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Doubladein Pokémon Ghost Grey

steelghost

Pokédex Entry

Twin Sword Pokémon

Two honedge become one. Two minds apart, yet together. One soul to defend, one to maim and cut.

Doublade in Pokémon Ghost Grey

Doublade is #680 in the Pokédex for Pokémon Ghost Grey. This page covers its steel/ghost typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 3 encounter locations.

Type
SteelGhost
Dex
#060 Regional Dex · #680 National
Abilities
No Guard(Primary)

Ensures that all moves land.

Hyper Cutter(Secondary)

Prevents Attack reduction.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
water1
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
255
pokeball
Poké Ball19.4%
greatball
Great Ball26.7%
ultraball
Ultra Ball33.0%
Base Exp
77
EV Yield
None
Wild Held Items
None
Weak To
fire ×2ground ×2ghost ×2dark ×2
Resists
grass ×0.5ice ×0.5flying ×0.5psychic ×0.5bug ×0.25rock ×0.5dragon ×0.5steel ×0.5fairy ×0.5
Immune To
normalfightingpoison

How to Obtain

Doublade can be found very common in Computer Lab while fishing with Good Rod or fishing with Super Rod, very common in Forest Meadow while fishing with Good Rod or fishing with Super Rod, and very common in myfiles/map1-110.exe while fishing with Good Rod or fishing with Super Rod. Wild ones range from level five to 25.

Wild Encounters (6)

Level Up Moves (15)

CutLevel: 1steel
PWR50ACC95PP30
A basic attack. It can be used to cut down thin trees and grass.
StartleLevel: 1ghost
PWR40ACC95PP35
A physical attack in which the user scares the foe and charges into them.
LeerLevel: 1normal
PWR0ACC100PP30
The foe is given an intimidating look that lowers its Defense stat.
ForesightLevel: 1normal
PWR0ACC100PP40
Completely negates the foe's efforts to heighten its ability to evade.
Shadow SneakLevel: 7ghost
PWR40ACC100PP30
The user extends its shadow to attack. It is certain to strike first.
Aerial AceLevel: 12flying
PWR60ACC0PP20
An extremely fast attack against one target. It can't be evaded.
Metal SoundLevel: 16steel
PWR0ACC85PP40
A horrible metallic screech is used to sharply lower the foe's Sp. Def.
Rapid StabLevel: 20ghost
PWR8ACC90PP20
The foe is impaled repeatedly with a horn or beak two to five times.
Psycho CutLevel: 22psychic
PWR70ACC100PP20
The user tears the foe with psychic blades. It has a high critical-hit ratio.
ImpaleLevel: 24ghost
PWR65ACC100PP25
The foe is jabbed with a sharply pointed horn to inflict damage.
Iron DefenseLevel: 32steel
PWR0ACC0PP15
The user hardens its body's surface to sharply raise its Defense stat.
Shadow ClawLevel: 38ghost
PWR70ACC100PP10
Claws made of shadows rake the foe. It has a high critical-hit ratio.
Iron HeadLevel: 41steel
PWR80ACC100PP15
The foe is slammed with its hard head. It may also make the foe flinch.
Swords DanceLevel: 44normal
PWR0ACC0PP20
A frenetic dance of fighting. It sharply raises the Attack stat.
HexecutionLevel: 90ghost
PWR1ACC30PP5
A vicious tearing attack with 2 edges. The foe will die if it hits.

Egg Moves (14)

Mistice
PWR0ACC0PP30
The ally party is protected by a mist that prevents stat reductions.
Celebratenormal
PWR0ACC0PP40
The user just flops and splashes around without having any effect.
Bubblebeamwater
PWR65ACC100PP20
A spray of bubbles strikes the foe. It may lower the foe's Speed stat.
Hazeice
PWR0ACC0PP30
Eliminates all stat changes among all Pokémon engaged in battle.
Mind Readernormal
PWR0ACC100PP5
The user predicts the foe's action to ensure its next attack hits.
Water Sportwater
PWR0ACC100PP15
Weakens Fire-type attacks while the user is in the battle.
Ice Ballice
PWR30ACC90PP20
A 5-turn rolling attack that becomes stronger each time it rolls.
Encorenormal
PWR0ACC100PP5
Makes the foe use the move it last used repeatedly for two to six turns.
Eye for Eyeghost
PWR1ACC100PP5
Gains power the fewer HP the user has compared with the foe.
Endurenormal
PWR0ACC0PP10
The user endures any hit with 1 HP left. It may fail if used in succession.
Mud Shotground
PWR55ACC95PP15
The user attacks by hurling mud. It also reduces the foe's Speed.
Refreshnormal
PWR0ACC100PP20
A self-healing move that cures the user of a poisoning, burn, or paralysis.
Water Pulsewater
PWR60ACC100PP20
An attack with a pulsing blast of water. It may also confuse the foe.
Sleep Talknormal
PWR0ACC0PP10
While asleep, the user randomly uses one of the moves it knows.

