Elekidin Pokémon Heart & Soul
Where am I?
Set how far you are and everything you cannot reach yet is marked. Gated items and moves stay on the page — they are marked, never hidden.
Loading badge options…
Pokédex Entry
Electric Pokémon
If it touches metal and discharges the electricity it has stored in its body, an Elekid begins swinging its arms in circles to recharge itself.
Elekid in Pokémon Heart & Soul
Elekid is #239 in the Pokédex for Pokémon Heart & Soul. This page covers its electric typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 1 encounter location.
Paralyzes on contact.
Prevents sleep.
Evolution Chain
How to Obtain
Wild Encounters (1)
Gen 7 Moves
The movepool a new game starts with.
Level Up (14)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Quick AttackLevel: 1Quick Attack | normal | PWR40 | ACC100 | PP30 | ||
| An extremely fast attack that always strikes first. | ||||||
| LeerLevel: 1Leer | normal | PWR0 | ACC100 | PP30 | ||
| Frightens the foes with a leer to lower Defense. | ||||||
| Thunder ShockLevel: 5Thunder Shock | electric | PWR40 | ACC100 | PP30 | ||
| An electrical attack that may paralyze the foe. | ||||||
| Low KickLevel: 8Low Kick | fighting | PWR0 | ACC0 | PP20 | ||
| A low, tripping kick that may cause flinching. | ||||||
| SwiftLevel: 12Swift | normal | PWR60 | ACC0 | PP20 | ||
| Sprays star-shaped rays that never miss. | ||||||
| Shock WaveLevel: 15Shock Wave | electric | PWR60 | ACC0 | PP20 | ||
| A fast and unavoidable electric attack. | ||||||
| Thunder WaveLevel: 19Thunder Wave | electric | PWR0 | ACC0 | PP20 | ||
| A weak jolt of electricity that paralyzes the foe. | ||||||
| Electro BallLevel: 22Electro Ball | electric | PWR1 | ACC100 | PP10 | ||
| Hurls an orb that does more damage to slower foes. | ||||||
| Light ScreenLevel: 26Light Screen | psychic | PWR0 | ACC0 | PP30 | ||
| Wall of light cuts special damage for 5 turns. | ||||||
| Thunder PunchLevel: 29Thunder Punch | electric | PWR75 | ACC100 | PP15 | ||
| An electrified punch that may paralyze the foe. | ||||||
| DischargeLevel: 33Discharge | electric | PWR80 | ACC100 | PP15 | ||
| Zaps all other {PKMN} with electricity. May paralyze. | ||||||
| ScreechLevel: 36Screech | normal | PWR0 | ACC85 | PP40 | ||
| Emits a screech to sharply reduce the foe's Defense. | ||||||
| ThunderboltLevel: 40Thunderbolt | electric | PWR0 | ACC100 | PP15 | ||
| A strong electrical attack that may paralyze the foe. | ||||||
| ThunderLevel: 43Thunder | electric | PWR0 | ACC70 | PP10 | ||
| A lightning attack that may cause paralysis. | ||||||
Egg Moves (11)
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Karate ChopKarate Chop | fighting | PWR50 | ACC100 | PP25 | |
| A chopping attack with a high critical-hit ratio. | |||||
| BarrierBarrier | psychic | PWR0 | ACC0 | PP0 | |
| Creates a barrier that sharply raises Defense. | |||||
| Rolling KickRolling Kick | fighting | PWR60 | ACC85 | PP15 | |
| A fast kick delivered from a rapid spin. May flinch. | |||||
| MeditateMeditate | psychic | PWR0 | ACC0 | PP40 | |
| Meditates in a peaceful fashion to raise Attack. | |||||
| Cross ChopCross Chop | fighting | PWR100 | ACC80 | PP5 | |
| A double-chopping attack. High critical-hit ratio. | |||||
| Fire PunchFire Punch | fire | PWR75 | ACC100 | PP15 | |
| A fiery punch that may burn the foe. | |||||
| Ice PunchIce Punch | ice | PWR75 | ACC100 | PP15 | |
| An icy punch that may leave the foe with frostbite.freeze the foe. | |||||
| Dynamic PunchDynamic Punch | fighting | PWR100 | ACC50 | PP5 | |
| Powerful and sure to cause confusion, but inaccurate. | |||||
| FeintFeint | normal | PWR0 | ACC100 | PP10 | |
| Attack that hits foes using moves like Protect. | |||||
| Hammer ArmHammer Arm | fighting | PWR100 | ACC90 | PP10 | |
| A swinging fist attack that also lowers Speed. | |||||
| Focus PunchFocus Punch | fighting | PWR150 | ACC100 | PP20 | |
| Powerful attack, moves last. The user flinches if hit. | |||||
Gen 3 Moves
Used when the “Pokémon Movepool” challenge setting is set to Gen 3.
