Accent Image to accompany hero

Drifblimin Pokémon SoulGold

ghostflying

Pokédex Entry

Blimp Pokémon

Even while under careful observation, large flocks of Drifblim flying at dusk will inexplicably disappear from view. No one knows where they go.

Drifblim in Pokémon SoulGold

Drifblim is #426 in the Pokédex for Pokémon SoulGold. This page covers its ghost/flying typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
GhostFlying
Dex
#426
Abilities
Aftermath(Primary)

Fainting damages the foe.

Unburden(Secondary)

Using a hold item ups Speed.

Flare Boost(Hidden)

Ups Sp. Atk if burned.

Growth Rate
fluctuating
Gender Ratio
50% Male, 50% Female
Egg Groups
amorphous
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
60
pokeball
Poké Ball6.9%
greatball
Great Ball8.9%
ultraball
Ultra Ball11.5%
Base Exp
174
EV Yield
2 Hp
Wild Held Items
None
Weak To
electric ×2ice ×2rock ×2ghost ×2dark ×2
Resists
grass ×0.5poison ×0.5bug ×0.25
Immune To
normalfightingground

How to Obtain

Drifblim isn't found in the wild. You'll need to evolve, trade, or breed to get one.

Level Up Moves (20)

Phantom ForceLevel: 0ghost
9010010
Vanishes on the first turn then strikes the next turn.
AstonishLevel: 1ghost
3010015
An attack that may shock the foe into flinching.
Strength SapLevel: 1grass
010010
Saps the foe's Attack to heal HP, then drops Attack.
GustLevel: 1flying
4010035
Strikes the foe with a gust of wind whipped up by wings.
Focus EnergyLevel: 1normal
0030
Focuses power to raise the critical-hit ratio.
MinimizeLevel: 1normal
000
Minimizes the user's size to sharply raise evasiveness.raise evasiveness.
PaybackLevel: 12dark
5010010
An attack that gains power if the user moves last.
HexLevel: 16ghost
010010
Does double damage if the foe has a status problem.
Shadow BallLevel: 20ghost
8010015
Hurls a black blob that may lower the foe's Sp. Def.
Spit UpLevel: 24normal
110010
Releases stockpiled power (the more the better).
SwallowLevel: 24normal
0010
Absorbs stockpiled power and restores HP.
StockpileLevel: 24normal
000
Charges up power for up to 3 turns.
Self DestructLevel: 31normal
01005
Inflicts severe damage but makes the user faint.
Air SlashLevel: 34flying
75950
Attacks with a blade of air. May cause flinching.
Destiny BondLevel: 39ghost
005
If the user faints, the foe is also made to faint.
Baton PassLevel: 42normal
0040
Switches out the user while keeping effects in play.
TailwindLevel: 48flying
000
Whips up a breeze, doubling ally Speed for 4 turns.ally Speed for 3 turns.
Strange SteamLevel: 54fairy
909510
Emits a strange steam to potentially confuse the foe.
ExplosionLevel: 54normal
01005
Inflicts severe damage but makes the user faint.
Astral BarrageLevel: 68ghost
1201005
Sends a frightful amount of small ghosts at foes.

Egg Moves (10)

Mementodark
0010
The user faints and harshly lowers foes Atk and Sp.Atk.
Body Slamnormal
8510015
A full-body slam that may cause paralysis.
Destiny Bondghost
005
If the user faints, the foe is also made to faint.
Disablenormal
05520
For 4 turns, prevents foe For 4-7 turns, prevents foe For 2-5 turns, prevents foe from using last used move.
Hazeice
0030
Creates a black haze that eliminates all stat changes.
Hypnosispsychic
06020
A hypnotizing move that may induce sleep.
Weather Ballnormal
5010010
The move's type and power change with the weather.
Clear Smogpoison
50015
Attacks with white haze that eliminates all stat changes.
Defogflying
0015
Removes obstacles and lowers evasion.
Tailwindflying
000
Whips up a breeze, doubling ally Speed for 4 turns.ally Speed for 3 turns.

TM/HM Moves (35)

Acrobaticsflying
5510015TM62
Does double damage if the user has no item.
Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Brutal Swingdark
6010020TM59
Violently swings around to hurt everyone nearby.
Calm Mindpsychic
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Charge Beamelectric
509010TM57
Fires a beam of electricity. May raise Sp. Atk.
Cutsteel
509530HM01
Cuts the foe with sharp scythes, claws, etc.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Flashnormal
0020HM05
Looses a powerful blast of light that cuts accuracy.
Flingdark
110010TM56
The effectiveness varies with the held item.
Flyflying
09515HM02
Flies up on the first turn, then strikes the next turn.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Gyro Ballsteel
11005TM74
A high-speed spin that does more damage to faster foes.
Hexghost
010010TM05
Does double damage if the foe has a status problem.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Paybackdark
5010010TM66
An attack that gains power if the user moves last.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Psychicpsychic
9010010TM29
A powerful psychic attack that may lower Sp. Def.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Roundnormal
6010015TM48
A song that inflicts damage. Others can join in too.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Thunderelectric
07010TM25
A lightning attack that may cause paralysis.
Thunderboltelectric
010015TM24
A strong electrical attack that may paralyze the foe.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Trick Roompsychic
005TM92
Slower Pokémon get to move first for 5 turns.
Will O Wispfire
0015TM61
Inflicts a burn on the foe with intense fire.

Type Summary

5
Weaknesses
3
Resistances
3
Immunities
7
Neutral

Weaknesses

Types that deal increased damage to Drifblim. Use these types to counter it effectively.

Resistances & Immunities

Types that Drifblim resists or is immune to. Avoid using these types against it.

Immunities (0×)

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

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