Corsolain Pokémon SoulGold
Pokédex Entry
Coral Pokémon
Corsola live in warm southern seas. If the sea becomes polluted, the beautiful coral stalks become discolored and crumble away in tatters.
Corsola in Pokémon SoulGold
Corsola is #222 in the Pokédex for Pokémon SoulGold. This page covers its water/rock typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 15 encounter locations.
Trades accuracy for power.
Heals upon switching out.
Heals upon switching out.
Evolution Chain
This Pokémon does not evolve.
How to Obtain
Wild Encounters (15)
Level Up Moves (13)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| TackleLevel: 1Tackle | normal | 35 | 0 | 35 | ||
| Charges the foe with a full- body tackle. | ||||||
| HardenLevel: 1Harden | normal | 0 | 0 | 30 | ||
| Stiffens the body's muscles to raise Defense. | ||||||
| Water GunLevel: 5Water Gun | water | 40 | 100 | 25 | ||
| Squirts water to attack the foe. | ||||||
| Aqua RingLevel: 10Aqua Ring | water | 0 | 0 | 20 | ||
| Forms a veil of water that restores HP. | ||||||
| EndureLevel: 15Endure | normal | 0 | 0 | 10 | ||
| Endures any attack for 1 turn, leaving at least 1HP. | ||||||
| Ancient PowerLevel: 20Ancient Power | rock | 60 | 100 | 5 | ||
| An attack that may raise all stats. | ||||||
| Bubble BeamLevel: 25Bubble Beam | water | 65 | 100 | 20 | ||
| Forcefully sprays bubbles that may lower Speed. | ||||||
| FlailLevel: 30Flail | normal | 1 | 100 | 15 | ||
| Inflicts more damage when the user's HP is down. | ||||||
| Life DewLevel: 35Life Dew | water | 0 | 0 | 10 | ||
| Scatters water to restore the HP of itself and allies. | ||||||
| Power GemLevel: 40Power Gem | rock | 0 | 100 | 20 | ||
| Attacks with rays of light that sparkle like diamonds. | ||||||
| Earth PowerLevel: 45Earth Power | ground | 90 | 100 | 10 | ||
| Makes the ground erupt with power. May lower Sp. Def. | ||||||
| RecoverLevel: 50Recover | normal | 0 | 0 | 20 | ||
| Recovers up to half the user's maximum HP. | ||||||
| Mirror CoatLevel: 55Mirror Coat | psychic | 1 | 100 | 20 | ||
| Counters the foe's special attack at double the power. |
Egg Moves (15)
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| ScreechScreech | normal | 0 | 85 | 40 | |
| Emits a screech to sharply reduce the foe's Defense. | |||||
| MistMist | ice | 0 | 0 | 30 | |
| Creates a mist that stops reduction of stats. | |||||
| AmnesiaAmnesia | psychic | 0 | 0 | 20 | |
| Forgets about something and sharply raises Sp. Def. | |||||
| BarrierBarrier | psychic | 0 | 0 | 0 | |
| Creates a barrier that sharply raises Defense. | |||||
| IngrainIngrain | grass | 0 | 0 | 20 | |
| Lays roots that restore HP. The user can't switch out. | |||||
| Confuse RayConfuse Ray | ghost | 0 | 100 | 10 | |
| A sinister ray that confuses the foe. | |||||
| Icicle SpearIcicle Spear | ice | 0 | 100 | 30 | |
| Attacks the foe by firing 2 to 5 icicles in a row. | |||||
| Nature PowerNature Power | normal | 1 | 0 | 20 | |
| The type of attack varies depending on the location. | |||||
| Aqua RingAqua Ring | water | 0 | 0 | 20 | |
| Forms a veil of water that restores HP. | |||||
| CurseCurse | ghost | 0 | 0 | 10 | |
| A move that functions differently for GHOSTS. | |||||
| BideBide | normal | 1 | 0 | 10 | |
| Endures attack for 2 turns to retaliate double. | |||||
| Water PulseWater Pulse | water | 60 | 100 | 20 | |
| Attacks with ultrasonic waves. May confuse the foe. | |||||
| Head SmashHead Smash | rock | 150 | 80 | 5 | |
| A life-risking headbutt that seriously hurts the user. | |||||
| CamouflageCamouflage | normal | 0 | 0 | 20 | |
| Alters the Pokémon's type depending on the location. | |||||
| LiquidationLiquidation | water | 85 | 100 | 10 | |
| Slams the foe with water. Can lower Defense. |
TM/HM Moves (36)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| AttractAttract | normal | 0 | 100 | 15 | TM45TM45 | |
| Makes the opposite gender less likely to attack. | ||||||
| BlizzardBlizzard | ice | 0 | 0 | 5 | TM14TM14 | |
| Hits the foes with an icy storm. May cause frostbite.storm that may freeze it. | ||||||
| BulldozeBulldoze | ground | 60 | 100 | 20 | TM78TM78 | |
| Stomps down on the ground. Hits all and lowers Speed. | ||||||
