Accent Image to accompany hero

Quagsirein Pokémon SoulGold

waterground

Pokédex Entry

Water Fish Pokémon

A Quagsire hunts by leaving its mouth wide open in water and waiting for its prey to blunder in. Because it doesn't move, it does not get very hungry.

Quagsire in Pokémon SoulGold

Quagsire is #195 in the Pokédex for Pokémon SoulGold. This page covers its water/ground typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 8 encounter locations.

Type
WaterGround
Dex
#195
Abilities
Damp(Primary)

Prevents self-destruction.

Water Absorb(Secondary)

Changes water into HP.

Unaware(Hidden)

Ignores stat changes.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
water1, field
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
90
pokeball
Poké Ball8.9%
greatball
Great Ball12.1%
ultraball
Ultra Ball14.9%
Base Exp
151
EV Yield
2 Hp
Wild Held Items
None
Weak To
grass ×4
Resists
fire ×0.5poison ×0.5rock ×0.5steel ×0.5
Immune To
electric

How to Obtain

Quagsire can be found common in Mt. Silver 2F while walking or surfing, in Cliff Cave while surfing (rare), and in Route 32 while surfing (rare), among five other areas. Wild ones range from level 15 to 65.

Wild Encounters (9)

Level Up Moves (13)

Tail WhipLevel: 1normal
PWR0ACC100PP30
Wags the tail to lower the foe's Defense.
Water GunLevel: 1water
PWR40ACC100PP25
Squirts water to attack the foe.
Rain DanceLevel: 1water
PWR0ACC0PP5
Boosts the power of Water- type moves for 5 turns.
Mud ShotLevel: 1ground
PWR55ACC95PP15
Hurls mud at the foe and reduces Speed.
MistLevel: 12ice
PWR0ACC0PP30
Creates a mist that stops reduction of stats.
HazeLevel: 12ice
PWR0ACC0PP30
Creates a black haze that eliminates all stat changes.
SlamLevel: 16normal
PWR80ACC75PP20
Slams the foe with a long tail, vine, etc.
YawnLevel: 23normal
PWR0ACC0PP10
Lulls the foe into yawning, then sleeping next turn.
Aqua TailLevel: 28water
PWR90ACC90PP10
The user swings its tail like a wave to attack.
Muddy WaterLevel: 34water
PWR0ACC85PP10
Attacks with muddy water. May lower accuracy.
AmnesiaLevel: 40psychic
PWR0ACC0PP20
Forgets about something and sharply raises Sp. Def.
ToxicLevel: 46poison
PWR0ACC0PP10
Poisons the foe with an intensifying toxin.
EarthquakeLevel: 52ground
PWR100ACC100PP10
A powerful quake that hits all other Pokémon.

Egg Moves (17)

Body Slamnormal
PWR85ACC100PP15
A full-body slam that may cause paralysis.
Ancient Powerrock
PWR60ACC100PP5
An attack that may raise all stats.
Curseghost
PWR0ACC0PP10
A move that functions differently for GHOSTS.
Mud Sportground
PWR0ACC0PP15
Covers the user in mud to weaken all Electric moves.
Stockpilenormal
PWR0ACC0PP0
Charges up power for up to 3 turns.
Swallownormal
PWR0ACC0PP10
Absorbs stockpiled power and restores HP.
Spit Upnormal
PWR1ACC100PP10
Releases stockpiled power (the more the better).
Counterfighting
PWR1ACC100PP20
Retaliates any physical hit with double the power.
Encorenormal
PWR0ACC100PP5
Makes the foe repeat its last move over 3 turns.
Double Kickfighting
PWR30ACC100PP30
A double-kicking attack that strikes the foe twice.
Recovernormal
PWR0ACC0PP20
Recovers up to half the user's maximum HP.
After Younormal
PWR0ACC0PP15
Helps out the target, letting it move next.
Sleep Talknormal
PWR0ACC0PP10
Uses an available move randomly while asleep.
Acid Spraypoison
PWR40ACC100PP20
Sprays a hide-melting acid. Sharply reduces Sp. Def.
Guard Swappsychic
PWR0ACC0PP10
Swaps changes to Defense and Sp. Def with the foe.
Eerie Impulseelectric
PWR0ACC100PP15
Exposes the foe to a pulse that sharply cuts Sp. Atk.
Power Up Punchfighting
PWR40ACC100PP20
A hard punch that raises the user's Attack.

