Accent Image to accompany hero

Hypnoin Pokémon Polished Crystal

psychic

Pokédex Entry

Hypnosis Pokémon

The longer it swings its pendulum, the longer the effects of its hypnosis last.

Hypno in Pokémon Polished Crystal

Hypno is #97 in the Pokédex for Pokémon Polished Crystal. This page covers its psychic typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 5 encounter locations.

Type
Psychic
Dex
#093 Johto Dex · #097 National
Abilities
Insomnia(Primary)

Prevents it from falling asleep.

Forewarn(Secondary)

Determines the foe's moves.

Inner Focus(Hidden)

Protects it from flinching. Also prevents Intimidate.

Growth Rate
Medium Fast
Gender Ratio
50% Male, 50% Female
Egg Groups
humanshape
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
75
pokeball
Poké Ball7.5%
greatball
Great Ball10.9%
ultraball
Ultra Ball13.4%
Base Exp
165
EV Yield
2 SpecialDefense
Wild Held Items
None
Weak To
bug ×2ghost ×2dark ×2
Resists
fighting ×0.5psychic ×0.5

Evolution Chain

Note, you can always call Professor Elm with the Pokemon you are trying to evolve as first in your party. This was a feature that was added specifically to Polished Crystal. If the information on this page seems incorrect, please try calling Professor Elm.


Base form
Level up Drowzee to Lv. 26

How to Obtain

You can catch Hypno common in Route 6 in the night, in Shamouti Shrine Ruins (rare), and in Route 11 (rare) in the night. Wild ones range from level 45 to 51, unless in a badge-dependent area.

Wild Encounters (3)

Level Up Moves (17)

TackleLevel: 1normal
4010035
A full-body charge attack.
HypnosisLevel: 1psychic
06020
May cause the foe to fall asleep.
DisableLevel: 5normal
010020
Disables the foe's most recent move.
ConfusionLevel: 9psychic
5010025
An attack that may confuse the foe.
HeadbuttLevel: 13normal
7010015
An attack that may cause flinching.
Low KickLevel: 17fighting
110020
Deals more damage to heavier foes.
Calm MindLevel: 21psychic
010020
Raises the user's Sp.Atk and Sp.Def.
PsybeamLevel: 25psychic
6510020
An attack that may confuse the foe.
Tri AttackLevel: 29normal
8010010
Fires three kinds of beams at once.
BarrierLevel: 33psychic
010020
Sharply raises the user's Defense.
Belly DrumLevel: 37normal
010010
Sacrifices HP to maximize Attack.
Zen HeadbuttLevel: 41psychic
809015
An attack that may cause flinching.
SwaggerLevel: 45normal
08515
Causes confusion but raises Attack.
PsychicLevel: 49psychic
9010010
An attack that may lower Sp.Def.
Nasty PlotLevel: 53dark
010020
Sharply raises the user's Sp.Atk.
ToxicLevel: 57poison
09010
A Poison move with increasing damage.
Future SightLevel: 61psychic
12010010
An attack that hits on 3rd turn.

Egg Moves (3)

Barrierpsychic
010020
Sharply raises the user's Defense.
Light Screenpsychic
010030
Raises Sp.Def with a wall of light.
Belly Drumnormal
010010
Sacrifices HP to maximize Attack.

Wild Moves (1)

Note: These moves are only available on wild Pokémon caught at specific locations.

Metronome(Shrine Ruins)typeless
010020
Randomly uses any Pokémon move.

TM/HM Moves (28)

Dynamicpunchfighting
100505TM01
An attack that confuses the foe.
Curseghost
010010TM03
Works differently for Ghost-types.
Calm Mindpsychic
010020TM04
Raises the user's Sp.Atk and Sp.Def.
Toxicpoison
09010TM06
A Poison move with increasing damage.
Hidden Powertypeless
7010015TM10
The type varies with the Pokémon.
Sunny Dayfire
01005TM11
Boosts Fire-type moves for 5 turns.
Hyper Beamnormal
150905TM15
1st turn: Attack 2nd turn: Rest
Light Screenpsychic
010030TM16
Raises Sp.Def with a wall of light.
Protectnormal
010010TM17
Foils attack that turn. It may fail.
Rain Dancewater
01005TM18
Boosts Water-type moves for 5 turns.
Safeguardnormal
010025TM20
Prevents all status problems.
Returnnormal
110020TM27
An attack that is based on loyalty.
Psychicpsychic
9010010TM29
An attack that may lower Sp.Def.
Shadow Ballghost
8010015TM30
An attack that may lower Sp.Def.
Brick Breakfighting
7510015TM31
Removes Reflect and Light Screen.
Double Teamnormal
010015TM32
Raises the user's evasiveness.
Reflectpsychic
010020TM33
Raises Defense with a barrier.
Substitutenormal
010010TM41
Makes a decoy with 1/4 user's max HP.
Facadenormal
7010020TM42
Double damage with Psn, Brn, or Prz.
Restpsychic
01005TM44
Sleep for 2 turns to fully recover.
Attractnormal
010015TM45
Makes the opposite gender infatuated.
Thiefdark
6010025TM46
An attack that may steal a held item.
Dazzlingleamfairy
8010010TM49
Dazzles with a powerful flash.
Focus Blastfighting
120705TM52
An attack that may lower Sp.Def.
Drain Punchfighting
7510010TM60
Steals 1/2 of the damage inflicted.
Giga Impactnormal
150905TM68
1st turn: Attack 2nd turn: Rest
Flashnormal
010020TM70
A move that lowers the foe's accuracy.
Thunder Waveelectric
09020TM73
A move that paralyzes the foe.

Move Tutor Moves (18)

Baton Pass(Goldenrod Museum 2F)normal
010040Tutor
Switches while keeping effects.
Body Slam(Warm Beach Shack)normal
8510015Tutor
An attack that may cause paralysis.
Counter(Celadon Dept Store 3F)fighting
110020Tutor
Returns a physical attack double.
Double Edge(Safari Zone North)normal
12010015Tutor
A tackle that also hurts the user.
Dream Eater(Viridian City)psychic
10010015Tutor
Steals HP from a sleeping victim.
Endure(Warm Beach Shack)normal
010010Tutor
Endures any hit with at least 1HP.
Fire Punch(Goldenrod City)fire
7510015Tutor
A fiery punch. May cause a burn.
Headbutt(Ilex Forest)normal
7010015Tutor
An attack that may cause flinching.
Ice Punch(Goldenrod City)ice
7510015Tutor
An icy punch. May cause freezing.
Seismic Toss(Pewter Museum Of Science 2F)fighting
110020Tutor
Damage equals the user's level.
Skill Swap(Route 27 Rest House)psychic
010010Tutor
Swaps abilities with the foe.
Sleep Talk(Route 31)normal
010010Tutor
Randomly attacks while asleep.
Swagger(Celadon City)normal
08515Tutor
Causes confusion but raises Attack.
Thunderpunch(Goldenrod City)electric
7510015Tutor
An electric punch. It may paralyze.
Trick(Battle Tower 1F)psychic
010010Tutor
Swaps held items with the foe.
Trick Room(Route 1617 Gate 2F)psychic
01005Tutor
Slow Pokémon move first for 5 turns.
Zap Cannon(Power Plant)electric
120505Tutor
An attack that always paralyzes.
Zen Headbutt(Mr Psychics House)psychic
809015Tutor
An attack that may cause flinching.

Type Summary

3
Weaknesses
2
Resistances
0
Immunities
13
Neutral

Weaknesses

Types that deal increased damage to Hypno. Use these types to counter it effectively.

Resistances & Immunities

Types that Hypno resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

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