Magnamitein Pokémon Ghost Grey
steelghost
Pokédex Entry
Drone Pokémon
After the fallout of the power plant's demise, Magnemite began to rebuild each other, and operate by unknown forces.
Magnamite in Pokémon Ghost Grey
Magnamite is #84 in the Pokédex for Pokémon Ghost Grey. This page covers its steel/ghost typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 4 encounter locations.
Front
Normal
Shiny
Back
Normal
Shiny
Type
SteelGhost
Dex
#084 Regional Dex
Growth Rate
mediumfast
Gender Ratio
Genderless
Egg Groups
flying
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
190
Base Exp
96
EV Yield
None
Wild Held Items
None
Weak To
fire ×2ground ×2ghost ×2dark ×2
Resists
grass ×0.5ice ×0.5flying ×0.5psychic ×0.5bug ×0.25rock ×0.5dragon ×0.5steel ×0.5fairy ×0.5
Immune To
normalfightingpoison
How to Obtain
You can catch Magnamite in Rock Tunnel (uncommon), and in Northern Cave (rare). Wild ones range from level 19 to 27.
Wild Encounters (2)
Level Up Moves (15)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| StartleLevel: 1Startle | ghost | 40 | 95 | 35 | ||
| A physical attack in which the user scares the foe and charges into them. | ||||||
| Lock-OnLevel: 1Lock-On | normal | 0 | 100 | 5 | ||
| The user locks on to the foe, making the next move sure to hit. | ||||||
| SupersonicLevel: 4Supersonic | normal | 0 | 55 | 20 | ||
| The user generates odd sound waves. It may confuse the foe. | ||||||
| FlashLevel: 8Flash | normal | 0 | 70 | 20 | ||
| A blast of light that cuts the foe's accuracy. It also illuminates caves. | ||||||
| Rapid StabLevel: 12Rapid Stab | ghost | 8 | 90 | 20 | ||
| The foe is impaled repeatedly with a horn or beak two to five times. | ||||||
| Magnet BombLevel: 16Magnet Bomb | steel | 60 | 0 | 20 | ||
| A steel bomb is stuck to the foe. It is sure to hit. | ||||||
| Mind JammerLevel: 20Mind Jammer | steel | 0 | 100 | 15 | ||
| Sends out a wicked fast spectral signal that will confuse the foe before it can move. | ||||||
| ScreechLevel: 24Screech | normal | 0 | 85 | 40 | ||
| An ear-splitting screech is emitted to sharply reduce the foe's Defense. | ||||||
| Shift GearLevel: 28Shift Gear | steel | 0 | 0 | 10 | ||
| Rotating its gears the user raises its Attack and Speed stats. | ||||||
| Flash CannonLevel: 32Flash Cannon | steel | 80 | 100 | 10 | ||
| Light energy is shot at the foe. It may also lower the foe's Sp. Def. | ||||||
| Ominous WindLevel: 36Ominous Wind | ghost | 60 | 100 | 5 | ||
| Repulsive wind is used to attack. It may also raise all the user's stats. | ||||||
| Metal SoundLevel: 40Metal Sound | steel | 0 | 85 | 40 | ||
| A horrible metallic screech is used to sharply lower the foe's Sp. Def. | ||||||
| Iron DefenseLevel: 44Iron Defense | steel | 0 | 0 | 15 | ||
| The user hardens its body's surface to sharply raise its Defense stat. | ||||||
| BarrageLevel: 48Barrage | steel | 15 | 85 | 20 | ||
| Round objects are hurled at the foe to strike two to five times. | ||||||
| Farewell…Level: 52Farewell… | ghost | 200 | 100 | 5 | ||
| The user blows up to inflict severe damage, even sacrificing its soul. |
TM/HM Moves (28)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| Night ShadeNight Shade | ghost | 1 | 100 | 15 | TM02TM02 | |
| An attack with a mirage that inflicts damage matching the user's level. | ||||||
| MetronomeMetronome | normal | 0 | 0 | 10 | TM03TM03 | |
| Waggles a finger and stimulates the brain into using any move at random. | ||||||
| ToxicToxic | poison | 0 | 90 | 10 | TM06TM06 | |
| A move that badly poisons the foe. Its poison damage worsens every turn. | ||||||
| Light ScreenLight Screen | psychic | 0 | 0 | 30 | TM16TM16 | |
