Minotaurosin Pokémon Ghost Grey
ghoststeel
Minotauros in Pokémon Ghost Grey
Minotauros is #235 in the Pokédex for Pokémon Ghost Grey. This page covers its ghost/steel typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.
Front
Normal
Shiny
Back
Normal
Shiny
Type
GhostSteel
Dex
#235 Regional Dex
Abilities
Intimidate(Primary)
Lowers the foe's Attack.
Sheer Force(Secondary)
Trades added effects for power.
Growth Rate
fast
Gender Ratio
50% Male, 50% Female
Egg Groups
field
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
23
Base Exp
106
EV Yield
None
Wild Held Items
None
Weak To
fire ×2ground ×2ghost ×2dark ×2
Resists
grass ×0.5ice ×0.5flying ×0.5psychic ×0.5bug ×0.25rock ×0.5dragon ×0.5steel ×0.5fairy ×0.5
Immune To
normalfightingpoison
Evolution Chain
How to Obtain
Minotauros isn't found in the wild. You'll need to evolve, trade, or breed to get one.
Level Up Moves (16)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| StartleLevel: 1Startle | ghost | 40 | 95 | 35 | ||
| A physical attack in which the user scares the foe and charges into them. | ||||||
| Tail WhipLevel: 1Tail Whip | normal | 0 | 100 | 30 | ||
| The user wags its tail cutely, making the foe lower its Defense stat. | ||||||
| Work UpLevel: 5Work Up | normal | 0 | 0 | 20 | ||
| The user rouses itself to raise its Attack and Sp. Atk stats. | ||||||
| PaybackLevel: 10Payback | dark | 45 | 100 | 10 | ||
| An attack move that gains in intensity if the target has hurt the user. | ||||||
| Knock OffLevel: 15Knock Off | dark | 20 | 100 | 25 | ||
| Knocks down the foe's held item to prevent its use during the battle. | ||||||
| ImpaleLevel: 20Impale | ghost | 65 | 100 | 25 | ||
| The foe is jabbed with a sharply pointed horn to inflict damage. | ||||||
| Scary FaceLevel: 25Scary Face | normal | 0 | 90 | 10 | ||
| Frightens the foe with a scary face to sharply reduce its Speed. | ||||||
| Zen HeadbuttLevel: 30Zen Headbutt | psychic | 80 | 100 | 15 | ||
| The user focuses and rams the foe. It may also make the foe flinch. | ||||||
| Slack OffLevel: 35Slack Off | normal | 0 | 0 | 10 | ||
| The user slacks off and restores its HP by half its full HP. | ||||||
| RoarLevel: 40Roar | normal | 0 | 100 | 20 | ||
| The foe is made to switch out with an ally. In the wild, the battle ends. | ||||||
| SwaggerLevel: 45Swagger | normal | 0 | 90 | 15 | ||
| A move that makes the foe confused, but also sharply raises its Attack. | ||||||
| Shadow BashLevel: 50Shadow Bash | ghost | 100 | 75 | 10 | ||
| The foe is smashed with a long weapon, or appendage. | ||||||
| Iron TailLevel: 55Iron Tail | steel | 100 | 75 | 15 | ||
| An attack with a steel-hard tail. It may lower the foe's Defense stat. | ||||||
| Double-EdgeLevel: 60Double-Edge | normal | 120 | 100 | 15 | ||
| A reckless, life- risking tackle that also hurts the user a little. | ||||||
| Swords DanceLevel: 65Swords Dance | normal | 0 | 0 | 20 | ||
| A frenetic dance of fighting. It sharply raises the Attack stat. | ||||||
| PursuitLevel: 70Pursuit | dark | 40 | 100 | 20 | ||
| An attack move that works especially well on a foe that is switching out. |
TM/HM Moves (35)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| Play RoughPlay Rough | fairy | 90 | 90 | 10 | TM01TM01 | |
| The foe is roughed up by the user. This may lower the foe's Attack. | ||||||
| Night ShadeNight Shade | ghost | 1 | 100 | 15 | TM02TM02 | |
| An attack with a mirage that inflicts damage matching the user's level. | ||||||
| MetronomeMetronome | normal | 0 | 0 | 10 | TM03TM03 | |
| Waggles a finger and stimulates the brain into using any move at random. | ||||||
| RoarRoar | normal | 0 | 100 | 20 | TM05TM05 | |
| The foe is made to switch out with an ally. In the wild, the battle ends. | ||||||
| ToxicToxic | poison | 0 | 90 | 10 | TM06TM06 | |
| A move that badly poisons the foe. Its poison damage worsens every turn. | ||||||
| Seed BombSeed Bomb | grass | 80 | 100 | 15 | TM07TM07 | |
