Skip to content
Accent Image to accompany hero

Magnamitein Pokémon Ghost Grey

steelghost

Pokédex Entry

Drone Pokémon

After the fallout of the power plant's demise, Magnemite began to rebuild each other, and operate by unknown forces.

Magnamite in Pokémon Ghost Grey

Magnamite is #84 in the Pokédex for Pokémon Ghost Grey. This page covers its steel/ghost typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 2 encounter locations.

Type
SteelGhost
Dex
#084 Regional Dex
Abilities
Sturdy(Primary)

Negates 1-hit KO attacks.

Download(Secondary)

Adjusts power from foe's stats.

Growth Rate
mediumfast
Gender Ratio
Genderless
Egg Groups
flying
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
190
pokeball
Poké Ball15.6%
greatball
Great Ball21.3%
ultraball
Ultra Ball26.1%
Base Exp
96
EV Yield
None
Wild Held Items
None
Weak To
fire ×2ground ×2ghost ×2dark ×2
Resists
grass ×0.5ice ×0.5flying ×0.5psychic ×0.5bug ×0.25rock ×0.5dragon ×0.5steel ×0.5fairy ×0.5
Immune To
normalfightingpoison

How to Obtain

You can catch Magnamite in Rock Tunnel (uncommon), and in Northern Cave (rare). Wild ones range from level 19 to 27.

Wild Encounters (2)

Level Up Moves (15)

StartleLevel: 1ghost
PWR40ACC95PP35
A physical attack in which the user scares the foe and charges into them.
Lock-OnLevel: 1normal
PWR0ACC100PP5
The user locks on to the foe, making the next move sure to hit.
SupersonicLevel: 4normal
PWR0ACC55PP20
The user generates odd sound waves. It may confuse the foe.
FlashLevel: 8normal
PWR0ACC70PP20
A blast of light that cuts the foe's accuracy. It also illuminates caves.
Rapid StabLevel: 12ghost
PWR8ACC90PP20
The foe is impaled repeatedly with a horn or beak two to five times.
Magnet BombLevel: 16steel
PWR60ACC0PP20
A steel bomb is stuck to the foe. It is sure to hit.
Mind JammerLevel: 20steel
PWR0ACC100PP15
Sends out a wicked fast spectral signal that will confuse the foe before it can move.
ScreechLevel: 24normal
PWR0ACC85PP40
An ear-splitting screech is emitted to sharply reduce the foe's Defense.
Shift GearLevel: 28steel
PWR0ACC0PP10
Rotating its gears the user raises its Attack and Speed stats.
Flash CannonLevel: 32steel
PWR80ACC100PP10
Light energy is shot at the foe. It may also lower the foe's Sp. Def.
Ominous WindLevel: 36ghost
PWR60ACC100PP5
Repulsive wind is used to attack. It may also raise all the user's stats.
Metal SoundLevel: 40steel
PWR0ACC85PP40
A horrible metallic screech is used to sharply lower the foe's Sp. Def.
Iron DefenseLevel: 44steel
PWR0ACC0PP15
The user hardens its body's surface to sharply raise its Defense stat.
BarrageLevel: 48steel
PWR15ACC85PP20
Round objects are hurled at the foe to strike two to five times.
Farewell…Level: 52ghost
PWR200ACC100PP5
The user blows up to inflict severe damage, even sacrificing its soul.

Egg Moves (10)

Speedy Scareghost
PWR17ACC100PP30
An almost invisibly fast attack that is certain to scare first.
Supersonicnormal
PWR0ACC55PP20
The user generates odd sound waves. It may confuse the foe.
Hazeice
PWR0ACC0PP30
Eliminates all stat changes among all Pokémon engaged in battle.
Feint Attackdark
PWR60ACC0PP20
The user draws up close to the foe disarmingly, then hits without fail.
Panicghost
PWR1ACC100PP15
A desperate attack that becomes more powerful the less HP the user has.
Eye for Eyeghost
PWR1ACC100PP5
Gains power the fewer HP the user has compared with the foe.
Brave Birdflying
PWR120ACC100PP15
The user tucks in its wings and charges. It also hurts the user a little.
Mirror Moveflying
PWR0ACC0PP20
The user counters the move last used by the foe with the same move.
Roostflying
PWR0ACC0PP10
A self-healing move that restores HP by up to half of the user's maximum HP.
Assurancedark
PWR30ACC100PP10
Does double damage if the foe has already taken damage this turn.

TM/HM Moves (28)

