Accent Image to accompany hero

Shuppetin Pokémon SoulGold

ghost

Pokédex Entry

Puppet Pokémon

This Pokémon roams about deep in the night seeking such negative emotions as grudges and envy. It retreats to its nest when the sun begins to rise.

Shuppet in Pokémon SoulGold

Shuppet is #353 in the Pokédex for Pokémon SoulGold. This page covers its ghost typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 4 encounter locations.

Type
Ghost
Dex
#353
Abilities
Insomnia(Primary)

Prevents sleep.

Voidtouch(Secondary)

Ignores defensive screens.

Cursed Body(Hidden)

Disables moves on contact.

Growth Rate
fast
Gender Ratio
50% Male, 50% Female
Egg Groups
amorphous
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
225
pokeball
Poké Ball17.7%
greatball
Great Ball24.4%
ultraball
Ultra Ball29.7%
Base Exp
59
EV Yield
1 Attack
Wild Held Items
Weak To
ghost ×2dark ×2
Resists
poison ×0.5bug ×0.5
Immune To
normalfighting

How to Obtain

Shuppet appears in Sprout Tower 2F (rare), and in Sprout Tower 3F (rare). Wild ones range from level three to seven.

Wild Encounters (2)

Level Up Moves (13)

AstonishLevel: 1ghost
3010015
An attack that may shock the foe into flinching.
ScreechLevel: 4normal
08540
Emits a screech to sharply reduce the foe's Defense.
Night ShadeLevel: 7ghost
110015
Inflicts damage identical to the user's level.
SpiteLevel: 10ghost
010010
Spitefully cuts the PP of the foe's last move by 4.of foe's last move by 2-5.
Will O WispLevel: 16fire
0015
Inflicts a burn on the foe with intense fire.
Shadow SneakLevel: 19ghost
4010030
Extends the user's shadow to strike first.
HexLevel: 22ghost
010010
Does double damage if the foe has a status problem.
CurseLevel: 26ghost
0010
A move that functions differently for GHOSTS.
Shadow BallLevel: 30ghost
8010015
Hurls a black blob that may lower the foe's Sp. Def.
Role PlayLevel: 34psychic
0010
Mimics the target and copies its Ability.
Sucker PunchLevel: 38dark
01005
Strikes first if the foe is preparing an attack.
TrickLevel: 42psychic
010010
Tricks the foe into trading held items.
Phantom ForceLevel: 48ghost
9010010
Vanishes on the first turn then strikes the next turn.

Egg Moves (11)

Disablenormal
05520
For 4 turns, prevents foe For 4-7 turns, prevents foe For 2-5 turns, prevents foe from using last used move.
Destiny Bondghost
005
If the user faints, the foe is also made to faint.
Foresightnormal
0040
Negates the foe's efforts to heighten evasiveness.
Astonishghost
3010015
An attack that may shock the foe into flinching.
Imprisonpsychic
0010
Prevents foes from using moves known by the user.
Pursuitdark
4010020
Inflicts bad damage if used on a foe switching out.
Shadow Sneakghost
4010030
Extends the user's shadow to strike first.
Confuse Rayghost
010010
A sinister ray that confuses the foe.
Ominous Windghost
601005
A repulsive attack that may raise all stats.
Gunk Shotpoison
12005
Shoots filthy garbage at the foe. May also poison.
Phantom Forceghost
9010010
Vanishes on the first turn then strikes the next turn.

TM/HM Moves (32)

Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Calm Mindpsychic
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Charge Beamelectric
509010TM57
Fires a beam of electricity. May raise Sp. Atk.
Dark Pulsedark
8010015TM97
Attacks with a horrible aura. May cause flinching.
Dazzling Gleamfairy
8010010TM99
Damages foes by emitting a bright flash.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Flashnormal
0020HM05
Looses a powerful blast of light that cuts accuracy.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Hexghost
010010TM05
Does double damage if the foe has a status problem.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Paybackdark
5010010TM66
An attack that gains power if the user moves last.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Psychicpsychic
9010010TM29
A powerful psychic attack that may lower Sp. Def.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Roundnormal
6010015TM48
A song that inflicts damage. Others can join in too.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Shadow Clawghost
7010015TM65
Strikes with a shadow claw. High critical-hit ratio.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Swords Dancenormal
000TM75
A fighting dance that sharply raises Attack.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Thunderelectric
07010TM25
A lightning attack that may cause paralysis.
Thunderboltelectric
010015TM24
A strong electrical attack that may paralyze the foe.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Tormentdark
010015TM41
Torments the foe and stops successive use of a move.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Trick Roompsychic
005TM92
Slower Pokémon get to move first for 5 turns.
Will O Wispfire
0015TM61
Inflicts a burn on the foe with intense fire.

Type Summary

2
Weaknesses
2
Resistances
2
Immunities
12
Neutral

Weaknesses

Types that deal increased damage to Shuppet. Use these types to counter it effectively.

Resistances & Immunities

Types that Shuppet resists or is immune to. Avoid using these types against it.

Immunities (0×)

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

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