Keyzerin Pokémon Ghost Grey
ghoststeel
Keyzer in Pokémon Ghost Grey
Keyzer is #316 in the Pokédex for Pokémon Ghost Grey. This page covers its ghost/steel typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it across 1 encounter location.
Front
Normal
Shiny
Back
Normal
Shiny
Type
GhostSteel
Dex
#316 Regional Dex
Abilities
Levitate(Primary)
Not hit by Ground attacks.
Infiltrator(Secondary)
Passes through barriers.
Growth Rate
fast
Gender Ratio
50% Male, 50% Female
Egg Groups
field, fairy
Hatch Rate
Fast (15 cycles)
Catch Rate
60
Base Exp
138
EV Yield
None
Wild Held Items
Weak To
fire ×2ground ×2ghost ×2dark ×2
Resists
grass ×0.5ice ×0.5flying ×0.5psychic ×0.5bug ×0.25rock ×0.5dragon ×0.5steel ×0.5fairy ×0.5
Immune To
normalfightingpoison
Evolution Chain
How to Obtain
Look for Keyzer in Castle Of Greed (rare). Wild ones range from level 37 to 39.
Wild Encounters (1)
Level Up Moves (4)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| ImpaleLevel: 1Impale | ghost | PWR65 | ACC100 | PP25 | ||
| The foe is jabbed with a sharply pointed horn to inflict damage. | ||||||
| Drill PeckLevel: 1Drill Peck | flying | PWR80 | ACC100 | PP20 | ||
| A corkscrewing attack with the sharp beak acting as a drill. | ||||||
| Sonic SpinLevel: 1Sonic Spin | flying | PWR50 | ACC100 | PP40 | ||
| An attack that frees the user from Bind, Wrap, Leech Seed, and Spikes. | ||||||
| GreedLevel: 1Greed | ghost | PWR50 | ACC100 | PP40 | ||
| One's own greedy attack that also steals the foe's hold item. | ||||||
TM/HM Moves (23)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| Night ShadeNight Shade | ghost | PWR1 | ACC100 | PP15 | TM02TM02 | |
| An attack with a mirage that inflicts damage matching the user's level. | ||||||
| MetronomeMetronome | normal | PWR0 | ACC0 | PP10 | TM03TM03 | |
| Waggles a finger and stimulates the brain into using any move at random. | ||||||
| ToxicToxic | poison | PWR0 | ACC90 | PP10 | TM06TM06 | |
| A move that badly poisons the foe. Its poison damage worsens every turn. | ||||||
| TauntTaunt | dark | PWR0 | ACC100 | PP20 | TM12TM12 | |
| The foe is taunted into a rage that allows it to use only attack moves. | ||||||
| Hyper BeamHyper Beam | normal | PWR150 | ACC90 | PP5 | TM15TM15 | |
| A severely damaging attack that makes the user rest on the next turn. | ||||||
| Light ScreenLight Screen | psychic | PWR0 | ACC0 | PP30 | TM16TM16 | |
| A wall of light cuts damage from Sp. Atk attacks for five turns. | ||||||
| ProtectProtect | normal | PWR0 | ACC0 | PP10 | TM17TM17 | |
| Enables the user to evade all attacks. It may fail if used in succession. | ||||||
| Flash CannonFlash Cannon | steel | PWR80 | ACC100 | PP10 | TM18TM18 | |
| Light energy is shot at the foe. It may also lower the foe's Sp. Def. | ||||||
| Swords DanceSwords Dance | normal | PWR0 | ACC0 | PP20 | TM22TM22 | |
| A frenetic dance of fighting. It sharply raises the Attack stat. | ||||||
| Iron HeadIron Head | steel | PWR80 | ACC100 | PP15 | TM23TM23 | |
| The foe is slammed with its hard head. It may also make the foe flinch. | ||||||
| Thunder WaveThunder Wave | electric | PWR0 | ACC100 | PP20 | TM27TM27 | |
| A weak electric shock that is sure to cause paralysis if it hits. | ||||||
