Accent Image to accompany hero

Corsolain Pokémon Emerald Legacy

waterrock

Pokédex Entry

Coral Pokémon

Corsola live in warm southern seas. If the sea becomes polluted, the beautiful coral stalks become discolored and crumble away in tatters.

Corsola in Pokémon Emerald Legacy

Corsola is #222 in the Pokédex for Pokémon Emerald Legacy. This page covers its water/rock typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it across 5 encounter locations.

Type
WaterRock
Dex
#180 Hoenn Dex · #222 National
Abilities
Hustle(Primary)

Trades accuracy for power.

Natural Cure(Secondary)

Heals upon switching out.

Growth Rate
fast
Gender Ratio
25% Male, 75% Female
Egg Groups
water1, water3
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
60
pokeball
Poké Ball6.9%
greatball
Great Ball8.9%
ultraball
Ultra Ball11.5%
Base Exp
113
EV Yield
1 Defense1 SpecialDefense
Wild Held Items
Weak To
electric ×2grass ×4fighting ×2ground ×2
Resists
normal ×0.5fire ×0.25ice ×0.5poison ×0.5flying ×0.5

How to Obtain

Corsola appears common in Slateport City while fishing with Old Rod, in Ever Grande City while fishing with Super Rod (uncommon), and in Route 132 while fishing with Super Rod (very rare), among two other areas. Wild ones range from level five to 40.

Wild Encounters (5)

Level Up Moves (10)

TackleLevel: 1normal
PWR35ACC100PP35
Charges the foe with a full- body tackle.
HardenLevel: 6normal
PWR0ACC0PP30
Stiffens the body's muscles to raise DEFENSE.
BubbleLevel: 12water
PWR30ACC100PP30
An attack using bubbles. May lower the foe's SPEED.
RecoverLevel: 17normal
PWR0ACC0PP5
Recovers up to half the user's maximum HP.
RefreshLevel: 17normal
PWR0ACC100PP20
Heals poisoning, paralysis, or a burn.
Bubble BeamLevel: 23water
PWR65ACC100PP20
Forcefully sprays bubbles that may lower SPEED.
Spike CannonLevel: 28steel
PWR30ACC100PP15
Launches sharp spikes that strike 2 to 5 times.
Rock BlastLevel: 34rock
PWR25ACC90PP15
Hurls boulders at the foe 2 to 5 times in a row.
Mirror CoatLevel: 39psychic
PWR1ACC100PP20
Counters the foe's special attack at double the power.
Ancient PowerLevel: 45rock
PWR60ACC100PP10
An attack that may raise all stats.

Egg Moves (8)

Rock Sliderock
PWR80ACC95PP15
Large boulders are hurled. May cause flinching.
Screechnormal
PWR0ACC85PP40
Emits a screech to sharply reduce the foe's DEFENSE.
Mistice
PWR0ACC0PP30
Creates a mist that stops reduction of abilities.
Amnesiapsychic
PWR0ACC0PP20
Forgets about something and sharply raises SP. DEF.
Barrierpsychic
PWR0ACC0PP30
Creates a barrier that sharply raises DEFENSE.
Ingraingrass
PWR0ACC100PP20
Lays roots that restore HP. The user can't switch out.
Confuse Rayghost
PWR0ACC100PP10
A sinister ray that confuses the foe.
Icicle Spearice
PWR25ACC100PP25
Attacks the foe by firing 2 to 5 icicles in a row.

TM/HM Moves (31)

