Shuppetin Pokémon SoulGold
Pokédex Entry
Puppet Pokémon
This Pokémon roams about deep in the night seeking such negative emotions as grudges and envy. It retreats to its nest when the sun begins to rise.
Shuppet in Pokémon SoulGold
Shuppet is #353 in the Pokédex for Pokémon SoulGold. This page covers its ghost typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 4 encounter locations.
Prevents sleep.
Ignores defensive screens.
Disables moves on contact.
Evolution Chain
How to Obtain
Wild Encounters (2)
Level Up Moves (13)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| AstonishLevel: 1Astonish | ghost | 30 | 100 | 15 | ||
| An attack that may shock the foe into flinching. | ||||||
| ScreechLevel: 4Screech | normal | 0 | 85 | 40 | ||
| Emits a screech to sharply reduce the foe's Defense. | ||||||
| Night ShadeLevel: 7Night Shade | ghost | 1 | 100 | 15 | ||
| Inflicts damage identical to the user's level. | ||||||
| SpiteLevel: 10Spite | ghost | 0 | 100 | 10 | ||
| Spitefully cuts the PP of the foe's last move by 4.of foe's last move by 2-5. | ||||||
| Will O WispLevel: 16Will O Wisp | fire | 0 | 0 | 15 | ||
| Inflicts a burn on the foe with intense fire. | ||||||
| Shadow SneakLevel: 19Shadow Sneak | ghost | 40 | 100 | 30 | ||
| Extends the user's shadow to strike first. | ||||||
| HexLevel: 22Hex | ghost | 0 | 100 | 10 | ||
| Does double damage if the foe has a status problem. | ||||||
| CurseLevel: 26Curse | ghost | 0 | 0 | 10 | ||
| A move that functions differently for GHOSTS. | ||||||
| Shadow BallLevel: 30Shadow Ball | ghost | 80 | 100 | 15 | ||
| Hurls a black blob that may lower the foe's Sp. Def. | ||||||
| Role PlayLevel: 34Role Play | psychic | 0 | 0 | 10 | ||
| Mimics the target and copies its Ability. | ||||||
| Sucker PunchLevel: 38Sucker Punch | dark | 0 | 100 | 5 | ||
| Strikes first if the foe is preparing an attack. | ||||||
| TrickLevel: 42Trick | psychic | 0 | 100 | 10 | ||
| Tricks the foe into trading held items. | ||||||
| Phantom ForceLevel: 48Phantom Force | ghost | 90 | 100 | 10 | ||
| Vanishes on the first turn then strikes the next turn. |
Egg Moves (11)
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| DisableDisable | normal | 0 | 55 | 20 | |
| For 4 turns, prevents foe For 4-7 turns, prevents foe For 2-5 turns, prevents foe from using last used move. | |||||
| Destiny BondDestiny Bond | ghost | 0 | 0 | 5 | |
| If the user faints, the foe is also made to faint. | |||||
| ForesightForesight | normal | 0 | 0 | 40 | |
| Negates the foe's efforts to heighten evasiveness. | |||||
| AstonishAstonish | ghost | 30 | 100 | 15 | |
| An attack that may shock the foe into flinching. | |||||
| ImprisonImprison | psychic | 0 | 0 | 10 | |
| Prevents foes from using moves known by the user. | |||||
| PursuitPursuit | dark | 40 | 100 | 20 | |
| Inflicts bad damage if used on a foe switching out. | |||||
| Shadow SneakShadow Sneak | ghost | 40 | 100 | 30 | |
| Extends the user's shadow to strike first. | |||||
| Confuse RayConfuse Ray | ghost | 0 | 100 | 10 | |
| A sinister ray that confuses the foe. | |||||
| Ominous WindOminous Wind | ghost | 60 | 100 | 5 | |
| A repulsive attack that may raise all stats. | |||||
| Gunk ShotGunk Shot | poison | 120 | 0 | 5 | |
| Shoots filthy garbage at the foe. May also poison. | |||||
| Phantom ForcePhantom Force | ghost | 90 | 100 | 10 | |
| Vanishes on the first turn then strikes the next turn. |
TM/HM Moves (32)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| AttractAttract | normal | 0 | 100 | 15 | TM45TM45 | |
| Makes the opposite gender less likely to attack. | ||||||
| Calm MindCalm Mind | psychic | 0 | 0 | 20 | TM04TM04 | |
| Raises Sp. Atk and Sp. Def by focusing the mind. | ||||||
| Charge BeamCharge Beam | electric | 50 | 90 | 10 | TM57TM57 | |
