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Corsolain Pokémon Heart & Soul

waterrock
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Pokédex Entry

Coral Pokémon

Corsola live in warm southern seas. If the sea becomes polluted, the beautiful coral stalks become discolored and crumble away in tatters.

Corsola in Pokémon Heart & Soul

Corsola is #222 in the Pokédex for Pokémon Heart & Soul. This page covers its water/rock typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it across 12 encounter locations.

Type
WaterRock
Dex
#186 Johto Dex · #222 National
Abilities
Hustle(Primary)

Trades accuracy for power.

Natural Cure(Secondary)

Heals upon switching out.

Regenerator(Hidden)

Heals upon switching out.

Growth Rate
fast
Gender Ratio
25% Male, 75% Female
Egg Groups
water1, water3
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
60
pokeball
Poké Ball6.9%
greatball
Great Ball8.9%
ultraball
Ultra Ball11.5%
Base Exp
144
EV Yield
1 Defense1 SpecialDefense
Wild Held Items
Weak To
electric ×2grass ×4fighting ×2ground ×2
Resists
normal ×0.5fire ×0.25ice ×0.5poison ×0.5flying ×0.5

How to Obtain

Corsola appears very common in Melmele Sea while fishing with Good Rod, very common in Melemele Isle while fishing with Good Rod, and very common in Poni Isle while fishing with Good Rod, among nine other areas. Wild ones range from level 20 to 45.

Wild Encounters (16)

Gen 7 Moves

The movepool a new game starts with.

Level Up (18)

TackleLevel: 1normal
PWR35ACC0PP35
Charges the foe with a full- body tackle.
HardenLevel: 1normal
PWR0ACC0PP30
Stiffens the body's muscles to raise Defense.
BubbleLevel: 4water
PWR0ACC100PP30
Attack using bubbles. May lower the foe's Speed.
RecoverLevel: 8normal
PWR0ACC0PP20
Recovers up to half the user's maximum HP.
Bubble BeamLevel: 10water
PWR65ACC100PP20
Forcefully sprays bubbles that may lower Speed.
RefreshLevel: 13normal
PWR0ACC0PP20
Heals poisoning, paralysis, or a burn.
Ancient PowerLevel: 17rock
PWR60ACC100PP5
Attack that may raise all stats.
Spike CannonLevel: 20normal
PWR20ACC100PP15
Launches sharp spikes that strike 2 to 5 times.
Lucky ChantLevel: 23normal
PWR0ACC0PP30
Prevents the foe from landing critical hits.
BrineLevel: 27water
PWR65ACC100PP10
Does double damage to foes with half HP or less.
Iron DefenseLevel: 29steel
PWR0ACC0PP15
Hardens the body's surface to sharply raise Defense.
Rock BlastLevel: 31rock
PWR25ACC0PP10
Hurls boulders at the foe 2 to 5 times in a row.
EndureLevel: 35normal
PWR0ACC0PP10
Endures any attack for 1 turn, leaving at least 1HP.
Aqua RingLevel: 38water
PWR0ACC0PP20
Forms a veil of water that restores HP.
Power GemLevel: 41rock
PWR0ACC100PP20
Attacks with rays of light that sparkle like diamonds.
Mirror CoatLevel: 45psychic
PWR1ACC100PP20
Counters the foe's special attack at double the power.
Earth PowerLevel: 47ground
PWR90ACC100PP10
Makes the ground erupt with power. May lower Sp. Def.
FlailLevel: 50normal
PWR1ACC100PP15
Inflicts more damage when the user's HP is down.

Egg Moves (15)

Screechnormal
PWR0ACC85PP40
Emits a screech to sharply reduce the foe's Defense.
Mistice
PWR0ACC0PP30
Creates a mist that stops reduction of stats.
Amnesiapsychic
PWR0ACC0PP20
Forgets about something and sharply raises Sp. Def.
Barrierpsychic
PWR0ACC0PP0
Creates a barrier that sharply raises Defense.
Ingraingrass
PWR0ACC0PP20
Lays roots that restore HP. The user can't switch out.
Confuse Rayghost
PWR0ACC100PP10
A sinister ray that confuses the foe.
Icicle Spearice
PWR0ACC100PP30
Attacks the foe by firing 2 to 5 icicles in a row.
Nature Powernormal
PWR1ACC0PP20
The type of attack varies depending on the location.
Aqua Ringwater
PWR0ACC0PP20
Forms a veil of water that restores HP.
Curseghost
PWR0ACC0PP10
A move that functions differently for GHOSTS.
Bidenormal
PWR1ACC0PP10
Endures attack for 2 turns to retaliate double.
Water Pulsewater
PWR60ACC100PP20
Attacks with ultrasonic waves. May confuse the foe.
Head Smashrock
PWR150ACC80PP5
A life-risking headbutt that seriously hurts the user.
Camouflagenormal
PWR0ACC0PP20
Alters the Pokémon's type depending on the location.
Liquidationwater
PWR85ACC100PP10
Slams the foe with water. Can lower Defense.

Gen 3 Moves

Used when the “Pokémon Movepool” challenge setting is set to Gen 3.

