Accent Image to accompany hero

Hypnoin Pokémon Crystal Advance Redux

psychic

Pokédex Entry

Hypnosis Pokémon

It carries a pendulum-like device. There once was an incident in which it took away a child it hypnotized.

Hypno in Pokémon Crystal Advance Redux

Hypno is #97 in the Pokédex for Pokémon Crystal Advance Redux. This page covers its psychic typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 5 encounter locations.

Type
Psychic
Dex
#097
Abilities
Insomnia(Primary)

Unable to be put to Sleep.

Forewarn(Secondary)

Reveals the foe's moveset.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
humanlike
Hatch Rate
Slowest (40 cycles)
Catch Rate
75
pokeball
Poké Ball7.5%
greatball
Great Ball10.9%
ultraball
Ultra Ball13.4%
Base Exp
165
EV Yield
2 SpecialDefense
Wild Held Items
Weak To
bug ×2ghost ×2dark ×2
Resists
fighting ×0.5psychic ×0.5

Evolution Chain

Base form
Level up Drowzee to Lv. 26

How to Obtain

You can catch Hypno in Cerulean Cave (rare), in Mt. Ember (rare), and in Route 11 (rare), among two other areas. Wild ones range from level 32 to 71.

Wild Encounters (5)

Evolution Moves (1)

Moves learned upon evolving into Hypno.

Future Sightpsychic
PWR120ACC100PP10
Two turns after this move is used, the foe is attacked psychically.

Level Up Moves (20)

PoundLevel: 1normal
PWR40ACC100PP35
A physical attack delivered with a long tail or a foreleg, etc.
HypnosisLevel: 3psychic
PWR0ACC60PP20
Hypnotic suggestion is used to make the foe fall into a deep sleep.
ThiefLevel: 5dark
PWR60ACC100PP25
An attack that may take the foe's held item if the user isn't holding one.
DisableLevel: 7normal
PWR0ACC80PP20
For a few turns, it prevents the foe from using the move it last used.
ConfusionLevel: 9psychic
PWR50ACC100PP25
A weak telekinetic attack that may also leave the foe confused.
Psych UpLevel: 12normal
PWR0ACC0PP10
The user hypnotizes itself into copying any stat change made by the foe.
HeadbuttLevel: 15normal
PWR70ACC100PP15
The user sticks its head out and rams. It may make the foe flinch.
Poison GasLevel: 18poison
PWR0ACC55PP40
The foe is sprayed with a cloud of toxic gas that may poison the foe.
MeditateLevel: 21psychic
PWR0ACC0PP40
The user meditates to awaken its power and raise its Attack stat.
PsybeamLevel: 25psychic
PWR65ACC100PP20
A peculiar ray is shot at the foe. It may leave the foe confused.
Drain PunchLevel: 29fighting
PWR75ACC100PP10
A harsh punch that absorbs half the damage it inflicted to restore HP.
SwaggerLevel: 33normal
PWR0ACC90PP15
A move that makes the foe confused, but also sharply raises its Attack.
Dazzling GleamLevel: 38fairy
PWR80ACC100PP10
The user damages opposing Pokémon by emitting a powerful flash.
Nasty PlotLevel: 41dark
PWR0ACC0PP20
The user thinks bad thoughts. It sharply raises the Sp. Atk stat.
Psycho CutLevel: 44psychic
PWR70ACC100PP20
The user tears the foe with psychic blades. It has a high crit ratio.
Shadow BallLevel: 48ghost
PWR80ACC100PP15
A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def.
Zen HeadbuttLevel: 52psychic
PWR80ACC100PP15
The user focuses and rams the foe. It may also make the foe flinch.
SwitcherooLevel: 55dark
PWR0ACC100PP10
Trades user held item with the foe faster than the eye can follow.
Foul PlayLevel: 59dark
PWR95ACC100PP15
An under-handed attack that uses the foes Attack power against them.
Psycho BoostLevel: 65psychic
PWR140ACC90PP5
An intense attack that also sharply reduces the user's Sp. Atk stat.

TM/HM Moves (21)