| The user shoots a barrage of hard seeds at the foe. | ||||||
| Bulk UpBulk Up | fighting | 0 | 0 | 20 | TM08TM08 | |
| The user bulks up its body to boost both its Attack and Defense stats. | ||||||
| BubblebeamBubblebeam | water | 65 | 100 | 20 | TM09TM09 | |
| A spray of bubbles strikes the foe. It may lower the foe's Speed stat. | ||||||
| Flame ChargeFlame Charge | fire | 50 | 100 | 20 | TM11TM11 | |
| The user cloaks itself in flames and attacks. It also raises the user's Speed. | ||||||
| TauntTaunt | dark | 0 | 100 | 20 | TM12TM12 | |
| The foe is taunted into a rage that allows it to use only attack moves. | ||||||
| Ice BeamIce Beam | ice | 90 | 100 | 10 | TM13TM13 | |
| The foe is struck with an icy beam. It may freeze the foe solid. | ||||||
| BlizzardBlizzard | ice | 110 | 70 | 5 | TM14TM14 | |
| The foe is blasted with a blizzard. It may freeze the foe solid. | ||||||
| Hyper BeamHyper Beam | normal | 150 | 90 | 5 | TM15TM15 | |
| A severely damaging attack that makes the user rest on the next turn. | ||||||
| ProtectProtect | normal | 0 | 0 | 10 | TM17TM17 | |
| Enables the user to evade all attacks. It may fail if used in succession. | ||||||
| Rock SlideRock Slide | rock | 75 | 90 | 10 | TM20TM20 | |
| Large boulders are hurled at the foe. It may make the foe flinch. | ||||||
| Swords DanceSwords Dance | normal | 0 | 0 | 20 | TM22TM22 | |
| A frenetic dance of fighting. It sharply raises the Attack stat. | ||||||
| Iron HeadIron Head | steel | 80 | 100 | 15 | TM23TM23 | |
| The foe is slammed with its hard head. It may also make the foe flinch. | ||||||
| ThunderboltThunderbolt | electric | 90 | 100 | 15 | TM24TM24 | |
| A strong electrical attack that may also leave the foe paralyzed. | ||||||
| ThunderThunder | electric | 110 | 70 | 10 | TM25TM25 | |
| A brutal lightning attack that may also leave the foe paralyzed. | ||||||
| EarthquakeEarthquake | ground | 100 | 100 | 10 | TM26TM26 | |
| An earthquake that strikes all Pokémon in battle excluding the user. | ||||||
| TombstonerTombstoner | ghost | 75 | 100 | 15 | TM28TM28 | |
| A devastating piledriver which may paralyze the foe. | ||||||
| FlamethrowerFlamethrower | fire | 90 | 100 | 15 | TM35TM35 | |
| The foe is scorched with intense flames. The foe may suffer a burn. | ||||||
| Fire BlastFire Blast | fire | 110 | 85 | 5 | TM38TM38 | |
| The foe is hit with an intense flame. It may leave the target with a burn. | ||||||
| Rock TombRock Tomb | rock | 60 | 95 | 15 | TM39TM39 | |
| Boulders are hurled at the foe. It also lowers the foe's Speed if it hits. | ||||||
| Sleep TalkSleep Talk | normal | 0 | 0 | 10 | TM42TM42 | |
| While asleep, the user randomly uses one of the moves it knows. | ||||||
| Poison JabPoison Jab | poison | 120 | 100 | 20 | TM43TM43 | |
| The foe is stabbed by an arm steeped in poison. It may also poison the foe. | ||||||
| RestRest | psychic | 0 | 0 | 10 | TM44TM44 | |
| The user sleeps for two turns to fully restore HP and heal any status problem. | ||||||
| ThiefThief | dark | 40 | 100 | 10 | TM46TM46 | |
| An attack that may take the foe's held item if the user isn't holding one. | ||||||
| Wild ChargeWild Charge | electric | 90 | 100 | 15 | TM47TM47 | |
| The user throws an electrified tackle. It hurts the user a little. | ||||||
| AgilityAgility | psychic | 0 | 0 | 30 | TM49TM49 | |
| The user relaxes and lightens its body to sharply boost its Speed. | ||||||
| CutCut | steel | 50 | 95 | 30 | HM01HM01 | |
| A basic attack. It can be used to cut down thin trees and grass. | ||||||
| Soul ShiftSoul Shift | psychic | 10 | 100 | 35 | HM02HM02 | |
| Swaps the user with another Ally. Use it to warp to any known town. | ||||||
| SurfSurf | water | 90 | 100 | 15 | HM03HM03 | |
| A big wave crashes down on the foe. Can also be used for crossing water. | ||||||
| StrengthStrength | normal | 100 | 100 | 15 | HM04HM04 | |