Level Up (10)

TackleLevel: 1normal
PWR35ACC0PP35
Charges the foe with a full- body tackle.
HardenLevel: 6normal
PWR0ACC0PP30
Stiffens the body's muscles to raise Defense.
BubbleLevel: 12water
PWR0ACC100PP30
Attack using bubbles. May lower the foe's Speed.
RecoverLevel: 17normal
PWR0ACC0PP20
Recovers up to half the user's maximum HP.
RefreshLevel: 17normal
PWR0ACC0PP20
Heals poisoning, paralysis, or a burn.
Bubble BeamLevel: 23water
PWR65ACC100PP20
Forcefully sprays bubbles that may lower Speed.
Spike CannonLevel: 28normal
PWR20ACC100PP15
Launches sharp spikes that strike 2 to 5 times.
Rock BlastLevel: 34rock
PWR25ACC0PP10
Hurls boulders at the foe 2 to 5 times in a row.
Mirror CoatLevel: 39psychic
PWR1ACC100PP20
Counters the foe's special attack at double the power.
Ancient PowerLevel: 45rock
PWR60ACC100PP5
Attack that may raise all stats.

Egg Moves (8)

Rock Sliderock
PWR75ACC90PP10
Hits the foe with an avalanche of rocks.
Screechnormal
PWR0ACC85PP40
Emits a screech to sharply reduce the foe's Defense.
Mistice
PWR0ACC0PP30
Creates a mist that stops reduction of stats.
Amnesiapsychic
PWR0ACC0PP20
Forgets about something and sharply raises Sp. Def.
Barrierpsychic
PWR0ACC0PP0
Creates a barrier that sharply raises Defense.
Ingraingrass
PWR0ACC0PP20
Lays roots that restore HP. The user can't switch out.
Confuse Rayghost
PWR0ACC100PP10
A sinister ray that confuses the foe.
Icicle Spearice
PWR0ACC100PP30
Attacks the foe by firing 2 to 5 icicles in a row.

TM/HM Moves (42)

Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Blizzardice
PWR0ACC0PP5TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Brinewater
PWR65ACC100PP10TM55
Does double damage to foes with half HP or less.
Calm Mindpsychic
PWR0ACC0PP20TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Captivatenormal
PWR0ACC100PP20TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Digground
PWR100ACC100PP10TM28
Digs underground the first turn and strikes next turn.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Earthquakeground
PWR100ACC100PP10TM26
A powerful quake that hits all other POKéMON.
Endurenormal
PWR0ACC0PP10TM58
Endures any attack for 1 turn, leaving at least 1HP.
Explosionnormal
PWR0ACC100PP5TM64
Inflicts severe damage but makes the user faint.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
Frustrationnormal
PWR1ACC100PP20TM21
Attack that is stronger if the Trainer is disliked.
Hailice
PWR0ACC0PP10TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Ice Beamice
PWR0ACC100PP10TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Light Screenpsychic
PWR0ACC0PP30TM16
Wall of light cuts special damage for 5 turns.
Natural Giftnormal
PWR1ACC100PP15TM83
The effectiveness varies with the held Berry.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Psychicpsychic
PWR90ACC100PP10TM29
A powerful psychic attack that may lower Sp. Def.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Reflectpsychic
PWR0ACC0PP20TM33
Wall of light cuts physical damage for 5 turns.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
PWR1ACC100PP20TM27
Attack that increases in power with friendship.
Rock Polishrock
PWR0ACC0PP20TM69
Polishes the body to sharply raise Speed.
Rock Sliderock
PWR75ACC90PP10TM80
Hits the foe with an avalanche of rocks.
Rock Smashfighting
PWR0ACC100PP15HM06
A rock-crushing attack that may lower Defense.
Rock Tombrock
PWR0ACC0PP0TM39
Stops the foe from moving with rocks and cuts Speed.
Safeguardnormal
PWR0ACC0PP25TM20
Protects allies from status problems for 5 turns.
Sandstormrock
PWR0ACC0PP10TM37
Causes a sandstorm that rages for several turns.
Secret Powernormal
PWR70ACC100PP20TM43
Attack with effects that vary by location.
Shadow Ballghost
PWR80ACC100PP15TM30
Hurls a black blob that may lower the foe's Sp. Def.
Sleep Talknormal
PWR0ACC0PP10TM82
Uses an available move randomly while asleep.
Stealth Rockrock
PWR0ACC0PP20TM76
Sets floating stones that hurt a foe switching in.
Stone Edgerock
PWR100ACC80PP5TM71
Stabs the foe with stones. High critical-hit ratio.
Strengthnormal
PWR80ACC100PP15HM04
Builds enormous power, then slams the foe.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
PWR0ACC0PP5TM11
Boosts the power of Fire- type moves for 5 turns.
Surfwater
PWR0ACC100PP15HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Swaggernormal
PWR0ACC0PP15TM87
Confuses the foe, but also sharply raises its Attack.
Toxicpoison
PWR0ACC0PP10TM06
Poisons the foe with an intensifying toxin.
Water Pulsewater
PWR60ACC100PP20TM03
Attacks with ultrasonic waves. May confuse the foe.
Whirlpoolwater
PWR0ACC0PP15HM08
Traps and hurts the foe in a whirlpool for turns.

Type Summary

4
Weaknesses
5
Resistances
0
Immunities
9
Neutral

Weaknesses

Types that deal increased damage to Corsola. Use these types to counter it effectively.

Resistances & Immunities

Types that Corsola resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Corsola differs across the games we cover →

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