Same name in this game

Corsola is the name this game gives to more than one species. Corsola #222. The number after each name is the game's own regional dex entry.

Accent Image to accompany hero

Corsola #222in Pokémon Crystal Advance Redux

waterrock

Pokédex Entry

Coral Pokémon

In a south sea nation, the people live in communities that are built on groups of these Pokémon.

Corsola #222 in Pokémon Crystal Advance Redux

Corsola #222 is #222 in Crystal Advance Redux's regional Pokédex. This page covers its water/rock typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 17 encounter locations.

Type
WaterRock
Dex
#222
Abilities
Hustle(Primary)

Trades accuracy for power.

Regenerator(Secondary)

Heals 1/3 max HP upon switching out.

Growth Rate
fast
Gender Ratio
25% Male, 75% Female
Egg Groups
water1, water3
Hatch Rate
Slowest (40 cycles)
Catch Rate
60
pokeball
Poké Ball6.9%
greatball
Great Ball8.9%
ultraball
Ultra Ball11.5%
Base Exp
113
EV Yield
1 Defense1 SpecialDefense
Weak To
electric ×2grass ×4fighting ×2ground ×2
Resists
normal ×0.5fire ×0.25ice ×0.5poison ×0.5flying ×0.5

Evolution Chain

Base form
Use Zonal Stone on Corsola

How to Obtain

Corsola #222 can be found very common in Mt. Gold while walking, surfing, fishing with Old Rod, fishing with Good Rod or fishing with Super Rod, very common in Underwater Sevii while surfing, and common in Cherrygrove City while fishing with Good Rod or fishing with Super Rod, among 14 other areas. Wild ones range from level 10 to 54.

Wild Encounters (36)

Level Up Moves (17)

TackleLevel: 1normal
PWR40ACC100PP35
A physical attack in which the user charges, full body, into the foe.
HardenLevel: 3normal
PWR0ACC0PP30
The user stiffens all the muscles in its body to raise its Defense stat.
BubbleLevel: 5water
PWR30ACC100PP30
A spray of bubbles hits the foe. It may lower the foe's Speed stat.
RefreshLevel: 8normal
PWR0ACC0PP20
A self-healing move that cures the user of a poisoning, burn, or paralysis.
RecoverLevel: 11normal
PWR0ACC0PP10
A self-healing move that restores HP by up to half of the user's maximum HP.
Spike CannonLevel: 14normal
PWR20ACC100PP15
Sharp spikes are fired at the foe to strike two to five times.
Rock BlastLevel: 18rock
PWR25ACC90PP10
The user hurls two to five hard rocks at the foe to attack.
Icicle SpearLevel: 22ice
PWR25ACC100PP30
Sharp icicles are fired at the foe. It strikes two to five times.
BubblebeamLevel: 25water
PWR65ACC100PP20
A spray of bubbles strikes the foe. It may lower the foe's Speed stat.
Lucky ChantLevel: 28normal
PWR0ACC0PP30
Opponent cannot land critical hits for five turns.
AncientpowerLevel: 32rock
PWR60ACC100PP5
An ancient power is used to attack. It may also raise all the user's stats.
Aqua RingLevel: 36water
PWR0ACC0PP20
Envelops itself in a veil made of water. It regains some HP every turn.
Power GemLevel: 40rock
PWR80ACC100PP20
The user attacks with a ray of light that sparkles like gemstones.
SurfLevel: 44water
PWR95ACC100PP15
A big wave crashes down on the foe. Can also be used for crossing water.
Mirror CoatLevel: 48psychic
PWR1ACC100PP20
A retaliation move that pays back the foe's special attack double.
Earth PowerLevel: 53ground
PWR90ACC100PP10
Makes the ground under the foe erupt with power. Lower the foe's Sp. Def.
BlizzardLevel: 58ice
PWR120ACC70PP5
The foe is blasted with a blizzard. It may leave the foe frostbitten.