| Calm MindCalm Mind | psychic | 0 | 0 | 20 | TM04TM04 | |
| Raises Sp. Atk and Sp. Def by focusing the mind. | ||||||
| DigDig | ground | 100 | 100 | 10 | TM77TM77 | |
| Digs underground the first turn and strikes next turn. | ||||||
| Double TeamDouble Team | normal | 0 | 0 | 15 | TM32TM32 | |
| Creates illusory copies to raise evasiveness. | ||||||
| EarthquakeEarthquake | ground | 100 | 100 | 10 | TM26TM26 | |
| A powerful quake that hits all other Pokémon. | ||||||
| FacadeFacade | normal | 70 | 100 | 20 | TM42TM42 | |
| Boosts power when burned, paralyzed, or poisoned. | ||||||
| FrustrationFrustration | normal | 1 | 100 | 20 | TM21TM21 | |
| An attack that is stronger if the Trainer is disliked. | ||||||
| HailHail | ice | 0 | 0 | 10 | TM07TM07 | |
| Summons a hailstorm that strikes every turn. | ||||||
| The type varies with the user.The type and effectiveness vary with the user. | ||||||
| Ice BeamIce Beam | ice | 0 | 100 | 10 | TM13TM13 | |
| Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it. | ||||||
| Light ScreenLight Screen | psychic | 0 | 0 | 30 | TM16TM16 | |
| Wall of light cuts special damage for 5 turns. | ||||||
| Nature PowerNature Power | normal | 1 | 0 | 20 | TM96TM96 | |
| The type of attack varies depending on the location. | ||||||
| ProtectProtect | normal | 0 | 0 | 10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| PsychicPsychic | psychic | 90 | 100 | 10 | TM29TM29 | |
| A powerful psychic attack that may lower Sp. Def. | ||||||
| Rain DanceRain Dance | water | 0 | 0 | 5 | TM18TM18 | |
| Boosts the power of Water- type moves for 5 turns. | ||||||
| ReflectReflect | psychic | 0 | 0 | 20 | TM33TM33 | |
| Wall of light cuts physical damage for 5 turns. | ||||||
| RestRest | psychic | 0 | 0 | 0 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| ReturnReturn | normal | 1 | 100 | 20 | TM27TM27 | |
| An attack that increases in power with friendship. | ||||||
| Rock SlideRock Slide | rock | 75 | 90 | 10 | TM80TM80 | |
| Hits the foe with an avalanche of rocks. | ||||||
| Rock SmashRock Smash | fighting | 0 | 100 | 15 | HM06HM06 | |
| A rock-crushing attack that may lower Defense. | ||||||
| Rock TombRock Tomb | rock | 0 | 0 | 0 | TM39TM39 | |
| Stops the foe from moving with rocks and cuts Speed. | ||||||
| RoundRound | normal | 60 | 100 | 15 | TM48TM48 | |
| A song that inflicts damage. Others can join in too. | ||||||
| SafeguardSafeguard | normal | 0 | 0 | 25 | TM20TM20 | |
| Protects allies from status problems for 5 turns. | ||||||
| SandstormSandstorm | rock | 0 | 0 | 10 | TM37TM37 | |
| Causes a sandstorm that rages for several turns. | ||||||
| ScaldScald | water | 80 | 100 | 15 | TM55TM55 | |
| Shoots boiling water at the foe. May inflict a burn. | ||||||
| Shadow BallShadow Ball | ghost | 80 | 100 | 15 | TM30TM30 | |
| Hurls a black blob that may lower the foe's Sp. Def. | ||||||
| Stone EdgeStone Edge | rock | 100 | 80 | 5 | TM71TM71 | |
| Stabs the foe with stones. High critical-hit ratio. | ||||||
| StrengthStrength | normal | 80 | 100 | 15 | HM04HM04 | |
| Builds enormous power, then slams the foe. | ||||||
| SubstituteSubstitute | normal | 0 | 0 | 10 | TM90TM90 | |
| Creates a decoy using 1/4 of the user's maximum HP. | ||||||
| Sunny DaySunny Day | fire | 0 | 0 | 5 | TM11TM11 | |
| Boosts the power of Fire- type moves for 5 turns. | ||||||
| SurfSurf | water | 0 | 100 | 15 | HM03HM03 | |
| Creates a huge wave, then crashes it down on the field.crashes it down on the foes. | ||||||
| ToxicToxic | poison | 0 | 0 | 10 | TM06TM06 | |
| Poisons the foe with an intensifying toxin. | ||||||
| Water PulseWater Pulse | water | 60 | 100 | 20 | TM88TM88 | |
| Attacks with ultrasonic waves. May confuse the foe. | ||||||
| WhirlpoolWhirlpool | water | 0 | 0 | 15 | HM10HM10 | |
| Traps and hurts the foe in a whirlpool for turns. |
Type Summary
Weaknesses
Types that deal increased damage to Corsola. Use these types to counter it effectively.
Resistances & Immunities
Types that Corsola resists or is immune to. Avoid using these types against it.
Best Counters
Pokémon that have type advantages against Corsola, either offensively or defensively.
Base Stats
Also in
This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.