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Azumarillin Pokémon Polished Crystal

waterfairy

Pokédex Entry

Aqua Rabbit Pokémon

The bubble-like pattern on its stomach helps it camouflage itself when it's in the water.

Azumarill in Pokémon Polished Crystal

Azumarill is #184 in the Pokédex for Pokémon Polished Crystal. This page covers its water/fairy typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 14 encounter locations.

Type
WaterFairy
Dex
#142 Johto Dex · #184 National
Abilities
Thick Fat(Primary)

Ups resistance to Fire and Ice.

Huge Power(Secondary)

Boosts its Attack stat.

Sap Sipper(Hidden)

Boosts Attack when hit by Grass. Nullifies Grass-type damage.

Growth Rate
Fast
Gender Ratio
50% Male, 50% Female
Egg Groups
water1, fairy
Hatch Rate
Faster (10 cycles)
Catch Rate
75
pokeball
Poké Ball7.5%
greatball
Great Ball10.9%
ultraball
Ultra Ball13.4%
Base Exp
183
EV Yield
3 Hp
Wild Held Items
None
Weak To
electric ×2grass ×2poison ×2
Resists
fire ×0.5water ×0.5ice ×0.5fighting ×0.5bug ×0.5dark ×0.5
Immune To
dragon

Evolution Chain

Note, you can always call Professor Elm with the Pokemon you are trying to evolve as first in your party. This was a feature that was added specifically to Polished Crystal. If the information on this page seems incorrect, please try calling Professor Elm.


Base form
Level up Azurill with high friendship
Level up Marill to Lv. 18

How to Obtain

You can catch Azumarill in Beautiful Beach (very rare), in Rocky Beach (very rare) in the night, and in Warm Beach (very rare). Their levels scale with your badge count.

Wild Encounters (3)

Level Up Moves (15)

TackleLevel: 1normal
4010035
A full-body charge attack.
GrowlLevel: 2normal
010040
A move that lowers the foe's Attack.
ForesightLevel: 5normal
010040
Negates foe's evasion and immunity.
Aqua JetLevel: 7water
4010020
A speedy lunge. Always goes first.
Defense CurlLevel: 10normal
010040
Raises the user's Defense.
RolloutLevel: 10rock
309020
Attacks 5 turns with rising power.
Bubble BeamLevel: 13water
6510020
An attack that may lower Speed.
Dizzy PunchLevel: 16normal
7010010
An attack that may confuse the foe.
Aqua TailLevel: 21water
909010
Swings tail like a wave in a storm.
Play RoughLevel: 25fairy
909010
An attack that may lower Attack.
Scary FaceLevel: 31normal
010010
Sharply lowers the foe's Speed.
Rain DanceLevel: 35water
01005
Boosts Water-type moves for 5 turns.
Double EdgeLevel: 42normal
12010015
A tackle that also hurts the user.
Close CombatLevel: 46fighting
1201005
Lowers the user's Def and Sp.Def.
Hydro PumpLevel: 55water
110805
A powerful Watertype attack.

Pre-evolution-only Moves (3)

These moves must be learned before evolving; Azumarill cannot learn them through its own level-up, TM/HM, tutor, egg, wild, or evolution moves.

SplashLevel: 1(Azurill · Level 1)normal
010040
Has no effect whatsoever.
Water GunLevel: 1(Azurill · Level 1)water
4010025
Squirts water to attack.
SingLevel: 16(Azurill · Level 16)normal
07515
May cause the foe to fall asleep.

Egg Moves (8)

Belly Drumnormal
010010
Sacrifices HP to maximize Attack.
Foresightnormal
010040
Negates foe's evasion and immunity.
Future Sightpsychic
12010010
An attack that hits on 3rd turn.
Perish Songnormal
01005
Both user and foe faint in 3 turns.
Supersonicnormal
06520
A move that may confuse the foe.
Light Screenpsychic
010030
Raises Sp.Def with a wall of light.
Amnesiapsychic
010020
Sharply raises the user's Sp.Def.
Calm Mindpsychic
010020
Raises the user's Sp.Atk and Sp.Def.

