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Quagsirein Pokémon Polished Crystal

waterground

Pokédex Entry

Water Fish Pokémon

Its body is always slimy. It often bangs its head on the river bottom as it swims but seems not to care.

Quagsire in Pokémon Polished Crystal

Quagsire is #195 in the Pokédex for Pokémon Polished Crystal. This page covers its water/ground typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 20 encounter locations.

Type
WaterGround
Dex
#059 Johto Dex · #195 National
Abilities
Damp(Primary)

Prevents selfdestructing moves.

Water Absorb(Secondary)

Restores HP if hit by Water moves. Nullifies Water-type damage.

Unaware(Hidden)

Ignores the foe's stat changes.

Growth Rate
Medium Fast
Gender Ratio
50% Male, 50% Female
Egg Groups
water1, ground
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
90
pokeball
Poké Ball8.9%
greatball
Great Ball12.1%
ultraball
Ultra Ball14.9%
Base Exp
137
EV Yield
2 Hp
Wild Held Items
Weak To
grass ×4
Resists
fire ×0.5poison ×0.5rock ×0.5steel ×0.5
Immune To
electric

Evolution Chain

Note, you can always call Professor Elm with the Pokemon you are trying to evolve as first in your party. This was a feature that was added specifically to Polished Crystal. If the information on this page seems incorrect, please try calling Professor Elm.


Base form
Level up Wooper to Lv. 20

How to Obtain

Quagsire can be found common in Lucky Island while surfing, common in Magnet Tunnel Inside while surfing, and common in Murky Swamp while surfing, among 17 other areas. Wild ones range from level 15 to 57, unless in a badge-dependent area.

Wild Encounters (27)

Evolution Moves (1)

Moves learned upon evolving into Quagsire.

Ancientpowerrock
PWR60ACC100PP5
An attack that may raise all stats.

Level Up Moves (12)

Water GunLevel: 1water
PWR40ACC100PP25
Squirts water to attack.
LeerLevel: 1normal
PWR0ACC100PP30
A move that lowers the foe's Defense.
Mud SlapLevel: 5ground
PWR20ACC100PP10
An attack that lowers accuracy.
Scary FaceLevel: 9normal
PWR0ACC100PP10
Sharply lowers the foe's Speed.
HeadbuttLevel: 15normal
PWR70ACC100PP15
An attack that may cause flinching.
RecoverLevel: 19normal
PWR0ACC100PP5
Restores HP by 1/2 the max HP.
AmnesiaLevel: 24psychic
PWR0ACC100PP20
Sharply raises the user's Sp.Def.
Belly DrumLevel: 31normal
PWR0ACC100PP10
Sacrifices HP to maximize Attack.
EarthquakeLevel: 36ground
PWR100ACC100PP10
Tough but useless vs. flying foes.
Rain DanceLevel: 41water
PWR0ACC100PP5
Boosts Water-type moves for 5 turns.
HazeLevel: 48ice
PWR0ACC100PP30
Eliminates all stat changes.
Aqua TailLevel: 53water
PWR90ACC90PP10
Swings tail like a wave in a storm.

Egg Moves (7)

Counterfighting
PWR1ACC100PP20
Returns a physical attack double.
Double Kickfighting
PWR30ACC100PP30
A double kicking attack.
Encorenormal
PWR0ACC100PP5
Makes the foe repeat 2-6 times.
Recovernormal
PWR0ACC100PP5
Restores HP by 1/2 the max HP.
Body Slamnormal
PWR85ACC100PP15
An attack that may cause paralysis.
Ancientpowerrock
PWR60ACC100PP5
An attack that may raise all stats.
Safeguardnormal
PWR0ACC100PP25
Prevents all status problems.

TM/HM Moves (36)

