Accent Image to accompany hero

Corsolain Pokémon Modern Emerald

waterrock

Pokédex Entry

Coral Pokémon

Corsola live in warm southern seas. If the sea becomes polluted, the beautiful coral stalks become discolored and crumble away in tatters.

Corsola in Pokémon Modern Emerald

Corsola is #222 in the Pokédex for Pokémon Modern Emerald. This page covers its water/rock typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it across 2 encounter locations.

Type
WaterRock
Dex
#190 Hoenn Dex · #222 National
Abilities
Hustle(Primary)

Trades accuracy for power.

Natural Cure(Secondary)

Heals upon switching out.

Growth Rate
fast
Gender Ratio
25% Male, 75% Female
Egg Groups
water1, water3
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
60
pokeball
Poké Ball6.9%
greatball
Great Ball8.9%
ultraball
Ultra Ball11.5%
Base Exp
113
EV Yield
1 Defense1 SpecialDefense
Wild Held Items
Weak To
electric ×2grass ×4fighting ×2ground ×2
Resists
normal ×0.5fire ×0.25ice ×0.5poison ×0.5flying ×0.5

How to Obtain

Corsola appears in Ever Grande City while fishing with Super Rod (uncommon), and in Route 128 while fishing with Super Rod (uncommon). Wild ones range from level 30 to 35.

Wild Encounters (2)

Level Up Moves (15)

TackleLevel: 1normal
PWR40ACC100PP35
Charges the foe with a full- body tackle.
HardenLevel: 6normal
PWR0ACC0PP30
Stiffens the body's muscles to raise Defense.
BubbleLevel: 6water
PWR30ACC100PP30
An attack using bubbles. May lower the foe's Speed.
RecoverLevel: 17normal
PWR0ACC0PP5
Recovers up to half the user's maximum HP.
RefreshLevel: 17normal
PWR0ACC100PP20
Heals poisoning, paralysis, or a burn.
Bubble BeamLevel: 23water
PWR65ACC100PP20
Forcefully sprays bubbles that may lower Speed.
Spike CannonLevel: 28normal
PWR20ACC100PP15
Launches sharp spikes that strike 2 to 5 times.
Iron DefenseLevel: 29steel
PWR0ACC0PP15
Hardens the body's surface to sharply raise Defense.
FlailLevel: 30normal
PWR1ACC100PP15
Inflicts more damage when the user's HP is down.
Rock BlastLevel: 34rock
PWR25ACC90PP10
Hurls boulders at the foe 2 to 5 times in a row.
EndeavorLevel: 36normal
PWR1ACC100PP5
Gains power if the user's HP is lower than the foe's HP.
Mirror CoatLevel: 39psychic
PWR1ACC100PP20
Counters the foe's special attack at double the power.
Power GemLevel: 41rock
PWR80ACC100PP20
Attacks with rays of light that sparkle like diamonds.
Ancient PowerLevel: 45rock
PWR60ACC100PP5
An attack that may raise all stats.
Earth PowerLevel: 53ground
PWR90ACC100PP10
Makes the ground erupt with power. May lower Sp. Def.

Egg Moves (10)

Rock Sliderock
PWR75ACC90PP10
Large boulders are hurled. May cause flinching.
Cursenormal
PWR0ACC0PP10
A move that functions differently for Ghosts.
Nature Powernormal
PWR0ACC95PP20
The type of attack varies depending on the location.
Screechnormal
PWR0ACC85PP40
Emits a screech to sharply reduce the foe's Defense.
Mistice
PWR0ACC0PP30
Creates a mist that stops reduction of abilities.
Amnesiapsychic
PWR0ACC0PP20
Forgets about something and sharply raises Sp. Def.
Barrierpsychic
PWR0ACC0PP20
Creates a barrier that sharply raises Defense.
Ingraingrass
PWR0ACC100PP20
Lays roots that restore HP. The user can't switch out.
Confuse Rayghost
PWR0ACC100PP10
A sinister ray that confuses the foe.
Icicle Spearice
PWR20ACC100PP30
Attacks the foe by firing 2 to 5 icicles in a row.

