Accent Image to accompany hero

Magnamitein Pokémon Ghost Grey

steelghost

Pokédex Entry

Drone Pokémon

After the fallout of the power plant's demise, Magnemite began to rebuild each other, and operate by unknown forces.

Magnamite in Pokémon Ghost Grey

Magnamite is #84 in the Pokédex for Pokémon Ghost Grey. This page covers its steel/ghost typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 4 encounter locations.

Type
SteelGhost
Dex
#084 Regional Dex
Abilities
Sturdy(Primary)

Negates 1-hit KO attacks.

Download(Secondary)

Adjusts power from foe's stats.

Growth Rate
mediumfast
Gender Ratio
Genderless
Egg Groups
flying
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
190
pokeball
Poké Ball15.6%
greatball
Great Ball21.3%
ultraball
Ultra Ball26.1%
Base Exp
96
EV Yield
None
Wild Held Items
None
Weak To
fire ×2ground ×2ghost ×2dark ×2
Resists
grass ×0.5ice ×0.5flying ×0.5psychic ×0.5bug ×0.25rock ×0.5dragon ×0.5steel ×0.5fairy ×0.5
Immune To
normalfightingpoison

Evolution Chain

Base form
Level up Magnamite to Lv. 31

How to Obtain

You can catch Magnamite in Rock Tunnel (uncommon), and in Northern Cave (rare). Wild ones range from level 19 to 27.

Wild Encounters (2)

Level Up Moves (15)

StartleLevel: 1ghost
409535
A physical attack in which the user scares the foe and charges into them.
Lock-OnLevel: 1normal
01005
The user locks on to the foe, making the next move sure to hit.
SupersonicLevel: 4normal
05520
The user generates odd sound waves. It may confuse the foe.
FlashLevel: 8normal
07020
A blast of light that cuts the foe's accuracy. It also illuminates caves.
Rapid StabLevel: 12ghost
89020
The foe is impaled repeatedly with a horn or beak two to five times.
Magnet BombLevel: 16steel
60020
A steel bomb is stuck to the foe. It is sure to hit.
Mind JammerLevel: 20steel
010015
Sends out a wicked fast spectral signal that will confuse the foe before it can move.
ScreechLevel: 24normal
08540
An ear-splitting screech is emitted to sharply reduce the foe's Defense.
Shift GearLevel: 28steel
0010
Rotating its gears the user raises its Attack and Speed stats.
Flash CannonLevel: 32steel
8010010
Light energy is shot at the foe. It may also lower the foe's Sp. Def.
Ominous WindLevel: 36ghost
601005
Repulsive wind is used to attack. It may also raise all the user's stats.
Metal SoundLevel: 40steel
08540
A horrible metallic screech is used to sharply lower the foe's Sp. Def.
Iron DefenseLevel: 44steel
0015
The user hardens its body's surface to sharply raise its Defense stat.
BarrageLevel: 48steel
158520
Round objects are hurled at the foe to strike two to five times.
Farewell…Level: 52ghost
2001005
The user blows up to inflict severe damage, even sacrificing its soul.

TM/HM Moves (28)

