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Corsolain Pokémon Emerald Legacy
waterrock
Front
Normal
Shiny
Animated
Shiny Animated
Back
Normal
Shiny
Type
WaterRock
Dex
#222
Abilities
Hustle(Primary)
Trades accuracy for power.
Natural Cure(Secondary)
Heals upon switching out.
Growth Rate
fast
Gender Ratio
25% Male, 75% Female
Egg Groups
water1, water3
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
60
Base Exp
113
EV Yield
1 Defense1 SpecialDefense
Wild Held Items
Weak To
electric ×2grass ×4fighting ×2ground ×2
Resists
normal ×0.5fire ×0.25ice ×0.5poison ×0.5
Evolution Chain
This Pokémon does not evolve.
How to Obtain
Corsola appears common in Slateport City while fishing with Old Rod, in Ever Grande City while fishing with Super Rod (uncommon), and in Route 132 while fishing with Super Rod (very rare), among two other areas. Wild ones range from level five to 40.
Wild Encounters (5)
Level Up Moves (10)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| TackleLevel: 1Tackle | normal | 35 | 100 | 35 | ||
| Charges the foe with a full- body tackle. | ||||||
| HardenLevel: 6Harden | normal | 0 | 0 | 30 | ||
| Stiffens the body's muscles to raise DEFENSE. | ||||||
| BubbleLevel: 12Bubble | water | 30 | 100 | 30 | ||
| An attack using bubbles. May lower the foe's SPEED. | ||||||
| RecoverLevel: 17Recover | normal | 0 | 0 | 5 | ||
| Recovers up to half the user's maximum HP. | ||||||
| RefreshLevel: 17Refresh | normal | 0 | 100 | 20 | ||
| Heals poisoning, paralysis, or a burn. | ||||||
| Bubble BeamLevel: 23Bubble Beam | water | 65 | 100 | 20 | ||
| Forcefully sprays bubbles that may lower SPEED. | ||||||
| Spike CannonLevel: 28Spike Cannon | steel | 30 | 100 | 15 | ||
| Launches sharp spikes that strike 2 to 5 times. | ||||||
| Rock BlastLevel: 34Rock Blast | rock | 25 | 90 | 15 | ||
| Hurls boulders at the foe 2 to 5 times in a row. | ||||||
| Mirror CoatLevel: 39Mirror Coat | psychic | 1 | 100 | 20 | ||
| Counters the foe's special attack at double the power. | ||||||
| Ancient PowerLevel: 45Ancient Power | rock | 60 | 100 | 10 | ||
| An attack that may raise all stats. |
Related Guides
Egg Moves (8)
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Rock SlideRock Slide | rock | 80 | 95 | 15 | |
| Large boulders are hurled. May cause flinching. | |||||
| ScreechScreech | normal | 0 | 85 | 40 | |
| Emits a screech to sharply reduce the foe's DEFENSE. | |||||
| MistMist | ice | 0 | 0 | 30 | |
| Creates a mist that stops reduction of abilities. | |||||
| AmnesiaAmnesia | psychic | 0 | 0 | 20 | |
| Forgets about something and sharply raises SP. DEF. | |||||
| BarrierBarrier | psychic | 0 | 0 | 30 | |
| Creates a barrier that sharply raises DEFENSE. | |||||
| IngrainIngrain | grass | 0 | 100 | 20 | |
| Lays roots that restore HP. The user can't switch out. | |||||
| Confuse RayConfuse Ray | ghost | 0 | 100 | 10 | |
| A sinister ray that confuses the foe. | |||||
| Icicle SpearIcicle Spear | ice | 25 | 100 | 25 | |
| Attacks the foe by firing 2 to 5 icicles in a row. |
TM/HM Moves (31)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| Water PulseWater Pulse | water | 60 | 100 | 20 | TM03TM03 | |
| Attacks with ultrasonic waves. May confuse the foe. | ||||||
| Calm MindCalm Mind | psychic | 0 | 0 | 20 | TM04TM04 | |
| Raises SP. ATK and SP. DEF by focusing the mind. | ||||||
| ToxicToxic | poison | 0 | 85 | 10 | TM06TM06 | |
| Poisons the foe with an intensifying toxin. | ||||||
| HailHail | ice | 0 | 0 | 10 | TM07TM07 | |