| Shadow BallShadow Ball | ghost | PWR80 | ACC100 | PP10 | TM30TM30 | |
| A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def. | ||||||
| U-turnU-turn | bug | PWR70 | ACC100 | PP20 | TM37TM37 | |
| After attacking, the user switches places with a party Pokémon. | ||||||
| AcrobaticsAcrobatics | flying | PWR55 | ACC100 | PP15 | TM40TM40 | |
| A nimble attack that does double damage if the user has no held item. | ||||||
| Sleep TalkSleep Talk | normal | PWR0 | ACC0 | PP10 | TM42TM42 | |
| While asleep, the user randomly uses one of the moves it knows. | ||||||
| RestRest | psychic | PWR0 | ACC0 | PP10 | TM44TM44 | |
| The user sleeps for two turns to fully restore HP and heal any status problem. | ||||||
| ThiefThief | dark | PWR40 | ACC100 | PP10 | TM46TM46 | |
| An attack that may take the foe's held item if the user isn't holding one. | ||||||
| HypnosisHypnosis | psychic | PWR0 | ACC60 | PP20 | TM48TM48 | |
| Hypnotic suggestion is used to make the foe fall into a deep sleep. | ||||||
| AgilityAgility | psychic | PWR0 | ACC0 | PP30 | TM49TM49 | |
| The user relaxes and lightens its body to sharply boost its Speed. | ||||||
| Soul ShiftSoul Shift | psychic | PWR10 | ACC100 | PP35 | HM02HM02 | |
| Swaps the user with another Ally. Use it to warp to any known town. | ||||||
| StrengthStrength | normal | PWR100 | ACC100 | PP15 | HM04HM04 | |
| The foe is slugged at maximum power. Can also be used to move boulders. | ||||||
| FlashFlash | normal | PWR0 | ACC70 | PP20 | HM05HM05 | |
| A blast of light that cuts the foe's accuracy. It also illuminates caves. | ||||||
| ShatterpointShatterpoint | psychic | PWR80 | ACC100 | PP15 | HM06HM06 | |
| An attack that will use Psychic power to shatter invisible walls and barriers. | ||||||
Move Tutor Moves (18)
| Move | Type | Cat. | Power | Acc. | PP | Location | |
|---|---|---|---|---|---|---|---|
| Purify(Pewter City)Purify | dark | PWR10 | ACC100 | PP20 | TutorTutor | ||
| The user purges the foe's soul, making it lose its Ghost immunities. | |||||||
| Refresh(Pewter City)Refresh | normal | PWR0 | ACC100 | PP20 | TutorTutor | ||
| A self-healing move that cures the user of a poisoning, burn, or paralysis. | |||||||
| Foresight(Pewter City)Foresight | normal | PWR0 | ACC100 | PP40 | TutorTutor | ||
| Completely negates the foe's efforts to heighten its ability to evade. | |||||||
| Mercy(Pewter City)Mercy | ghost | PWR40 | ACC100 | PP40 | TutorTutor | ||
| A restrained attack that always leaves the foe with at least 1 HP. | |||||||
| Double-Edge(Unknown)Double-Edge | normal | PWR120 | ACC100 | PP15 | TutorTutor | ||
| A reckless, life- risking tackle that also hurts the user a little. | |||||||
| Heal Bell(Pewter City)Heal Bell | normal | PWR0 | ACC0 | PP5 | TutorTutor | ||
| A soothing bell chimes to heal the status problems of all allies. | |||||||
| Mirror Coat(Pewter City)Mirror Coat | psychic | PWR1 | ACC100 | PP20 | TutorTutor | ||
| A retaliation move that pays back the foe's special attack double. | |||||||
| Substitute(Fuchsia City, Pewter City)Substitute | normal | PWR0 | ACC0 | PP10 | TutorTutor | ||
| The user creates a decoy using one- quarter of its full HP. | |||||||
| Torment(Pewter City)Torment | dark | PWR0 | ACC100 | PP15 | TutorTutor | ||