Egg Moves (13)

Amnesiapsychic
PWR0ACC0PP20
Forgets about something and sharply raises Sp. Def.
Aqua Ringwater
PWR0ACC0PP20
Envelops itself in a veil made of water. It regains some HP every turn.
Barrierpsychic
PWR0ACC0PP30
The user creates a sturdy wall that sharply raises its Defense stat.
Confuse Rayghost
PWR0ACC100PP10
The foe is exposed to a sinister ray that triggers confusion.
Curseghost
PWR0ACC0PP10
A move that works differently for the Ghost type and all the other types.
Icicle Spearice
PWR25ACC100PP30
Sharp icicles are fired at the foe. It strikes two to five times.
Ingraingrass
PWR0ACC0PP20
The user lays roots that restore HP on every turn. It can't switch out.
Light Screenpsychic
PWR0ACC0PP30
A wall of light cuts damage from Special attacks for five turns.
Mistice
PWR0ACC0PP30
The ally party is protected by a mist that prevents stat reductions.
Nature Powernormal
PWR0ACC0PP20
An attack that changes type depending on the user's location.
Reflectpsychic
PWR0ACC0PP20
A wall of light cuts damage from physical attacks for five turns.
Rock Sliderock
PWR75ACC90PP10
Large boulders are hurled at the foe. It may make the foe flinch.
Screechnormal
PWR0ACC85PP40
An ear-splitting screech is emitted to sharply reduce the foe's Defense.

TM/HM Moves (30)

Headbuttnormal
PWR70ACC100PP15TM02
The user sticks its head out and rams. It may make the foe flinch.
Curseghost
PWR0ACC0PP10TM03
A move that works differently for the Ghost type and all the other types.
Rolloutrock
PWR30ACC90PP20TM04
A 5-turn rolling attack that becomes stronger each time it hits.
Toxicpoison
PWR0ACC85PP10TM06
A move that badly poisons the foe. Its poison damage worsens every turn.
Rock Sliderock
PWR75ACC90PP10TM08
Large boulders are hurled at the foe. It may make the foe flinch.
Calm Mindpsychic
PWR0ACC0PP20TM09
The user focuses its mind to raise the Sp. Atk and Sp. Def stats.
Hidden Powertypeless
PWR60ACC100PP15TM10
An attack that varies in type and intensity depending on the user.
Sunny Dayfire
PWR0ACC0PP5TM11
The sun blazes for five turns, powering up Fire-type moves.
Avalancheice
PWR60ACC100PP10TM13
An attack move that gains in intensity if the target has hurt the user.
Blizzardice
PWR120ACC70PP5TM14
The foe is blasted with a blizzard. It may leave the foe frostbitten.
Snowscapeice
PWR0ACC0PP10TM16
A snowstorm lasting five turns damages all Pokémon except the Ice-type.
Protectnormal
PWR0ACC0PP10TM17
Enables the user to evade all attacks. It may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
A heavy rain falls for five turns, powering up Water- type moves.
Giga Draingrass
PWR75ACC100PP10TM19
A harsh attack that absorbs half the damage it inflicted to restore HP.
Earthquakeground
PWR100ACC100PP10TM26
An earthquake that strikes all Pokémon in battle excluding the user.
Returnnormal
PWR1ACC100PP20TM27
This attack move grows more powerful the more the user likes its Trainer.
Digground
PWR80ACC100PP10TM28
An attack that hits on the 2nd turn. Can also be used to exit dungeons.
Psychicpsychic
PWR90ACC100PP10TM29
A strong telekinetic attack. It may also lower the foe's Sp. Def stat.
Shadow Ballghost
PWR80ACC100PP15TM30
A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def.
Double Teamnormal
PWR0ACC0PP15TM32
The user creates illusory copies of itself to raise its evasiveness.
Water Pulsewater
PWR60ACC100PP20TM33
An attack with a pulsing blast of water. It may also confuse the foe.
Swaggernormal
PWR0ACC90PP15TM34
A move that makes the foe confused, but also sharply raises its Attack.
Sandstormrock
PWR0ACC0PP10TM37
A 5-turn sandstorm that damages all types except Rock, Ground, and Steel.
Defense Curlnormal
PWR0ACC0PP40TM40
The user curls up to conceal weak spots and raise its Defense stat.
Restpsychic
PWR0ACC0PP10TM44
The user sleeps for two turns to fully restore HP and heal any status problem.
Freezy Frostice
PWR0ACC85PP15TM50
A Chilling blast that will cause foes to become frostbitten.
Surfwater
PWR95ACC100PP15HM03
A big wave crashes down on the foe. Can also be used for crossing water.
Strengthrock
PWR95ACC100PP15HM04
The user throws a large boulder at the foe. Chance to cause flinch.
Rock Smashfighting
PWR55ACC100PP15HM06
An attack that may also cut Defense. It can also smash cracked boulders.
Whirlpoolwater
PWR35ACC85PP15HM07
The foe is trapped in a fast, vicious whirlpool for two to five turns.