Dynamicpunchfighting
PWR100ACC50PP5TM01
The foe is punched with the user's full power. It confuses the foe if it hits.
Headbuttnormal
PWR70ACC100PP15TM02
The user sticks its head out and rams. It may make the foe flinch.
Curseghost
PWR0ACC0PP10TM03
A move that works differently for the Ghost type and all the other types.
Toxicpoison
PWR0ACC85PP10TM06
A move that badly poisons the foe. Its poison damage worsens every turn.
Zap Cannonelectric
PWR120ACC50PP5TM07
An electric blast is fired like a cannon to inflict damage and paralyze.
Calm Mindpsychic
PWR0ACC0PP20TM09
The user focuses its mind to raise the Sp. Atk and Sp. Def stats.
Hidden Powertypeless
PWR60ACC100PP15TM10
An attack that varies in type and intensity depending on the user.
Sunny Dayfire
PWR0ACC0PP5TM11
The sun blazes for five turns, powering up Fire-type moves.
Hyper Beamnormal
PWR150ACC90PP5TM15
A severely damaging attack that makes the user rest on the next turn.
Protectnormal
PWR0ACC0PP10TM17
Enables the user to evade all attacks. It may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
A heavy rain falls for five turns, powering up Water- type moves.
Returnnormal
PWR1ACC100PP20TM27
This attack move grows more powerful the more the user likes its Trainer.
Psychicpsychic
PWR90ACC100PP10TM29
A strong telekinetic attack. It may also lower the foe's Sp. Def stat.
Shadow Ballghost
PWR80ACC100PP15TM30
A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def.
Double Teamnormal
PWR0ACC0PP15TM32
The user creates illusory copies of itself to raise its evasiveness.
Swaggernormal
PWR0ACC90PP15TM34
A move that makes the foe confused, but also sharply raises its Attack.
Drain Punchfighting
PWR75ACC100PP10TM35
A harsh punch that absorbs half the damage it inflicted to restore HP.
Dream Eaterpsychic
PWR100ACC100PP15TM42
Absorbs half the damage it inflicted on a sleeping foe to restore HP.
Restpsychic
PWR0ACC0PP10TM44
The user sleeps for two turns to fully restore HP and heal any status problem.
Thiefdark
PWR60ACC100PP25TM46
An attack that may take the foe's held item if the user isn't holding one.
Flashnormal
PWR0ACC100PP20HM05
A blast of light that cuts the foe's accuracy. It also illuminates caves.

Move Tutor Moves (21)

Grass Knot(National Park, New Bark Town)grass
PWR1ACC100PP20Tutor
Grass snares and trips the foe. It does more damage to heavier foes.
Focus Blast(Route 13)fighting
PWR120ACC70PP5Tutor
The user unleashes its power. It may also lower the foe's Sp. Def.
Zen Headbutt(Blackthorn City, Route 8)psychic
PWR80ACC100PP15Tutor
The user focuses and rams the foe. It may also make the foe flinch.
Dazzling Gleam(Route 26)fairy
PWR80ACC100PP10Tutor
The user damages opposing Pokémon by emitting a powerful flash.
Attract(Goldenrod City)normal
PWR0ACC100PP15Tutor
If it is the other gender, the foe is made infatuated and unlikely to attack.
Sleep Talk(Ecruteak City)normal
PWR0ACC0PP10Tutor
While asleep, the user randomly uses one of the moves it knows.
Fire Punch(Goldenrod City)fire
PWR75ACC100PP15Tutor
The foe is punched with a fiery fist. It may leave the foe with a burn.
Thunderpunch(Goldenrod City)electric
PWR75ACC100PP15Tutor
The foe is punched with an electrified fist. It may leave the foe paralyzed.
Ice Punch(Goldenrod City)ice
PWR75ACC100PP15Tutor
The foe is punched with an icy fist. It may leave the foe frostbitten.
Signal Beam(Saffron City)bug
PWR75ACC100PP15Tutor
The foe is hit with a flashing beam that may also cause confusion.
Baton Pass(Goldenrod Dept.)normal
PWR0ACC0PP40Tutor
The user switches out, passing along any stat changes to the new battler.
Facade(Goldenrod Dept., Ice Path)normal
PWR70ACC100PP20Tutor
An attack that is boosted if user is burned, poisoned, or paralyzed.
Nasty Plot(Goldenrod Dept., Route 10)dark
PWR0ACC0PP20Tutor
The user thinks bad thoughts. It sharply raises the Sp. Atk stat.
Mimic(Goldenrod Dept., Saffron City)normal
PWR0ACC100PP10Tutor
The user copies the move last used by the foe for the rest of the battle.
Body Slam(Battle Tower, Route 25)normal
PWR85ACC100PP15Tutor
The user drops its full body on the foe. It may leave the foe paralyzed.
Metronome(Goldenrod Dept.)normal
PWR0ACC0PP10Tutor
Waggles a finger and stimulates the brain into using any move at random.
Thunder Wave(Goldenrod Dept.)electric
PWR0ACC90PP20Tutor
A weak electric shock that is sure to cause paralysis if it hits.
Skill Swap(Goldenrod Dept.)psychic
PWR0ACC100PP10Tutor
The user employs its psychic power to swap abilities with the foe.
Tri Attack(Blackthorn City)normal
PWR80ACC100PP10Tutor
A simultaneous 3-beam attack that may paralyze, burn, or freeze the foe.
Taunt(Battle Tower, Three Island, Underwater Sevii)dark
PWR0ACC100PP20Tutor
The foe is taunted into a rage that allows it to use only attack moves.
Encore(Goldenrod Dept.)normal
PWR0ACC100PP5Tutor
Makes the foe use the move it last used repeatedly for three turns.

Type Summary

3
Weaknesses
2
Resistances
0
Immunities
13
Neutral

Weaknesses

Types that deal increased damage to Hypno. Use these types to counter it effectively.

Resistances & Immunities

Types that Hypno resists or is immune to. Avoid using these types against it.

Base Stats

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Hypno differs across the games we cover →

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