Lucarioin Pokémon SoulGold
Pokédex Entry
Aura Pokémon
It understands human speech. It is said that no foe can remain invisible to Lucario, since it can detect Auras. Even foes it could not otherwise see.
Lucario in Pokémon SoulGold
Lucario is #448 in the Pokédex for Pokémon SoulGold. This page covers its fighting/steel typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 2 encounter locations.
Flinching raises Speed.
Prevents flinching.
Dark hits raise Attack.
Evolution Chain
How to Obtain
Wild Encounters (1)
Level Up Moves (26)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Aura SphereLevel: 0Aura Sphere | fighting | 0 | 0 | 20 | ||
| Attacks with an aura blast that cannot be evaded. | ||||||
| CopycatLevel: 1Copycat | normal | 0 | 0 | 20 | ||
| The user mimics the last move used by a foe. | ||||||
| FeintLevel: 1Feint | normal | 0 | 100 | 10 | ||
| An attack that hits foes using moves like Protect. | ||||||
| Helping HandLevel: 1Helping Hand | normal | 0 | 0 | 20 | ||
| Boosts the power of ally recipient's moves. | ||||||
| Rock SmashLevel: 1Rock Smash | fighting | 0 | 100 | 15 | ||
| A rock-crushing attack that may lower Defense. | ||||||
| Metal ClawLevel: 1Metal Claw | steel | 50 | 95 | 35 | ||
| A claw attack that may raise the user's Attack. | ||||||
| Vacuum WaveLevel: 1Vacuum Wave | fighting | 40 | 100 | 30 | ||
| Whirls its fists to send a wave that strikes first. | ||||||
| DetectLevel: 1Detect | fighting | 0 | 0 | 5 | ||
| Evades attack, but may fail if used in succession. | ||||||
| ReversalLevel: 1Reversal | fighting | 1 | 100 | 15 | ||
| Inflicts more damage when the user's HP is down. | ||||||
| ScreechLevel: 1Screech | normal | 0 | 85 | 40 | ||
| Emits a screech to sharply reduce the foe's Defense. | ||||||
| Quick AttackLevel: 1Quick Attack | normal | 40 | 100 | 30 | ||
| An extremely fast attack that always strikes first. | ||||||
| Final GambitLevel: 1Final Gambit | fighting | 1 | 100 | 5 | ||
| The user faints to damage the foe equal to its HP. | ||||||
| Life DewLevel: 1Life Dew | water | 0 | 0 | 10 | ||
| Scatters water to restore the HP of itself and allies. | ||||||
| CounterLevel: 12Counter | fighting | 1 | 100 | 20 | ||
| Retaliates any physical hit with double the power. | ||||||
| Work UpLevel: 16Work Up | normal | 0 | 0 | 30 | ||
| The user is roused. Ups Attack and Sp. Atk. | ||||||
| Force PalmLevel: 20Force Palm | fighting | 60 | 100 | 10 | ||
| A shock wave attack that may paralyze the foe. | ||||||
| Calm MindLevel: 24Calm Mind | psychic | 0 | 0 | 20 | ||
| Raises Sp. Atk and Sp. Def by focusing the mind. | ||||||
| Metal SoundLevel: 28Metal Sound | steel | 0 | 85 | 40 | ||
| Emits a horrible screech that sharply lowers Sp. Def. | ||||||
| Quick GuardLevel: 32Quick Guard | fighting | 0 | 0 | 15 | ||
| Evades priority attacks for one turn. | ||||||
| Bone RushLevel: 36Bone Rush | ground | 25 | 0 | 10 | ||
| Strikes the foe with a bone in hand 2 to 5 times. | ||||||
| Swords DanceLevel: 40Swords Dance | normal | 0 | 0 | 0 | ||
| A fighting dance that sharply raises Attack. | ||||||
| Heal PulseLevel: 44Heal Pulse | psychic | 0 | 0 | 10 | ||
| Recovers up to half the target's maximum HP. | ||||||
| Meteor MashLevel: 48Meteor Mash | steel | 0 | 0 | 10 | ||
| Fires a meteor-like punch. May raise Attack. | ||||||
| Dragon PulseLevel: 52Dragon Pulse | dragon | 0 | 100 | 10 | ||
| Generates a shock wave to damage the foe. | ||||||
| Extreme SpeedLevel: 56Extreme Speed | normal | 80 | 100 | 5 | ||
| An extremely fast and powerful attack. | ||||||
| Close CombatLevel: 60Close Combat | fighting | 120 | 100 | 5 | ||
| A strong attack but lowers the defensive stats. |
Egg Moves (16)
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Cross ChopCross Chop | fighting | 100 | 80 | 5 | |
