Accent Image to accompany hero

Honedgein Pokémon Ghost Grey

steelghost

Pokédex Entry

Sword Pokémon

While a strong ally, Honedge will slowly drain the soul of any Trainer who uses it. It has no mind, but to consume.

Honedge in Pokémon Ghost Grey

Honedge is #679 in the Pokédex for Pokémon Ghost Grey. This page covers its steel/ghost typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 4 encounter locations.

Type
SteelGhost
Dex
#059 Regional Dex · #679 National
Abilities
No Guard(Primary)

Ensures that all moves land.

Hyper Cutter(Secondary)

Prevents Attack reduction.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
field
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
75
pokeball
Poké Ball7.5%
greatball
Great Ball10.9%
ultraball
Ultra Ball13.4%
Base Exp
213
EV Yield
None
Wild Held Items
Weak To
fire ×2ground ×2ghost ×2dark ×2
Resists
grass ×0.5ice ×0.5flying ×0.5psychic ×0.5bug ×0.25rock ×0.5dragon ×0.5steel ×0.5fairy ×0.5
Immune To
normalfightingpoison

Evolution Chain

Base form
Level up Honedge to Lv. 35
Use Dusk Stone on Doublade

How to Obtain

Honedge appears in Rock Tunnel (rare), and in Desert Palace (rare). Wild ones range from level 19 to 28.

Wild Encounters (2)

Level Up Moves (14)

CutLevel: 1steel
509530
A basic attack. It can be used to cut down thin trees and grass.
StartleLevel: 1ghost
409535
A physical attack in which the user scares the foe and charges into them.
LeerLevel: 1normal
010030
The foe is given an intimidating look that lowers its Defense stat.
ForesightLevel: 1normal
010040
Completely negates the foe's efforts to heighten its ability to evade.
Shadow SneakLevel: 7ghost
4010030
The user extends its shadow to attack. It is certain to strike first.
Aerial AceLevel: 12flying
60020
An extremely fast attack against one target. It can't be evaded.
Metal SoundLevel: 16steel
08540
A horrible metallic screech is used to sharply lower the foe's Sp. Def.
Rapid StabLevel: 20ghost
89020
The foe is impaled repeatedly with a horn or beak two to five times.
Psycho CutLevel: 22psychic
7010020
The user tears the foe with psychic blades. It has a high critical-hit ratio.
ImpaleLevel: 24ghost
6510025
The foe is jabbed with a sharply pointed horn to inflict damage.
Iron DefenseLevel: 32steel
0015
The user hardens its body's surface to sharply raise its Defense stat.
Shadow ClawLevel: 38ghost
7010010
Claws made of shadows rake the foe. It has a high critical-hit ratio.
Iron HeadLevel: 41steel
8010015
The foe is slammed with its hard head. It may also make the foe flinch.
Swords DanceLevel: 44normal
0020
A frenetic dance of fighting. It sharply raises the Attack stat.

TM/HM Moves (24)

Night Shadeghost
110015TM02
An attack with a mirage that inflicts damage matching the user's level.
Metronomenormal
0010TM03
Waggles a finger and stimulates the brain into using any move at random.
Toxicpoison
09010TM06
A move that badly poisons the foe. Its poison damage worsens every turn.
X-Scissorbug
8010015TM10
The user slashes the foe with crossed claws as if they were scissors.
Light Screenpsychic
0030TM16
A wall of light cuts damage from Sp. Atk attacks for five turns.
Protectnormal
0010TM17
Enables the user to evade all attacks. It may fail if used in succession.
Flash Cannonsteel
8010010TM18
Light energy is shot at the foe. It may also lower the foe's Sp. Def.
Swords Dancenormal
0020TM22
A frenetic dance of fighting. It sharply raises the Attack stat.
Iron Headsteel
8010015TM23
The foe is slammed with its hard head. It may also make the foe flinch.
Shadow Ballghost
8010010TM30
A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def.
Shadow Clawghost
7010010TM31
Claws made of shadows rake the foe. It has a high critical-hit ratio.
Hone Clawsdark
0015TM32
The user sharpens its claws to raise its Attack and Accuracy.
Reflectpsychic
0020TM33
A wall of light cuts damage from physical attacks for five turns.
Dream Eaterpsychic
10010015TM41
Absorbs half the damage it inflicted on a sleeping foe to restore HP.
Sleep Talknormal
0010TM42
While asleep, the user randomly uses one of the moves it knows.
Poison Jabpoison
12010020TM43
The foe is stabbed by an arm steeped in poison. It may also poison the foe.
Restpsychic
0010TM44
The user sleeps for two turns to fully restore HP and heal any status problem.
Will-O-Wispfire
08515TM45
A sinister, bluish white flame is shot at the foe to inflict a burn.
Hypnosispsychic
06020TM48
Hypnotic suggestion is used to make the foe fall into a deep sleep.
Cutsteel
509530HM01
A basic attack. It can be used to cut down thin trees and grass.
Soul Shiftpsychic
1010035HM02
Swaps the user with another Ally. Use it to warp to any known town.
Strengthnormal
10010015HM04
The foe is slugged at maximum power. Can also be used to move boulders.
Flashnormal
07020HM05
A blast of light that cuts the foe's accuracy. It also illuminates caves.
Shatterpointpsychic
8010015HM06
An attack that will use Psychic power to shatter invisible walls and barriers.

Move Tutor Moves (13)

Purifydark
1010020Tutor
The user purges the foe's soul, making it lose its Ghost immunities.
Refreshnormal
010020Tutor
A self-healing move that cures the user of a poisoning, burn, or paralysis.
Foresightnormal
010040Tutor
Completely negates the foe's efforts to heighten its ability to evade.
Mercyghost
4010040Tutor
A restrained attack that always leaves the foe with at least 1 HP.
Double-Edgenormal
12010015Tutor
A reckless, life- risking tackle that also hurts the user a little.
Mirror Coatpsychic
110020Tutor
A retaliation move that pays back the foe's special attack double.
Substitutenormal
0010Tutor
The user creates a decoy using one- quarter of its full HP.
Sandstormrock
0010Tutor
A 5-turn sandstorm that damages all types except Rock, Ground, and Steel.
Sunny Dayfire
005Tutor
The sun blazes for five turns, powering up Fire-type moves.
Rain Dancewater
005Tutor
A heavy rain falls for five turns, powering up Water- type moves.
Weather Ballnormal
5010010Tutor
An attack that varies in power and type depending on the weather.
Grudgeghost
01005Tutor
If the user faints, this move deletes the PP of the move that finished it.
Cursetypeless
0010Tutor
A move that works differently for the Ghost-type and all the other types.

Type Summary

3
Weaknesses
11
Resistances
1
Immunities
3
Neutral

Weaknesses

Types that deal increased damage to Honedge. Use these types to counter it effectively.

Resistances & Immunities

Types that Honedge resists or is immune to. Avoid using these types against it.

Immunities (0×)

Base Stats

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

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