Azumarillin Pokémon Polished Crystal
Pokédex Entry
Aqua Rabbit Pokémon
The bubble-like pattern on its stomach helps it camouflage itself when it's in the water.
Azumarill in Pokémon Polished Crystal
Azumarill is #184 in the Pokédex for Pokémon Polished Crystal. This page covers its water/fairy typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 14 encounter locations.
Ups resistance to Fire and Ice.
Boosts its Attack stat.
Boosts Attack when hit by Grass. Nullifies Grass-type damage.
Evolution Chain
Note, you can always call Professor Elm with the Pokemon you are trying to evolve as first in your party. This was a feature that was added specifically to Polished Crystal. If the information on this page seems incorrect, please try calling Professor Elm.
How to Obtain
Wild Encounters (3)
Level Up Moves (15)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| TackleLevel: 1Tackle | normal | 40 | 100 | 35 | ||
| A full-body charge attack. | ||||||
| GrowlLevel: 2Growl | normal | 0 | 100 | 40 | ||
| A move that lowers the foe's Attack. | ||||||
| ForesightLevel: 5Foresight | normal | 0 | 100 | 40 | ||
| Negates foe's evasion and immunity. | ||||||
| Aqua JetLevel: 7Aqua Jet | water | 40 | 100 | 20 | ||
| A speedy lunge. Always goes first. | ||||||
| Defense CurlLevel: 10Defense Curl | normal | 0 | 100 | 40 | ||
| Raises the user's Defense. | ||||||
| RolloutLevel: 10Rollout | rock | 30 | 90 | 20 | ||
| Attacks 5 turns with rising power. | ||||||
| Bubble BeamLevel: 13Bubble Beam | water | 65 | 100 | 20 | ||
| An attack that may lower Speed. | ||||||
| Dizzy PunchLevel: 16Dizzy Punch | normal | 70 | 100 | 10 | ||
| An attack that may confuse the foe. | ||||||
| Aqua TailLevel: 21Aqua Tail | water | 90 | 90 | 10 | ||
| Swings tail like a wave in a storm. | ||||||
| Play RoughLevel: 25Play Rough | fairy | 90 | 90 | 10 | ||
| An attack that may lower Attack. | ||||||
| Scary FaceLevel: 31Scary Face | normal | 0 | 100 | 10 | ||
| Sharply lowers the foe's Speed. | ||||||
| Rain DanceLevel: 35Rain Dance | water | 0 | 100 | 5 | ||
| Boosts Water-type moves for 5 turns. | ||||||
| Double EdgeLevel: 42Double Edge | normal | 120 | 100 | 15 | ||
| A tackle that also hurts the user. | ||||||
| Close CombatLevel: 46Close Combat | fighting | 120 | 100 | 5 | ||
| Lowers the user's Def and Sp.Def. | ||||||
| Hydro PumpLevel: 55Hydro Pump | water | 110 | 80 | 5 | ||
| A powerful Watertype attack. |
Pre-evolution-only Moves (3)
These moves must be learned before evolving; Azumarill cannot learn them through its own level-up, TM/HM, tutor, egg, wild, or evolution moves.