Level Up (8)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Quick AttackLevel: 1Quick Attack | normal | PWR40 | ACC100 | PP30 | ||
| An extremely fast attack that always strikes first. | ||||||
| LeerLevel: 1Leer | normal | PWR0 | ACC100 | PP30 | ||
| Frightens the foes with a leer to lower Defense. | ||||||
| Thunder PunchLevel: 9Thunder Punch | electric | PWR75 | ACC100 | PP15 | ||
| An electrified punch that may paralyze the foe. | ||||||
| Light ScreenLevel: 17Light Screen | psychic | PWR0 | ACC0 | PP30 | ||
| Wall of light cuts special damage for 5 turns. | ||||||
| SwiftLevel: 25Swift | normal | PWR60 | ACC0 | PP20 | ||
| Sprays star-shaped rays that never miss. | ||||||
| ScreechLevel: 33Screech | normal | PWR0 | ACC85 | PP40 | ||
| Emits a screech to sharply reduce the foe's Defense. | ||||||
| ThunderboltLevel: 41Thunderbolt | electric | PWR0 | ACC100 | PP15 | ||
| A strong electrical attack that may paralyze the foe. | ||||||
| ThunderLevel: 49Thunder | electric | PWR0 | ACC70 | PP10 | ||
| A lightning attack that may cause paralysis. | ||||||
Egg Moves (7)
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Karate ChopKarate Chop | fighting | PWR50 | ACC100 | PP25 | |
| A chopping attack with a high critical-hit ratio. | |||||
| BarrierBarrier | psychic | PWR0 | ACC0 | PP0 | |
| Creates a barrier that sharply raises Defense. | |||||
| Rolling KickRolling Kick | fighting | PWR60 | ACC85 | PP15 | |
| A fast kick delivered from a rapid spin. May flinch. | |||||
| MeditateMeditate | psychic | PWR0 | ACC0 | PP40 | |
| Meditates in a peaceful fashion to raise Attack. | |||||
| Cross ChopCross Chop | fighting | PWR100 | ACC80 | PP5 | |
| A double-chopping attack. High critical-hit ratio. | |||||
| Fire PunchFire Punch | fire | PWR75 | ACC100 | PP15 | |
| A fiery punch that may burn the foe. | |||||
| Ice PunchIce Punch | ice | PWR75 | ACC100 | PP15 | |
| An icy punch that may leave the foe with frostbite.freeze the foe. | |||||
TM/HM Moves (32)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| AttractAttract | normal | PWR0 | ACC100 | PP15 | TM45TM45 | |
| Makes the opposite gender less likely to attack. | ||||||
| Brick BreakBrick Break | fighting | PWR75 | ACC100 | PP15 | TM31TM31 | |
| Destroys barriers such as REFLECT and causes damage. | ||||||
| CaptivateCaptivate | normal | PWR0 | ACC100 | PP20 | TM78TM78 | |
| Makes the opposite gender sharply reduce its Sp. Atk. | ||||||
| Charge BeamCharge Beam | electric | PWR50 | ACC90 | PP10 | TM57TM57 | |
| Fires a beam of electricity. May raise Sp. Atk. | ||||||
| Double TeamDouble Team | normal | PWR0 | ACC0 | PP15 | TM32TM32 | |
| Creates illusory copies to raise evasiveness. | ||||||
| EndureEndure | normal | PWR0 | ACC0 | PP10 | TM58TM58 | |
| Endures any attack for 1 turn, leaving at least 1HP. | ||||||
| FacadeFacade | normal | PWR70 | ACC100 | PP20 | TM42TM42 | |
| Boosts power when burned, paralyzed, or poisoned. | ||||||
| FlashFlash | normal | PWR0 | ACC0 | PP20 | HM05HM05 | |
| Looses a powerful blast of light that cuts accuracy. | ||||||
| FlingFling | dark | PWR1 | ACC100 | PP10 | TM56TM56 | |
| The effectiveness varies with the held item. | ||||||
| Focus BlastFocus Blast | fighting | PWR120 | ACC70 | PP5 | TM52TM52 | |
| Attacks at full power. May lower Sp. Def. | ||||||
