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Corsolain Pokémon Modern Emerald

waterrock
Pokemon #222

Pokédex Entry

Coral Pokémon

Corsola live in warm southern seas. If the sea becomes polluted, the beautiful coral stalks become discolored and crumble away in tatters.

Corsola in Pokémon Modern Emerald

Corsola is #222 in the Pokédex for Pokémon corsola. This page covers its water/rock typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it across 4 encounter locations.

Type
WaterRock
Dex
#222
Abilities
Hustle(Primary)

Trades accuracy for power.

Natural Cure(Secondary)

Heals upon switching out.

Growth Rate
fast
Gender Ratio
25% Male, 75% Female
Egg Groups
water1, water3
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
60
pokeball
Poké Ball6.9%
greatball
Great Ball8.9%
ultraball
Ultra Ball11.5%
Base Exp
113
EV Yield
1 Defense1 SpecialDefense
Wild Held Items
Weak To
electric ×2grass ×4fighting ×2ground ×2
Resists
normal ×0.5fire ×0.25ice ×0.5poison ×0.5flying ×0.5

How to Obtain

Corsola appears in Ever Grande City while fishing with Super Rod (uncommon), and in Route 128 while fishing with Super Rod (uncommon). Wild ones range from level 30 to 35.

Wild Encounters (2)

Level Up Moves (15)

TackleLevel: 1normal
4010035
Charges the foe with a full- body tackle.
HardenLevel: 6normal
0030
Stiffens the body's muscles to raise Defense.
BubbleLevel: 6water
3010030
An attack using bubbles. May lower the foe's Speed.
RecoverLevel: 17normal
005
Recovers up to half the user's maximum HP.
RefreshLevel: 17normal
010020
Heals poisoning, paralysis, or a burn.
Bubble BeamLevel: 23water
6510020
Forcefully sprays bubbles that may lower Speed.
Spike CannonLevel: 28normal
2010015
Launches sharp spikes that strike 2 to 5 times.
Iron DefenseLevel: 29steel
0015
Hardens the body's surface to sharply raise Defense.
FlailLevel: 30normal
110015
Inflicts more damage when the user's HP is down.
Rock BlastLevel: 34rock
259010
Hurls boulders at the foe 2 to 5 times in a row.
EndeavorLevel: 36normal
11005
Gains power if the user's HP is lower than the foe's HP.
Mirror CoatLevel: 39psychic
110020
Counters the foe's special attack at double the power.
Power GemLevel: 41rock
8010020
Attacks with rays of light that sparkle like diamonds.
Ancient PowerLevel: 45rock
601005
An attack that may raise all stats.
Earth PowerLevel: 53ground
9010010
Makes the ground erupt with power. May lower Sp. Def.

Egg Moves (18)

Rock Sliderock
759010
Large boulders are hurled. May cause flinching.
Cursenormal
0010
A move that functions differently for Ghosts.
Nature Powernormal
09520
The type of attack varies depending on the location.
Screechnormal
08540
Emits a screech to sharply reduce the foe's Defense.
Mistice
0030
Creates a mist that stops reduction of abilities.
Amnesiapsychic
0020
Forgets about something and sharply raises Sp. Def.
Barrierpsychic
0020
Creates a barrier that sharply raises Defense.
Ingraingrass
010020
Lays roots that restore HP. The user can't switch out.
Confuse Rayghost
010010
A sinister ray that confuses the foe.
Icicle Spearice
2010030
Attacks the foe by firing 2 to 5 icicles in a row.
Rock Sliderock
759010
Large boulders are hurled. May cause flinching.
Screechnormal
08540
Emits a screech to sharply reduce the foe's Defense.
Mistice
0030
Creates a mist that stops reduction of abilities.
Amnesiapsychic
0020
Forgets about something and sharply raises Sp. Def.
Barrierpsychic
0020
Creates a barrier that sharply raises Defense.
Ingraingrass
010020
Lays roots that restore HP. The user can't switch out.
Confuse Rayghost
010010
A sinister ray that confuses the foe.
Icicle Spearice
2010030
Attacks the foe by firing 2 to 5 icicles in a row.

TM/HM Moves (29)

Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Calm Mindpsychic
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Toxicpoison
07010TM06
Poisons the foe with an intensifying toxin.
Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
6010015TM10
The effectiveness varies with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Ice Beamice
9010010TM13
Blasts the foe with an icy beam that may freeze it.
Blizzardice
110705TM14
Hits the foe with an icy storm that may freeze it.
Light Screenpsychic
0030TM16
Creates a wall of light that lowers Sp. Atk damage.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Safeguardnormal
0025TM20
A mystical force prevents all status problems.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Earthquakeground
10010010TM26
A powerful quake, but has no effect on flying foes.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Digground
8010010TM28
Digs underground the first turn and strikes next turn.
Psychicpsychic
9010010TM29
A powerful psychic attack that may lower Sp. Def.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Reflectpsychic
0020TM33
Creates a wall of light that weakens physical attacks.
Sandstormrock
0010TM37
Causes a sandstorm that rages for several turns.
Rock Tombrock
609515TM39
Stops the foe from moving with rocks and cuts Speed.
Facadenormal
7010020TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
005TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Surfwater
9010015HM03
Creates a huge wave, then crashes it down on the foe.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Rock Smashfighting
4010015HM06
A rock-crushing attack that may lower Defense.

Also in

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