Night Shadeghost
PWR1ACC100PP15TM02
An attack with a mirage that inflicts damage matching the user's level.
Metronomenormal
PWR0ACC0PP10TM03
Waggles a finger and stimulates the brain into using any move at random.
Toxicpoison
PWR0ACC90PP10TM06
A move that badly poisons the foe. Its poison damage worsens every turn.
Light Screenpsychic
PWR0ACC0PP30TM16
A wall of light cuts damage from Sp. Atk attacks for five turns.
Protectnormal
PWR0ACC0PP10TM17
Enables the user to evade all attacks. It may fail if used in succession.
Flash Cannonsteel
PWR80ACC100PP10TM18
Light energy is shot at the foe. It may also lower the foe's Sp. Def.
Giga Draingrass
PWR75ACC100PP10TM19
A harsh attack that absorbs half the damage it inflicted to restore HP.
Rock Sliderock
PWR75ACC90PP10TM20
Large boulders are hurled at the foe. It may make the foe flinch.
Iron Headsteel
PWR80ACC100PP15TM23
The foe is slammed with its hard head. It may also make the foe flinch.
Psychicpsychic
PWR90ACC100PP10TM29
A strong telekinetic attack. It may also lower the foe's Sp. Def stat.
Shadow Ballghost
PWR80ACC100PP10TM30
A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def.
Shadow Clawghost
PWR70ACC100PP10TM31
Claws made of shadows rake the foe. It has a high critical-hit ratio.
Hone Clawsdark
PWR0ACC0PP15TM32
The user sharpens its claws to raise its Attack and Accuracy.
Reflectpsychic
PWR0ACC0PP20TM33
A wall of light cuts damage from physical attacks for five turns.
Sludge Bombpoison
PWR90ACC100PP10TM36
Filthy sludge is hurled at the foe. It may poison the target.
Rock Tombrock
PWR60ACC95PP15TM39
Boulders are hurled at the foe. It also lowers the foe's Speed if it hits.
Dream Eaterpsychic
PWR100ACC100PP15TM41
Absorbs half the damage it inflicted on a sleeping foe to restore HP.
Sleep Talknormal
PWR0ACC0PP10TM42
While asleep, the user randomly uses one of the moves it knows.
Poison Jabpoison
PWR120ACC100PP20TM43
The foe is stabbed by an arm steeped in poison. It may also poison the foe.
Restpsychic
PWR0ACC0PP10TM44
The user sleeps for two turns to fully restore HP and heal any status problem.
Will-O-Wispfire
PWR0ACC85PP15TM45
A sinister, bluish white flame is shot at the foe to inflict a burn.
Hypnosispsychic
PWR0ACC60PP20TM48
Hypnotic suggestion is used to make the foe fall into a deep sleep.
Agilitypsychic
PWR0ACC0PP30TM49
The user relaxes and lightens its body to sharply boost its Speed.
Cutsteel
PWR50ACC95PP30HM01
A basic attack. It can be used to cut down thin trees and grass.
Soul Shiftpsychic
PWR10ACC100PP35HM02
Swaps the user with another Ally. Use it to warp to any known town.
Strengthnormal
PWR100ACC100PP15HM04
The foe is slugged at maximum power. Can also be used to move boulders.
Flashnormal
PWR0ACC70PP20HM05
A blast of light that cuts the foe's accuracy. It also illuminates caves.
Shatterpointpsychic
PWR80ACC100PP15HM06
An attack that will use Psychic power to shatter invisible walls and barriers.

Move Tutor Moves (16)

Refresh(Pewter City)normal
PWR0ACC100PP20Tutor
A self-healing move that cures the user of a poisoning, burn, or paralysis.
Foresight(Pewter City)normal
PWR0ACC100PP40Tutor
Completely negates the foe's efforts to heighten its ability to evade.
Mercy(Pewter City)ghost
PWR40ACC100PP40Tutor
A restrained attack that always leaves the foe with at least 1 HP.
Double-Edge(Unknown)normal
PWR120ACC100PP15Tutor
A reckless, life- risking tackle that also hurts the user a little.
Mirror Coat(Pewter City)psychic
PWR1ACC100PP20Tutor
A retaliation move that pays back the foe's special attack double.
Substitute(Fuchsia City, Pewter City)normal
PWR0ACC0PP10Tutor
The user creates a decoy using one- quarter of its full HP.
Sandstorm(Pewter City)rock
PWR0ACC0PP10Tutor
A 5-turn sandstorm that damages all types except Rock, Ground, and Steel.
Sunny Day(Pewter City)fire
PWR0ACC0PP5Tutor
The sun blazes for five turns, powering up Fire-type moves.
Rain Dance(Pewter City)water
PWR0ACC0PP5Tutor
A heavy rain falls for five turns, powering up Water- type moves.
Weather Ball(Pewter City)normal
PWR50ACC100PP10Tutor
An attack that varies in power and type depending on the weather.
Skill Swap(Pewter City)psychic
PWR0ACC100PP10Tutor
The user employs its psychic power to swap abilities with the foe.
Grudge(Pewter City)ghost
PWR0ACC100PP5Tutor
If the user faints, this move deletes the PP of the move that finished it.
Curse(Pewter City)typeless
PWR0ACC0PP10Tutor
A move that works differently for the Ghost-type and all the other types.
Future Sight(Pewter City)psychic
PWR120ACC100PP15Tutor
Two turns after this move is used, the foe is attacked psychically.
Nasty Plot(Pewter City)dark
PWR0ACC0PP20Tutor
The user thinks bad thoughts. It sharply raises the Sp. Atk stat.
Earth Power(Pewter City)ground
PWR90ACC100PP10Tutor
The ground under the foe erupts with power. It may also lower the foe's Sp. Def.

Type Summary

3
Weaknesses
11
Resistances
1
Immunities
3
Neutral

Weaknesses

Types that deal increased damage to Magnamite. Use these types to counter it effectively.

Resistances & Immunities

Types that Magnamite resists or is immune to. Avoid using these types against it.

Immunities (0×)

Related tools
Use ← → arrow keys to navigate