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Azumarillin Pokémon Polished Crystal

waterfairy

Pokédex Entry

Aqua Rabbit Pokémon

The bubble-like pattern on its stomach helps it camouflage itself when it's in the water.

Azumarill in Pokémon Polished Crystal

Azumarill is #184 in the Pokédex for Pokémon Polished Crystal. This page covers its water/fairy typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 3 encounter locations.

Type
WaterFairy
Dex
#142 Johto Dex · #184 National
Abilities
Thick Fat(Primary)

Ups resistance to Fire and Ice.

Huge Power(Secondary)

Boosts its Attack stat.

Sap Sipper(Hidden)

Boosts Attack when hit by Grass. Nullifies Grass-type damage.

Growth Rate
Fast
Gender Ratio
50% Male, 50% Female
Egg Groups
water1, fairy
Hatch Rate
Faster (10 cycles)
Catch Rate
75
pokeball
Poké Ball7.5%
greatball
Great Ball10.9%
ultraball
Ultra Ball13.4%
Base Exp
183
EV Yield
3 Hp
Wild Held Items
None
Weak To
electric ×2grass ×2poison ×2
Resists
fire ×0.5water ×0.5ice ×0.5fighting ×0.5bug ×0.5dark ×0.5
Immune To
dragon

Evolution Chain

Note, you can always call Professor Elm with the Pokemon you are trying to evolve as first in your party. This was a feature that was added specifically to Polished Crystal. If the information on this page seems incorrect, please try calling Professor Elm.


Base form
Level up Azurill with high friendship
Level up Marill to Lv. 18

How to Obtain

You can catch Azumarill in Beautiful Beach (very rare), in Rocky Beach (very rare) in the night, and in Warm Beach (very rare). Their levels scale with your badge count.

Wild Encounters (3)

Level Up Moves (15)

TackleLevel: 1normal
PWR40ACC100PP35
A full-body charge attack.
GrowlLevel: 2normal
PWR0ACC100PP40
A move that lowers the foe's Attack.
ForesightLevel: 5normal
PWR0ACC100PP40
Negates foe's evasion and immunity.
Aqua JetLevel: 7water
PWR40ACC100PP20
A speedy lunge. Always goes first.
Defense CurlLevel: 10normal
PWR0ACC100PP40
Raises the user's Defense.
RolloutLevel: 10rock
PWR30ACC90PP20
Attacks 5 turns with rising power.
Bubble BeamLevel: 13water
PWR65ACC100PP20
An attack that may lower Speed.
Dizzy PunchLevel: 16normal
PWR70ACC100PP10
An attack that may confuse the foe.
Aqua TailLevel: 21water
PWR90ACC90PP10
Swings tail like a wave in a storm.
Play RoughLevel: 25fairy
PWR90ACC90PP10
An attack that may lower Attack.
Scary FaceLevel: 31normal
PWR0ACC100PP10
Sharply lowers the foe's Speed.
Rain DanceLevel: 35water
PWR0ACC100PP5
Boosts Water-type moves for 5 turns.
Double EdgeLevel: 42normal
PWR120ACC100PP15
A tackle that also hurts the user.
Close CombatLevel: 46fighting
PWR120ACC100PP5
Lowers the user's Def and Sp.Def.
Hydro PumpLevel: 55water
PWR110ACC80PP5
A powerful Watertype attack.

Pre-evolution-only Moves (3)

These moves must be learned before evolving; Azumarill cannot learn them through its own level-up, TM/HM, tutor, egg, wild, or evolution moves.

SplashLevel: 1(Azurill · Level 1)normal
PWR0ACC100PP40
Has no effect whatsoever.
Water GunLevel: 1(Azurill · Level 1)water
PWR40ACC100PP25
Squirts water to attack.
SingLevel: 16(Azurill · Level 16)normal
PWR0ACC75PP15
May cause the foe to fall asleep.

Egg Moves (8)

Belly Drumnormal
PWR0ACC100PP10
Sacrifices HP to maximize Attack.
Foresightnormal
PWR0ACC100PP40
Negates foe's evasion and immunity.
Future Sightpsychic
PWR120ACC100PP10
An attack that hits on 3rd turn.
Perish Songnormal
PWR0ACC100PP5
Both user and foe faint in 3 turns.
Supersonicnormal
PWR0ACC65PP20
A move that may confuse the foe.
Light Screenpsychic
PWR0ACC100PP30
Raises Sp.Def with a wall of light.
Amnesiapsychic
PWR0ACC100PP20
Sharply raises the user's Sp.Def.
Calm Mindpsychic
PWR0ACC100PP20
Raises the user's Sp.Atk and Sp.Def.

