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Hypnoin Pokémon Polished Crystal

psychic

Pokédex Entry

Hypnosis Pokémon

The longer it swings its pendulum, the longer the effects of its hypnosis last.

Hypno in Pokémon Polished Crystal

Hypno is #97 in the Pokédex for Pokémon Polished Crystal. This page covers its psychic typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 3 encounter locations.

Type
Psychic
Dex
#093 Johto Dex · #097 National
Abilities
Insomnia(Primary)

Prevents it from falling asleep.

Forewarn(Secondary)

Determines the foe's moves.

Inner Focus(Hidden)

Protects it from flinching. Also prevents Intimidate.

Growth Rate
Medium Fast
Gender Ratio
50% Male, 50% Female
Egg Groups
humanshape
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
75
pokeball
Poké Ball7.5%
greatball
Great Ball10.9%
ultraball
Ultra Ball13.4%
Base Exp
165
EV Yield
2 SpecialDefense
Wild Held Items
None
Weak To
bug ×2ghost ×2dark ×2
Resists
fighting ×0.5psychic ×0.5

Evolution Chain

Note, you can always call Professor Elm with the Pokemon you are trying to evolve as first in your party. This was a feature that was added specifically to Polished Crystal. If the information on this page seems incorrect, please try calling Professor Elm.


Base form
Level up Drowzee to Lv. 26

How to Obtain

You can catch Hypno common in Route 6 in the night, in Shamouti Shrine Ruins (rare), and in Route 11 (rare) in the night. Wild ones range from level 45 to 51, unless in a badge-dependent area.

Wild Encounters (3)

Level Up Moves (17)

TackleLevel: 1normal
PWR40ACC100PP35
A full-body charge attack.
HypnosisLevel: 1psychic
PWR0ACC60PP20
May cause the foe to fall asleep.
DisableLevel: 5normal
PWR0ACC100PP20
Disables the foe's most recent move.
ConfusionLevel: 9psychic
PWR50ACC100PP25
An attack that may confuse the foe.
HeadbuttLevel: 13normal
PWR70ACC100PP15
An attack that may cause flinching.
Low KickLevel: 17fighting
PWR1ACC100PP20
Deals more damage to heavier foes.
Calm MindLevel: 21psychic
PWR0ACC100PP20
Raises the user's Sp.Atk and Sp.Def.
PsybeamLevel: 25psychic
PWR65ACC100PP20
An attack that may confuse the foe.
Tri AttackLevel: 29normal
PWR80ACC100PP10
Fires three kinds of beams at once.
BarrierLevel: 33psychic
PWR0ACC100PP20
Sharply raises the user's Defense.
Belly DrumLevel: 37normal
PWR0ACC100PP10
Sacrifices HP to maximize Attack.
Zen HeadbuttLevel: 41psychic
PWR80ACC90PP15
An attack that may cause flinching.
SwaggerLevel: 45normal
PWR0ACC85PP15
Causes confusion but raises Attack.
PsychicLevel: 49psychic
PWR90ACC100PP10
An attack that may lower Sp.Def.
Nasty PlotLevel: 53dark
PWR0ACC100PP20
Sharply raises the user's Sp.Atk.
ToxicLevel: 57poison
PWR0ACC90PP10
A Poison move with increasing damage.
Future SightLevel: 61psychic
PWR120ACC100PP10
An attack that hits on 3rd turn.

Egg Moves (3)

Barrierpsychic
PWR0ACC100PP20
Sharply raises the user's Defense.
Light Screenpsychic
PWR0ACC100PP30
Raises Sp.Def with a wall of light.
Belly Drumnormal
PWR0ACC100PP10
Sacrifices HP to maximize Attack.

Wild Moves (1)

Note: These moves are only available on wild Pokémon caught at specific locations.

Metronome(Shrine Ruins)typeless
PWR0ACC100PP20
Randomly uses any Pokémon move.