| A wall of light cuts damage from Sp. Atk attacks for five turns. | ||||||
| ProtectProtect | normal | 0 | 0 | 10 | TM17TM17 | |
| Enables the user to evade all attacks. It may fail if used in succession. | ||||||
| Flash CannonFlash Cannon | steel | 80 | 100 | 10 | TM18TM18 | |
| Light energy is shot at the foe. It may also lower the foe's Sp. Def. | ||||||
| Giga DrainGiga Drain | grass | 75 | 100 | 10 | TM19TM19 | |
| A harsh attack that absorbs half the damage it inflicted to restore HP. | ||||||
| Rock SlideRock Slide | rock | 75 | 90 | 10 | TM20TM20 | |
| Large boulders are hurled at the foe. It may make the foe flinch. | ||||||
| Iron HeadIron Head | steel | 80 | 100 | 15 | TM23TM23 | |
| The foe is slammed with its hard head. It may also make the foe flinch. | ||||||
| PsychicPsychic | psychic | 90 | 100 | 10 | TM29TM29 | |
| A strong telekinetic attack. It may also lower the foe's Sp. Def stat. | ||||||
| Shadow BallShadow Ball | ghost | 80 | 100 | 10 | TM30TM30 | |
| A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def. | ||||||
| Shadow ClawShadow Claw | ghost | 70 | 100 | 10 | TM31TM31 | |
| Claws made of shadows rake the foe. It has a high critical-hit ratio. | ||||||
| Hone ClawsHone Claws | dark | 0 | 0 | 15 | TM32TM32 | |
| The user sharpens its claws to raise its Attack and Accuracy. | ||||||
| ReflectReflect | psychic | 0 | 0 | 20 | TM33TM33 | |
| A wall of light cuts damage from physical attacks for five turns. | ||||||
| Sludge BombSludge Bomb | poison | 90 | 100 | 10 | TM36TM36 | |
| Filthy sludge is hurled at the foe. It may poison the target. | ||||||
| Rock TombRock Tomb | rock | 60 | 95 | 15 | TM39TM39 | |
| Boulders are hurled at the foe. It also lowers the foe's Speed if it hits. | ||||||
| Dream EaterDream Eater | psychic | 100 | 100 | 15 | TM41TM41 | |
| Absorbs half the damage it inflicted on a sleeping foe to restore HP. | ||||||
| Sleep TalkSleep Talk | normal | 0 | 0 | 10 | TM42TM42 | |
| While asleep, the user randomly uses one of the moves it knows. | ||||||
| Poison JabPoison Jab | poison | 120 | 100 | 20 | TM43TM43 | |
| The foe is stabbed by an arm steeped in poison. It may also poison the foe. | ||||||
| RestRest | psychic | 0 | 0 | 10 | TM44TM44 | |
| The user sleeps for two turns to fully restore HP and heal any status problem. | ||||||
| Will-O-WispWill-O-Wisp | fire | 0 | 85 | 15 | TM45TM45 | |
| A sinister, bluish white flame is shot at the foe to inflict a burn. | ||||||
| HypnosisHypnosis | psychic | 0 | 60 | 20 | TM48TM48 | |
| Hypnotic suggestion is used to make the foe fall into a deep sleep. | ||||||
| AgilityAgility | psychic | 0 | 0 | 30 | TM49TM49 | |
| The user relaxes and lightens its body to sharply boost its Speed. | ||||||
| CutCut | steel | 50 | 95 | 30 | HM01HM01 | |
| A basic attack. It can be used to cut down thin trees and grass. | ||||||
| Soul ShiftSoul Shift | psychic | 10 | 100 | 35 | HM02HM02 | |
| Swaps the user with another Ally. Use it to warp to any known town. | ||||||
| StrengthStrength | normal | 100 | 100 | 15 | HM04HM04 | |
| The foe is slugged at maximum power. Can also be used to move boulders. | ||||||
| FlashFlash | normal | 0 | 70 | 20 | HM05HM05 | |
| A blast of light that cuts the foe's accuracy. It also illuminates caves. | ||||||
| ShatterpointShatterpoint | psychic | 80 | 100 | 15 | HM06HM06 | |
| An attack that will use Psychic power to shatter invisible walls and barriers. |
Move Tutor Moves (16)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| RefreshRefresh | normal | 0 | 100 | 20 | TutorTutor | |
| A self-healing move that cures the user of a poisoning, burn, or paralysis. | ||||||