| Summons a hailstorm that strikes every turn. | ||||||
| The effectiveness varies with the user. | ||||||
| Sunny DaySunny Day | fire | 0 | 0 | 10 | TM11TM11 | |
| Boosts the power of FIRE- type moves for 5 turns. | ||||||
| Ice BeamIce Beam | ice | 95 | 100 | 15 | TM13TM13 | |
| Blasts the foe with an icy beam that may freeze it. | ||||||
| BlizzardBlizzard | ice | 120 | 70 | 5 | TM14TM14 | |
| Hits the foe with an icy storm that may freeze it. | ||||||
| Light ScreenLight Screen | psychic | 0 | 0 | 30 | TM16TM16 | |
| Creates a wall of light that lowers SP. ATK damage. | ||||||
| ProtectProtect | normal | 0 | 0 | 10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| Rain DanceRain Dance | water | 0 | 0 | 10 | TM18TM18 | |
| Boosts the power of WATER- type moves for 5 turns. | ||||||
| SafeguardSafeguard | normal | 0 | 0 | 25 | TM20TM20 | |
| A mystical force prevents all status problems. | ||||||
| FrustrationFrustration | normal | 1 | 100 | 20 | TM21TM21 | |
| An attack that is stronger if the TRAINER is disliked. | ||||||
| EarthquakeEarthquake | ground | 100 | 100 | 10 | TM26TM26 | |
| A powerful quake, but has no effect on flying foes. | ||||||
| ReturnReturn | normal | 1 | 100 | 20 | TM27TM27 | |
| An attack that increases in power with friendship. | ||||||
| DigDig | ground | 70 | 100 | 20 | TM28TM28 | |
| Digs underground the first turn and strikes next turn. | ||||||
| PsychicPsychic | psychic | 90 | 100 | 15 | TM29TM29 | |
| A powerful psychic attack that may lower SP. DEF. | ||||||
| Shadow BallShadow Ball | ghost | 80 | 100 | 15 | TM30TM30 | |
| Hurls a black blob that may lower the foe's SP. DEF. | ||||||
| Double TeamDouble Team | normal | 0 | 0 | 15 | TM32TM32 | |
| Creates illusory copies to raise evasiveness. | ||||||
| ReflectReflect | psychic | 0 | 0 | 20 | TM33TM33 | |
| Creates a wall of light that weakens physical attacks. | ||||||
| SandstormSandstorm | rock | 0 | 0 | 10 | TM37TM37 | |
| Causes a sandstorm that rages for several turns. | ||||||
| Rock TombRock Tomb | rock | 50 | 95 | 25 | TM39TM39 | |
| Stops the foe from moving with rocks and cuts SPEED. | ||||||
| FacadeFacade | normal | 70 | 100 | 20 | TM42TM42 | |
| Boosts ATTACK when burned, paralyzed, or poisoned. | ||||||
| Secret PowerSecret Power | normal | 70 | 100 | 20 | TM43TM43 | |
| An attack with effects that vary by location. | ||||||
| RestRest | psychic | 0 | 0 | 10 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| AttractAttract | normal | 0 | 100 | 15 | TM45TM45 | |
| Makes the opposite gender less likely to attack. | ||||||
| SurfSurf | water | 95 | 100 | 15 | HM03HM03 | |
| Creates a huge wave, then crashes it down on the foe. | ||||||
| StrengthStrength | normal | 80 | 100 | 15 | HM04HM04 | |
| Builds enormous power, then slams the foe. | ||||||
| Rock SmashRock Smash | fighting | 60 | 100 | 15 | HM06HM06 | |
| A rock-crushing attack that may lower DEFENSE. | ||||||
| WaterfallWaterfall | water | 70 | 100 | 15 | HM07HM07 | |
| Charges the foe with speed to climb waterfalls. | ||||||
| DiveDive | water | 80 | 100 | 15 | HM08HM08 | |
| Dives underwater the first turn and strikes next turn. |
Pokédex Entry
Coral Pokémon
Corsola live in warm southern seas. If the sea becomes polluted, the beautiful coral stalks become discolored and crumble away in tatters.
Corsola in Pokémon Emerald Legacy
Corsola is #222 in the Pokédex for Pokémon corsola. This page covers its water/rock typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it across 6 encounter locations.