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Ampharosin Pokémon Heart & Soul

electric
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Pokédex Entry

Light Pokémon

It gives off so much light that it can be seen even from space. People in the old days used its light to send signals back and forth with others far away.

Ampharos in Pokémon Heart & Soul

Ampharos is #181 in the Pokédex for Pokémon Heart & Soul. This page covers its electric typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
Electric
Dex
#057 Johto Dex · #181 National
Abilities
Static(Primary)

Paralyzes on contact.

Plus(Secondary)

Powers up with Minus.

Growth Rate
mediumslow
Gender Ratio
50% Male, 50% Female
Egg Groups
monster, field
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
255
EV Yield
3 SpecialAttack
Wild Held Items
None
Weak To
ground ×2
Resists
electric ×0.5flying ×0.5steel ×0.5

How to Obtain

Ampharos has no wild encounters recorded in this game. Evolve flaaffy or mareep to get one.

Gen 7 Moves

The movepool a new game starts with.

Level Up (25)

Thunder PunchLevel: 0electric
PWR75ACC100PP15
An electrified punch that may paralyze the foe.
Thunder PunchLevel: 1electric
PWR75ACC100PP15
An electrified punch that may paralyze the foe.
Zap CannonLevel: 1electric
PWR0ACC50PP5
Powerful and sure to cause paralysis, but inaccurate.
Magnetic FluxLevel: 1electric
PWR0ACC0PP20
Boosts the defenses of those with Plus or Minus.
Ion DelugeLevel: 1electric
PWR0ACC0PP25
Electrifies Normal-type moves with charged atoms.
Dragon PulseLevel: 1dragon
PWR0ACC100PP10
Generates a shock wave to damage the foe.
Fire PunchLevel: 1fire
PWR75ACC100PP15
A fiery punch that may burn the foe.
TackleLevel: 1normal
PWR35ACC0PP35
Charges the foe with a full- body tackle.
GrowlLevel: 1normal
PWR0ACC100PP40
Growls cutely to reduce the foe's Attack.
Thunder WaveLevel: 1electric
PWR0ACC0PP20
A weak jolt of electricity that paralyzes the foe.
Thunder ShockLevel: 1electric
PWR40ACC100PP30
An electrical attack that may paralyze the foe.
Thunder WaveLevel: 4electric
PWR0ACC0PP20
A weak jolt of electricity that paralyzes the foe.
Thunder ShockLevel: 8electric
PWR40ACC100PP30
An electrical attack that may paralyze the foe.
Cotton SporeLevel: 11grass
PWR0ACC0PP40
Spores cling to the foes, Spores cling to the foe, sharply reducing Speed.
ChargeLevel: 16electric
PWR0ACC0PP20
Charges power to boost the Electric move used next.
Take DownLevel: 20normal
PWR90ACC85PP20
A reckless charge attack that also hurts the user.
Electro BallLevel: 25electric
PWR1ACC100PP10
Hurls an orb that does more damage to slower foes.
Confuse RayLevel: 29ghost
PWR0ACC100PP10
A sinister ray that confuses the foe.
Power GemLevel: 35rock
PWR0ACC100PP20
Attacks with rays of light that sparkle like diamonds.
DischargeLevel: 40electric
PWR80ACC100PP15
Zaps all other {PKMN} with electricity. May paralyze.
Cotton GuardLevel: 46grass
PWR0ACC0PP10
Wraps its body in cotton. Drastically raises Defense.
Signal BeamLevel: 51bug
PWR75ACC100PP15
A strange beam attack that may confuse the foe.
Light ScreenLevel: 57psychic
PWR0ACC0PP30
Wall of light cuts special damage for 5 turns.
ThunderLevel: 62electric
PWR0ACC70PP10
A lightning attack that may cause paralysis.
Dragon PulseLevel: 65dragon
PWR0ACC100PP10
Generates a shock wave to damage the foe.

Egg Moves (12)

Take Downnormal
PWR90ACC85PP20
A reckless charge attack that also hurts the user.
Body Slamnormal
PWR85ACC100PP15
A full-body slam that may cause paralysis.
Screechnormal
PWR0ACC85PP40
Emits a screech to sharply reduce the foe's Defense.
Odor Sleuthnormal
PWR0ACC0PP40
Negate evasiveness and Ghost type's immunities.
Chargeelectric
PWR0ACC0PP20
Charges power to boost the Electric move used next.
Flatterdark
PWR0ACC100PP15
Confuses the foe, but raises its Sp. Atk.
Sand Attackground
PWR0ACC100PP15
Reduces the foe's accuracy by hurling sand in its face.
Iron Tailsteel
PWR100ACC75PP15
Attacks with a rock-hard tail. May lower Defense.
After Younormal
PWR0ACC0PP15
Helps out the target, letting it move next.
Agilitypsychic
PWR0ACC0PP30
Relaxes the body to sharply boost Speed.
Eerie Impulseelectric
PWR0ACC100PP15
Exposes the foe to a pulse that sharply cuts Sp. Atk.
Electric Terrainelectric
PWR0ACC0PP10
Electrifies the ground for 5 turns. Prevents sleep.

Gen 3 Moves

Used when the “Pokémon Movepool” challenge setting is set to Gen 3.