TM/HM Moves (28)

Dynamicpunchfighting
PWR100ACC50PP5TM01
An attack that confuses the foe.
Curseghost
PWR0ACC100PP10TM03
Works differently for Ghost-types.
Calm Mindpsychic
PWR0ACC100PP20TM04
Raises the user's Sp.Atk and Sp.Def.
Toxicpoison
PWR0ACC90PP10TM06
A Poison move with increasing damage.
Hidden Powertypeless
PWR70ACC100PP15TM10
The type varies with the Pokémon.
Sunny Dayfire
PWR0ACC100PP5TM11
Boosts Fire-type moves for 5 turns.
Hyper Beamnormal
PWR150ACC90PP5TM15
1st turn: Attack 2nd turn: Rest
Light Screenpsychic
PWR0ACC100PP30TM16
Raises Sp.Def with a wall of light.
Protectnormal
PWR0ACC100PP10TM17
Foils attack that turn. It may fail.
Rain Dancewater
PWR0ACC100PP5TM18
Boosts Water-type moves for 5 turns.
Safeguardnormal
PWR0ACC100PP25TM20
Prevents all status problems.
Returnnormal
PWR1ACC100PP20TM27
An attack that is based on loyalty.
Psychicpsychic
PWR90ACC100PP10TM29
An attack that may lower Sp.Def.
Shadow Ballghost
PWR80ACC100PP15TM30
An attack that may lower Sp.Def.
Brick Breakfighting
PWR75ACC100PP15TM31
Removes Reflect and Light Screen.
Double Teamnormal
PWR0ACC100PP15TM32
Raises the user's evasiveness.
Reflectpsychic
PWR0ACC100PP20TM33
Raises Defense with a barrier.
Substitutenormal
PWR0ACC100PP10TM41
Makes a decoy with 1/4 user's max HP.
Facadenormal
PWR70ACC100PP20TM42
Double damage with Psn, Brn, or Prz.
Restpsychic
PWR0ACC100PP5TM44
Sleep for 2 turns to fully recover.
Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender infatuated.
Thiefdark
PWR60ACC100PP25TM46
An attack that may steal a held item.
Dazzlingleamfairy
PWR80ACC100PP10TM49
Dazzles with a powerful flash.
Focus Blastfighting
PWR120ACC70PP5TM52
An attack that may lower Sp.Def.
Drain Punchfighting
PWR75ACC100PP10TM60
Steals 1/2 of the damage inflicted.
Giga Impactnormal
PWR150ACC90PP5TM68
1st turn: Attack 2nd turn: Rest
Flashnormal
PWR0ACC100PP20TM70
A move that lowers the foe's accuracy.
Thunder Waveelectric
PWR0ACC90PP20TM73
A move that paralyzes the foe.

Move Tutor Moves (18)

Baton Pass(Goldenrod Museum 2F)normal
PWR0ACC100PP40Tutor
Switches while keeping effects.
Body Slam(Warm Beach Shack)normal
PWR85ACC100PP15Tutor
An attack that may cause paralysis.
Counter(Celadon Dept Store 3F)fighting
PWR1ACC100PP20Tutor
Returns a physical attack double.
Double Edge(Safari Zone North)normal
PWR120ACC100PP15Tutor
A tackle that also hurts the user.
Dream Eater(Viridian City)psychic
PWR100ACC100PP15Tutor
Steals HP from a sleeping victim.
Endure(Warm Beach Shack)normal
PWR0ACC100PP10Tutor
Endures any hit with at least 1HP.
Fire Punch(Goldenrod City)fire
PWR75ACC100PP15Tutor
A fiery punch. May cause a burn.
Headbutt(Ilex Forest)normal
PWR70ACC100PP15Tutor
An attack that may cause flinching.
Ice Punch(Goldenrod City)ice
PWR75ACC100PP15Tutor
An icy punch. May cause freezing.
Seismic Toss(Pewter Museum Of Science 2F)fighting
PWR1ACC100PP20Tutor
Damage equals the user's level.
Skill Swap(Route 27 Rest House)psychic
PWR0ACC100PP10Tutor
Swaps abilities with the foe.
Sleep Talk(Route 31)normal
PWR0ACC100PP10Tutor
Randomly attacks while asleep.
Swagger(Celadon City)normal
PWR0ACC85PP15Tutor
Causes confusion but raises Attack.
Thunderpunch(Goldenrod City)electric
PWR75ACC100PP15Tutor
An electric punch. It may paralyze.
Trick(Battle Tower 1F)psychic
PWR0ACC100PP10Tutor
Swaps held items with the foe.
Trick Room(Route 1617 Gate 2F)psychic
PWR0ACC100PP5Tutor
Slow Pokémon move first for 5 turns.
Zap Cannon(Power Plant)electric
PWR120ACC50PP5Tutor
An attack that always paralyzes.
Zen Headbutt(Mr Psychics House)psychic
PWR80ACC90PP15Tutor
An attack that may cause flinching.

Type Summary

3
Weaknesses
2
Resistances
0
Immunities
13
Neutral

Weaknesses

Types that deal increased damage to Hypno. Use these types to counter it effectively.

Resistances & Immunities

Types that Hypno resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Hypno differs across the games we cover →

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