| A double-chopping attack. High critical-hit ratio. | |||||
| DetectDetect | fighting | 0 | 0 | 5 | |
| Evades attack, but may fail if used in succession. | |||||
| BiteBite | dark | 60 | 100 | 25 | |
| Bites with vicious fangs. May cause flinching. | |||||
| Mind ReaderMind Reader | normal | 0 | 0 | 5 | |
| Senses the foe's action to ensure the next move's hit. | |||||
| Sky UppercutSky Uppercut | fighting | 85 | 90 | 15 | |
| An uppercut thrown as if leaping into the sky. | |||||
| High Jump KickHigh Jump Kick | fighting | 85 | 90 | 0 | |
| A jumping knee kick. If it misses, the user is hurt. | |||||
| AgilityAgility | psychic | 0 | 0 | 30 | |
| Relaxes the body to sharply boost Speed. | |||||
| Vacuum WaveVacuum Wave | fighting | 40 | 100 | 30 | |
| Whirls its fists to send a wave that strikes first. | |||||
| CrunchCrunch | dark | 80 | 100 | 15 | |
| Crunches with sharp fangs. May lower Defense.May lower Sp. Def. | |||||
| Low KickLow Kick | fighting | 0 | 0 | 20 | |
| A low, tripping kick that may cause flinching. | |||||
| Iron DefenseIron Defense | steel | 0 | 0 | 15 | |
| Hardens the body's surface to sharply raise Defense. | |||||
| Blaze KickBlaze Kick | fire | 85 | 90 | 10 | |
| A kick with a high critical- hit ratio. May cause a burn. | |||||
| Bullet PunchBullet Punch | steel | 40 | 100 | 30 | |
| Punches as fast as a bul- let. It always hits first. | |||||
| Follow MeFollow Me | normal | 0 | 0 | 20 | |
| Draws attention to make foes attack only the user. | |||||
| Circle ThrowCircle Throw | fighting | 60 | 90 | 10 | |
| Knocks foe away to switch it out or end wild battle. | |||||
| Meteor MashMeteor Mash | steel | 0 | 0 | 10 | |
| Fires a meteor-like punch. May raise Attack. |
TM/HM Moves (46)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| Aerial AceAerial Ace | flying | 60 | 0 | 20 | TM40TM40 | |
| An extremely speedy and unavoidable attack. | ||||||
| AttractAttract | normal | 0 | 100 | 15 | TM45TM45 | |
| Makes the opposite gender less likely to attack. | ||||||
| Brick BreakBrick Break | fighting | 75 | 100 | 15 | TM31TM31 | |
| Destroys barriers such as REFLECT and causes damage. | ||||||
| Bulk UpBulk Up | fighting | 0 | 0 | 20 | TM08TM08 | |
| Bulks up the body to boost both Attack and Defense. | ||||||
| BulldozeBulldoze | ground | 60 | 100 | 20 | TM78TM78 | |
| Stomps down on the ground. Hits all and lowers Speed. | ||||||
| Calm MindCalm Mind | psychic | 0 | 0 | 20 | TM04TM04 | |
| Raises Sp. Atk and Sp. Def by focusing the mind. | ||||||
| Dark PulseDark Pulse | dark | 80 | 100 | 15 | TM97TM97 | |
| Attacks with a horrible aura. May cause flinching. | ||||||
| DigDig | ground | 100 | 100 | 10 | TM77TM77 | |
| Digs underground the first turn and strikes next turn. | ||||||
| Double TeamDouble Team | normal | 0 | 0 | 15 | TM32TM32 | |
| Creates illusory copies to raise evasiveness. | ||||||
| Drain PunchDrain Punch | fighting | 0 | 100 | 0 | TM85TM85 | |
| An attack that absorbs half the damage inflicted. | ||||||
| EarthquakeEarthquake | ground | 100 | 100 | 10 | TM26TM26 | |
| A powerful quake that hits all other Pokémon. | ||||||
| FacadeFacade | normal | 70 | 100 | 20 | TM42TM42 | |
| Boosts power when burned, paralyzed, or poisoned. | ||||||
| Flash CannonFlash Cannon | steel | 80 | 100 | 10 | TM91TM91 | |
| Releases a blast of light that may lower Sp. Def. | ||||||
| FlingFling | dark | 1 | 100 | 10 | TM56TM56 | |
| The effectiveness varies with the held item. | ||||||
| Focus BlastFocus Blast | fighting | 120 | 70 | 5 | TM52TM52 | |
| Attacks at full power. May lower Sp. Def. | ||||||
| FrustrationFrustration | normal | 1 | 100 | 20 | TM21TM21 | |
| An attack that is stronger if the Trainer is disliked. | ||||||
| Giga ImpactGiga Impact | normal | 150 | 90 | 5 | TM68TM68 | |
| Leaves the user immobile if target is not KO'd. | ||||||