| The foe is slugged at maximum power. Can also be used to move boulders. | ||||||
| WaterfallWaterfall | water | 80 | 100 | 15 | HM07HM07 | |
| A powerful charge attack. It can also be used to climb a waterfall. |
Move Tutor Moves (15)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| PurifyPurify | dark | 10 | 100 | 20 | TutorTutor | |
| The user purges the foe's soul, making it lose its Ghost immunities. | ||||||
| Knock OffKnock Off | dark | 20 | 100 | 25 | TutorTutor | |
| Knocks down the foe's held item to prevent its use during the battle. | ||||||
| ForesightForesight | normal | 0 | 100 | 40 | TutorTutor | |
| Completely negates the foe's efforts to heighten its ability to evade. | ||||||
| Fire PunchFire Punch | fire | 75 | 100 | 15 | TutorTutor | |
| The foe is punched with a fiery fist. It may leave the foe with a burn. | ||||||
| Ice PunchIce Punch | ice | 75 | 100 | 15 | TutorTutor | |
| The foe is punched with an icy fist. It may leave the foe frozen. | ||||||
| ThunderpunchThunderpunch | electric | 75 | 100 | 15 | TutorTutor | |
| The foe is punched with an electrified fist. It may leave the foe paralyzed. | ||||||
| MercyMercy | ghost | 40 | 100 | 40 | TutorTutor | |
| A restrained attack that always leaves the foe with at least 1 HP. | ||||||
| Double-EdgeDouble-Edge | normal | 120 | 100 | 15 | TutorTutor | |
| A reckless, life- risking tackle that also hurts the user a little. | ||||||
| SubstituteSubstitute | normal | 0 | 0 | 10 | TutorTutor | |
| The user creates a decoy using one- quarter of its full HP. | ||||||
| GrudgeGrudge | ghost | 0 | 100 | 5 | TutorTutor | |
| If the user faints, this move deletes the PP of the move that finished it. | ||||||
| Close CombatClose Combat | fighting | 120 | 100 | 5 | TutorTutor | |
| The foe is fought up close. It also cuts the user's Defensive stats. | ||||||
| Sky UppercutSky Uppercut | fighting | 85 | 90 | 15 | TutorTutor | |
| The user attacks with an uppercut thrown skywards with force. | ||||||
| Drain PunchDrain Punch | fighting | 75 | 100 | 10 | TutorTutor | |
| A harsh punch that absorbs half the damage it inflicted to restore HP. | ||||||
| CurseCurse | typeless | 0 | 0 | 10 | TutorTutor | |
| A move that works differently for the Ghost-type and all the other types. | ||||||
| Nasty PlotNasty Plot | dark | 0 | 0 | 20 | TutorTutor | |
| The user thinks bad thoughts. It sharply raises the Sp. Atk stat. |
Type Summary
3
Weaknesses
11
Resistances
1
Immunities
3
Neutral
Weaknesses
Types that deal increased damage to Minotauros. Use these types to counter it effectively.
Resistances & Immunities
Types that Minotauros resists or is immune to. Avoid using these types against it.
Immunities (0×)
Best Counters
Pokémon that have type advantages against Minotauros, either offensively or defensively.
Litwick
fireghost
2× STAB damage • Resists steel
2×Good
Lampent
fireghost
2× STAB damage • Resists steel
2×Good
Chandelure
fireghost
2× STAB damage • Resists steel
2×Good
Ponyta
fireghost
2× STAB damage • Resists steel
2×Good
Rapidash
fireghost
2× STAB damage • Resists steel
2×Good
Charcadet
fireghost
2× STAB damage • Resists steel
2×Good
Gauntrise
fireghost
2× STAB damage • Resists steel
2×Good
Cubone
fireghost
2× STAB damage • Resists steel
2×Good
Marowak
fireghost
2× STAB damage • Resists steel
2×Good
Cyndersqil
fireghost
2× STAB damage • Resists steel
2×Good
Quilasthma
fireghost
2× STAB damage • Resists steel
2×Good
Typhlosion
fireghost
2× STAB damage • Resists steel
2×Good
Skeledirge
fireghost
2× STAB damage • Resists steel
2×Good
Blacefalon
fireghost
2× STAB damage • Resists steel
2×Good
Joelle
ghostfire
2× STAB damage • Resists steel
2×Good
Bubble
ghostfire
2× STAB damage • Resists steel
2×Good
'M
fireflying
2× STAB damage • Resists steel
2×Good
Charizard
fireflying
2× STAB damage • Resists steel
2×Good
Arcanine
fire
2× STAB damage • Resists steel
2×Good
Lucario
fireghost
2× STAB damage • Resists steel
2×Good
Base Stats
Related tools