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Enteiin Pokémon Polished Crystal

fire

Pokédex Entry

Volcano Pokémon

This brawny Pokémon courses around the earth, spouting flames hotter than a volcano's magma. Same deal as Raikou - Entei roams Johto after Burned Tower at Level 40. The Soundproof Wigglytuff trick works here too! Entei starts around ~Route 37 if you're trying to track it down. Entei hits with Sacred Fire, which has that nice burn chance. Its more physical than Raikou, so you're looking at Fire attacks + whatever coverage you want. Inner Focus means no flinching, which is nice. Honestly Entei is solid but not as immediately useful as Raikou since Fire types are a bit easier to come by. Still, Sacred Fire is Sacred Fire. Remember, every Legendary will have 3 perfect IVs when caught.

Entei in Pokémon Polished Crystal

Entei is #244 in the Pokédex for Pokémon Polished Crystal. This page covers its fire typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.

Type
Fire
Dex
#277 Johto Dex · #244 National
Abilities
Pressure(Primary)

Raises the foe's PP usage.

Inner Focus(Secondary)

Protects it from flinching. Also prevents Intimidate.

Flash Fire(Hidden)

Boosts Fire moves if hit by one. Nullifies Fire-type damage.

Growth Rate
Slow
Gender Ratio
Genderless
Egg Groups
Unknown
Hatch Rate
Unknown
Catch Rate
3
pokeball
Poké Ball1.6%
greatball
Great Ball1.6%
ultraball
Ultra Ball1.6%
Base Exp
217
EV Yield
1 Hp2 Attack
Wild Held Items
Weak To
water ×2ground ×2rock ×2
Resists
fire ×0.5grass ×0.5ice ×0.5bug ×0.5steel ×0.5fairy ×0.5

Evolution Chain

Note, you can always call Professor Elm with the Pokemon you are trying to evolve as first in your party. This was a feature that was added specifically to Polished Crystal. If the information on this page seems incorrect, please try calling Professor Elm.


How to Obtain

After your first encounter, it roams freely across the region.

LocationLevelMethodFormHeld ItemPrerequisite
Roaming (Johto Routes)Lv. 40roaming--After: Awakened in Burned Tower
Roaming (Johto Routes)Lv. 50roaming--After: After Defeating/Releasing & Beating Elite Four

Level Up Moves (16)

BiteLevel: 1dark
PWR60ACC100PP25
An attack that may cause flinching.
LeerLevel: 1normal
PWR0ACC100PP30
A move that lowers the foe's Defense.
EmberLevel: 8fire
PWR40ACC100PP25
An attack that may inflict a burn.
RoarLevel: 15normal
PWR0ACC100PP20
Scares wild foes to end battle.
Fire SpinLevel: 22fire
PWR40ACC90PP15
Traps the foe for 2-5 turns.
StompLevel: 29normal
PWR65ACC100PP20
An attack that may cause flinching.
FlamethrowerLevel: 36fire
PWR90ACC100PP15
An attack that may inflict a burn.
SwaggerLevel: 43normal
PWR0ACC85PP15
Causes confusion but raises Attack.
Flame ChargeLevel: 50fire
PWR50ACC100PP20
An attack that may up user's Speed.
ExtremespeedLevel: 57normal
PWR80ACC100PP5
A powerful firststrike attack.
ExtrasensoryLevel: 64psychic
PWR80ACC100PP20
An attack that may cause flinching.
Fire BlastLevel: 71fire
PWR110ACC85PP5
An attack that may inflict a burn.
Calm MindLevel: 78psychic
PWR0ACC100PP20
Raises the user's Sp.Atk and Sp.Def.
Flare BlitzLevel: 85fire
PWR120ACC100PP15
A charge that also hurts the user.
Sacred FireLevel: 92fire
PWR100ACC95PP5
An attack that may inflict a burn.
Hidden PowerLevel: 99typeless
PWR70ACC100PP15
The type varies with the Pokémon.