Egg Moves (8)
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Belly DrumBelly Drum | normal | 0 | 100 | 10 | |
| Sacrifices HP to maximize Attack. | |||||
| ForesightForesight | normal | 0 | 100 | 40 | |
| Negates foe's evasion and immunity. | |||||
| Future SightFuture Sight | psychic | 120 | 100 | 10 | |
| An attack that hits on 3rd turn. | |||||
| Perish SongPerish Song | normal | 0 | 100 | 5 | |
| Both user and foe faint in 3 turns. | |||||
| SupersonicSupersonic | normal | 0 | 65 | 20 | |
| A move that may confuse the foe. | |||||
| Light ScreenLight Screen | psychic | 0 | 100 | 30 | |
| Raises Sp.Def with a wall of light. | |||||
| AmnesiaAmnesia | psychic | 0 | 100 | 20 | |
| Sharply raises the user's Sp.Def. | |||||
| Calm MindCalm Mind | psychic | 0 | 100 | 20 | |
| Raises the user's Sp.Atk and Sp.Def. |
TM/HM Moves (30)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| DynamicpunchDynamicpunch | fighting | 100 | 50 | 5 | TM01TM01 | |
| An attack that confuses the foe. | ||||||
| CurseCurse | ghost | 0 | 100 | 10 | TM03TM03 | |
| Works differently for Ghost-types. | ||||||
| ToxicToxic | poison | 0 | 90 | 10 | TM06TM06 | |
| A Poison move with increasing damage. | ||||||
| HailHail | ice | 0 | 100 | 10 | TM07TM07 | |
| Inflicts damage every turn. | ||||||
| The type varies with the Pokémon. | ||||||
| Ice BeamIce Beam | ice | 90 | 100 | 10 | TM13TM13 | |
| An attack that may freeze the foe. | ||||||
| BlizzardBlizzard | ice | 110 | 70 | 5 | TM14TM14 | |
| An attack that may freeze the foe. | ||||||
| Hyper BeamHyper Beam | normal | 150 | 90 | 5 | TM15TM15 | |
| 1st turn: Attack 2nd turn: Rest | ||||||
| Light ScreenLight Screen | psychic | 0 | 100 | 30 | TM16TM16 | |
| Raises Sp.Def with a wall of light. | ||||||
| ProtectProtect | normal | 0 | 100 | 10 | TM17TM17 | |
| Foils attack that turn. It may fail. | ||||||
| Rain DanceRain Dance | water | 0 | 100 | 5 | TM18TM18 | |
| Boosts Water-type moves for 5 turns. | ||||||
| BulldozeBulldoze | ground | 60 | 100 | 20 | TM21TM21 | |
| A Ground attack that lowers Speed. | ||||||
| Iron TailIron Tail | steel | 100 | 75 | 15 | TM23TM23 | |
| An attack that may lower Defense. | ||||||
| ReturnReturn | normal | 1 | 100 | 20 | TM27TM27 | |
| An attack that is based on loyalty. | ||||||
| DigDig | ground | 90 | 100 | 10 | TM28TM28 | |
| 1st turn: Burrow 2nd turn: Attack | ||||||
| Brick BreakBrick Break | fighting | 75 | 100 | 15 | TM31TM31 | |
| Removes Reflect and Light Screen. | ||||||
| Double TeamDouble Team | normal | 0 | 100 | 15 | TM32TM32 | |
| Raises the user's evasiveness. | ||||||
| SwiftSwift | normal | 60 | 100 | 20 | TM39TM39 | |
| An attack that never misses. | ||||||
| SubstituteSubstitute | normal | 0 | 100 | 10 | TM41TM41 | |
| Makes a decoy with 1/4 user's max HP. | ||||||
| FacadeFacade | normal | 70 | 100 | 20 | TM42TM42 | |
| Double damage with Psn, Brn, or Prz. | ||||||
| RestRest | psychic | 0 | 100 | 5 | TM44TM44 | |
| Sleep for 2 turns to fully recover. | ||||||
| AttractAttract | normal | 0 | 100 | 15 | TM45TM45 | |
| Makes the opposite gender infatuated. | ||||||
| Focus BlastFocus Blast | fighting | 120 | 70 | 5 | TM52TM52 | |
| An attack that may lower Sp.Def. | ||||||
| ScaldScald | water | 70 | 100 | 15 | TM55TM55 | |
| An attack that may inflict a burn. | ||||||
| Water PulseWater Pulse | water | 60 | 100 | 20 | TM63TM63 | |