| It enrages the foe, making it incapable of using the same move successively. | |||||||
| Sunny Day(Pewter City)Sunny Day | fire | PWR0 | ACC0 | PP5 | TutorTutor | ||
| The sun blazes for five turns, powering up Fire-type moves. | |||||||
| Rain Dance(Pewter City)Rain Dance | water | PWR0 | ACC0 | PP5 | TutorTutor | ||
| A heavy rain falls for five turns, powering up Water- type moves. | |||||||
| Weather Ball(Pewter City)Weather Ball | normal | PWR50 | ACC100 | PP10 | TutorTutor | ||
| An attack that varies in power and type depending on the weather. | |||||||
| Grudge(Pewter City)Grudge | ghost | PWR0 | ACC100 | PP5 | TutorTutor | ||
| If the user faints, this move deletes the PP of the move that finished it. | |||||||
| Perish Song(Pewter City)Perish Song | normal | PWR0 | ACC0 | PP5 | TutorTutor | ||
| Any battler that hears this faints in three turns unless it switches. | |||||||
| Curse(Pewter City)Curse | typeless | PWR0 | ACC0 | PP10 | TutorTutor | ||
| A move that works differently for the Ghost-type and all the other types. | |||||||
| Fire Fang(Pewter City)Fire Fang | fire | PWR65 | ACC95 | PP15 | TutorTutor | ||
| The user bites the foe. It may also make the foe flinch, or leave it burned. | |||||||
| Ice Fang(Pewter City)Ice Fang | ice | PWR65 | ACC95 | PP15 | TutorTutor | ||
| The user bites the foe. It may also make the foe flinch, or leave it frozen. | |||||||
| Thunder Fang(Pewter City)Thunder Fang | electric | PWR65 | ACC95 | PP15 | TutorTutor | ||
| The user bites the foe. It may also make the foe flinch, or leave it paralyzed. | |||||||
Type Summary
3
Weaknesses
11
Resistances
1
Immunities
3
Neutral
Weaknesses
Types that deal increased damage to Keyzer. Use these types to counter it effectively.
Resistances & Immunities
Types that Keyzer resists or is immune to. Avoid using these types against it.
bug0.25×normal0.5×grass0.5×ice0.5×flying0.5×psychic0.5×rock0.5×ghost0.5×dragon0.5×steel0.5×fairy0.5×
Immunities (0×)
Best Counters
Pokémon that have type advantages against Keyzer, either offensively or defensively.
Litwick
fireghost
2× STAB damage • Resists steel
2×Good
Lampent
fireghost
2× STAB damage • Resists steel
2×Good
Chandelure
fireghost
2× STAB damage • Resists steel
2×Good
Ponyta
fireghost
2× STAB damage • Resists steel
2×Good
Rapidash
fireghost
2× STAB damage • Resists steel
2×Good
Charcadet
fireghost
2× STAB damage • Resists steel
2×Good
Gauntrise
fireghost
2× STAB damage • Resists steel
2×Good
Cubone
fireghost
2× STAB damage • Resists steel
2×Good
Marowak
fireghost
2× STAB damage • Resists steel
2×Good
Cyndersqil
fireghost
2× STAB damage • Resists steel
2×Good
Quilasthma
fireghost
2× STAB damage • Resists steel
2×Good
Typhlosion
fireghost
2× STAB damage • Resists steel
2×Good
Skeledirge
fireghost
2× STAB damage • Resists steel
2×Good
Blacefalon
fireghost
2× STAB damage • Resists steel
2×Good
Joelle
ghostfire
2× STAB damage • Resists steel
2×Good
Bubble
ghostfire
2× STAB damage • Resists steel
2×Good
'M
fireflying
2× STAB damage • Resists steel
2×Good
Charizard
fireflying
2× STAB damage • Resists steel
2×Good
Arcanine
fire
2× STAB damage • Resists steel
2×Good
Lucario
fireghost
2× STAB damage • Resists steel
2×Good
Related Guides
Base Stats
Related tools