TM/HM Moves (30)

Dynamicpunchfighting
100505TM01
An attack that confuses the foe.
Curseghost
010010TM03
Works differently for Ghost-types.
Toxicpoison
09010TM06
A Poison move with increasing damage.
Hailice
010010TM07
Inflicts damage every turn.
Hidden Powertypeless
7010015TM10
The type varies with the Pokémon.
Ice Beamice
9010010TM13
An attack that may freeze the foe.
Blizzardice
110705TM14
An attack that may freeze the foe.
Hyper Beamnormal
150905TM15
1st turn: Attack 2nd turn: Rest
Light Screenpsychic
010030TM16
Raises Sp.Def with a wall of light.
Protectnormal
010010TM17
Foils attack that turn. It may fail.
Rain Dancewater
01005TM18
Boosts Water-type moves for 5 turns.
Bulldozeground
6010020TM21
A Ground attack that lowers Speed.
Iron Tailsteel
1007515TM23
An attack that may lower Defense.
Returnnormal
110020TM27
An attack that is based on loyalty.
Digground
9010010TM28
1st turn: Burrow 2nd turn: Attack
Brick Breakfighting
7510015TM31
Removes Reflect and Light Screen.
Double Teamnormal
010015TM32
Raises the user's evasiveness.
Swiftnormal
6010020TM39
An attack that never misses.
Substitutenormal
010010TM41
Makes a decoy with 1/4 user's max HP.
Facadenormal
7010020TM42
Double damage with Psn, Brn, or Prz.
Restpsychic
01005TM44
Sleep for 2 turns to fully recover.
Attractnormal
010015TM45
Makes the opposite gender infatuated.
Focus Blastfighting
120705TM52
An attack that may lower Sp.Def.
Scaldwater
7010015TM55
An attack that may inflict a burn.
Water Pulsewater
6010020TM63
An attack that may confuse the foe.
Giga Impactnormal
150905TM68
1st turn: Attack 2nd turn: Rest
Surfwater
9010015HM03
A strong Watertype attack.
Strengthfighting
8010015HM04
A powerful physical attack.
Whirlpoolwater
409015HM05
Traps the foe for 2-5 turns.
Waterfallwater
8010015HM06
An attack that may cause flinching.

Move Tutor Moves (15)

Aqua Tail(Route 4)water
909010Tutor
Swings tail like a wave in a storm.
Body Slam(Warm Beach Shack)normal
8510015Tutor
An attack that may cause paralysis.
Charm(Route 35 National Park Gate)fairy
010020Tutor
Sharply lowers the foe's Attack.
Defense Curl(Mount Mortar B1F)normal
010040Tutor
Raises the user's Defense.
Double Edge(Safari Zone North)normal
12010015Tutor
A tackle that also hurts the user.
Endure(Warm Beach Shack)normal
010010Tutor
Endures any hit with at least 1HP.
Headbutt(Ilex Forest)normal
7010015Tutor
An attack that may cause flinching.
Hyper Voice(Goldenrod Harbor)normal
9010010Tutor
Attack the foe with sound waves.
Ice Punch(Goldenrod City)ice
7510015Tutor
An icy punch. May cause freezing.
Icy Wind(Snowtop Mountain Inside)ice
559515Tutor
An icy attack that lowers Speed.
Knock Off(Route 40)dark
6510020Tutor
Slaps down the foe's held item.
Rollout(Route 46)rock
309020Tutor
Attacks 5 turns with rising power.
Seismic Toss(Pewter Museum Of Science 2F)fighting
110020Tutor
Damage equals the user's level.
Sleep Talk(Route 31)normal
010010Tutor
Randomly attacks while asleep.
Swagger(Celadon City)normal
08515Tutor
Causes confusion but raises Attack.

Type Summary

3
Weaknesses
6
Resistances
1
Immunities
8
Neutral

Weaknesses

Types that deal increased damage to Azumarill. Use these types to counter it effectively.

Resistances & Immunities

Types that Azumarill resists or is immune to. Avoid using these types against it.

Immunities (0×)

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

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