| Focus PunchFocus Punch | fighting | PWR150 | ACC100 | PP20 | TM01TM01 | |
| Powerful attack, moves last. The user flinches if hit. | ||||||
| FrustrationFrustration | normal | PWR1 | ACC100 | PP20 | TM21TM21 | |
| Attack that is stronger if the Trainer is disliked. | ||||||
| The type varies with the user.The type and effectiveness vary with the user. | ||||||
| Light ScreenLight Screen | psychic | PWR0 | ACC0 | PP30 | TM16TM16 | |
| Wall of light cuts special damage for 5 turns. | ||||||
| Natural GiftNatural Gift | normal | PWR1 | ACC100 | PP15 | TM83TM83 | |
| The effectiveness varies with the held Berry. | ||||||
| ProtectProtect | normal | PWR0 | ACC0 | PP10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| PsychicPsychic | psychic | PWR90 | ACC100 | PP10 | TM29TM29 | |
| A powerful psychic attack that may lower Sp. Def. | ||||||
| Rain DanceRain Dance | water | PWR0 | ACC0 | PP5 | TM18TM18 | |
| Boosts the power of Water- type moves for 5 turns. | ||||||
| RestRest | psychic | PWR0 | ACC0 | PP0 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| ReturnReturn | normal | PWR1 | ACC100 | PP20 | TM27TM27 | |
| Attack that increases in power with friendship. | ||||||
| Rock SmashRock Smash | fighting | PWR0 | ACC100 | PP15 | HM06HM06 | |
| A rock-crushing attack that may lower Defense. | ||||||
| Secret PowerSecret Power | normal | PWR70 | ACC100 | PP20 | TM43TM43 | |
| Attack with effects that vary by location. | ||||||
| Shock WaveShock Wave | electric | PWR60 | ACC0 | PP20 | TM34TM34 | |
| A fast and unavoidable electric attack. | ||||||
| Sleep TalkSleep Talk | normal | PWR0 | ACC0 | PP10 | TM82TM82 | |
| Uses an available move randomly while asleep. | ||||||
| SubstituteSubstitute | normal | PWR0 | ACC0 | PP10 | TM90TM90 | |
| Creates a decoy using 1/4 of the user's maximum HP. | ||||||
| SwaggerSwagger | normal | PWR0 | ACC0 | PP15 | TM87TM87 | |
| Confuses the foe, but also sharply raises its Attack. | ||||||
| TauntTaunt | dark | PWR0 | ACC100 | PP20 | TM12TM12 | |
| Taunts the foe into only using attack moves. | ||||||
| ThiefThief | dark | PWR0 | ACC100 | PP0 | TM46TM46 | |
| While attacking, it may steal the foe's held item. | ||||||
| ThunderThunder | electric | PWR0 | ACC70 | PP10 | TM25TM25 | |
| A lightning attack that may cause paralysis. | ||||||
| ThunderboltThunderbolt | electric | PWR0 | ACC100 | PP15 | TM24TM24 | |
| A strong electrical attack that may paralyze the foe. | ||||||
| Thunder WaveThunder Wave | electric | PWR0 | ACC0 | PP20 | TM73TM73 | |
| A weak jolt of electricity that paralyzes the foe. | ||||||
| ToxicToxic | poison | PWR0 | ACC0 | PP10 | TM06TM06 | |
| Poisons the foe with an intensifying toxin. | ||||||
Type Summary
Weaknesses
Types that deal increased damage to Elekid. Use these types to counter it effectively.
Resistances & Immunities
Types that Elekid resists or is immune to. Avoid using these types against it.
Best Counters
Pokémon that have type advantages against Elekid, either offensively or defensively.
Base Stats
Also in
This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.
See how Elekid differs across the games we cover →
elekid in Polished CrystalelectricHP 50 +5Speed 100 +5
elekid in 6 gameselectricSame typing and stats as this game
elekid in Red++electricSp. Def 65 +10