | ||||||
| StrengthStrength | normal | PWR80 | ACC100 | PP15 | HM04HM04 | |
| Builds enormous power, then slams the foe. | ||||||
| SubstituteSubstitute | normal | PWR0 | ACC0 | PP10 | TM90TM90 | |
| Creates a decoy using 1/4 of the user's maximum HP. | ||||||
| Sunny DaySunny Day | fire | PWR0 | ACC0 | PP5 | TM11TM11 | |
| Boosts the power of Fire- type moves for 5 turns. | ||||||
| SwaggerSwagger | normal | PWR0 | ACC0 | PP15 | TM87TM87 | |
| Confuses the foe, but also sharply raises its Attack. | ||||||
| Swords DanceSwords Dance | normal | PWR0 | ACC0 | PP0 | TM75TM75 | |
| A fighting dance that sharply raises Attack. | ||||||
| TauntTaunt | dark | PWR0 | ACC100 | PP20 | TM12TM12 | |
| Taunts the foe into only using attack moves. | ||||||
| ThiefThief | dark | PWR0 | ACC100 | PP0 | TM46TM46 | |
| While attacking, it may steal the foe's held item. | ||||||
| ToxicToxic | poison | PWR0 | ACC0 | PP10 | TM06TM06 | |
| Poisons the foe with an intensifying toxin. | ||||||
Type Summary
Weaknesses
Types that deal increased damage to Hitmonchan. Use these types to counter it effectively.
Resistances & Immunities
Types that Hitmonchan resists or is immune to. Avoid using these types against it.
Best Counters
Pokémon that have type advantages against Hitmonchan, either offensively or defensively.
Base Stats
Also in
This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.
See how Hitmonchan differs across the games we cover →
hitmonchan in 5 gamesfightingSame typing and stats as this game
hitmonchan in Johto LegendsfightingHP 70 +20
hitmonchan in Emerald LegacyfightingSpeed 81 +5
hitmonchan in Red++fightingSp. Def 35 -75