| ForesightForesight | normal | 0 | 100 | 40 | TutorTutor | |
| Completely negates the foe's efforts to heighten its ability to evade. | ||||||
| MercyMercy | ghost | 40 | 100 | 40 | TutorTutor | |
| A restrained attack that always leaves the foe with at least 1 HP. | ||||||
| Double-EdgeDouble-Edge | normal | 120 | 100 | 15 | TutorTutor | |
| A reckless, life- risking tackle that also hurts the user a little. | ||||||
| Mirror CoatMirror Coat | psychic | 1 | 100 | 20 | TutorTutor | |
| A retaliation move that pays back the foe's special attack double. | ||||||
| SubstituteSubstitute | normal | 0 | 0 | 10 | TutorTutor | |
| The user creates a decoy using one- quarter of its full HP. | ||||||
| SandstormSandstorm | rock | 0 | 0 | 10 | TutorTutor | |
| A 5-turn sandstorm that damages all types except Rock, Ground, and Steel. | ||||||
| Sunny DaySunny Day | fire | 0 | 0 | 5 | TutorTutor | |
| The sun blazes for five turns, powering up Fire-type moves. | ||||||
| Rain DanceRain Dance | water | 0 | 0 | 5 | TutorTutor | |
| A heavy rain falls for five turns, powering up Water- type moves. | ||||||
| Weather BallWeather Ball | normal | 50 | 100 | 10 | TutorTutor | |
| An attack that varies in power and type depending on the weather. | ||||||
| Skill SwapSkill Swap | psychic | 0 | 100 | 10 | TutorTutor | |
| The user employs its psychic power to swap abilities with the foe. | ||||||
| GrudgeGrudge | ghost | 0 | 100 | 5 | TutorTutor | |
| If the user faints, this move deletes the PP of the move that finished it. | ||||||
| CurseCurse | typeless | 0 | 0 | 10 | TutorTutor | |
| A move that works differently for the Ghost-type and all the other types. | ||||||
| Future SightFuture Sight | psychic | 120 | 100 | 15 | TutorTutor | |
| Two turns after this move is used, the foe is attacked psychically. | ||||||
| Nasty PlotNasty Plot | dark | 0 | 0 | 20 | TutorTutor | |
| The user thinks bad thoughts. It sharply raises the Sp. Atk stat. | ||||||
| Earth PowerEarth Power | ground | 90 | 100 | 10 | TutorTutor | |
| The ground under the foe erupts with power. It may also lower the foe's Sp. Def. |
Type Summary
3
Weaknesses
11
Resistances
1
Immunities
3
Neutral
Weaknesses
Types that deal increased damage to Magnamite. Use these types to counter it effectively.
Resistances & Immunities
Types that Magnamite resists or is immune to. Avoid using these types against it.
Immunities (0×)
Best Counters
Pokémon that have type advantages against Magnamite, either offensively or defensively.
Litwick
fireghost
2× STAB damage • Resists steel
2×Good
Lampent
fireghost
2× STAB damage • Resists steel
2×Good
Chandelure
fireghost
2× STAB damage • Resists steel
2×Good
Ponyta
fireghost
2× STAB damage • Resists steel
2×Good
Rapidash
fireghost
2× STAB damage • Resists steel
2×Good
Charcadet
fireghost
2× STAB damage • Resists steel
2×Good
Gauntrise
fireghost
2× STAB damage • Resists steel
2×Good
Cubone
fireghost
2× STAB damage • Resists steel
2×Good
Marowak
fireghost
2× STAB damage • Resists steel
2×Good
Cyndersqil
fireghost
2× STAB damage • Resists steel
2×Good
Quilasthma
fireghost
2× STAB damage • Resists steel
2×Good
Typhlosion
fireghost
2× STAB damage • Resists steel
2×Good
Skeledirge
fireghost
2× STAB damage • Resists steel
2×Good
Blacefalon
fireghost
2× STAB damage • Resists steel
2×Good
Joelle
ghostfire
2× STAB damage • Resists steel
2×Good
Bubble
ghostfire
2× STAB damage • Resists steel
2×Good
'M
fireflying
2× STAB damage • Resists steel
2×Good
Charizard
fireflying
2× STAB damage • Resists steel
2×Good
Arcanine
fire
2× STAB damage • Resists steel
2×Good
Lucario
fireghost
2× STAB damage • Resists steel
2×Good
Base Stats
Related tools