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Quagsirein Pokémon SoulGold

waterground

Pokédex Entry

Water Fish Pokémon

A Quagsire hunts by leaving its mouth wide open in water and waiting for its prey to blunder in. Because it doesn't move, it does not get very hungry.

Quagsire in Pokémon SoulGold

Quagsire is #195 in the Pokédex for Pokémon SoulGold. This page covers its water/ground typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 11 encounter locations.

Type
WaterGround
Dex
#195
Abilities
Damp(Primary)

Prevents self-destruction.

Water Absorb(Secondary)

Changes water into HP.

Unaware(Hidden)

Ignores stat changes.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
water1, field
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
90
pokeball
Poké Ball8.9%
greatball
Great Ball12.1%
ultraball
Ultra Ball14.9%
Base Exp
151
EV Yield
2 Hp
Wild Held Items
None
Weak To
grass ×4
Resists
fire ×0.5poison ×0.5rock ×0.5steel ×0.5
Immune To
electric

How to Obtain

Quagsire can be found common in Mt. Silver 2F while walking or surfing, in Cliff Cave while surfing (rare), and in Route 32 while surfing (rare), among five other areas. Wild ones range from level 15 to 65.

Wild Encounters (9)

Level Up Moves (13)

Tail WhipLevel: 1normal
010030
Wags the tail to lower the foe's Defense.
Water GunLevel: 1water
4010025
Squirts water to attack the foe.
Rain DanceLevel: 1water
005
Boosts the power of Water- type moves for 5 turns.
Mud ShotLevel: 1ground
559515
Hurls mud at the foe and reduces Speed.
MistLevel: 12ice
0030
Creates a mist that stops reduction of stats.
HazeLevel: 12ice
0030
Creates a black haze that eliminates all stat changes.
SlamLevel: 16normal
807520
Slams the foe with a long tail, vine, etc.
YawnLevel: 23normal
0010
Lulls the foe into yawning, then sleeping next turn.
Aqua TailLevel: 28water
909010
The user swings its tail like a wave to attack.
Muddy WaterLevel: 34water
08510
Attacks with muddy water. May lower accuracy.
AmnesiaLevel: 40psychic
0020
Forgets about something and sharply raises Sp. Def.
ToxicLevel: 46poison
0010
Poisons the foe with an intensifying toxin.
EarthquakeLevel: 52ground
10010010
A powerful quake that hits all other Pokémon.

Egg Moves (17)

Body Slamnormal
8510015
A full-body slam that may cause paralysis.
Ancient Powerrock
601005
An attack that may raise all stats.
Curseghost
0010
A move that functions differently for GHOSTS.
Mud Sportground
0015
Covers the user in mud to weaken all Electric moves.
Stockpilenormal
000
Charges up power for up to 3 turns.
Swallownormal
0010
Absorbs stockpiled power and restores HP.
Spit Upnormal
110010
Releases stockpiled power (the more the better).
Counterfighting
110020
Retaliates any physical hit with double the power.
Encorenormal
01005
Makes the foe repeat its last move over 3 turns.
Double Kickfighting
3010030
A double-kicking attack that strikes the foe twice.
Recovernormal
0020
Recovers up to half the user's maximum HP.
After Younormal
0015
Helps out the target, letting it move next.
Sleep Talknormal
0010
Uses an available move randomly while asleep.
Acid Spraypoison
4010020
Sprays a hide-melting acid. Sharply reduces Sp. Def.
Guard Swappsychic
0010
Swaps changes to Defense and Sp. Def with the foe.
Eerie Impulseelectric
010015
Exposes the foe to a pulse that sharply cuts Sp. Atk.
Power Up Punchfighting
4010020
A hard punch that raises the user's Attack.

TM/HM Moves (44)

Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Blizzardice
005TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Brick Breakfighting
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Bulldozeground
6010020TM78
Stomps down on the ground. Hits all and lowers Speed.
Digground
10010010TM77
Digs underground the first turn and strikes next turn.
Divewater
010010HM08
Dives underwater the first turn and strikes next turn.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Drain Punchfighting
01000TM85
An attack that absorbs half the damage inflicted.
Earthquakeground
10010010TM26
A powerful quake that hits all other Pokémon.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Flashnormal
0020HM05
Looses a powerful blast of light that cuts accuracy.
Flingdark
110010TM56
The effectiveness varies with the held item.
Focus Blastfighting
120705TM52
Attacks at full power. May lower Sp. Def.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Ice Beamice
010010TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Ice Punchice
7510015TM100
An icy punch that may leave the foe with frostbite.freeze the foe.
Infestationbug
2010020TM83
The foe is infested and attacked for turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Rock Sliderock
759010TM80
Hits the foe with an avalanche of rocks.
Rock Smashfighting
010015HM06
A rock-crushing attack that may lower Defense.
Rock Tombrock
000TM39
Stops the foe from moving with rocks and cuts Speed.
Roundnormal
6010015TM48
A song that inflicts damage. Others can join in too.
Safeguardnormal
0025TM20
Protects allies from status problems for 5 turns.
Sandstormrock
0010TM37
Causes a sandstorm that rages for several turns.
Scaldwater
8010015TM55
Shoots boiling water at the foe. May inflict a burn.
Sludge Bombpoison
9010010TM36
Sludge is hurled to inflict damage. May also poison.
Sludge Wavepoison
9510010TM34
Swamps all others with a wave of sludge. May also poison.
Stone Edgerock
100805TM71
Stabs the foe with stones. High critical-hit ratio.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Surfwater
010015HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Trailblazegrass
5010020TM60
The user attacks suddenly, raising its Speed.
Waterfallwater
8010015HM07
Charges with speed to climb waterfalls. May flinch.
Water Pulsewater
6010020TM88
Attacks with ultrasonic waves. May confuse the foe.
Whirlpoolwater
0015HM10
Traps and hurts the foe in a whirlpool for turns.

Type Summary

1
Weaknesses
4
Resistances
1
Immunities
12
Neutral

Weaknesses

Types that deal increased damage to Quagsire. Use these types to counter it effectively.

Resistances & Immunities

Types that Quagsire resists or is immune to. Avoid using these types against it.

Immunities (0×)

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

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