TM/HM Moves (30)

Dynamicpunchfighting
PWR100ACC50PP5TM01
An attack that confuses the foe.
Curseghost
PWR0ACC100PP10TM03
Works differently for Ghost-types.
Toxicpoison
PWR0ACC90PP10TM06
A Poison move with increasing damage.
Hailice
PWR0ACC100PP10TM07
Inflicts damage every turn.
Hidden Powertypeless
PWR70ACC100PP15TM10
The type varies with the Pokémon.
Ice Beamice
PWR90ACC100PP10TM13
An attack that may freeze the foe.
Blizzardice
PWR110ACC70PP5TM14
An attack that may freeze the foe.
Hyper Beamnormal
PWR150ACC90PP5TM15
1st turn: Attack 2nd turn: Rest
Light Screenpsychic
PWR0ACC100PP30TM16
Raises Sp.Def with a wall of light.
Protectnormal
PWR0ACC100PP10TM17
Foils attack that turn. It may fail.
Rain Dancewater
PWR0ACC100PP5TM18
Boosts Water-type moves for 5 turns.
Bulldozeground
PWR60ACC100PP20TM21
A Ground attack that lowers Speed.
Iron Tailsteel
PWR100ACC75PP15TM23
An attack that may lower Defense.
Returnnormal
PWR1ACC100PP20TM27
An attack that is based on loyalty.
Digground
PWR90ACC100PP10TM28
1st turn: Burrow 2nd turn: Attack
Brick Breakfighting
PWR75ACC100PP15TM31
Removes Reflect and Light Screen.
Double Teamnormal
PWR0ACC100PP15TM32
Raises the user's evasiveness.
Swiftnormal
PWR60ACC100PP20TM39
An attack that never misses.
Substitutenormal
PWR0ACC100PP10TM41
Makes a decoy with 1/4 user's max HP.
Facadenormal
PWR70ACC100PP20TM42
Double damage with Psn, Brn, or Prz.
Restpsychic
PWR0ACC100PP5TM44
Sleep for 2 turns to fully recover.
Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender infatuated.
Focus Blastfighting
PWR120ACC70PP5TM52
An attack that may lower Sp.Def.
Scaldwater
PWR70ACC100PP15TM55
An attack that may inflict a burn.
Water Pulsewater
PWR60ACC100PP20TM63
An attack that may confuse the foe.
Giga Impactnormal
PWR150ACC90PP5TM68
1st turn: Attack 2nd turn: Rest
Surfwater
PWR90ACC100PP15HM03
A strong Watertype attack.
Strengthfighting
PWR80ACC100PP15HM04
A powerful physical attack.
Whirlpoolwater
PWR40ACC90PP15HM05
Traps the foe for 2-5 turns.
Waterfallwater
PWR80ACC100PP15HM06
An attack that may cause flinching.

Move Tutor Moves (15)

Aqua Tail(Route 4)water
PWR90ACC90PP10Tutor
Swings tail like a wave in a storm.
Body Slam(Warm Beach Shack)normal
PWR85ACC100PP15Tutor
An attack that may cause paralysis.
Charm(Route 35 National Park Gate)fairy
PWR0ACC100PP20Tutor
Sharply lowers the foe's Attack.
Defense Curl(Mount Mortar B1F)normal
PWR0ACC100PP40Tutor
Raises the user's Defense.
Double Edge(Safari Zone North)normal
PWR120ACC100PP15Tutor
A tackle that also hurts the user.
Endure(Warm Beach Shack)normal
PWR0ACC100PP10Tutor
Endures any hit with at least 1HP.
Headbutt(Ilex Forest)normal
PWR70ACC100PP15Tutor
An attack that may cause flinching.
Hyper Voice(Goldenrod Harbor)normal
PWR90ACC100PP10Tutor
Attack the foe with sound waves.
Ice Punch(Goldenrod City)ice
PWR75ACC100PP15Tutor
An icy punch. May cause freezing.
Icy Wind(Snowtop Mountain Inside)ice
PWR55ACC95PP15Tutor
An icy attack that lowers Speed.
Knock Off(Route 40)dark
PWR65ACC100PP20Tutor
Slaps down the foe's held item.
Rollout(Route 46)rock
PWR30ACC90PP20Tutor
Attacks 5 turns with rising power.
Seismic Toss(Pewter Museum Of Science 2F)fighting
PWR1ACC100PP20Tutor
Damage equals the user's level.
Sleep Talk(Route 31)normal
PWR0ACC100PP10Tutor
Randomly attacks while asleep.
Swagger(Celadon City)normal
PWR0ACC85PP15Tutor
Causes confusion but raises Attack.

Type Summary

3
Weaknesses
6
Resistances
1
Immunities
8
Neutral

Weaknesses

Types that deal increased damage to Azumarill. Use these types to counter it effectively.

Resistances & Immunities

Types that Azumarill resists or is immune to. Avoid using these types against it.

Immunities (0×)

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Azumarill differs across the games we cover →

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