TM/HM Moves (24)

Night Shadeghost
PWR1ACC100PP15TM02
An attack with a mirage that inflicts damage matching the user's level.
Metronomenormal
PWR0ACC0PP10TM03
Waggles a finger and stimulates the brain into using any move at random.
Toxicpoison
PWR0ACC90PP10TM06
A move that badly poisons the foe. Its poison damage worsens every turn.
X-Scissorbug
PWR80ACC100PP15TM10
The user slashes the foe with crossed claws as if they were scissors.
Light Screenpsychic
PWR0ACC0PP30TM16
A wall of light cuts damage from Sp. Atk attacks for five turns.
Protectnormal
PWR0ACC0PP10TM17
Enables the user to evade all attacks. It may fail if used in succession.
Flash Cannonsteel
PWR80ACC100PP10TM18
Light energy is shot at the foe. It may also lower the foe's Sp. Def.
Swords Dancenormal
PWR0ACC0PP20TM22
A frenetic dance of fighting. It sharply raises the Attack stat.
Iron Headsteel
PWR80ACC100PP15TM23
The foe is slammed with its hard head. It may also make the foe flinch.
Shadow Ballghost
PWR80ACC100PP10TM30
A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def.
Shadow Clawghost
PWR70ACC100PP10TM31
Claws made of shadows rake the foe. It has a high critical-hit ratio.
Hone Clawsdark
PWR0ACC0PP15TM32
The user sharpens its claws to raise its Attack and Accuracy.
Reflectpsychic
PWR0ACC0PP20TM33
A wall of light cuts damage from physical attacks for five turns.
Dream Eaterpsychic
PWR100ACC100PP15TM41
Absorbs half the damage it inflicted on a sleeping foe to restore HP.
Sleep Talknormal
PWR0ACC0PP10TM42
While asleep, the user randomly uses one of the moves it knows.
Poison Jabpoison
PWR120ACC100PP20TM43
The foe is stabbed by an arm steeped in poison. It may also poison the foe.
Restpsychic
PWR0ACC0PP10TM44
The user sleeps for two turns to fully restore HP and heal any status problem.
Will-O-Wispfire
PWR0ACC85PP15TM45
A sinister, bluish white flame is shot at the foe to inflict a burn.
Hypnosispsychic
PWR0ACC60PP20TM48
Hypnotic suggestion is used to make the foe fall into a deep sleep.
Cutsteel
PWR50ACC95PP30HM01
A basic attack. It can be used to cut down thin trees and grass.
Soul Shiftpsychic
PWR10ACC100PP35HM02
Swaps the user with another Ally. Use it to warp to any known town.
Strengthnormal
PWR100ACC100PP15HM04
The foe is slugged at maximum power. Can also be used to move boulders.
Flashnormal
PWR0ACC70PP20HM05
A blast of light that cuts the foe's accuracy. It also illuminates caves.
Shatterpointpsychic
PWR80ACC100PP15HM06
An attack that will use Psychic power to shatter invisible walls and barriers.

Move Tutor Moves (13)

Purify(Pewter City)dark
PWR10ACC100PP20Tutor
The user purges the foe's soul, making it lose its Ghost immunities.
Refresh(Pewter City)normal
PWR0ACC100PP20Tutor
A self-healing move that cures the user of a poisoning, burn, or paralysis.
Foresight(Pewter City)normal
PWR0ACC100PP40Tutor
Completely negates the foe's efforts to heighten its ability to evade.
Mercy(Pewter City)ghost
PWR40ACC100PP40Tutor
A restrained attack that always leaves the foe with at least 1 HP.
Double-Edge(Unknown)normal
PWR120ACC100PP15Tutor
A reckless, life- risking tackle that also hurts the user a little.
Mirror Coat(Pewter City)psychic
PWR1ACC100PP20Tutor
A retaliation move that pays back the foe's special attack double.
Substitute(Fuchsia City, Pewter City)normal
PWR0ACC0PP10Tutor
The user creates a decoy using one- quarter of its full HP.
Sandstorm(Pewter City)rock
PWR0ACC0PP10Tutor
A 5-turn sandstorm that damages all types except Rock, Ground, and Steel.
Sunny Day(Pewter City)fire
PWR0ACC0PP5Tutor
The sun blazes for five turns, powering up Fire-type moves.
Rain Dance(Pewter City)water
PWR0ACC0PP5Tutor
A heavy rain falls for five turns, powering up Water- type moves.
Weather Ball(Pewter City)normal
PWR50ACC100PP10Tutor
An attack that varies in power and type depending on the weather.
Grudge(Pewter City)ghost
PWR0ACC100PP5Tutor
If the user faints, this move deletes the PP of the move that finished it.
Curse(Pewter City)typeless
PWR0ACC0PP10Tutor
A move that works differently for the Ghost-type and all the other types.

Type Summary

3
Weaknesses
11
Resistances
1
Immunities
3
Neutral

Weaknesses

Types that deal increased damage to Doublade. Use these types to counter it effectively.

Resistances & Immunities

Types that Doublade resists or is immune to. Avoid using these types against it.

Immunities (0×)

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Doublade differs across the games we cover →

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