Accent Image to accompany hero

Elekidin Pokémon Heart & Soul

electric
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Pokédex Entry

Electric Pokémon

If it touches metal and discharges the electricity it has stored in its body, an Elekid begins swinging its arms in circles to recharge itself.

Elekid in Pokémon Heart & Soul

Elekid is #239 in the Pokédex for Pokémon Heart & Soul. This page covers its electric typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 1 encounter location.

Type
Electric
Dex
#167 Johto Dex · #239 National
Abilities
Static(Primary)

Paralyzes on contact.

Vital Spirit(Secondary)

Prevents sleep.

Growth Rate
mediumfast
Gender Ratio
75% Male, 25% Female
Egg Groups
undiscovered
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
72
EV Yield
1 Speed
Wild Held Items
Weak To
ground ×2
Resists
electric ×0.5flying ×0.5steel ×0.5

Evolution Chain

Base form
Level up Elekid to Lv. 30
• Level up Electabuzz holding Electirizer
• Use Electirizer on Electabuzz

How to Obtain

Look for Elekid in Faraway Island Entrance (rare). Expect to find it at level five.

Wild Encounters (1)

Gen 7 Moves

The movepool a new game starts with.

Level Up (14)

Quick AttackLevel: 1normal
PWR40ACC100PP30
An extremely fast attack that always strikes first.
LeerLevel: 1normal
PWR0ACC100PP30
Frightens the foes with a leer to lower Defense.
Thunder ShockLevel: 5electric
PWR40ACC100PP30
An electrical attack that may paralyze the foe.
Low KickLevel: 8fighting
PWR0ACC0PP20
A low, tripping kick that may cause flinching.
SwiftLevel: 12normal
PWR60ACC0PP20
Sprays star-shaped rays that never miss.
Shock WaveLevel: 15electric
PWR60ACC0PP20
A fast and unavoidable electric attack.
Thunder WaveLevel: 19electric
PWR0ACC0PP20
A weak jolt of electricity that paralyzes the foe.
Electro BallLevel: 22electric
PWR1ACC100PP10
Hurls an orb that does more damage to slower foes.
Light ScreenLevel: 26psychic
PWR0ACC0PP30
Wall of light cuts special damage for 5 turns.
Thunder PunchLevel: 29electric
PWR75ACC100PP15
An electrified punch that may paralyze the foe.
DischargeLevel: 33electric
PWR80ACC100PP15
Zaps all other {PKMN} with electricity. May paralyze.
ScreechLevel: 36normal
PWR0ACC85PP40
Emits a screech to sharply reduce the foe's Defense.
ThunderboltLevel: 40electric
PWR0ACC100PP15
A strong electrical attack that may paralyze the foe.
ThunderLevel: 43electric
PWR0ACC70PP10
A lightning attack that may cause paralysis.

Egg Moves (11)

Karate Chopfighting
PWR50ACC100PP25
A chopping attack with a high critical-hit ratio.
Barrierpsychic
PWR0ACC0PP0
Creates a barrier that sharply raises Defense.
Rolling Kickfighting
PWR60ACC85PP15
A fast kick delivered from a rapid spin. May flinch.
Meditatepsychic
PWR0ACC0PP40
Meditates in a peaceful fashion to raise Attack.
Cross Chopfighting
PWR100ACC80PP5
A double-chopping attack. High critical-hit ratio.
Fire Punchfire
PWR75ACC100PP15
A fiery punch that may burn the foe.
Ice Punchice
PWR75ACC100PP15
An icy punch that may leave the foe with frostbite.freeze the foe.
Dynamic Punchfighting
PWR100ACC50PP5
Powerful and sure to cause confusion, but inaccurate.
Feintnormal
PWR0ACC100PP10
Attack that hits foes using moves like Protect.
Hammer Armfighting
PWR100ACC90PP10
A swinging fist attack that also lowers Speed.
Focus Punchfighting
PWR150ACC100PP20
Powerful attack, moves last. The user flinches if hit.

Gen 3 Moves

Used when the “Pokémon Movepool” challenge setting is set to Gen 3.