Night Shadeghost
110015TM02
An attack with a mirage that inflicts damage matching the user's level.
Metronomenormal
0010TM03
Waggles a finger and stimulates the brain into using any move at random.
Toxicpoison
09010TM06
A move that badly poisons the foe. Its poison damage worsens every turn.
Light Screenpsychic
0030TM16
A wall of light cuts damage from Sp. Atk attacks for five turns.
Protectnormal
0010TM17
Enables the user to evade all attacks. It may fail if used in succession.
Flash Cannonsteel
8010010TM18
Light energy is shot at the foe. It may also lower the foe's Sp. Def.
Giga Draingrass
7510010TM19
A harsh attack that absorbs half the damage it inflicted to restore HP.
Rock Sliderock
759010TM20
Large boulders are hurled at the foe. It may make the foe flinch.
Iron Headsteel
8010015TM23
The foe is slammed with its hard head. It may also make the foe flinch.
Psychicpsychic
9010010TM29
A strong telekinetic attack. It may also lower the foe's Sp. Def stat.
Shadow Ballghost
8010010TM30
A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def.
Shadow Clawghost
7010010TM31
Claws made of shadows rake the foe. It has a high critical-hit ratio.
Hone Clawsdark
0015TM32
The user sharpens its claws to raise its Attack and Accuracy.
Reflectpsychic
0020TM33
A wall of light cuts damage from physical attacks for five turns.
Sludge Bombpoison
9010010TM36
Filthy sludge is hurled at the foe. It may poison the target.
Rock Tombrock
609515TM39
Boulders are hurled at the foe. It also lowers the foe's Speed if it hits.
Dream Eaterpsychic
10010015TM41
Absorbs half the damage it inflicted on a sleeping foe to restore HP.
Sleep Talknormal
0010TM42
While asleep, the user randomly uses one of the moves it knows.
Poison Jabpoison
12010020TM43
The foe is stabbed by an arm steeped in poison. It may also poison the foe.
Restpsychic
0010TM44
The user sleeps for two turns to fully restore HP and heal any status problem.
Will-O-Wispfire
08515TM45
A sinister, bluish white flame is shot at the foe to inflict a burn.
Hypnosispsychic
06020TM48
Hypnotic suggestion is used to make the foe fall into a deep sleep.
Agilitypsychic
0030TM49
The user relaxes and lightens its body to sharply boost its Speed.
Cutsteel
509530HM01
A basic attack. It can be used to cut down thin trees and grass.
Soul Shiftpsychic
1010035HM02
Swaps the user with another Ally. Use it to warp to any known town.
Strengthnormal
10010015HM04
The foe is slugged at maximum power. Can also be used to move boulders.
Flashnormal
07020HM05
A blast of light that cuts the foe's accuracy. It also illuminates caves.
Shatterpointpsychic
8010015HM06
An attack that will use Psychic power to shatter invisible walls and barriers.

Move Tutor Moves (16)

Refreshnormal
010020Tutor
A self-healing move that cures the user of a poisoning, burn, or paralysis.
Foresightnormal
010040Tutor
Completely negates the foe's efforts to heighten its ability to evade.
Mercyghost
4010040Tutor
A restrained attack that always leaves the foe with at least 1 HP.
Double-Edgenormal
12010015Tutor
A reckless, life- risking tackle that also hurts the user a little.
Mirror Coatpsychic
110020Tutor
A retaliation move that pays back the foe's special attack double.
Substitutenormal
0010Tutor
The user creates a decoy using one- quarter of its full HP.
Sandstormrock
0010Tutor
A 5-turn sandstorm that damages all types except Rock, Ground, and Steel.
Sunny Dayfire
005Tutor
The sun blazes for five turns, powering up Fire-type moves.
Rain Dancewater
005Tutor
A heavy rain falls for five turns, powering up Water- type moves.
Weather Ballnormal
5010010Tutor
An attack that varies in power and type depending on the weather.
Skill Swappsychic
010010Tutor
The user employs its psychic power to swap abilities with the foe.
Grudgeghost
01005Tutor
If the user faints, this move deletes the PP of the move that finished it.
Cursetypeless
0010Tutor
A move that works differently for the Ghost-type and all the other types.
Future Sightpsychic
12010015Tutor
Two turns after this move is used, the foe is attacked psychically.
Nasty Plotdark
0020Tutor
The user thinks bad thoughts. It sharply raises the Sp. Atk stat.
Earth Powerground
9010010Tutor
The ground under the foe erupts with power. It may also lower the foe's Sp. Def.

Type Summary

3
Weaknesses
11
Resistances
1
Immunities
3
Neutral

Weaknesses

Types that deal increased damage to Magnamite. Use these types to counter it effectively.

Resistances & Immunities

Types that Magnamite resists or is immune to. Avoid using these types against it.

Immunities (0×)

Base Stats

Related tools
Use ← → arrow keys to navigate