Level Up (10)

TackleLevel: 1normal
PWR35ACC0PP35
Charges the foe with a full- body tackle.
GrowlLevel: 1normal
PWR0ACC100PP40
Growls cutely to reduce the foe's Attack.
Thunder ShockLevel: 1electric
PWR40ACC100PP30
An electrical attack that may paralyze the foe.
Thunder WaveLevel: 1electric
PWR0ACC0PP20
A weak jolt of electricity that paralyzes the foe.
Thunder ShockLevel: 9electric
PWR40ACC100PP30
An electrical attack that may paralyze the foe.
Thunder WaveLevel: 18electric
PWR0ACC0PP20
A weak jolt of electricity that paralyzes the foe.
Cotton SporeLevel: 27grass
PWR0ACC0PP40
Spores cling to the foes, Spores cling to the foe, sharply reducing Speed.
Thunder PunchLevel: 30electric
PWR75ACC100PP15
An electrified punch that may paralyze the foe.
Light ScreenLevel: 42psychic
PWR0ACC0PP30
Wall of light cuts special damage for 5 turns.
ThunderLevel: 57electric
PWR0ACC70PP10
A lightning attack that may cause paralysis.

Egg Moves (7)

Take Downnormal
PWR90ACC85PP20
A reckless charge attack that also hurts the user.
Body Slamnormal
PWR85ACC100PP15
A full-body slam that may cause paralysis.
Safeguardnormal
PWR0ACC0PP25
Protects allies from status problems for 5 turns.
Screechnormal
PWR0ACC85PP40
Emits a screech to sharply reduce the foe's Defense.
Reflectpsychic
PWR0ACC0PP20
Wall of light cuts physical damage for 5 turns.
Odor Sleuthnormal
PWR0ACC0PP40
Negate evasiveness and Ghost type's immunities.
Chargeelectric
PWR0ACC0PP20
Charges power to boost the Electric move used next.

TM/HM Moves (41)

Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Brick Breakfighting
PWR75ACC100PP15TM31
Destroys barriers such as REFLECT and causes damage.
Captivatenormal
PWR0ACC100PP20TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Charge Beamelectric
PWR50ACC90PP10TM57
Fires a beam of electricity. May raise Sp. Atk.
Digground
PWR100ACC100PP10TM28
Digs underground the first turn and strikes next turn.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Dragon Pulsedragon
PWR0ACC100PP10TM59
Generates a shock wave to damage the foe.
Endurenormal
PWR0ACC0PP10TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
Flashnormal
PWR0ACC0PP20HM05
Looses a powerful blast of light that cuts accuracy.
Flash Cannonsteel
PWR80ACC100PP10TM91
Releases a blast of light that may lower Sp. Def.
Flingdark
PWR1ACC100PP10TM56
The effectiveness varies with the held item.
Focus Blastfighting
PWR120ACC70PP5TM52
Attacks at full power. May lower Sp. Def.
Focus Punchfighting
PWR150ACC100PP20TM01
Powerful attack, moves last. The user flinches if hit.
Frustrationnormal
PWR1ACC100PP20TM21
Attack that is stronger if the Trainer is disliked.
Giga Impactnormal
PWR150ACC90PP5TM68
Leaves the user immobile if target is not KO'd.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
PWR150ACC90PP5TM15
Leaves the user immobile if target is not KO'd.
Iron Tailsteel
PWR100ACC75PP15TM23
Attacks with a rock-hard tail. May lower Defense.
Light Screenpsychic
PWR0ACC0PP30TM16
Wall of light cuts special damage for 5 turns.
Natural Giftnormal
PWR1ACC100PP15TM83
The effectiveness varies with the held Berry.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Reflectpsychic
PWR0ACC0PP20TM33
Wall of light cuts physical damage for 5 turns.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
PWR1ACC100PP20TM27
Attack that increases in power with friendship.
Roarnormal
PWR0ACC0PP20TM05
Switches the foe out or ends wild battle.
Rock Climbnormal
PWR90ACC85PP20TM70
A charging attack that may confuse the foe.
Rock Smashfighting
PWR0ACC100PP15HM06
A rock-crushing attack that may lower Defense.
Safeguardnormal
PWR0ACC0PP25TM20
Protects allies from status problems for 5 turns.
Secret Powernormal
PWR70ACC100PP20TM43
Attack with effects that vary by location.
Shock Waveelectric
PWR60ACC0PP20TM34
A fast and unavoidable electric attack.
Sleep Talknormal
PWR0ACC0PP10TM82
Uses an available move randomly while asleep.
Strengthnormal
PWR80ACC100PP15HM04
Builds enormous power, then slams the foe.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
PWR0ACC0PP5TM11
Boosts the power of Fire- type moves for 5 turns.
Swaggernormal
PWR0ACC0PP15TM87
Confuses the foe, but also sharply raises its Attack.
Thunderelectric
PWR0ACC70PP10TM25
A lightning attack that may cause paralysis.
Thunderboltelectric
PWR0ACC100PP15TM24
A strong electrical attack that may paralyze the foe.
Thunder Waveelectric
PWR0ACC0PP20TM73
A weak jolt of electricity that paralyzes the foe.
Toxicpoison
PWR0ACC0PP10TM06
Poisons the foe with an intensifying toxin.

Type Summary

1
Weaknesses
3
Resistances
0
Immunities
14
Neutral

Weaknesses

Types that deal increased damage to Ampharos. Use these types to counter it effectively.

Resistances & Immunities

Types that Ampharos resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Ampharos differs across the games we cover →

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