Accent Image to accompany hero

Marshadowin Pokémon SoulGold

fightingghost

Pokédex Entry

Gloomdwellr Pokémon

Able to conceal itself in the shadows of others, it never appears before humans, so its very existence is the stuff of myth. This Pokémon is craven and cowering.

Marshadow in Pokémon SoulGold

Marshadow is #802 in the Pokédex for Pokémon SoulGold. This page covers its fighting/ghost typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.

Type
FightingGhost
Dex
#802
Abilities

Boosts weaker moves.

Growth Rate
slow
Gender Ratio
Genderless
Egg Groups
undiscovered
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
6
pokeball
Poké Ball1.6%
greatball
Great Ball1.6%
ultraball
Ultra Ball2.7%
Base Exp
300
EV Yield
2 Attack1 Speed
Wild Held Items
None
Weak To
flying ×2psychic ×2ghost ×2fairy ×2
Resists
poison ×0.5bug ×0.25rock ×0.5
Immune To
normalfighting

How to Obtain

Marshadow isn't found in the wild. You'll need to evolve, trade, or breed to get one.

Level Up Moves (18)

Thunder PunchLevel: 1electric
7510015
An electrified punch that may paralyze the foe.
Fire PunchLevel: 1fire
7510015
A fiery punch that may burn the foe.
Ice PunchLevel: 1ice
7510015
An icy punch that may leave the foe with frostbite.freeze the foe.
CopycatLevel: 1normal
0020
The user mimics the last move used by a foe.
Shadow SneakLevel: 1ghost
4010030
Extends the user's shadow to strike first.
FeintLevel: 1normal
010010
An attack that hits foes using moves like Protect.
CounterLevel: 1fighting
110020
Retaliates any physical hit with double the power.
Role PlayLevel: 9psychic
0010
Mimics the target and copies its Ability.
Shadow PunchLevel: 18ghost
60020
An unavoidable punch that is thrown from shadows.
Force PalmLevel: 27fighting
6010010
A shock wave attack that may paralyze the foe.
AssuranceLevel: 36dark
010010
An attack that gains power if the foe has been hurt.
Sucker PunchLevel: 45dark
01005
Strikes first if the foe is preparing an attack.
Drain PunchLevel: 54fighting
01000
An attack that absorbs half the damage inflicted.
Psych UpLevel: 63normal
0010
Copies foe's stat changes and gives to the user.
Spectral ThiefLevel: 72ghost
9010010
Steals the target's stat boosts, then attacks.
Laser FocusLevel: 81normal
0030
Guarantees the next move will be a critical hit.
EndeavorLevel: 90normal
11005
Cuts foe's HP to equal user's HP.
Close CombatLevel: 99fighting
1201005
A strong attack but lowers the defensive stats.

TM/HM Moves (38)

Acrobaticsflying
5510015TM62
Does double damage if the user has no item.
Brick Breakfighting
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Bulk Upfighting
0020TM08
Bulks up the body to boost both Attack and Defense.
Calm Mindpsychic
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Drain Punchfighting
01000TM85
An attack that absorbs half the damage inflicted.
Echoed Voicenormal
4010015TM49
Does more damage every turn it is used.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
False Swipenormal
4010040TM54
An attack that leaves the foe with at least 1 HP.
Fire Punchfire
7510015TM69
A fiery punch that may burn the foe.
Flingdark
110010TM56
The effectiveness varies with the held item.
Focus Blastfighting
120705TM52
Attacks at full power. May lower Sp. Def.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Hexghost
010010TM05
Does double damage if the foe has a status problem.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Ice Punchice
7510015TM100
An icy punch that may leave the foe with frostbite.freeze the foe.
Low Sweepfighting
010020TM47
Attacks the foe's legs lowering its Speed.
Paybackdark
5010010TM66
An attack that gains power if the user moves last.
Poison Jabpoison
8010020TM84
A stabbing attack that may poison the foe.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Rock Sliderock
759010TM80
Hits the foe with an avalanche of rocks.
Rock Tombrock
000TM39
Stops the foe from moving with rocks and cuts Speed.
Roundnormal
6010015TM48
A song that inflicts damage. Others can join in too.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Shadow Clawghost
7010015TM65
Strikes with a shadow claw. High critical-hit ratio.
Smack Downrock
5010015TM23
Throws a rock to knock the foe down to the ground.
Stone Edgerock
100805TM71
Stabs the foe with stones. High critical-hit ratio.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Thunder Punchelectric
7510015TM63
An electrified punch that may paralyze the foe.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Will O Wispfire
0015TM61
Inflicts a burn on the foe with intense fire.
Work Upnormal
0030TM01
The user is roused. Ups Attack and Sp. Atk.

Type Summary

4
Weaknesses
3
Resistances
2
Immunities
9
Neutral

Weaknesses

Types that deal increased damage to Marshadow. Use these types to counter it effectively.

Resistances & Immunities

Types that Marshadow resists or is immune to. Avoid using these types against it.

Immunities (0×)

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

Related tools
Use ← → arrow keys to navigate