TM/HM Moves (44)

Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Blizzardice
PWR0ACC0PP5TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Brick Breakfighting
PWR75ACC100PP15TM31
Destroys barriers such as REFLECT and causes damage.
Bulldozeground
PWR60ACC100PP20TM78
Stomps down on the ground. Hits all and lowers Speed.
Digground
PWR100ACC100PP10TM77
Digs underground the first turn and strikes next turn.
Divewater
PWR0ACC100PP10HM08
Dives underwater the first turn and strikes next turn.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Drain Punchfighting
PWR0ACC100PP0TM85
An attack that absorbs half the damage inflicted.
Earthquakeground
PWR100ACC100PP10TM26
A powerful quake that hits all other Pokémon.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
Flashnormal
PWR0ACC0PP20HM05
Looses a powerful blast of light that cuts accuracy.
Flingdark
PWR1ACC100PP10TM56
The effectiveness varies with the held item.
Focus Blastfighting
PWR120ACC70PP5TM52
Attacks at full power. May lower Sp. Def.
Frustrationnormal
PWR1ACC100PP20TM21
An attack that is stronger if the Trainer is disliked.
Giga Impactnormal
PWR150ACC90PP5TM68
Leaves the user immobile if target is not KO'd.
Hailice
PWR0ACC0PP10TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
PWR150ACC90PP5TM15
Leaves the user immobile if target is not KO'd.
Ice Beamice
PWR0ACC100PP10TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Ice Punchice
PWR75ACC100PP15TM100
An icy punch that may leave the foe with frostbite.freeze the foe.
Infestationbug
PWR20ACC100PP20TM83
The foe is infested and attacked for turns.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
PWR1ACC100PP20TM27
An attack that increases in power with friendship.
Rock Sliderock
PWR75ACC90PP10TM80
Hits the foe with an avalanche of rocks.
Rock Smashfighting
PWR0ACC100PP15HM06
A rock-crushing attack that may lower Defense.
Rock Tombrock
PWR0ACC0PP0TM39
Stops the foe from moving with rocks and cuts Speed.
Roundnormal
PWR60ACC100PP15TM48
A song that inflicts damage. Others can join in too.
Safeguardnormal
PWR0ACC0PP25TM20
Protects allies from status problems for 5 turns.
Sandstormrock
PWR0ACC0PP10TM37
Causes a sandstorm that rages for several turns.
Scaldwater
PWR80ACC100PP15TM55
Shoots boiling water at the foe. May inflict a burn.
Sludge Bombpoison
PWR90ACC100PP10TM36
Sludge is hurled to inflict damage. May also poison.
Sludge Wavepoison
PWR95ACC100PP10TM34
Swamps all others with a wave of sludge. May also poison.
Stone Edgerock
PWR100ACC80PP5TM71
Stabs the foe with stones. High critical-hit ratio.
Strengthnormal
PWR80ACC100PP15HM04
Builds enormous power, then slams the foe.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Surfwater
PWR0ACC100PP15HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Thiefdark
PWR0ACC100PP0TM46
While attacking, it may steal the foe's held item.
Toxicpoison
PWR0ACC0PP10TM06
Poisons the foe with an intensifying toxin.
Trailblazegrass
PWR50ACC100PP20TM60
The user attacks suddenly, raising its Speed.
Waterfallwater
PWR80ACC100PP15HM07
Charges with speed to climb waterfalls. May flinch.
Water Pulsewater
PWR60ACC100PP20TM88
Attacks with ultrasonic waves. May confuse the foe.
Whirlpoolwater
PWR0ACC0PP15HM10
Traps and hurts the foe in a whirlpool for turns.

Type Summary

1
Weaknesses
4
Resistances
1
Immunities
12
Neutral

Weaknesses

Types that deal increased damage to Quagsire. Use these types to counter it effectively.

Resistances & Immunities

Types that Quagsire resists or is immune to. Avoid using these types against it.

Immunities (0×)

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Quagsire differs across the games we cover →

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