Dynamicpunchfighting
PWR100ACC50PP5TM01
An attack that confuses the foe.
Curseghost
PWR0ACC100PP10TM03
Works differently for Ghost-types.
Toxicpoison
PWR0ACC90PP10TM06
A Poison move with increasing damage.
Hailice
PWR0ACC100PP10TM07
Inflicts damage every turn.
Hidden Powertypeless
PWR70ACC100PP15TM10
The type varies with the Pokémon.
Ice Beamice
PWR90ACC100PP10TM13
An attack that may freeze the foe.
Blizzardice
PWR110ACC70PP5TM14
An attack that may freeze the foe.
Hyper Beamnormal
PWR150ACC90PP5TM15
1st turn: Attack 2nd turn: Rest
Protectnormal
PWR0ACC100PP10TM17
Foils attack that turn. It may fail.
Rain Dancewater
PWR0ACC100PP5TM18
Boosts Water-type moves for 5 turns.
Safeguardnormal
PWR0ACC100PP25TM20
Prevents all status problems.
Bulldozeground
PWR60ACC100PP20TM21
A Ground attack that lowers Speed.
Iron Tailsteel
PWR100ACC75PP15TM23
An attack that may lower Defense.
Earthquakeground
PWR100ACC100PP10TM26
Tough but useless vs. flying foes.
Returnnormal
PWR1ACC100PP20TM27
An attack that is based on loyalty.
Digground
PWR90ACC100PP10TM28
1st turn: Burrow 2nd turn: Attack
Brick Breakfighting
PWR75ACC100PP15TM31
Removes Reflect and Light Screen.
Double Teamnormal
PWR0ACC100PP15TM32
Raises the user's evasiveness.
Sludge Bombpoison
PWR90ACC100PP10TM36
An attack that may poison the foe.
Sandstormrock
PWR0ACC100PP10TM37
Inflicts damage every turn.
Substitutenormal
PWR0ACC100PP10TM41
Makes a decoy with 1/4 user's max HP.
Facadenormal
PWR70ACC100PP20TM42
Double damage with Psn, Brn, or Prz.
Restpsychic
PWR0ACC100PP5TM44
Sleep for 2 turns to fully recover.
Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender infatuated.
Thiefdark
PWR60ACC100PP25TM46
An attack that may steal a held item.
Rock Sliderock
PWR75ACC90PP10TM48
An attack that may cause flinching.
Focus Blastfighting
PWR120ACC70PP5TM52
An attack that may lower Sp.Def.
Scaldwater
PWR70ACC100PP15TM55
An attack that may inflict a burn.
Water Pulsewater
PWR60ACC100PP20TM63
An attack that may confuse the foe.
Giga Impactnormal
PWR150ACC90PP5TM68
1st turn: Attack 2nd turn: Rest
Flashnormal
PWR0ACC100PP20TM70
A move that lowers the foe's accuracy.
Stone Edgerock
PWR100ACC80PP5TM71
Has a high critical hit ratio.
Surfwater
PWR90ACC100PP15HM03
A strong Watertype attack.
Strengthfighting
PWR80ACC100PP15HM04
A powerful physical attack.
Whirlpoolwater
PWR40ACC90PP15HM05
Traps the foe for 2-5 turns.
Waterfallwater
PWR80ACC100PP15HM06
An attack that may cause flinching.

Move Tutor Moves (14)

Aqua Tail(Route 4)water
PWR90ACC90PP10Tutor
Swings tail like a wave in a storm.
Body Slam(Warm Beach Shack)normal
PWR85ACC100PP15Tutor
An attack that may cause paralysis.
Counter(Celadon Dept Store 3F)fighting
PWR1ACC100PP20Tutor
Returns a physical attack double.
Defense Curl(Mount Mortar B1F)normal
PWR0ACC100PP40Tutor
Raises the user's Defense.
Double Edge(Safari Zone North)normal
PWR120ACC100PP15Tutor
A tackle that also hurts the user.
Earth Power(Cherrygrove Bay)ground
PWR90ACC100PP10Tutor
An attack that may lower Sp.Def.
Endure(Warm Beach Shack)normal
PWR0ACC100PP10Tutor
Endures any hit with at least 1HP.
Headbutt(Ilex Forest)normal
PWR70ACC100PP15Tutor
An attack that may cause flinching.
Ice Punch(Goldenrod City)ice
PWR75ACC100PP15Tutor
An icy punch. May cause freezing.
Icy Wind(Snowtop Mountain Inside)ice
PWR55ACC95PP15Tutor
An icy attack that lowers Speed.
Rollout(Route 46)rock
PWR30ACC90PP20Tutor
Attacks 5 turns with rising power.
Seismic Toss(Pewter Museum Of Science 2F)fighting
PWR1ACC100PP20Tutor
Damage equals the user's level.
Sleep Talk(Route 31)normal
PWR0ACC100PP10Tutor
Randomly attacks while asleep.
Swagger(Celadon City)normal
PWR0ACC85PP15Tutor
Causes confusion but raises Attack.

Type Summary

1
Weaknesses
4
Resistances
1
Immunities
12
Neutral

Weaknesses

Types that deal increased damage to Quagsire. Use these types to counter it effectively.

Resistances & Immunities

Types that Quagsire resists or is immune to. Avoid using these types against it.

Immunities (0×)

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Quagsire differs across the games we cover →

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