TM/HM Moves (33)

Curseghost
PWR0ACC100PP10TM03
Works differently for Ghost-types.
Calm Mindpsychic
PWR0ACC100PP20TM04
Raises the user's Sp.Atk and Sp.Def.
Roarnormal
PWR0ACC100PP20TM05
Scares wild foes to end battle.
Toxicpoison
PWR0ACC90PP10TM06
A Poison move with increasing damage.
Hidden Powertypeless
PWR70ACC100PP15TM10
The type varies with the Pokémon.
Sunny Dayfire
PWR0ACC100PP5TM11
Boosts Fire-type moves for 5 turns.
Hyper Beamnormal
PWR150ACC90PP5TM15
1st turn: Attack 2nd turn: Rest
Protectnormal
PWR0ACC100PP10TM17
Foils attack that turn. It may fail.
Rain Dancewater
PWR0ACC100PP5TM18
Boosts Water-type moves for 5 turns.
Bulldozeground
PWR60ACC100PP20TM21
A Ground attack that lowers Speed.
Solar Beamgrass
PWR120ACC100PP10TM22
1st turn: Prepare 2nd turn: Attack
Iron Tailsteel
PWR100ACC75PP15TM23
An attack that may lower Defense.
Earthquakeground
PWR100ACC100PP10TM26
Tough but useless vs. flying foes.
Returnnormal
PWR1ACC100PP20TM27
An attack that is based on loyalty.
Digground
PWR90ACC100PP10TM28
1st turn: Burrow 2nd turn: Attack
Shadow Ballghost
PWR80ACC100PP15TM30
An attack that may lower Sp.Def.
Brick Breakfighting
PWR75ACC100PP15TM31
Removes Reflect and Light Screen.
Double Teamnormal
PWR0ACC100PP15TM32
Raises the user's evasiveness.
Reflectpsychic
PWR0ACC100PP20TM33
Raises Defense with a barrier.
Flamethrowerfire
PWR90ACC100PP15TM35
An attack that may inflict a burn.
Sandstormrock
PWR0ACC100PP10TM37
Inflicts damage every turn.
Fire Blastfire
PWR110ACC85PP5TM38
An attack that may inflict a burn.
Swiftnormal
PWR60ACC100PP20TM39
An attack that never misses.
Substitutenormal
PWR0ACC100PP10TM41
Makes a decoy with 1/4 user's max HP.
Facadenormal
PWR70ACC100PP20TM42
Double damage with Psn, Brn, or Prz.
Flame Chargefire
PWR50ACC100PP20TM43
An attack that may up user's Speed.
Restpsychic
PWR0ACC100PP5TM44
Sleep for 2 turns to fully recover.
Will O Wispfire
PWR0ACC85PP15TM61
A move that may burn the foe.
Giga Impactnormal
PWR150ACC90PP5TM68
1st turn: Attack 2nd turn: Rest
Flashnormal
PWR0ACC100PP20TM70
A move that lowers the foe's accuracy.
Stone Edgerock
PWR100ACC80PP5TM71
Has a high critical hit ratio.
Cutsteel
PWR60ACC100PP30HM01
Cuts using claws, scythes, etc.
Strengthfighting
PWR80ACC100PP15HM04
A powerful physical attack.

Move Tutor Moves (8)

Agility(Mahogany Mart 1F)psychic
PWR0ACC100PP30Tutor
Sharply raises the user's Speed.
Body Slam(Warm Beach Shack)normal
PWR85ACC100PP15Tutor
An attack that may cause paralysis.
Double Edge(Safari Zone North)normal
PWR120ACC100PP15Tutor
A tackle that also hurts the user.
Endure(Warm Beach Shack)normal
PWR0ACC100PP10Tutor
Endures any hit with at least 1HP.
Headbutt(Ilex Forest)normal
PWR70ACC100PP15Tutor
An attack that may cause flinching.
Iron Head(Route 4)steel
PWR80ACC100PP15Tutor
An attack that may cause flinching.
Sleep Talk(Route 31)normal
PWR0ACC100PP10Tutor
Randomly attacks while asleep.
Swagger(Celadon City)normal
PWR0ACC85PP15Tutor
Causes confusion but raises Attack.

Type Summary

3
Weaknesses
6
Resistances
0
Immunities
9
Neutral

Weaknesses

Types that deal increased damage to Entei. Use these types to counter it effectively.

Resistances & Immunities

Types that Entei resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Entei differs across the games we cover →

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