| Fires a beam of electricity. May raise Sp. Atk. | ||||||
| Dark PulseDark Pulse | dark | 80 | 100 | 15 | TM97TM97 | |
| Attacks with a horrible aura. May cause flinching. | ||||||
| Dazzling GleamDazzling Gleam | fairy | 80 | 100 | 10 | TM99TM99 | |
| Damages foes by emitting a bright flash. | ||||||
| Double TeamDouble Team | normal | 0 | 0 | 15 | TM32TM32 | |
| Creates illusory copies to raise evasiveness. | ||||||
| FacadeFacade | normal | 70 | 100 | 20 | TM42TM42 | |
| Boosts power when burned, paralyzed, or poisoned. | ||||||
| FlashFlash | normal | 0 | 0 | 20 | HM05HM05 | |
| Looses a powerful blast of light that cuts accuracy. | ||||||
| FrustrationFrustration | normal | 1 | 100 | 20 | TM21TM21 | |
| An attack that is stronger if the Trainer is disliked. | ||||||
| HexHex | ghost | 0 | 100 | 10 | TM05TM05 | |
| Does double damage if the foe has a status problem. | ||||||
| The type varies with the user.The type and effectiveness vary with the user. | ||||||
| PaybackPayback | dark | 50 | 100 | 10 | TM66TM66 | |
| An attack that gains power if the user moves last. | ||||||
| ProtectProtect | normal | 0 | 0 | 10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| PsychicPsychic | psychic | 90 | 100 | 10 | TM29TM29 | |
| A powerful psychic attack that may lower Sp. Def. | ||||||
| Rain DanceRain Dance | water | 0 | 0 | 5 | TM18TM18 | |
| Boosts the power of Water- type moves for 5 turns. | ||||||
| RestRest | psychic | 0 | 0 | 0 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| ReturnReturn | normal | 1 | 100 | 20 | TM27TM27 | |
| An attack that increases in power with friendship. | ||||||
| RoundRound | normal | 60 | 100 | 15 | TM48TM48 | |
| A song that inflicts damage. Others can join in too. | ||||||
| Shadow BallShadow Ball | ghost | 80 | 100 | 15 | TM30TM30 | |
| Hurls a black blob that may lower the foe's Sp. Def. | ||||||
| Shadow ClawShadow Claw | ghost | 70 | 100 | 15 | TM65TM65 | |
| Strikes with a shadow claw. High critical-hit ratio. | ||||||
| SubstituteSubstitute | normal | 0 | 0 | 10 | TM90TM90 | |
| Creates a decoy using 1/4 of the user's maximum HP. | ||||||
| Sunny DaySunny Day | fire | 0 | 0 | 5 | TM11TM11 | |
| Boosts the power of Fire- type moves for 5 turns. | ||||||
| Swords DanceSwords Dance | normal | 0 | 0 | 0 | TM75TM75 | |
| A fighting dance that sharply raises Attack. | ||||||
| TauntTaunt | dark | 0 | 100 | 20 | TM12TM12 | |
| Taunts the foe into only using attack moves. | ||||||
| ThiefThief | dark | 0 | 100 | 0 | TM46TM46 | |
| While attacking, it may steal the foe's held item. | ||||||
| ThunderThunder | electric | 0 | 70 | 10 | TM25TM25 | |
| A lightning attack that may cause paralysis. | ||||||
| ThunderboltThunderbolt | electric | 0 | 100 | 15 | TM24TM24 | |
| A strong electrical attack that may paralyze the foe. | ||||||
| Thunder WaveThunder Wave | electric | 0 | 0 | 20 | TM73TM73 | |
| A weak jolt of electricity that paralyzes the foe. | ||||||
| TormentTorment | dark | 0 | 100 | 15 | TM41TM41 | |
| Torments the foe and stops successive use of a move. | ||||||
| ToxicToxic | poison | 0 | 0 | 10 | TM06TM06 | |
| Poisons the foe with an intensifying toxin. | ||||||
| Trick RoomTrick Room | psychic | 0 | 0 | 5 | TM92TM92 | |
| Slower Pokémon get to move first for 5 turns. | ||||||
| Will O WispWill O Wisp | fire | 0 | 0 | 15 | TM61TM61 | |
| Inflicts a burn on the foe with intense fire. |
Type Summary
Weaknesses
Types that deal increased damage to Shuppet. Use these types to counter it effectively.
Resistances & Immunities
Types that Shuppet resists or is immune to. Avoid using these types against it.
Best Counters
Pokémon that have type advantages against Shuppet, either offensively or defensively.
Base Stats
Also in
This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.