| An attack that may confuse the foe. | ||||||
| Giga ImpactGiga Impact | normal | 150 | 90 | 5 | TM68TM68 | |
| 1st turn: Attack 2nd turn: Rest | ||||||
| SurfSurf | water | 90 | 100 | 15 | HM03HM03 | |
| A strong Watertype attack. | ||||||
| StrengthStrength | fighting | 80 | 100 | 15 | HM04HM04 | |
| A powerful physical attack. | ||||||
| WhirlpoolWhirlpool | water | 40 | 90 | 15 | HM05HM05 | |
| Traps the foe for 2-5 turns. | ||||||
| WaterfallWaterfall | water | 80 | 100 | 15 | HM06HM06 | |
| An attack that may cause flinching. |
Move Tutor Moves (15)
| Move | Type | Cat. | Power | Acc. | PP | Location | |
|---|---|---|---|---|---|---|---|
| Aqua Tail(Route 4)Aqua Tail | water | 90 | 90 | 10 | TutorTutor | ||
| Swings tail like a wave in a storm. | |||||||
| Body Slam(Warm Beach Shack)Body Slam | normal | 85 | 100 | 15 | TutorTutor | ||
| An attack that may cause paralysis. | |||||||
| Charm(Route 35 National Park Gate)Charm | fairy | 0 | 100 | 20 | TutorTutor | ||
| Sharply lowers the foe's Attack. | |||||||
| Defense Curl(Mount Mortar B1F)Defense Curl | normal | 0 | 100 | 40 | TutorTutor | ||
| Raises the user's Defense. | |||||||
| Double Edge(Safari Zone North)Double Edge | normal | 120 | 100 | 15 | TutorTutor | ||
| A tackle that also hurts the user. | |||||||
| Endure(Warm Beach Shack)Endure | normal | 0 | 100 | 10 | TutorTutor | ||
| Endures any hit with at least 1HP. | |||||||
| Headbutt(Ilex Forest)Headbutt | normal | 70 | 100 | 15 | TutorTutor | ||
| An attack that may cause flinching. | |||||||
| Hyper Voice(Goldenrod Harbor)Hyper Voice | normal | 90 | 100 | 10 | TutorTutor | ||
| Attack the foe with sound waves. | |||||||
| Ice Punch(Goldenrod City)Ice Punch | ice | 75 | 100 | 15 | TutorTutor | ||
| An icy punch. May cause freezing. | |||||||
| Icy Wind(Snowtop Mountain Inside)Icy Wind | ice | 55 | 95 | 15 | TutorTutor | ||
| An icy attack that lowers Speed. | |||||||
| Knock Off(Route 40)Knock Off | dark | 65 | 100 | 20 | TutorTutor | ||
| Slaps down the foe's held item. | |||||||
| Rollout(Route 46)Rollout | rock | 30 | 90 | 20 | TutorTutor | ||
| Attacks 5 turns with rising power. | |||||||
| Seismic Toss(Pewter Museum Of Science 2F)Seismic Toss | fighting | 1 | 100 | 20 | TutorTutor | ||
| Damage equals the user's level. | |||||||
| Sleep Talk(Route 31)Sleep Talk | normal | 0 | 100 | 10 | TutorTutor | ||
| Randomly attacks while asleep. | |||||||
| Swagger(Celadon City)Swagger | normal | 0 | 85 | 15 | TutorTutor | ||
| Causes confusion but raises Attack. |
Type Summary
Weaknesses
Types that deal increased damage to Azumarill. Use these types to counter it effectively.
Resistances & Immunities
Types that Azumarill resists or is immune to. Avoid using these types against it.
Immunities (0×)
Best Counters
Pokémon that have type advantages against Azumarill, either offensively or defensively.
Base Stats
Also in
This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.
azumarill in 5 gameswaterfairySp. Atk 60 -30
azumarill in Sour Crystalwaterdifferent typingSp. Atk 60 -30
azumarill in Emerald Legacywaterdifferent typingSp. Atk 70 -20
azumarill in Johto LegendswaterfairyAttack 100 +50Sp. Atk 70 -20
azumarill in Ghost Greyghostdifferent typingAttack 66 +16Defense 85 +5Sp. Atk 66 -24Sp. Def 85 +5Speed 45 -5
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