| The type varies with the user.The type and effectiveness vary with the user. | ||||||
| Hone ClawsHone Claws | dark | 0 | 0 | 15 | TM76TM76 | |
| Sharpens its claws to raise Attack and Accuracy. | ||||||
| Hyper BeamHyper Beam | normal | 150 | 90 | 5 | TM15TM15 | |
| Leaves the user immobile if target is not KO'd. | ||||||
| Ice PunchIce Punch | ice | 75 | 100 | 15 | TM100TM100 | |
| An icy punch that may leave the foe with frostbite.freeze the foe. | ||||||
| Low SweepLow Sweep | fighting | 0 | 100 | 20 | TM47TM47 | |
| Attacks the foe's legs lowering its Speed. | ||||||
| PaybackPayback | dark | 50 | 100 | 10 | TM66TM66 | |
| An attack that gains power if the user moves last. | ||||||
| Poison JabPoison Jab | poison | 80 | 100 | 20 | TM84TM84 | |
| A stabbing attack that may poison the foe. | ||||||
| ProtectProtect | normal | 0 | 0 | 10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| PsychicPsychic | psychic | 90 | 100 | 10 | TM29TM29 | |
| A powerful psychic attack that may lower Sp. Def. | ||||||
| Rain DanceRain Dance | water | 0 | 0 | 5 | TM18TM18 | |
| Boosts the power of Water- type moves for 5 turns. | ||||||
| RestRest | psychic | 0 | 0 | 0 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| ReturnReturn | normal | 1 | 100 | 20 | TM27TM27 | |
| An attack that increases in power with friendship. | ||||||
| Rock ClimbRock Climb | normal | 90 | 85 | 20 | HM09HM09 | |
| A charging attack that may confuse the foe. | ||||||
| Rock SlideRock Slide | rock | 75 | 90 | 10 | TM80TM80 | |
| Hits the foe with an avalanche of rocks. | ||||||
| Rock SmashRock Smash | fighting | 0 | 100 | 15 | HM06HM06 | |
| A rock-crushing attack that may lower Defense. | ||||||
| Rock TombRock Tomb | rock | 0 | 0 | 0 | TM39TM39 | |
| Stops the foe from moving with rocks and cuts Speed. | ||||||
| RoundRound | normal | 60 | 100 | 15 | TM48TM48 | |
| A song that inflicts damage. Others can join in too. | ||||||
| Shadow BallShadow Ball | ghost | 80 | 100 | 15 | TM30TM30 | |
| Hurls a black blob that may lower the foe's Sp. Def. | ||||||
| Shadow ClawShadow Claw | ghost | 70 | 100 | 15 | TM65TM65 | |
| Strikes with a shadow claw. High critical-hit ratio. | ||||||
| Stone EdgeStone Edge | rock | 100 | 80 | 5 | TM71TM71 | |
| Stabs the foe with stones. High critical-hit ratio. | ||||||
| StrengthStrength | normal | 80 | 100 | 15 | HM04HM04 | |
| Builds enormous power, then slams the foe. | ||||||
| SubstituteSubstitute | normal | 0 | 0 | 10 | TM90TM90 | |
| Creates a decoy using 1/4 of the user's maximum HP. | ||||||
| Sunny DaySunny Day | fire | 0 | 0 | 5 | TM11TM11 | |
| Boosts the power of Fire- type moves for 5 turns. | ||||||
| Swords DanceSwords Dance | normal | 0 | 0 | 0 | TM75TM75 | |
| A fighting dance that sharply raises Attack. | ||||||
| Thunder PunchThunder Punch | electric | 75 | 100 | 15 | TM63TM63 | |
| An electrified punch that may paralyze the foe. | ||||||
| ToxicToxic | poison | 0 | 0 | 10 | TM06TM06 | |
| Poisons the foe with an intensifying toxin. | ||||||
| TrailblazeTrailblaze | grass | 50 | 100 | 20 | TM60TM60 | |
| The user attacks suddenly, raising its Speed. | ||||||
| Water PulseWater Pulse | water | 60 | 100 | 20 | TM88TM88 | |
| Attacks with ultrasonic waves. May confuse the foe. | ||||||
| Work UpWork Up | normal | 0 | 0 | 30 | TM01TM01 | |
| The user is roused. Ups Attack and Sp. Atk. |
Type Summary
Weaknesses
Types that deal increased damage to Lucario. Use these types to counter it effectively.
Resistances & Immunities
Types that Lucario resists or is immune to. Avoid using these types against it.
Immunities (0×)
Best Counters
Pokémon that have type advantages against Lucario, either offensively or defensively.
Base Stats
Also in
This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.