Water Pulsewater
PWR60ACC100PP20TM03
Attacks with ultrasonic waves. May confuse the foe.
Calm Mindpsychic
PWR0ACC0PP20TM04
Raises SP. ATK and SP. DEF by focusing the mind.
Toxicpoison
PWR0ACC85PP10TM06
Poisons the foe with an intensifying toxin.
Hailice
PWR0ACC0PP10TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
PWR1ACC100PP15TM10
The effectiveness varies with the user.
Sunny Dayfire
PWR0ACC0PP10TM11
Boosts the power of FIRE- type moves for 5 turns.
Ice Beamice
PWR95ACC100PP15TM13
Blasts the foe with an icy beam that may freeze it.
Blizzardice
PWR120ACC70PP5TM14
Hits the foe with an icy storm that may freeze it.
Light Screenpsychic
PWR0ACC0PP30TM16
Creates a wall of light that lowers SP. ATK damage.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
PWR0ACC0PP10TM18
Boosts the power of WATER- type moves for 5 turns.
Safeguardnormal
PWR0ACC0PP25TM20
A mystical force prevents all status problems.
Frustrationnormal
PWR1ACC100PP20TM21
An attack that is stronger if the TRAINER is disliked.
Earthquakeground
PWR100ACC100PP10TM26
A powerful quake, but has no effect on flying foes.
Returnnormal
PWR1ACC100PP20TM27
An attack that increases in power with friendship.
Digground
PWR70ACC100PP20TM28
Digs underground the first turn and strikes next turn.
Psychicpsychic
PWR90ACC100PP15TM29
A powerful psychic attack that may lower SP. DEF.
Shadow Ballghost
PWR80ACC100PP15TM30
Hurls a black blob that may lower the foe's SP. DEF.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Reflectpsychic
PWR0ACC0PP20TM33
Creates a wall of light that weakens physical attacks.
Sandstormrock
PWR0ACC0PP10TM37
Causes a sandstorm that rages for several turns.
Rock Tombrock
PWR50ACC95PP25TM39
Stops the foe from moving with rocks and cuts SPEED.
Facadenormal
PWR70ACC100PP20TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Powernormal
PWR70ACC100PP20TM43
An attack with effects that vary by location.
Restpsychic
PWR0ACC0PP10TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Surfwater
PWR95ACC100PP15HM03
Creates a huge wave, then crashes it down on the foe.
Strengthnormal
PWR80ACC100PP15HM04
Builds enormous power, then slams the foe.
Rock Smashfighting
PWR60ACC100PP15HM06
A rock-crushing attack that may lower DEFENSE.
Waterfallwater
PWR70ACC100PP15HM07
Charges the foe with speed to climb waterfalls.
Divewater
PWR80ACC100PP15HM08
Dives underwater the first turn and strikes next turn.

Move Tutor Moves (13)

Body Slam(Battle Frontier Lounge 7)normal
PWR85ACC100PP15Tutor
A full-body slam that may cause paralysis.
Double Edge(Sootopolis City Pokemon Center 1F)normal
PWR120ACC100PP15Tutor
A life-risking tackle that also hurts the user.
Mimic(Lavaridge Town House)normal
PWR0ACC100PP10Tutor
Copies a move used by the foe during one battle.
Explosion(Pacifidlog Town Pokemon Center 1F)normal
PWR250ACC100PP5Tutor
Inflicts severe damage but makes the user faint.
Rock Slide(Battle Frontier Lounge 7)rock
PWR80ACC95PP15Tutor
Large boulders are hurled. May cause flinching.
Substitute(Lilycove City Department Store Rooftop)normal
PWR0ACC0PP10Tutor
Creates a decoy using 1/4 of the user's maximum HP.
Rollout(Mauville City)rock
PWR30ACC90PP20Tutor
An attack lasting 5 turns with rising intensity.
Snore(Battle Frontier Lounge 7)normal
PWR60ACC100PP20Tutor
A loud attack that can be used only while asleep.
Endure(Battle Frontier Lounge 7)normal
PWR0ACC0PP10Tutor
Endures any attack for 1 turn, leaving at least 1HP.
Mud Slap(Battle Frontier Lounge 7)ground
PWR30ACC100PP15Tutor
Hurls mud in the foe's face to reduce its accuracy.
Swagger(Slateport City Pokemon Fan Club)normal
PWR0ACC90PP15Tutor
Confuses the foe, but also sharply raises ATTACK.
Sleep Talk(Fortree City House 2)normal
PWR0ACC0PP10Tutor
Uses an available move randomly while asleep.
Defense Curl(Battle Frontier Lounge 7)normal
PWR0ACC0PP40Tutor
Curls up to conceal weak spots and raise DEFENSE.

Type Summary

4
Weaknesses
5
Resistances
0
Immunities
9
Neutral

Weaknesses

Types that deal increased damage to Corsola. Use these types to counter it effectively.

Resistances & Immunities

Types that Corsola resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Corsola differs across the games we cover →

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