Working through some updates, thank you for your patience! Having a problem? Please give me a shout at cammy@polisheddex.app.

Accent Image to accompany hero

Corviknightin Pokémon Heart & Soul

flyingsteel

Pokédex Entry

Raven Pokémon

This Pokémon reigns supreme in the skies of the Galar region. The black luster of its steel body could drive terror into the heart of any foe.

Corviknight in Pokémon Heart & Soul

Corviknight is #823 in the Pokédex for Pokémon corviknight. This page covers its flying/steel typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
FlyingSteel
Dex
#823
Abilities
PRESSURE(Primary)

Raises foe's PP usage.

UNNERVE(Secondary)

Foes can't eat Berries.

MIRROR ARMOR(Hidden)

Reflect stat decreases.

Growth Rate
mediumslow
Gender Ratio
50% Male, 50% Female
Egg Groups
flying
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
248
EV Yield
3 Defense
Wild Held Items
None
Weak To
fire ×2electric ×2
Resists
normal ×0.5grass ×0.25flying ×0.5psychic ×0.5bug ×0.25dragon ×0.5steel ×0.5fairy ×0.5
Immune To
poisonground

How to Obtain

Corviknight isn't found in the wild. You'll need to evolve, trade, or breed to get one.

Level Up Moves (15)

Steel WingLevel: 0steel
709025
Strikes the foe with hard wings spread wide.
Steel WingLevel: 1steel
709025
Strikes the foe with hard wings spread wide.
Iron DefenseLevel: 1steel
0015
Hardens the body's surface to sharply raise Defense.
Metal SoundLevel: 1steel
08540
Emits a horrible screech that sharply lowers Sp. Def.
PeckLevel: 1flying
3510035
Attacks the foe with a jabbing beak, etc.
LeerLevel: 1normal
010030
Frightens the foes with a leer to lower Defense.
Power TripLevel: 1dark
2010010
It hits harder the more stat boosts the user has.
Hone ClawsLevel: 1dark
0015
Sharpens its claws to raise Attack and Accuracy.
Fury AttackLevel: 12normal
158520
Jabs the foe 2 to 5 times with sharp horns, etc.
PluckLevel: 16flying
6010020
Eats the foe's held Berry gaining its effect.
TauntLevel: 22dark
010020
Taunts the foe into only using attack moves.
Scary FaceLevel: 28normal
0010
Frightens with a scary face to sharply reduce Speed.
Drill PeckLevel: 34flying
8010020
A corkscrewing attack with the beak acting as a drill.
SwaggerLevel: 42normal
0015
Confuses the foe, but also sharply raises its Attack.
Brave BirdLevel: 50flying
12010015
A low altitude charge that also hurts the user.

TM/HM Moves (31)

Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Bulk Upfighting
0020TM08
Bulks up the body to boost both Attack and Defense.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Flash Cannonsteel
8010010TM91
Releases a blast of light that may lower Sp. Def.
Flyflying
09515HM02
Flies up on the first turn, then strikes the next turn.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Paybackdark
5010010TM66
Attack that gains power if the user moves last.
Pluckflying
6010020TM88
Eats the foe's held Berry gaining its effect.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Reflectpsychic
0020TM33
Wall of light cuts physical damage for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Rock Smashfighting
010015HM06
A rock-crushing attack that may lower Defense.
Roostflying
000TM51
Restores the user's HP by half of its max HP.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Steel Wingsteel
709025TM47
Strikes the foe with hard wings spread wide.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
U Turnbug
7010020TM89
Does damage then switches out the user.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Related tools
Use ← → arrow keys to navigate