Level Up (8)

Quick AttackLevel: 1normal
PWR40ACC100PP30
An extremely fast attack that always strikes first.
LeerLevel: 1normal
PWR0ACC100PP30
Frightens the foes with a leer to lower Defense.
Thunder PunchLevel: 9electric
PWR75ACC100PP15
An electrified punch that may paralyze the foe.
Light ScreenLevel: 17psychic
PWR0ACC0PP30
Wall of light cuts special damage for 5 turns.
SwiftLevel: 25normal
PWR60ACC0PP20
Sprays star-shaped rays that never miss.
ScreechLevel: 33normal
PWR0ACC85PP40
Emits a screech to sharply reduce the foe's Defense.
ThunderboltLevel: 41electric
PWR0ACC100PP15
A strong electrical attack that may paralyze the foe.
ThunderLevel: 49electric
PWR0ACC70PP10
A lightning attack that may cause paralysis.

Egg Moves (7)

Karate Chopfighting
PWR50ACC100PP25
A chopping attack with a high critical-hit ratio.
Barrierpsychic
PWR0ACC0PP0
Creates a barrier that sharply raises Defense.
Rolling Kickfighting
PWR60ACC85PP15
A fast kick delivered from a rapid spin. May flinch.
Meditatepsychic
PWR0ACC0PP40
Meditates in a peaceful fashion to raise Attack.
Cross Chopfighting
PWR100ACC80PP5
A double-chopping attack. High critical-hit ratio.
Fire Punchfire
PWR75ACC100PP15
A fiery punch that may burn the foe.
Ice Punchice
PWR75ACC100PP15
An icy punch that may leave the foe with frostbite.freeze the foe.

TM/HM Moves (32)

Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Brick Breakfighting
PWR75ACC100PP15TM31
Destroys barriers such as REFLECT and causes damage.
Captivatenormal
PWR0ACC100PP20TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Charge Beamelectric
PWR50ACC90PP10TM57
Fires a beam of electricity. May raise Sp. Atk.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Endurenormal
PWR0ACC0PP10TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
Flashnormal
PWR0ACC0PP20HM05
Looses a powerful blast of light that cuts accuracy.
Flingdark
PWR1ACC100PP10TM56
The effectiveness varies with the held item.
Focus Blastfighting
PWR120ACC70PP5TM52
Attacks at full power. May lower Sp. Def.
Focus Punchfighting
PWR150ACC100PP20TM01
Powerful attack, moves last. The user flinches if hit.
Frustrationnormal
PWR1ACC100PP20TM21
Attack that is stronger if the Trainer is disliked.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Light Screenpsychic
PWR0ACC0PP30TM16
Wall of light cuts special damage for 5 turns.
Natural Giftnormal
PWR1ACC100PP15TM83
The effectiveness varies with the held Berry.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Psychicpsychic
PWR90ACC100PP10TM29
A powerful psychic attack that may lower Sp. Def.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
PWR1ACC100PP20TM27
Attack that increases in power with friendship.
Rock Smashfighting
PWR0ACC100PP15HM06
A rock-crushing attack that may lower Defense.
Secret Powernormal
PWR70ACC100PP20TM43
Attack with effects that vary by location.
Shock Waveelectric
PWR60ACC0PP20TM34
A fast and unavoidable electric attack.
Sleep Talknormal
PWR0ACC0PP10TM82
Uses an available move randomly while asleep.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Swaggernormal
PWR0ACC0PP15TM87
Confuses the foe, but also sharply raises its Attack.
Tauntdark
PWR0ACC100PP20TM12
Taunts the foe into only using attack moves.
Thiefdark
PWR0ACC100PP0TM46
While attacking, it may steal the foe's held item.
Thunderelectric
PWR0ACC70PP10TM25
A lightning attack that may cause paralysis.
Thunderboltelectric
PWR0ACC100PP15TM24
A strong electrical attack that may paralyze the foe.
Thunder Waveelectric
PWR0ACC0PP20TM73
A weak jolt of electricity that paralyzes the foe.
Toxicpoison
PWR0ACC0PP10TM06
Poisons the foe with an intensifying toxin.

Type Summary

1
Weaknesses
3
Resistances
0
Immunities
14
Neutral

Weaknesses

Types that deal increased damage to Elekid. Use these types to counter it effectively.

Resistances & Immunities

Types that Elekid resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Elekid differs across the games we cover →

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