Accent Image to accompany hero

Hypnoin Pokémon Johto Legends

psychic

Pokédex Entry

Hypnosis Pokémon

The longer it swings its pendulum, the longer the effects of its hypnosis last.

Hypno in Pokémon Johto Legends

Hypno is #97 in the Pokédex for Pokémon Johto Legends. This page covers its psychic typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 5 encounter locations.

Type
Psychic
Dex
#341 Regional Dex · #097 National
Abilities
Insomnia(Primary)

Prevents Pokémon from sleeping.

Inner Focus(Secondary)

Prevents flinching.

Growth Rate
Medium Fast
Gender Ratio
50% Male, 50% Female
Egg Groups
humanshape
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
75
pokeball
Poké Ball7.5%
greatball
Great Ball10.9%
ultraball
Ultra Ball13.4%
Base Exp
165
EV Yield
None
Wild Held Items
None
Weak To
bug ×2ghost ×2dark ×2
Resists
fighting ×0.5psychic ×0.5

How to Obtain

You can catch Hypno very common in Route 34, common in Route 6 in the night, and in Route 11 (rare) in the night. Wild ones range from level 28 to 70. There's a one-time encounter in Berry Forest at level 80.

LocationLevelMethodFormHeld ItemPrerequisite
Berry ForestLv. 80static---

Wild Encounters (5)

Level Up Moves (18)

Zen HeadbuttLevel: 1psychic
809015
Inner peace bash, can cause flinch.
PoundLevel: 1normal
4010035
Pounds with forelegs or tail.
HypnosisLevel: 1psychic
07020
May put the foe to sleep.
DisableLevel: 5normal
010020
Disables the foe's most recent move.
ConfusionLevel: 9psychic
5010025
An attack that may cause confusion.
HeadbuttLevel: 13normal
7010015
An attack that may make foe flinch.
Poison GasLevel: 17poison
09040
A move that may poison the foe.
MeditateLevel: 21psychic
010040
Raises the user's Attack.
PsybeamLevel: 25psychic
6510020
An attack that may confuse the foe.
brickbreakLevel: 29normal
000
Psych UpLevel: 33normal
010010
Copies the foe's stat changes.
Calm MindLevel: 37psychic
010020
Raises Spcl.Atk and Spcl.Def.
Dream EaterLevel: 41psychic
10010015
Steals HP from a sleeping victim.
SwaggerLevel: 45normal
08515
Causes confusion and raises Attack.
PsychicLevel: 49psychic
9010010
An attack that may lower Spcl.Def.
Nasty PlotLevel: 53dark
010020
Sharply raises the user's Spcl.Atk.
ExtrasensoryLevel: 57psychic
8010020
May cause flinching with the mind.
Future SightLevel: 61psychic
12010010
An attack that hits on 3rd turn.

Egg Moves (3)

Barrierpsychic
010020
Sharply increases user's Defense.
Psycho Cutpsychic
7010020
Has a high critical hit ratio.
Flatterdark
010015
Causes confusion and raises Sp.Atk.

TM/HM Moves (26)

Dynamicpunchfighting
100505TM01
An attack that always confuses.
Hexghost
6510010TM04
2x damage on foe with status.
Toxicpoison
09010TM06
A poison move with increasing damage.
Bulk Upfighting
010020TM08
Boosts Attack and Defense.
Hidden Powernormal
7010015TM10
The power varies with the Pokémon.
Sunny Dayfire
0905TM11
Boosts fire-type moves for 5 turns.
Dazzlingleamfairy
8010010TM12
User emits a powerful flash.
Hyper Beamnormal
150905TM15
1st turn: Attack 2nd turn: Rest
Protectnormal
010010TM17
Foils attack that turn. It may fail.
Rain Dancewater
0905TM18
Boosts water-type moves for 5 turns.
Returnnormal
110020TM27
An attack that is based on loyalty.
Shadow Ballghost
8010015TM30
An attack that may lower Spcl.Def.
brickbreaknormal
000TM31
Double Teamnormal
010015TM32
Heightens evasiveness.
Reflectpsychic
010020TM33
Raises Defense with a barrier.
Substitutenormal
010010TM41
Makes a decoy with 1/4 user's max HP.
Restpsychic
010010TM44
Sleep for 2 turns to fully recover.
Attractnormal
010015TM45
Makes the opposite gender infatuated.
Focus Blastfighting
120705TM51
Spcl.Def can be lowered.
Calm Mindpsychic
010020TM54
Raises Spcl.Atk and Spcl.Def.
Nasty Plotdark
010020TM55
Sharply raises the user's Spcl.Atk.
Dream Eaterpsychic
10010015TM56
Steals HP from a sleeping victim.
Sleep Talknormal
010010TM57
Randomly attacks while asleep.
Poweruppunchfighting
4010020TM58
Will always raise user's Attack.
Poison Jabpoison
8010020TM68
Powerful jab that can poison foe.
Giga Impactnormal
150905TM70
1st turn: Attack 2nd turn: Rest

Move Tutor Moves (8)

Fire Punchfire
7510015Tutor
A fiery punch. May cause a burn.
Thunderpunchelectric
7510015Tutor
An electric punch. It may paralyze.
Ice Punchice
7510015Tutor
An icy punch. May cause freezing.
Pixie Punchfairy
7510015Tutor
Enchanted punch, can make sleep.
Drain Punchfighting
7510010Tutor
Punch that heals the user.
Moonblastfairy
9510015Tutor
May lower Spcl.Atk with moon power.
Hypnosispsychic
07020Tutor
May put the foe to sleep.
Grass Knotgrass
110020Tutor
Damage depends on target's weight.

Type Summary

3
Weaknesses
2
Resistances
0
Immunities
13
Neutral

Weaknesses

Types that deal increased damage to Hypno. Use these types to counter it effectively.

Resistances & Immunities

Types that Hypno resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

Related tools
Use ← → arrow keys to navigate