Accent Image to accompany hero

Dusknoirin Pokémon SoulGold

ghost

Pokédex Entry

Gripper Pokémon

This feared Pokémon is said to travel to worlds unknown. Some even believe that it takes lost spirits into its pliant body and guides them home.

Dusknoir in Pokémon SoulGold

Dusknoir is #477 in the Pokédex for Pokémon SoulGold. This page covers its ghost typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 8 encounter locations.

Type
Ghost
Dex
#477
Abilities
Pressure(Primary)

Raises foe's PP usage.

Frisk(Secondary)

Checks a foe's item.

Growth Rate
fast
Gender Ratio
50% Male, 50% Female
Egg Groups
amorphous
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
263
EV Yield
1 Defense2 SpecialDefense
Wild Held Items
Weak To
ghost ×2dark ×2
Resists
poison ×0.5bug ×0.5
Immune To
normalfighting

Evolution Chain

Base form
Level up Duskull to Lv. 32
Level up Dusclops holding Reapercloth
Use Reapercloth on Dusclops

How to Obtain

Dusknoir can be found in Vajra Pyramid Floor 1 (very rare), in Vajra Pyramid Floor 2 (very rare), and in Vajra Pyramid Floor 3 (very rare), among one other area. Wild ones range from level 58 to 63.

Wild Encounters (4)

Level Up Moves (21)

Fire PunchLevel: 1fire
7510015
A fiery punch that may burn the foe.
Ice PunchLevel: 1ice
7510015
An icy punch that may leave the foe with frostbite.freeze the foe.
Thunder PunchLevel: 1electric
7510015
An electrified punch that may paralyze the foe.
BindLevel: 1normal
15020
Binds and squeezes the foe for turns.
LeerLevel: 1normal
010030
Frightens the foes with a leer to lower Defense.
DisableLevel: 1normal
05520
For 4 turns, prevents foe For 4-7 turns, prevents foe For 2-5 turns, prevents foe from using last used move.
Shadow SneakLevel: 1ghost
4010030
Extends the user's shadow to strike first.
GravityLevel: 1psychic
005
Gravity is intensified negating levitation.
Shadow PunchLevel: 1ghost
60020
An unavoidable punch that is thrown from shadows.
AstonishLevel: 1ghost
3010015
An attack that may shock the foe into flinching.
Confuse RayLevel: 12ghost
010010
A sinister ray that confuses the foe.
Night ShadeLevel: 16ghost
110015
Inflicts damage identical to the user's level.
PaybackLevel: 20dark
5010010
An attack that gains power if the user moves last.
Will O WispLevel: 24fire
0015
Inflicts a burn on the foe with intense fire.
Mean LookLevel: 28normal
005
Fixes the foe with a mean look that prevents escape.
HexLevel: 32ghost
010010
Does double damage if the foe has a status problem.
CurseLevel: 36ghost
0010
A move that functions differently for GHOSTS.
Shadow BallLevel: 42ghost
8010015
Hurls a black blob that may lower the foe's Sp. Def.
Future SightLevel: 48psychic
8000
Heightens inner power to strike 2 turns later.
Destiny BondLevel: 54ghost
005
If the user faints, the foe is also made to faint.
Rage FistLevel: 60ghost
5010010
The more the user has been hit, the stronger the move.

Egg Moves (10)

Imprisonpsychic
0010
Prevents foes from using moves known by the user.
Destiny Bondghost
005
If the user faints, the foe is also made to faint.
Pain Splitnormal
0020
Adds the user and foe's HP, then shares them equally.
Grudgeghost
005
If the user faints, deletes all PP of foe's last move.
Mementodark
0010
The user faints and harshly lowers foes Atk and Sp.Atk.
Feint Attackdark
60020
Draws the foe close, then strikes without fail.
Ominous Windghost
601005
A repulsive attack that may raise all stats.
Dark Pulsedark
8010015
Attacks with a horrible aura. May cause flinching.
Skill Swappsychic
0010
The user swaps special abilities with the target.
Hazeice
0030
Creates a black haze that eliminates all stat changes.

TM/HM Moves (44)

Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Blizzardice
005TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Brick Breakfighting
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Bulldozeground
6010020TM78
Stomps down on the ground. Hits all and lowers Speed.
Calm Mindpsychic
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Charge Beamelectric
509010TM57
Fires a beam of electricity. May raise Sp. Atk.
Dark Pulsedark
8010015TM97
Attacks with a horrible aura. May cause flinching.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Earthquakeground
10010010TM26
A powerful quake that hits all other Pokémon.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Fire Punchfire
7510015TM69
A fiery punch that may burn the foe.
Flashnormal
0020HM05
Looses a powerful blast of light that cuts accuracy.
Flingdark
110010TM56
The effectiveness varies with the held item.
Focus Blastfighting
120705TM52
Attacks at full power. May lower Sp. Def.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Hexghost
010010TM05
Does double damage if the foe has a status problem.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Ice Beamice
010010TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Ice Punchice
7510015TM100
An icy punch that may leave the foe with frostbite.freeze the foe.
Infestationbug
2010020TM83
The foe is infested and attacked for turns.
Leech Lifebug
01000TM28
An attack that steals half the damage inflicted.
Paybackdark
5010010TM66
An attack that gains power if the user moves last.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Psychicpsychic
9010010TM29
A powerful psychic attack that may lower Sp. Def.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Rock Sliderock
759010TM80
Hits the foe with an avalanche of rocks.
Rock Smashfighting
010015HM06
A rock-crushing attack that may lower Defense.
Rock Tombrock
000TM39
Stops the foe from moving with rocks and cuts Speed.
Roundnormal
6010015TM48
A song that inflicts damage. Others can join in too.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Thunder Punchelectric
7510015TM63
An electrified punch that may paralyze the foe.
Tormentdark
010015TM41
Torments the foe and stops successive use of a move.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Trick Roompsychic
005TM92
Slower Pokémon get to move first for 5 turns.
Will O Wispfire
0015TM61
Inflicts a burn on the foe with intense fire.

Type Summary

2
Weaknesses
2
Resistances
2
Immunities
12
Neutral

Weaknesses

Types that deal increased damage to Dusknoir. Use these types to counter it effectively.

Resistances & Immunities

Types that Dusknoir resists or is immune to. Avoid using these types against it.

Immunities (0×)

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

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