TM/HM Moves (29)

Water Pulsewater
PWR60ACC100PP20TM03
Attacks with ultrasonic waves. May confuse the foe.
Calm Mindpsychic
PWR0ACC0PP20TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Toxicpoison
PWR0ACC70PP10TM06
Poisons the foe with an intensifying toxin.
Hailice
PWR0ACC0PP10TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
PWR60ACC100PP15TM10
The effectiveness varies with the user.
Sunny Dayfire
PWR0ACC0PP5TM11
Boosts the power of Fire- type moves for 5 turns.
Ice Beamice
PWR90ACC100PP10TM13
Blasts the foe with an icy beam that may freeze it.
Blizzardice
PWR110ACC70PP5TM14
Hits the foe with an icy storm that may freeze it.
Light Screenpsychic
PWR0ACC0PP30TM16
Creates a wall of light that lowers Sp. Atk damage.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Safeguardnormal
PWR0ACC0PP25TM20
A mystical force prevents all status problems.
Frustrationnormal
PWR1ACC100PP20TM21
An attack that is stronger if the Trainer is disliked.
Earthquakeground
PWR100ACC100PP10TM26
A powerful quake, but has no effect on flying foes.
Returnnormal
PWR1ACC100PP20TM27
An attack that increases in power with friendship.
Digground
PWR80ACC100PP10TM28
Digs underground the first turn and strikes next turn.
Psychicpsychic
PWR90ACC100PP10TM29
A powerful psychic attack that may lower Sp. Def.
Shadow Ballghost
PWR80ACC100PP15TM30
Hurls a black blob that may lower the foe's Sp. Def.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Reflectpsychic
PWR0ACC0PP20TM33
Creates a wall of light that weakens physical attacks.
Sandstormrock
PWR0ACC0PP10TM37
Causes a sandstorm that rages for several turns.
Rock Tombrock
PWR60ACC95PP15TM39
Stops the foe from moving with rocks and cuts Speed.
Facadenormal
PWR70ACC100PP20TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
PWR70ACC100PP20TM43
An attack with effects that vary by location.
Restpsychic
PWR0ACC0PP5TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Surfwater
PWR90ACC100PP15HM03
Creates a huge wave, then crashes it down on the foe.
Strengthnormal
PWR80ACC100PP15HM04
Builds enormous power, then slams the foe.
Rock Smashfighting
PWR40ACC100PP15HM06
A rock-crushing attack that may lower Defense.

Move Tutor Moves (14)

Body Slam(Battle Frontier Lounge 7)normal
PWR85ACC100PP15Tutor
A full-body slam that may cause paralysis.
Defense Curl(Battle Frontier Lounge 7)normal
PWR0ACC0PP40Tutor
Curls up to conceal weak spots and raise Defense.
Double Edge(Sootopolis City Pokemon Center 1F)normal
PWR120ACC100PP15Tutor
A life-risking tackle that also hurts the user.
Endure(Battle Frontier Lounge 7)normal
PWR0ACC0PP10Tutor
Endures any attack for 1 turn, leaving at least 1HP.
Explosion(Pacifidlog Town Pokemon Center 1F)normal
PWR250ACC100PP5Tutor
Inflicts severe damage but makes the user faint.
Icy Wind(Battle Frontier Lounge 7)ice
PWR55ACC95PP15Tutor
A chilling attack that lowers the foe's Speed.
Mimic(Lavaridge Town House)normal
PWR0ACC100PP10Tutor
Copies a move used by the foe during one battle.
Mud Slap(Battle Frontier Lounge 7)ground
PWR20ACC100PP10Tutor
Hurls mud in the foe's face to reduce its accuracy.
Rock Slide(Battle Frontier Lounge 7)rock
PWR75ACC90PP10Tutor
Large boulders are hurled. May cause flinching.
Rollout(Mauville City)rock
PWR30ACC90PP20Tutor
An attack lasting 5 turns with rising intensity.
Sleep Talk(Fortree City House 2)normal
PWR0ACC0PP10Tutor
Uses an available move randomly while asleep.
Snore(Battle Frontier Lounge 7)normal
PWR50ACC100PP15Tutor
A loud attack that can be used only while asleep.
Substitute(Lilycove City Department Store Rooftop)normal
PWR0ACC0PP10Tutor
Creates a decoy using 1/4 of the user's maximum HP.
Swagger(Slateport City Pokemon Fan Club)normal
PWR0ACC85PP15Tutor
Confuses the foe, but also sharply raises Attack.

Type Summary

4
Weaknesses
5
Resistances
0
Immunities
9
Neutral

Weaknesses

Types that deal increased damage to Corsola. Use these types to counter it effectively.

Resistances & Immunities

Types that Corsola resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Corsola differs across the games we cover →

Related tools
Use ← → arrow keys to navigate