Move Tutor Moves (15)

Earth Power(Route 3)ground
PWR90ACC100PP10Tutor
Makes the ground under the foe erupt with power. Lower the foe's Sp. Def.
Ice Beam(Celadon City)ice
PWR95ACC100PP10Tutor
The foe is struck with an icy beam. It may leave the foe frostbitten.
Stone Edge(Route 5)rock
PWR100ACC80PP5Tutor
The foe is stabbed by sharpened stones. It has a high critical-hit ratio.
Mud-Slap(Violet City)ground
PWR20ACC100PP10Tutor
Mud is hurled in the foe's face to inflict damage and lower its accuracy.
Attract(Goldenrod City)normal
PWR0ACC100PP15Tutor
If it is the other gender, the foe is made infatuated and unlikely to attack.
Sleep Talk(Ecruteak City)normal
PWR0ACC0PP10Tutor
While asleep, the user randomly uses one of the moves it knows.
Brine(Mahogany Town)water
PWR65ACC100PP10Tutor
If the foe's HP is down to half, this attack does double damage.
Power Gem(Pewter City)rock
PWR80ACC100PP20Tutor
The user attacks with a ray of light that sparkles like gemstones.
Amnesia(Goldenrod Dept., Underwater Johto)psychic
PWR0ACC0PP20Tutor
Forgets about something and sharply raises Sp. Def.
Facade(Goldenrod Dept., Ice Path)normal
PWR70ACC100PP20Tutor
An attack that is boosted if user is burned, poisoned, or paralyzed.
Mimic(Goldenrod Dept., Saffron City)normal
PWR0ACC100PP10Tutor
The user copies the move last used by the foe for the rest of the battle.
Body Slam(Battle Tower, Route 25)normal
PWR85ACC100PP15Tutor
The user drops its full body on the foe. It may leave the foe paralyzed.
Bulldoze(Goldenrod Dept., Hollow Tunnel)ground
PWR60ACC100PP20Tutor
The user hits all Pokémon in battle by stomping. Lowers Speed of those hit.
Hydro Pump(Celadon Dept., Whirl Islands)water
PWR120ACC80PP5Tutor
A high volume of water is blasted at the foe under great pressure.
Ancientpower(Goldenrod Dept., Ruins Of Alph)rock
PWR60ACC100PP5Tutor
An ancient power is used to attack. It may also raise all the user's stats.

Type Summary

4
Weaknesses
5
Resistances
0
Immunities
9
Neutral

Weaknesses

Types that deal increased damage to Corsola. Use these types to counter it effectively.

Resistances & Immunities

Types that Corsola resists or is immune to. Avoid using these types against it.

Base Stats

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Corsola differs across the games we cover →

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